Cambiada la lógica para el carrusel de secciones del modo demo
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@@ -50,7 +50,9 @@ const int GAMECANVAS_THIRD_QUARTER_Y = (HEIGHT / 4) * 3;
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#define SECTION_PROG_TITLE 2
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#define SECTION_PROG_GAME 3
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#define SECTION_PROG_HI_SCORE_TABLE 4
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#define SECTION_PROG_QUIT 5
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#define SECTION_PROG_GAME_DEMO 5
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#define SECTION_PROG_INSTRUCTIONS 6
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#define SECTION_PROG_QUIT 7
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// Subsecciones
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#define SUBSECTION_GAME_PLAY_1P 0
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@@ -59,7 +61,6 @@ const int GAMECANVAS_THIRD_QUARTER_Y = (HEIGHT / 4) * 3;
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#define SUBSECTION_GAME_GAMEOVER 3
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#define SUBSECTION_TITLE_1 3
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#define SUBSECTION_TITLE_2 4
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#define SUBSECTION_TITLE_INSTRUCTIONS 5
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// Ningun tipo
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#define NO_KIND 0
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