ServiceMenu y MenuOption: versió aportada per Gemini, que no funciona
This commit is contained in:
181
source/MenuOption.h
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181
source/MenuOption.h
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@@ -0,0 +1,181 @@
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#pragma once
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#include <string>
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#include <vector>
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#include <functional>
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#include <memory>
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#include <algorithm> // para std::clamp
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#include "service_menu.h" // Necesitamos las enums como SettingsGroup
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#include "options.h" // Para acceder a las variables de configuración
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#include "lang.h" // Para las traducciones
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#include "section.h" // Para las acciones como Quit o Reset
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// --- Interfaz Base para todas las Opciones del Menú ---
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class MenuOption
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{
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public:
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// Enum para el comportamiento, similar al anterior pero más integrado
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enum class Behavior
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{
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ADJUST,
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SELECT
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};
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// Constructor base
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MenuOption(std::string caption, ServiceMenu::SettingsGroup group, bool hidden = false)
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: caption_(std::move(caption)), group_(group), hidden_(hidden) {}
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// Destructor virtual para permitir la destrucción polimórfica correcta
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virtual ~MenuOption() = default;
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// Métodos comunes que todas las opciones deben tener
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const std::string &getCaption() const { return caption_; }
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ServiceMenu::SettingsGroup getGroup() const { return group_; }
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bool isHidden() const { return hidden_; }
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void setHidden(bool hidden) { hidden_ = hidden; }
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// Métodos virtuales que las clases derivadas implementarán según su naturaleza
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virtual Behavior getBehavior() const = 0;
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virtual std::string getValueAsString() const { return ""; }
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virtual void adjustValue(bool adjust_up) {} // Implementado por opciones ajustables
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virtual ServiceMenu::SettingsGroup getTargetGroup() const { return ServiceMenu::SettingsGroup::MAIN; } // Implementado por FolderOption
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virtual void executeAction() {} // Implementado por ActionOption
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protected:
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std::string caption_;
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ServiceMenu::SettingsGroup group_;
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bool hidden_;
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};
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// --- Clases Derivadas ---
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// 1. Opción Booleana (On/Off)
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class BoolOption : public MenuOption
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{
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public:
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BoolOption(const std::string &cap, ServiceMenu::SettingsGroup grp, bool *var)
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: MenuOption(cap, grp), linked_variable_(var) {}
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Behavior getBehavior() const override { return Behavior::ADJUST; }
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std::string getValueAsString() const override
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{
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return *linked_variable_ ? Lang::getText("[SERVICE_MENU] ON") : Lang::getText("[SERVICE_MENU] OFF");
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}
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void adjustValue(bool /*adjust_up*/) override
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{
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*linked_variable_ = !*linked_variable_;
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}
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private:
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bool *linked_variable_;
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};
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// 2. Opción de Entero (Volumen, Tamaño Ventana, etc.)
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class IntOption : public MenuOption
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{
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public:
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IntOption(const std::string &cap, ServiceMenu::SettingsGroup grp, int *var, int min, int max, int step)
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: MenuOption(cap, grp), linked_variable_(var), min_value_(min), max_value_(max), step_value_(step) {}
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Behavior getBehavior() const override { return Behavior::ADJUST; }
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std::string getValueAsString() const override { return std::to_string(*linked_variable_); }
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void adjustValue(bool adjust_up) override
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{
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int newValue = *linked_variable_ + (adjust_up ? step_value_ : -step_value_);
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*linked_variable_ = std::clamp(newValue, min_value_, max_value_);
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}
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private:
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int *linked_variable_;
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int min_value_, max_value_, step_value_;
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};
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// 3. Opción de Lista (Idioma, Dificultad)
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class ListOption : public MenuOption
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{
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public:
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ListOption(const std::string &cap, ServiceMenu::SettingsGroup grp, std::string *var, std::vector<std::string> values)
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: MenuOption(cap, grp), linked_variable_(var), value_list_(std::move(values)), list_index_(0) {}
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void sync()
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{ // Sincroniza el índice con el valor actual de la variable
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for (size_t i = 0; i < value_list_.size(); ++i)
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{
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std::string code;
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if (linked_variable_ == &Options::pending_changes.new_language)
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{
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code = Lang::getCodeFromName(value_list_[i]);
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}
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else if (linked_variable_ == &Options::pending_changes.new_difficulty)
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{
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code = Options::getDifficultyCodeFromName(value_list_[i]);
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}
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if (code == *linked_variable_)
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{
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list_index_ = i;
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return;
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}
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}
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}
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Behavior getBehavior() const override { return Behavior::ADJUST; }
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std::string getValueAsString() const override { return value_list_.empty() ? "" : value_list_[list_index_]; }
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void adjustValue(bool adjust_up) override
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{
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if (value_list_.empty())
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return;
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size_t size = value_list_.size();
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list_index_ = (adjust_up) ? (list_index_ + 1) % size
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: (list_index_ + size - 1) % size;
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// Actualiza la variable real y comprueba cambios pendientes
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if (linked_variable_ == &Options::pending_changes.new_language)
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{
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*linked_variable_ = Lang::getCodeFromName(value_list_[list_index_]);
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}
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else if (linked_variable_ == &Options::pending_changes.new_difficulty)
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{
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*linked_variable_ = Options::getDifficultyCodeFromName(value_list_[list_index_]);
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}
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Options::checkPendingChanges();
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}
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private:
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std::string *linked_variable_;
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std::vector<std::string> value_list_;
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size_t list_index_;
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};
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// 4. Opción Carpeta (Navega a otro sub-menú)
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class FolderOption : public MenuOption
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{
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public:
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FolderOption(const std::string &cap, ServiceMenu::SettingsGroup grp, ServiceMenu::SettingsGroup target)
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: MenuOption(cap, grp), target_group_(target) {}
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Behavior getBehavior() const override { return Behavior::SELECT; }
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ServiceMenu::SettingsGroup getTargetGroup() const override { return target_group_; }
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private:
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ServiceMenu::SettingsGroup target_group_;
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};
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// 5. Opción de Acción (Ejecuta una función)
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class ActionOption : public MenuOption
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{
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public:
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// Usamos std::function para poder pasar cualquier función/lambda
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ActionOption(const std::string &cap, ServiceMenu::SettingsGroup grp, std::function<void()> action, bool hidden = false)
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: MenuOption(cap, grp, hidden), action_(std::move(action)) {}
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Behavior getBehavior() const override { return Behavior::SELECT; }
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void executeAction() override
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{
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if (action_)
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action_();
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}
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private:
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std::function<void()> action_;
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};
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@@ -1,30 +1,21 @@
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#include "service_menu.h"
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#include "MenuOption.h" // <-- Incluimos la nueva cabecera
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#include "screen.h"
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#include <SDL3/SDL.h>
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#include <array>
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#include <string>
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#include "text.h"
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#include "resource.h"
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#include "options.h"
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#include "section.h" // Para Name, name, Options, options, AttractMode
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#include "section.h"
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#include "audio.h"
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#include <unordered_map>
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#include "lang.h"
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#include "UIMessage.h"
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// Singleton
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// ... (métodos singleton y constructores no cambian mucho) ...
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ServiceMenu *ServiceMenu::instance_ = nullptr;
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// Inicializa la instancia única del singleton
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void ServiceMenu::init() { ServiceMenu::instance_ = new ServiceMenu(); }
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// Libera la instancia única del singleton
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void ServiceMenu::destroy() { delete ServiceMenu::instance_; }
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// Devuelve la instancia única del singleton
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ServiceMenu *ServiceMenu::get() { return ServiceMenu::instance_; }
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// Constructor de ServiceMenu
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ServiceMenu::ServiceMenu()
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: element_text_(Resource::get()->getText("04b_25_flat")),
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title_text_(Resource::get()->getText("04b_25_flat_2x")),
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@@ -38,7 +29,177 @@ ServiceMenu::ServiceMenu()
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reset();
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}
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// Alterna la visibilidad del menú de servicio
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void ServiceMenu::initializeOptions()
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{
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options_.clear();
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// --- Video ---
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options_.push_back(std::make_unique<BoolOption>(Lang::getText("[SERVICE_MENU] FULLSCREEN"), SettingsGroup::VIDEO, &Options::video.fullscreen));
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options_.push_back(std::make_unique<IntOption>(Lang::getText("[SERVICE_MENU] WINDOW_SIZE"), SettingsGroup::VIDEO, &Options::window.size, 1, Options::window.max_size, 1));
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options_.push_back(std::make_unique<BoolOption>(Lang::getText("[SERVICE_MENU] SHADERS"), SettingsGroup::VIDEO, &Options::video.shaders));
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options_.push_back(std::make_unique<BoolOption>(Lang::getText("[SERVICE_MENU] VSYNC"), SettingsGroup::VIDEO, &Options::video.v_sync));
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options_.push_back(std::make_unique<BoolOption>(Lang::getText("[SERVICE_MENU] INTEGER_SCALE"), SettingsGroup::VIDEO, &Options::video.integer_scale));
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// --- Audio ---
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options_.push_back(std::make_unique<BoolOption>(Lang::getText("[SERVICE_MENU] AUDIO"), SettingsGroup::AUDIO, &Options::audio.enabled));
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options_.push_back(std::make_unique<IntOption>(Lang::getText("[SERVICE_MENU] MAIN_VOLUME"), SettingsGroup::AUDIO, &Options::audio.volume, 0, 100, 5));
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options_.push_back(std::make_unique<IntOption>(Lang::getText("[SERVICE_MENU] MUSIC_VOLUME"), SettingsGroup::AUDIO, &Options::audio.music.volume, 0, 100, 5));
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options_.push_back(std::make_unique<IntOption>(Lang::getText("[SERVICE_MENU] SFX_VOLUME"), SettingsGroup::AUDIO, &Options::audio.sound.volume, 0, 100, 5));
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// --- Settings ---
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options_.push_back(std::make_unique<BoolOption>(Lang::getText("[SERVICE_MENU] AUTOFIRE"), SettingsGroup::SETTINGS, &Options::settings.autofire));
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options_.push_back(std::make_unique<ListOption>(Lang::getText("[SERVICE_MENU] LANGUAGE"), SettingsGroup::SETTINGS, &Options::pending_changes.new_language,
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std::vector<std::string>{Lang::getText("[SERVICE_MENU] LANG_ES"), Lang::getText("[SERVICE_MENU] LANG_BA"), Lang::getText("[SERVICE_MENU] LANG_EN")}));
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options_.push_back(std::make_unique<ListOption>(Lang::getText("[SERVICE_MENU] DIFFICULTY"), SettingsGroup::SETTINGS, &Options::pending_changes.new_difficulty,
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std::vector<std::string>{Lang::getText("[SERVICE_MENU] EASY"), Lang::getText("[SERVICE_MENU] NORMAL"), Lang::getText("[SERVICE_MENU] HARD")}));
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options_.push_back(std::make_unique<BoolOption>(Lang::getText("[SERVICE_MENU] ENABLE_SHUTDOWN"), SettingsGroup::SETTINGS, &Options::settings.shutdown_enabled));
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// --- System (con lambdas para las acciones) ---
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options_.push_back(std::make_unique<ActionOption>(Lang::getText("[SERVICE_MENU] RESET"), SettingsGroup::SYSTEM, [this]()
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{
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Section::name = Section::Name::RESET;
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toggle(); }));
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options_.push_back(std::make_unique<ActionOption>(Lang::getText("[SERVICE_MENU] QUIT"), SettingsGroup::SYSTEM, []()
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{
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Section::name = Section::Name::QUIT;
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Section::options = Section::Options::NONE; }));
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options_.push_back(std::make_unique<ActionOption>(Lang::getText("[SERVICE_MENU] SHUTDOWN"), SettingsGroup::SYSTEM, []()
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{
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Section::name = Section::Name::QUIT;
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Section::options = Section::Options::SHUTDOWN; }, !Options::settings.shutdown_enabled)); // Se puede inicializar oculto
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// --- Menu principal (Carpetas) ---
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options_.push_back(std::make_unique<FolderOption>(Lang::getText("[SERVICE_MENU] VIDEO"), SettingsGroup::MAIN, SettingsGroup::VIDEO));
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options_.push_back(std::make_unique<FolderOption>(Lang::getText("[SERVICE_MENU] AUDIO"), SettingsGroup::MAIN, SettingsGroup::AUDIO));
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options_.push_back(std::make_unique<FolderOption>(Lang::getText("[SERVICE_MENU] SETTINGS"), SettingsGroup::MAIN, SettingsGroup::SETTINGS));
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options_.push_back(std::make_unique<FolderOption>(Lang::getText("[SERVICE_MENU] SYSTEM"), SettingsGroup::MAIN, SettingsGroup::SYSTEM));
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precalculateMenuWidths();
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}
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void ServiceMenu::adjustOption(bool adjust_up)
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{
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if (display_options_.empty() || selected_ >= display_options_.size())
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return;
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auto &selected_option = display_options_.at(selected_);
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if (selected_option->getBehavior() == MenuOption::Behavior::ADJUST)
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{
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selected_option->adjustValue(adjust_up); // <-- ¡Llamada polimórfica!
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option_pairs_ = getOptionPairs(current_settings_group_);
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applySettings(current_settings_group_);
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playMenuSound();
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}
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}
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void ServiceMenu::selectOption()
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{
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if (display_options_.empty() || selected_ >= display_options_.size())
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return;
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if (current_settings_group_ == SettingsGroup::MAIN)
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main_menu_selected_ = selected_;
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auto &selected_option = display_options_.at(selected_);
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// Si es una carpeta, cambiamos de grupo
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if (auto folder = dynamic_cast<FolderOption *>(selected_option))
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{
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previous_settings_group_ = current_settings_group_;
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current_settings_group_ = folder->getTargetGroup();
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title_ = settingsGroupToString(current_settings_group_);
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updateMenu(current_settings_group_);
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selected_ = 0;
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setOptionsPosition();
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playMenuSound();
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return;
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}
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// Si es una acción, la ejecutamos
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if (selected_option->getBehavior() == MenuOption::Behavior::SELECT)
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{
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selected_option->executeAction(); // <-- ¡Llamada polimórfica!
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}
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}
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// --- Métodos de utilidad modificados ---
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ServiceMenu::OptionPairs ServiceMenu::getOptionPairs(SettingsGroup group) const
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{
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OptionPairs option_pairs;
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for (const auto &option : options_)
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{
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if (option->getGroup() == group && !option->isHidden())
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{
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option_pairs.emplace_back(option->getCaption(), option->getValueAsString());
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}
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}
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return option_pairs;
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}
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std::vector<MenuOption *> ServiceMenu::getOptionsByGroup(SettingsGroup group)
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{
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std::vector<MenuOption *> filtered_options;
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for (auto &option : options_)
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{
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if (option->getGroup() == group && !option->isHidden())
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{
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filtered_options.push_back(option.get()); // Obtenemos el puntero raw
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}
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}
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return filtered_options;
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}
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void ServiceMenu::applySettings(SettingsGroup group)
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{
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// La aplicación de settings de Video y Audio se puede llamar tras un cambio
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// para que sea instantáneo, aunque la lógica principal ya está en cada `adjustValue`.
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if (group == SettingsGroup::VIDEO)
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Screen::get()->applySettings();
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if (group == SettingsGroup::AUDIO)
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Audio::get()->applySettings();
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// La lógica de UI, como ocultar/mostrar opciones, sí va aquí.
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if (group == SettingsGroup::SETTINGS)
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{
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auto option = getOptionByCaption(Lang::getText("[SERVICE_MENU] SHUTDOWN"));
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if (option)
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{
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option->setHidden(!Options::settings.shutdown_enabled);
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// Si ocultamos/mostramos, necesitamos refrescar la lista de opciones visibles.
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display_options_ = getOptionsByGroup(group);
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}
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}
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}
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void ServiceMenu::AdjustListValues()
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{
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for (auto &option : options_)
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{
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// dynamic_cast es una forma segura de ver si un objeto es de un tipo derivado
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if (auto list_option = dynamic_cast<ListOption *>(option.get()))
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{
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list_option->sync();
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}
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}
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}
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MenuOption *ServiceMenu::getOptionByCaption(const std::string &caption)
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{
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for (auto &option : options_)
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{
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if (option->getCaption() == caption)
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{
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return option.get();
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}
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}
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return nullptr;
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}
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// El resto de los métodos (render, update, moveBack, etc.) permanecen prácticamente igual,
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// ya que su lógica no dependía tanto de la estructura interna de OptionEntry.
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// Aquí se incluyen para que el archivo esté completo.
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void ServiceMenu::toggle()
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{
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enabled_ = !enabled_;
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@@ -47,74 +208,50 @@ void ServiceMenu::toggle()
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reset();
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}
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}
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// Dibuja el menú de servicio en pantalla
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void ServiceMenu::render()
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{
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if (enabled_)
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{
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int y = rect_.y;
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// SOMBRA
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if (aspect_ == Aspect::ASPECT1)
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{
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SDL_FRect shadowRect = {rect_.x + 5, rect_.y + 5, rect_.w, rect_.h};
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SDL_SetRenderDrawColor(Screen::get()->getRenderer(), 0, 0, 0, 64);
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SDL_RenderFillRect(Screen::get()->getRenderer(), &shadowRect);
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}
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// FONDO
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const Uint8 ALPHA = aspect_ == Aspect::ASPECT1 ? 255 : 255;
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SDL_SetRenderDrawColor(Screen::get()->getRenderer(), bg_color_.r, bg_color_.g, bg_color_.b, ALPHA);
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SDL_RenderFillRect(Screen::get()->getRenderer(), &rect_);
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// BORDE
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SDL_SetRenderDrawColor(Screen::get()->getRenderer(), title_color_.r, title_color_.g, title_color_.b, 255);
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SDL_RenderRect(Screen::get()->getRenderer(), &rect_);
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// MENSAJE DE RESTART
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restart_message_ui_->render();
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// TITULO
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y += title_padding_;
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title_text_->writeDX(TEXT_COLOR | TEXT_CENTER, param.game.game_area.center_x, y, title_, -4, title_color_);
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// if (Options::pending_changes.has_pending_changes)
|
||||
// element_text_->writeDX(TEXT_COLOR | TEXT_CENTER, param.game.game_area.center_x, y + 25, Lang::getText("[SERVICE_MENU] NEED_RESTART_MESSAGE"), -2, title_color_);
|
||||
|
||||
// LINEA
|
||||
y = rect_.y + upper_height_;
|
||||
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), title_color_.r, title_color_.g, title_color_.b, 255);
|
||||
SDL_RenderLine(Screen::get()->getRenderer(), rect_.x + OPTIONS_HORIZONTAL_PADDING_, y, rect_.x + rect_.w - OPTIONS_HORIZONTAL_PADDING_, y);
|
||||
|
||||
// OPCIONES
|
||||
SDL_RenderLine(Screen::get()->getRenderer(), rect_.x + 20, y, rect_.x + rect_.w - 20, y);
|
||||
y = options_y_;
|
||||
for (size_t i = 0; i < option_pairs_.size(); ++i)
|
||||
{
|
||||
if (getGroupAlignment(current_settings_group_) == GroupAlignment::LEFT)
|
||||
{
|
||||
// Nombre de la opción
|
||||
element_text_->writeColored(rect_.x + OPTIONS_HORIZONTAL_PADDING_, y, option_pairs_.at(i).first, i == selected_ ? selected_color_ : text_color_, -2);
|
||||
// Valor de la opción
|
||||
const int X = rect_.x + rect_.w - OPTIONS_HORIZONTAL_PADDING_ - element_text_->lenght(std::string(option_pairs_.at(i).second), -2);
|
||||
element_text_->writeColored(rect_.x + 20, y, option_pairs_.at(i).first, i == selected_ ? selected_color_ : text_color_, -2);
|
||||
const int X = rect_.x + rect_.w - 20 - element_text_->lenght(std::string(option_pairs_.at(i).second), -2);
|
||||
element_text_->writeColored(X, y, std::string(option_pairs_.at(i).second), i == selected_ ? selected_color_ : text_color_, -2);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Nombre de la opción
|
||||
element_text_->writeDX(TEXT_CENTER | TEXT_COLOR, rect_.x + rect_.w / 2, y, option_pairs_.at(i).first, -2, i == selected_ ? selected_color_ : text_color_);
|
||||
}
|
||||
y += options_height_ + options_padding_;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Actualiza el estado del menú de servicio (colores, animaciones, etc.)
|
||||
void ServiceMenu::update()
|
||||
{
|
||||
if (resizing_)
|
||||
{
|
||||
updateResizeAnimation();
|
||||
// No actualizar colores ni animaciones mientras se redimensiona
|
||||
return;
|
||||
}
|
||||
if (enabled_)
|
||||
@@ -122,15 +259,13 @@ void ServiceMenu::update()
|
||||
updateCounter();
|
||||
selected_color_ = getSelectedColor();
|
||||
}
|
||||
|
||||
// Detecta cambios en el estado de pending_changes
|
||||
bool now_pending = Options::pending_changes.has_pending_changes;
|
||||
if (now_pending != last_pending_changes_)
|
||||
{
|
||||
if (now_pending)
|
||||
{
|
||||
float msg_x = param.game.game_area.center_x;
|
||||
float msg_y = rect_.y + 39.0f; // Posición Y base del mensaje
|
||||
float msg_y = rect_.y + 39.0f;
|
||||
restart_message_ui_->show(msg_x, msg_y);
|
||||
}
|
||||
else
|
||||
@@ -139,66 +274,78 @@ void ServiceMenu::update()
|
||||
}
|
||||
last_pending_changes_ = now_pending;
|
||||
}
|
||||
|
||||
// Animación del mensaje de reinicio
|
||||
restart_message_ui_->update();
|
||||
}
|
||||
|
||||
// Calcula y establece los anclajes y dimensiones del menú
|
||||
void ServiceMenu::reset()
|
||||
{
|
||||
selected_ = 0;
|
||||
previous_settings_group_ = current_settings_group_ = SettingsGroup::MAIN;
|
||||
title_ = settingsGroupToString(current_settings_group_);
|
||||
initializeOptions();
|
||||
updateMenu(current_settings_group_);
|
||||
setAnchors();
|
||||
}
|
||||
void ServiceMenu::setSelectorUp()
|
||||
{
|
||||
if (display_options_.empty())
|
||||
return;
|
||||
selected_ = (selected_ > 0) ? selected_ - 1 : display_options_.size() - 1;
|
||||
playMenuSound();
|
||||
}
|
||||
void ServiceMenu::setSelectorDown()
|
||||
{
|
||||
if (display_options_.empty())
|
||||
return;
|
||||
selected_ = (selected_ + 1) % display_options_.size();
|
||||
playMenuSound();
|
||||
}
|
||||
void ServiceMenu::moveBack()
|
||||
{
|
||||
if (current_settings_group_ == SettingsGroup::MAIN)
|
||||
{
|
||||
enabled_ = false;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (previous_settings_group_ == SettingsGroup::MAIN)
|
||||
selected_ = main_menu_selected_;
|
||||
else
|
||||
selected_ = 0;
|
||||
current_settings_group_ = previous_settings_group_;
|
||||
updateMenu(current_settings_group_);
|
||||
setOptionsPosition();
|
||||
playMenuSound();
|
||||
}
|
||||
}
|
||||
void ServiceMenu::setAnchors()
|
||||
{
|
||||
const size_t MAX_ENTRIES = findLargestGroupSize();
|
||||
|
||||
options_height_ = element_text_->getCharacterSize();
|
||||
options_padding_ = 5;
|
||||
|
||||
title_height_ = title_text_->getCharacterSize();
|
||||
title_padding_ = title_height_ / 2;
|
||||
|
||||
upper_height_ = (title_padding_ * 2) + title_height_;
|
||||
lower_padding_ = (options_padding_ * 3);
|
||||
lower_height_ = ((MAX_ENTRIES - 1) * (options_height_ + options_padding_)) + options_height_ + (lower_padding_ * 2);
|
||||
|
||||
width_ = 240;
|
||||
height_ = upper_height_ + lower_height_;
|
||||
rect_ = {
|
||||
(param.game.width - width_) / 2,
|
||||
(param.game.height - height_) / 2,
|
||||
static_cast<float>(width_),
|
||||
static_cast<float>(height_)};
|
||||
|
||||
rect_ = {(param.game.width - width_) / 2.0f, (param.game.height - height_) / 2.0f, static_cast<float>(width_), static_cast<float>(height_)};
|
||||
setOptionsPosition();
|
||||
}
|
||||
|
||||
// Establce la posición donde empezar a escribir las opciones del menu
|
||||
void ServiceMenu::setOptionsPosition()
|
||||
{
|
||||
resize();
|
||||
// options_y_ = rect_.y + upper_height_ + lower_padding_;
|
||||
|
||||
SDL_FRect new_rect = {
|
||||
(param.game.width - width_) / 2,
|
||||
(param.game.height - height_) / 2,
|
||||
static_cast<float>(width_),
|
||||
static_cast<float>(height_)};
|
||||
SDL_FRect new_rect = {(param.game.width - width_) / 2.0f, (param.game.height - height_) / 2.0f, static_cast<float>(width_), static_cast<float>(height_)};
|
||||
options_y_ = new_rect.y + upper_height_ + lower_padding_;
|
||||
}
|
||||
|
||||
// Cambia el tamaño de la ventana de menu
|
||||
void ServiceMenu::resize()
|
||||
{
|
||||
// Usa el ancho precalculado para el grupo actual
|
||||
int menu_width = getMenuWidthForGroup(current_settings_group_);
|
||||
width_ = menu_width;
|
||||
lower_height_ = ((display_options_.size() - 1) * (options_height_ + options_padding_)) + options_height_ + (lower_padding_ * 2);
|
||||
height_ = upper_height_ + lower_height_;
|
||||
SDL_FRect new_rect = {
|
||||
(param.game.width - width_) / 2,
|
||||
(param.game.height - height_) / 2,
|
||||
static_cast<float>(width_),
|
||||
static_cast<float>(height_)};
|
||||
|
||||
// Si el rect actual es diferente al nuevo, inicia animación
|
||||
SDL_FRect new_rect = {(param.game.width - width_) / 2.0f, (param.game.height - height_) / 2.0f, static_cast<float>(width_), static_cast<float>(height_)};
|
||||
if (rect_.x != new_rect.x || rect_.y != new_rect.y || rect_.w != new_rect.w || rect_.h != new_rect.h)
|
||||
{
|
||||
rect_anim_from_ = rect_;
|
||||
@@ -212,7 +359,6 @@ void ServiceMenu::resize()
|
||||
resizing_ = false;
|
||||
}
|
||||
}
|
||||
|
||||
void ServiceMenu::updateResizeAnimation()
|
||||
{
|
||||
if (!resizing_)
|
||||
@@ -225,15 +371,12 @@ void ServiceMenu::updateResizeAnimation()
|
||||
resizing_ = false;
|
||||
return;
|
||||
}
|
||||
// EaseOutQuad
|
||||
float ease = 1 - (1 - t) * (1 - t);
|
||||
rect_.x = rect_anim_from_.x + (rect_anim_to_.x - rect_anim_from_.x) * ease;
|
||||
rect_.y = rect_anim_from_.y + (rect_anim_to_.y - rect_anim_from_.y) * ease;
|
||||
rect_.w = rect_anim_from_.w + (rect_anim_to_.w - rect_anim_from_.w) * ease;
|
||||
rect_.h = rect_anim_from_.h + (rect_anim_to_.h - rect_anim_from_.h) * ease;
|
||||
}
|
||||
|
||||
// Actualiza el contador interno para animaciones o efectos visuales
|
||||
void ServiceMenu::updateCounter()
|
||||
{
|
||||
static Uint64 lastUpdate = SDL_GetTicks();
|
||||
@@ -244,295 +387,31 @@ void ServiceMenu::updateCounter()
|
||||
lastUpdate = currentTicks;
|
||||
}
|
||||
}
|
||||
|
||||
// Devuelve el color actual del elemento seleccionado (animado)
|
||||
Color ServiceMenu::getSelectedColor() const
|
||||
{
|
||||
static std::array<Color, 12> colors = {
|
||||
Color(0xFF, 0xFB, 0x8A), // Amarillo suave
|
||||
Color(0xFF, 0xE4, 0x5D), // Dorado medio
|
||||
Color(0xFF, 0xD1, 0x3C), // Amarillo pastel intenso
|
||||
Color(0xFF, 0xBF, 0x23), // Amarillo anaranjado
|
||||
Color(0xFF, 0xAA, 0x12), // Amarillo cálido
|
||||
Color(0xE6, 0x9A, 0x08), // Mostaza oscuro
|
||||
Color(0xE6, 0x9A, 0x08), // Mostaza oscuro (regreso, cierre)
|
||||
Color(0xFF, 0xAA, 0x12), // Amarillo cálido (regreso)
|
||||
Color(0xFF, 0xBF, 0x23), // Amarillo anaranjado (regreso)
|
||||
Color(0xFF, 0xD1, 0x3C), // Amarillo pastel intenso (regreso)
|
||||
Color(0xFF, 0xE4, 0x5D), // Dorado medio (regreso)
|
||||
Color(0xFF, 0xFB, 0x8A) // Amarillo suave (regreso)
|
||||
};
|
||||
|
||||
const size_t index = counter_ % colors.size();
|
||||
|
||||
return colors.at(index);
|
||||
static std::array<Color, 12> colors = {Color(0xFF, 0xFB, 0x8A), Color(0xFF, 0xE4, 0x5D), Color(0xFF, 0xD1, 0x3C), Color(0xFF, 0xBF, 0x23), Color(0xFF, 0xAA, 0x12), Color(0xE6, 0x9A, 0x08), Color(0xE6, 0x9A, 0x08), Color(0xFF, 0xAA, 0x12), Color(0xFF, 0xBF, 0x23), Color(0xFF, 0xD1, 0x3C), Color(0xFF, 0xE4, 0x5D), Color(0xFF, 0xFB, 0x8A)};
|
||||
return colors.at(counter_ % colors.size());
|
||||
}
|
||||
|
||||
// Método privado para reproducir el sonido del menú
|
||||
void ServiceMenu::playMenuSound()
|
||||
{
|
||||
Audio::get()->playSound(MENU_SOUND_);
|
||||
}
|
||||
|
||||
// Mueve el selector hacia arriba en la lista de opciones
|
||||
void ServiceMenu::setSelectorUp()
|
||||
{
|
||||
if (display_options_.empty())
|
||||
return;
|
||||
selected_ = (selected_ > 0) ? selected_ - 1 : display_options_.size() - 1;
|
||||
playMenuSound();
|
||||
}
|
||||
|
||||
// Mueve el selector hacia abajo en la lista de opciones
|
||||
void ServiceMenu::setSelectorDown()
|
||||
{
|
||||
if (display_options_.empty())
|
||||
return;
|
||||
selected_ = (selected_ + 1) % display_options_.size();
|
||||
playMenuSound();
|
||||
}
|
||||
|
||||
// Ajusta el valor de la opción seleccionada (si es ajustable)
|
||||
void ServiceMenu::adjustOption(bool adjust_up)
|
||||
{
|
||||
if (display_options_.empty() || selected_ >= display_options_.size())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (display_options_.at(selected_)->behavior == OptionBehavior::ADJUST)
|
||||
{
|
||||
display_options_.at(selected_)->adjustValue(adjust_up);
|
||||
option_pairs_ = getOptionPairs(current_settings_group_);
|
||||
applySettings(current_settings_group_);
|
||||
playMenuSound();
|
||||
}
|
||||
}
|
||||
|
||||
// Ejecuta la acción de la opción seleccionada o navega a un submenú
|
||||
void ServiceMenu::selectOption()
|
||||
{
|
||||
if (display_options_.empty() || selected_ >= display_options_.size())
|
||||
return;
|
||||
|
||||
// Si estamos en el menú principal, guarda la selección actual
|
||||
if (current_settings_group_ == SettingsGroup::MAIN)
|
||||
main_menu_selected_ = selected_;
|
||||
|
||||
// Carpeta
|
||||
if (display_options_.at(selected_)->type == ValueType::FOLDER)
|
||||
{
|
||||
previous_settings_group_ = current_settings_group_;
|
||||
current_settings_group_ = display_options_.at(selected_)->target_group;
|
||||
title_ = settingsGroupToString(current_settings_group_);
|
||||
updateMenu(current_settings_group_);
|
||||
selected_ = 0;
|
||||
setOptionsPosition();
|
||||
playMenuSound();
|
||||
return;
|
||||
}
|
||||
|
||||
// Opción
|
||||
if (display_options_.at(selected_)->behavior == OptionBehavior::SELECT)
|
||||
{
|
||||
if (display_options_.at(selected_)->caption == Lang::getText("[SERVICE_MENU] RESET"))
|
||||
{
|
||||
Section::name = Section::Name::RESET;
|
||||
toggle();
|
||||
return;
|
||||
}
|
||||
else if (display_options_.at(selected_)->caption == Lang::getText("[SERVICE_MENU] QUIT"))
|
||||
{
|
||||
Section::name = Section::Name::QUIT;
|
||||
Section::options = Section::Options::NONE;
|
||||
return;
|
||||
}
|
||||
else if (display_options_.at(selected_)->caption == Lang::getText("[SERVICE_MENU] SHUTDOWN"))
|
||||
{
|
||||
Section::name = Section::Name::QUIT;
|
||||
Section::options = Section::Options::SHUTDOWN;
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Vuelve al grupo de opciones anterior o cierra el menú si está en el principal
|
||||
void ServiceMenu::moveBack()
|
||||
{
|
||||
if (current_settings_group_ == SettingsGroup::MAIN)
|
||||
{
|
||||
enabled_ = false;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Si vamos a volver al menú principal, restaura la selección guardada
|
||||
if (previous_settings_group_ == SettingsGroup::MAIN)
|
||||
selected_ = main_menu_selected_;
|
||||
else
|
||||
selected_ = 0;
|
||||
|
||||
current_settings_group_ = previous_settings_group_;
|
||||
updateMenu(current_settings_group_);
|
||||
setOptionsPosition();
|
||||
playMenuSound();
|
||||
}
|
||||
}
|
||||
|
||||
// Inicializa todas las opciones del menú de servicio
|
||||
void ServiceMenu::initializeOptions()
|
||||
{
|
||||
options_.clear();
|
||||
|
||||
// Video
|
||||
options_.emplace_back(Lang::getText("[SERVICE_MENU] FULLSCREEN"), SettingsGroup::VIDEO, OptionBehavior::ADJUST, &Options::video.fullscreen, ValueType::BOOL);
|
||||
options_.emplace_back(Lang::getText("[SERVICE_MENU] WINDOW_SIZE"), SettingsGroup::VIDEO, OptionBehavior::ADJUST, &Options::window.size, ValueType::INT, 1, Options::window.max_size, 1);
|
||||
options_.emplace_back(Lang::getText("[SERVICE_MENU] SHADERS"), SettingsGroup::VIDEO, OptionBehavior::ADJUST, &Options::video.shaders, ValueType::BOOL);
|
||||
options_.emplace_back(Lang::getText("[SERVICE_MENU] VSYNC"), SettingsGroup::VIDEO, OptionBehavior::ADJUST, &Options::video.v_sync, ValueType::BOOL);
|
||||
options_.emplace_back(Lang::getText("[SERVICE_MENU] INTEGER_SCALE"), SettingsGroup::VIDEO, OptionBehavior::ADJUST, &Options::video.integer_scale, ValueType::BOOL);
|
||||
|
||||
// Audio
|
||||
options_.emplace_back(Lang::getText("[SERVICE_MENU] AUDIO"), SettingsGroup::AUDIO, OptionBehavior::ADJUST, &Options::audio.enabled, ValueType::BOOL);
|
||||
options_.emplace_back(Lang::getText("[SERVICE_MENU] MAIN_VOLUME"), SettingsGroup::AUDIO, OptionBehavior::ADJUST, &Options::audio.volume, ValueType::INT, 0, 100, 5);
|
||||
options_.emplace_back(Lang::getText("[SERVICE_MENU] MUSIC_VOLUME"), SettingsGroup::AUDIO, OptionBehavior::ADJUST, &Options::audio.music.volume, ValueType::INT, 0, 100, 5);
|
||||
options_.emplace_back(Lang::getText("[SERVICE_MENU] SFX_VOLUME"), SettingsGroup::AUDIO, OptionBehavior::ADJUST, &Options::audio.sound.volume, ValueType::INT, 0, 100, 5);
|
||||
|
||||
// Settings
|
||||
options_.emplace_back(Lang::getText("[SERVICE_MENU] AUTOFIRE"), SettingsGroup::SETTINGS, OptionBehavior::ADJUST, &Options::settings.autofire, ValueType::BOOL);
|
||||
options_.emplace_back(
|
||||
Lang::getText("[SERVICE_MENU] LANGUAGE"),
|
||||
SettingsGroup::SETTINGS,
|
||||
OptionBehavior::ADJUST,
|
||||
&Options::pending_changes.new_language,
|
||||
std::vector<std::string>{
|
||||
Lang::getText("[SERVICE_MENU] LANG_ES"),
|
||||
Lang::getText("[SERVICE_MENU] LANG_BA"),
|
||||
Lang::getText("[SERVICE_MENU] LANG_EN")});
|
||||
options_.emplace_back(
|
||||
Lang::getText("[SERVICE_MENU] DIFFICULTY"),
|
||||
SettingsGroup::SETTINGS,
|
||||
OptionBehavior::ADJUST,
|
||||
&Options::pending_changes.new_difficulty,
|
||||
std::vector<std::string>{
|
||||
Lang::getText("[SERVICE_MENU] EASY"),
|
||||
Lang::getText("[SERVICE_MENU] NORMAL"),
|
||||
Lang::getText("[SERVICE_MENU] HARD")});
|
||||
options_.emplace_back(Lang::getText("[SERVICE_MENU] ENABLE_SHUTDOWN"), SettingsGroup::SETTINGS, OptionBehavior::ADJUST, &Options::settings.shutdown_enabled, ValueType::BOOL);
|
||||
|
||||
// System
|
||||
options_.emplace_back(Lang::getText("[SERVICE_MENU] RESET"), SettingsGroup::SYSTEM, OptionBehavior::SELECT, nullptr, ValueType::NONE);
|
||||
options_.emplace_back(Lang::getText("[SERVICE_MENU] QUIT"), SettingsGroup::SYSTEM, OptionBehavior::SELECT, nullptr, ValueType::NONE);
|
||||
options_.emplace_back(Lang::getText("[SERVICE_MENU] SHUTDOWN"), SettingsGroup::SYSTEM, OptionBehavior::SELECT, nullptr, ValueType::NONE, !Options::settings.shutdown_enabled);
|
||||
|
||||
// Menu principal
|
||||
options_.emplace_back(Lang::getText("[SERVICE_MENU] VIDEO"), SettingsGroup::MAIN, OptionBehavior::SELECT, SettingsGroup::VIDEO);
|
||||
options_.emplace_back(Lang::getText("[SERVICE_MENU] AUDIO"), SettingsGroup::MAIN, OptionBehavior::SELECT, SettingsGroup::AUDIO);
|
||||
options_.emplace_back(Lang::getText("[SERVICE_MENU] SETTINGS"), SettingsGroup::MAIN, OptionBehavior::SELECT, SettingsGroup::SETTINGS);
|
||||
options_.emplace_back(Lang::getText("[SERVICE_MENU] SYSTEM"), SettingsGroup::MAIN, OptionBehavior::SELECT, SettingsGroup::SYSTEM);
|
||||
|
||||
// Al terminar de inicializar las opciones, recalcula los anchos de menú
|
||||
precalculateMenuWidths();
|
||||
}
|
||||
|
||||
// Devuelve las opciones del grupo como pares (nombre, valor)
|
||||
ServiceMenu::OptionPairs ServiceMenu::getOptionPairs(ServiceMenu::SettingsGroup group) const
|
||||
{
|
||||
OptionPairs option_pairs;
|
||||
|
||||
for (const auto &option : options_)
|
||||
{
|
||||
if (option.group == group && !option.hidden)
|
||||
{
|
||||
option_pairs.emplace_back(option.caption, option.getValueAsString());
|
||||
}
|
||||
}
|
||||
|
||||
return option_pairs;
|
||||
}
|
||||
|
||||
// Devuelve las opciones del grupo como un vector de OptionEntry
|
||||
std::vector<ServiceMenu::OptionEntry *> ServiceMenu::getOptionsByGroup(SettingsGroup group)
|
||||
{
|
||||
std::vector<OptionEntry *> filtered_options;
|
||||
for (auto &option : options_)
|
||||
{
|
||||
if (option.group == group && !option.hidden)
|
||||
{
|
||||
filtered_options.push_back(&option);
|
||||
}
|
||||
}
|
||||
return filtered_options;
|
||||
}
|
||||
|
||||
// Aplica la configuración correspondiente al grupo seleccionado
|
||||
void ServiceMenu::applySettings(ServiceMenu::SettingsGroup group)
|
||||
{
|
||||
switch (group)
|
||||
{
|
||||
case SettingsGroup::VIDEO:
|
||||
Screen::get()->applySettings();
|
||||
break;
|
||||
case SettingsGroup::AUDIO:
|
||||
Audio::get()->applySettings();
|
||||
break;
|
||||
case SettingsGroup::SETTINGS:
|
||||
{
|
||||
auto option = getOptionEntryByCaption(Lang::getText("[SERVICE_MENU] SHUTDOWN"));
|
||||
if (option != nullptr)
|
||||
{
|
||||
option->hidden = !Options::settings.shutdown_enabled;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Actualiza las opciones mostradas según el grupo seleccionado
|
||||
void ServiceMenu::playMenuSound() { Audio::get()->playSound("clock.wav"); }
|
||||
void ServiceMenu::updateMenu(SettingsGroup group)
|
||||
{
|
||||
title_ = settingsGroupToString(group);
|
||||
AdjustListValues();
|
||||
option_pairs_ = getOptionPairs(group);
|
||||
display_options_ = getOptionsByGroup(group);
|
||||
// Recalcula el ancho del menú al cambiar de grupo
|
||||
resize();
|
||||
}
|
||||
|
||||
// Reinicia el menú al estado inicial (grupo principal y opción seleccionada)
|
||||
void ServiceMenu::reset()
|
||||
{
|
||||
selected_ = 0;
|
||||
previous_settings_group_ = current_settings_group_ = SettingsGroup::MAIN;
|
||||
title_ = settingsGroupToString(current_settings_group_);
|
||||
initializeOptions();
|
||||
updateMenu(current_settings_group_);
|
||||
setAnchors();
|
||||
}
|
||||
|
||||
// Calcula la altura total del menú en píxeles
|
||||
int ServiceMenu::calculateMenuHeight() const
|
||||
{
|
||||
return ((4 + findLargestGroupSize() + 1) * options_padding_) - 5;
|
||||
}
|
||||
|
||||
// Devuelve el tamaño (número de opciones) del grupo más grande
|
||||
int ServiceMenu::findLargestGroupSize() const
|
||||
{
|
||||
std::unordered_map<SettingsGroup, int> group_counts;
|
||||
for (const auto &option : options_)
|
||||
++group_counts[option.group];
|
||||
|
||||
++group_counts[option->getGroup()];
|
||||
int max_size = 0;
|
||||
for (const auto &pair : group_counts)
|
||||
if (pair.second > max_size)
|
||||
max_size = pair.second;
|
||||
return max_size;
|
||||
}
|
||||
|
||||
// Devuelve la alineación de las opciones para el grupo dado
|
||||
ServiceMenu::GroupAlignment ServiceMenu::getGroupAlignment(SettingsGroup group) const
|
||||
{
|
||||
switch (group)
|
||||
@@ -546,94 +425,6 @@ ServiceMenu::GroupAlignment ServiceMenu::getGroupAlignment(SettingsGroup group)
|
||||
}
|
||||
}
|
||||
|
||||
// Devuelve un puntero a OptionEntry a partir del caption, o nullptr si no se encuentra
|
||||
ServiceMenu::OptionEntry *ServiceMenu::getOptionEntryByCaption(const std::string &caption)
|
||||
{
|
||||
for (auto &option : options_)
|
||||
{
|
||||
if (option.caption == caption)
|
||||
{
|
||||
return &option;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Pone el texto que corresponde al valor de la variable en las opciones de tipo lista
|
||||
void ServiceMenu::AdjustListValues()
|
||||
{
|
||||
{ // Idioma
|
||||
auto option = getOptionEntryByCaption(Lang::getText("[SERVICE_MENU] LANGUAGE"));
|
||||
for (size_t i = 0; i < option->value_list.size(); ++i)
|
||||
{
|
||||
if (Lang::getCodeFromName(option->value_list[i]) == Options::pending_changes.new_language)
|
||||
{
|
||||
option->list_index = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{ // Dificultad
|
||||
auto option = getOptionEntryByCaption(Lang::getText("[SERVICE_MENU] DIFFICULTY"));
|
||||
for (size_t i = 0; i < option->value_list.size(); ++i)
|
||||
{
|
||||
if (Options::getDifficultyCodeFromName(option->value_list[i]) == Options::pending_changes.new_difficulty)
|
||||
{
|
||||
option->list_index = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ServiceMenu::precalculateMenuWidths()
|
||||
{
|
||||
// Inicializa todos los anchos al mínimo
|
||||
for (int &w : group_menu_widths_)
|
||||
w = MIN_WIDTH_;
|
||||
|
||||
// Para cada grupo
|
||||
for (int group = 0; group < 5; ++group)
|
||||
{
|
||||
SettingsGroup sg = static_cast<SettingsGroup>(group);
|
||||
int max_option_width = 0;
|
||||
int max_value_width = 0;
|
||||
for (const auto &option : options_)
|
||||
{
|
||||
if (option.group != sg)
|
||||
continue;
|
||||
// Opción más larga
|
||||
max_option_width = std::max(max_option_width, element_text_->lenght(option.caption, -2));
|
||||
// Valor más largo de todos los posibles valores de todas las opciones
|
||||
switch (option.type)
|
||||
{
|
||||
case ValueType::BOOL:
|
||||
max_value_width = std::max({max_value_width,
|
||||
element_text_->lenght(Lang::getText("[SERVICE_MENU] ON"), -2),
|
||||
element_text_->lenght(Lang::getText("[SERVICE_MENU] OFF"), -2)});
|
||||
break;
|
||||
case ValueType::INT:
|
||||
max_value_width = std::max({max_value_width,
|
||||
element_text_->lenght(std::to_string(option.min_value), -2),
|
||||
element_text_->lenght(std::to_string(option.max_value), -2)});
|
||||
break;
|
||||
case ValueType::LIST:
|
||||
for (const auto &val : option.value_list)
|
||||
max_value_width = std::max(max_value_width, element_text_->lenght(val, -2));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
size_t total_width = max_option_width + MIN_GAP_OPTION_VALUE_ + max_value_width + (OPTIONS_HORIZONTAL_PADDING_ * 2);
|
||||
group_menu_widths_[group] = std::max(MIN_WIDTH_, total_width);
|
||||
}
|
||||
}
|
||||
|
||||
int ServiceMenu::getMenuWidthForGroup(SettingsGroup group) const
|
||||
{
|
||||
return group_menu_widths_[static_cast<int>(group)];
|
||||
}
|
||||
|
||||
std::string ServiceMenu::settingsGroupToString(SettingsGroup group) const
|
||||
{
|
||||
switch (group)
|
||||
|
||||
@@ -6,263 +6,137 @@
|
||||
#include <memory>
|
||||
#include <SDL3/SDL.h>
|
||||
#include "utils.h"
|
||||
#include "lang.h"
|
||||
#include "options.h"
|
||||
#include "UIMessage.h"
|
||||
|
||||
// --- Forward Declarations ---
|
||||
class Text;
|
||||
class MenuOption; // <-- Añadido
|
||||
|
||||
class ServiceMenu
|
||||
{
|
||||
public:
|
||||
// --- Métodos de Singleton ---
|
||||
static void init(); // Inicializa la instancia única de ServiceMenu
|
||||
static void destroy(); // Libera la instancia única de ServiceMenu
|
||||
static ServiceMenu *get(); // Devuelve el puntero a la instancia única
|
||||
// Enums públicas para que MenuOption.h pueda usarlas.
|
||||
enum class Aspect
|
||||
{
|
||||
ASPECT1,
|
||||
ASPECT2
|
||||
};
|
||||
enum class SettingsGroup
|
||||
{
|
||||
VIDEO,
|
||||
AUDIO,
|
||||
SETTINGS,
|
||||
SYSTEM,
|
||||
MAIN
|
||||
};
|
||||
enum class GroupAlignment
|
||||
{
|
||||
CENTERED,
|
||||
LEFT
|
||||
};
|
||||
|
||||
// --- Métodos principales ---
|
||||
void toggle(); // Muestra u oculta el menú de servicio
|
||||
void render(); // Dibuja el menú de servicio en pantalla
|
||||
void update(); // Actualiza el estado del menú de servicio
|
||||
void reset(); // Reinicia el menú al estado inicial
|
||||
|
||||
// --- Métodos de control de navegación ---
|
||||
void setSelectorUp(); // Mueve el selector hacia arriba
|
||||
void setSelectorDown(); // Mueve el selector hacia abajo
|
||||
void adjustOption(bool adjust_up); // Ajusta el valor de la opción seleccionada
|
||||
void selectOption(); // Selecciona la opción actual
|
||||
void moveBack(); // Vuelve al grupo de opciones anterior
|
||||
|
||||
// --- Getters ---
|
||||
bool isEnabled() const { return enabled_; } // Indica si el menú de servicio está activo
|
||||
|
||||
// --- Métodos para animación de resize ---
|
||||
static void init();
|
||||
static void destroy();
|
||||
static ServiceMenu *get();
|
||||
void toggle();
|
||||
void render();
|
||||
void update();
|
||||
void reset();
|
||||
void setSelectorUp();
|
||||
void setSelectorDown();
|
||||
void adjustOption(bool adjust_up);
|
||||
void selectOption();
|
||||
void moveBack();
|
||||
bool isEnabled() const { return enabled_; }
|
||||
void setResizeAnimationSteps(int steps) { resize_anim_steps_ = steps; }
|
||||
|
||||
private:
|
||||
// --- Tipos internos ---
|
||||
using OptionPairs = std::vector<std::pair<std::string, std::string>>;
|
||||
|
||||
// --- Constantes ---
|
||||
static constexpr const char *MENU_SOUND_ = "clock.wav"; // Sonido al navegar por el menú
|
||||
static constexpr size_t OPTIONS_HORIZONTAL_PADDING_ = 20; // Relleno horizontal de las opciones
|
||||
static constexpr size_t MIN_WIDTH_ = 240; // Anchura mínima del menu
|
||||
static constexpr size_t MIN_GAP_OPTION_VALUE_ = 30; // Espacio mínimo entre una opción y su valor
|
||||
|
||||
// --- Enumeraciones internas ---
|
||||
enum class Aspect
|
||||
{
|
||||
ASPECT1, // Fondo opaco y proyecta sombra
|
||||
ASPECT2 // Fondo translúcido
|
||||
};
|
||||
|
||||
enum class SettingsGroup
|
||||
{
|
||||
VIDEO, // Configuraciones de vídeo
|
||||
AUDIO, // Opciones de audio
|
||||
SETTINGS, // Opciones de juego
|
||||
SYSTEM, // Opciones del sistema
|
||||
MAIN // Menú principal
|
||||
};
|
||||
|
||||
enum class OptionBehavior
|
||||
{
|
||||
ADJUST, // Modificable con izquierda/derecha
|
||||
SELECT // Activable con ENTER
|
||||
};
|
||||
|
||||
enum class ValueType
|
||||
{
|
||||
BOOL, // Valor booleano
|
||||
INT, // Valor entero
|
||||
LIST, // Lista de valores
|
||||
FOLDER, // Referencia a otro grupo
|
||||
NONE // Sin valor asociado
|
||||
};
|
||||
|
||||
enum class GroupAlignment
|
||||
{
|
||||
CENTERED, // Opciones centradas
|
||||
LEFT // Opciones alineadas a la izquierda
|
||||
};
|
||||
|
||||
// --- Estructura de opción del menú ---
|
||||
struct OptionEntry
|
||||
{
|
||||
std::string caption; // Texto visible en el menú
|
||||
SettingsGroup group; // Categoría de la opción
|
||||
OptionBehavior behavior; // Cómo se interactúa con la opción
|
||||
void *linked_variable; // Puntero a la variable que controla la opción
|
||||
ValueType type; // Tipo de la variable
|
||||
bool hidden = false; // Indica si la opción está oculta en el menú
|
||||
|
||||
int min_value; // Valor mínimo (solo aplicable si type == INT)
|
||||
int max_value; // Valor máximo (solo aplicable si type == INT)
|
||||
int step_value; // Incremento al modificar la opción (solo aplicable si type == INT)
|
||||
std::vector<std::string> value_list; // Lista de valores posibles (solo aplicable si type == LIST)
|
||||
size_t list_index; // Índice del valor seleccionado dentro de value_list
|
||||
|
||||
SettingsGroup target_group; // Grupo al que hace referencia la opción si es de tipo FOLDER
|
||||
|
||||
// Constructor para opciones de tipo BOOL, NONE, FOLDER
|
||||
OptionEntry(std::string cap, SettingsGroup grp, OptionBehavior beh, void *var, ValueType t, bool hid = false)
|
||||
: caption(cap), group(grp), behavior(beh), linked_variable(var), type(t), hidden(hid),
|
||||
min_value(0), max_value(0), step_value(0), list_index(0), target_group(SettingsGroup::SYSTEM) {}
|
||||
|
||||
// Constructor para opciones de tipo INT
|
||||
OptionEntry(std::string cap, SettingsGroup grp, OptionBehavior beh, void *var, ValueType t, int min, int max, int step, bool hid = false)
|
||||
: caption(cap), group(grp), behavior(beh), linked_variable(var), type(t), hidden(hid),
|
||||
min_value(min), max_value(max), step_value(step), list_index(0), target_group(SettingsGroup::SYSTEM) {}
|
||||
|
||||
// Constructor para opciones de tipo LIST
|
||||
OptionEntry(std::string cap, SettingsGroup grp, OptionBehavior beh, void *var, std::vector<std::string> values, bool hid = false)
|
||||
: caption(cap), group(grp), behavior(beh), linked_variable(var), type(ValueType::LIST), hidden(hid),
|
||||
min_value(0), max_value(0), step_value(0), value_list(values), list_index(0), target_group(SettingsGroup::SYSTEM) {}
|
||||
|
||||
// Constructor para opciones de tipo FOLDER
|
||||
OptionEntry(std::string cap, SettingsGroup grp, OptionBehavior beh, SettingsGroup tgtGrp, bool hid = false)
|
||||
: caption(cap), group(grp), behavior(beh), linked_variable(nullptr), type(ValueType::FOLDER), hidden(hid),
|
||||
min_value(0), max_value(0), step_value(0), list_index(0), target_group(tgtGrp) {}
|
||||
|
||||
// Método para modificar el valor de la opción
|
||||
void adjustValue(bool adjust_up)
|
||||
{
|
||||
if (linked_variable)
|
||||
{
|
||||
if (type == ValueType::INT)
|
||||
{
|
||||
int &value = *(static_cast<int *>(linked_variable));
|
||||
int newValue = adjust_up ? value + step_value : value - step_value;
|
||||
value = std::clamp(newValue, min_value, max_value);
|
||||
}
|
||||
else if (type == ValueType::BOOL)
|
||||
{
|
||||
bool &value = *(static_cast<bool *>(linked_variable));
|
||||
value = !value;
|
||||
}
|
||||
else if (type == ValueType::LIST && !value_list.empty())
|
||||
{
|
||||
list_index = adjust_up ? (list_index + 1) % value_list.size()
|
||||
: (list_index - 1 + value_list.size()) % value_list.size();
|
||||
|
||||
// Idioma
|
||||
if (linked_variable == &Options::pending_changes.new_language)
|
||||
{
|
||||
Options::pending_changes.new_language = Lang::getCodeFromName(value_list[list_index]);
|
||||
Options::checkPendingChanges();
|
||||
}
|
||||
|
||||
// Dificultad
|
||||
if (linked_variable == &Options::pending_changes.new_difficulty)
|
||||
{
|
||||
Options::pending_changes.new_difficulty = Options::getDifficultyCodeFromName(value_list[list_index]);
|
||||
Options::checkPendingChanges();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Método para obtener el valor como string
|
||||
std::string getValueAsString() const
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case ValueType::BOOL:
|
||||
return (*(static_cast<bool *>(linked_variable))) ? Lang::getText("[SERVICE_MENU] ON") : Lang::getText("[SERVICE_MENU] OFF");
|
||||
case ValueType::INT:
|
||||
return std::to_string(*(static_cast<int *>(linked_variable)));
|
||||
case ValueType::LIST:
|
||||
return value_list.empty() ? "" : value_list[list_index];
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// --- Variables internas ---
|
||||
bool enabled_ = false; // Indica si el menú de servicio está activo
|
||||
SDL_FRect rect_; // Rectángulo que define el área del menú de servicio
|
||||
std::shared_ptr<Text> element_text_; // Objeto para escribir el texto de los elementos
|
||||
std::shared_ptr<Text> title_text_; // Objeto para escribir el texto del título
|
||||
size_t selected_ = 0; // Índice del elemento del menú seleccionado
|
||||
Uint32 counter_ = 0; // Contador interno
|
||||
std::vector<OptionEntry> options_; // Listado con todas las opciones del menú de servicio
|
||||
std::vector<OptionEntry *> display_options_; // Opciones actualmente mostradas en pantalla (punteros)
|
||||
OptionPairs option_pairs_; // Opciones actuales del menú (filtradas por grupo)
|
||||
SettingsGroup current_settings_group_; // Grupo de opciones actualmente activo
|
||||
SettingsGroup previous_settings_group_; // Grupo de opciones anterior
|
||||
Aspect aspect_ = Aspect::ASPECT1; // Estilo visual del menú
|
||||
std::string title_; // Titulo a mostrar en el menu
|
||||
size_t main_menu_selected_ = 0; // Recuerda la selección del menú principal
|
||||
bool enabled_ = false;
|
||||
SDL_FRect rect_;
|
||||
std::shared_ptr<Text> element_text_;
|
||||
std::shared_ptr<Text> title_text_;
|
||||
size_t selected_ = 0;
|
||||
Uint32 counter_ = 0;
|
||||
|
||||
// --- Variables de aspecto ---
|
||||
Color bg_color_ = SERV_MENU_BG_COLOR; // Color de fondo
|
||||
Color title_color_ = SERV_MENU_TITLE_COLOR; // Color del título del menú
|
||||
Color text_color_ = SERV_MENU_TEXT_COLOR; // Color del texto de los elementos
|
||||
Color selected_color_ = SERV_MENU_SELECTED_COLOR; // Color del elemento seleccionado
|
||||
size_t width_; // Ancho del menú
|
||||
size_t height_; // Alto del menú
|
||||
size_t options_height_; // Altura de cada elemento del menu
|
||||
size_t options_padding_; // Espaciado vertical alrededor de cada elemento del menu
|
||||
size_t options_y_; // Posicion del primer elemento del menu
|
||||
size_t title_height_; // Altura del texto de titulo del menu
|
||||
size_t title_padding_; // Espaciado vertical alrededor del titulo
|
||||
size_t upper_height_; // Altura de la parte de arriba del menu: la del titulo
|
||||
size_t lower_height_; // Altira de la parte baja del menu: la que tiene las opciones
|
||||
size_t lower_padding_; // Espaciado vertical mínimo entre los bordes y el contenido de la zona inferior
|
||||
// Usamos punteros únicos para gestionar la vida de los objetos polimórficos.
|
||||
std::vector<std::unique_ptr<MenuOption>> options_;
|
||||
// Mostramos punteros raw (no propietarios) de las opciones filtradas.
|
||||
std::vector<MenuOption *> display_options_;
|
||||
|
||||
// --- Variables para animación de resize ---
|
||||
SDL_FRect rect_anim_from_{}; // Estado inicial de la animación
|
||||
SDL_FRect rect_anim_to_{}; // Estado objetivo de la animación
|
||||
int resize_anim_step_ = 0; // Paso actual de la animación
|
||||
int resize_anim_steps_ = 8; // Total de pasos de la animación
|
||||
bool resizing_ = false; // Si está animando el resize
|
||||
OptionPairs option_pairs_;
|
||||
SettingsGroup current_settings_group_;
|
||||
SettingsGroup previous_settings_group_;
|
||||
Aspect aspect_ = Aspect::ASPECT1;
|
||||
std::string title_;
|
||||
size_t main_menu_selected_ = 0;
|
||||
|
||||
// Variables de aspecto y layout...
|
||||
Color bg_color_ = SERV_MENU_BG_COLOR;
|
||||
Color title_color_ = SERV_MENU_TITLE_COLOR;
|
||||
Color text_color_ = SERV_MENU_TEXT_COLOR;
|
||||
Color selected_color_ = SERV_MENU_SELECTED_COLOR;
|
||||
size_t width_;
|
||||
size_t height_;
|
||||
size_t options_height_;
|
||||
size_t options_padding_;
|
||||
size_t options_y_;
|
||||
size_t title_height_;
|
||||
size_t title_padding_;
|
||||
size_t upper_height_;
|
||||
size_t lower_height_;
|
||||
size_t lower_padding_;
|
||||
|
||||
// Variables de animación de resize...
|
||||
SDL_FRect rect_anim_from_{};
|
||||
SDL_FRect rect_anim_to_{};
|
||||
int resize_anim_step_ = 0;
|
||||
int resize_anim_steps_ = 8;
|
||||
bool resizing_ = false;
|
||||
|
||||
// Mensaje de reinicio
|
||||
std::unique_ptr<UIMessage> restart_message_ui_;
|
||||
bool last_pending_changes_ = false;
|
||||
|
||||
// Anchos precalculados
|
||||
int group_menu_widths_[5];
|
||||
|
||||
// --- Métodos internos: Anclaje y aspecto ---
|
||||
void setAnchors(); // Establece el valor de las variables de anclaje
|
||||
Color getSelectedColor() const; // Devuelve el color del elemento seleccionado
|
||||
void setOptionsPosition(); // Establce la posición donde empezar a escribir las opciones del menu
|
||||
void resize(); // Cambia el tamaño de la ventana de menu
|
||||
// --- Métodos internos ---
|
||||
|
||||
// --- Métodos internos: Gestión de opciones ---
|
||||
void initializeOptions(); // Crea todas las opciones del menú de servicio
|
||||
OptionPairs getOptionPairs(SettingsGroup group) const; // Devuelve las opciones como pares de strings para un grupo
|
||||
std::vector<OptionEntry *> getOptionsByGroup(SettingsGroup group); // Devuelve punteros a las opciones de un grupo
|
||||
|
||||
// --- Métodos internos: Lógica de menú ---
|
||||
void applySettings(SettingsGroup group); // Aplica la configuración de un grupo
|
||||
void updateMenu(SettingsGroup group); // Actualiza las opciones mostradas según el grupo
|
||||
void AdjustListValues(); // Ajusta los valores de las opciones tipo lista
|
||||
|
||||
// --- Métodos internos: Utilidades ---
|
||||
void updateCounter(); // Actualiza el contador interno
|
||||
int calculateMenuHeight() const; // Calcula la altura del menú
|
||||
int findLargestGroupSize() const; // Devuelve el tamaño del grupo más grande
|
||||
GroupAlignment getGroupAlignment(SettingsGroup group) const; // Devuelve la alineación del grupo
|
||||
OptionEntry *getOptionEntryByCaption(const std::string &caption); // Devuelve un puntero a OptionEntry a partir del caption
|
||||
std::string settingsGroupToString(SettingsGroup group) const;
|
||||
|
||||
// --- Métodos internos: Animación de resize ---
|
||||
// Anclaje y aspecto
|
||||
void setAnchors();
|
||||
Color getSelectedColor() const;
|
||||
void setOptionsPosition();
|
||||
void resize();
|
||||
void updateResizeAnimation();
|
||||
|
||||
// --- Métodos internos: Cálculo de anchos ---
|
||||
// Gestión de opciones
|
||||
void initializeOptions();
|
||||
OptionPairs getOptionPairs(SettingsGroup group) const;
|
||||
std::vector<MenuOption *> getOptionsByGroup(SettingsGroup group);
|
||||
MenuOption *getOptionByCaption(const std::string &caption);
|
||||
|
||||
// Lógica de menú
|
||||
void applySettings(SettingsGroup group);
|
||||
void updateMenu(SettingsGroup group);
|
||||
void AdjustListValues();
|
||||
|
||||
// Utilidades
|
||||
void updateCounter();
|
||||
int findLargestGroupSize() const;
|
||||
GroupAlignment getGroupAlignment(SettingsGroup group) const;
|
||||
std::string settingsGroupToString(SettingsGroup group) const;
|
||||
void precalculateMenuWidths();
|
||||
int getMenuWidthForGroup(SettingsGroup group) const;
|
||||
void playMenuSound();
|
||||
|
||||
// --- Patrón Singleton ---
|
||||
ServiceMenu(); // Constructor privado
|
||||
~ServiceMenu() = default; // Destructor privado
|
||||
ServiceMenu(const ServiceMenu &) = delete; // Evita la copia
|
||||
ServiceMenu &operator=(const ServiceMenu &) = delete; // Evita la asignación
|
||||
|
||||
// --- Instancia Singleton ---
|
||||
static ServiceMenu *instance_; // Instancia única del menú de servicio
|
||||
|
||||
// --- Método para reproducir el sonido del menú ---
|
||||
void playMenuSound(); // Reproduce el sonido del menú
|
||||
ServiceMenu();
|
||||
~ServiceMenu() = default;
|
||||
ServiceMenu(const ServiceMenu &) = delete;
|
||||
ServiceMenu &operator=(const ServiceMenu &) = delete;
|
||||
static ServiceMenu *instance_;
|
||||
};
|
||||
Reference in New Issue
Block a user