clang-format
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@@ -460,26 +460,21 @@ void Player::setAnimation() {
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player_sprite_->setFlip(flipMode);
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break;
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}
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case State::WAITING:
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player_sprite_->setCurrentAnimation("hello");
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break;
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case State::ROLLING:
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case State::CONTINUE_TIME_OUT:
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player_sprite_->setCurrentAnimation("rolling");
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break;
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case State::LYING_ON_THE_FLOOR_FOREVER:
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case State::ENTERING_NAME:
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case State::CONTINUE:
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player_sprite_->setCurrentAnimation("dead");
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break;
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case State::CELEBRATING:
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player_sprite_->setCurrentAnimation("celebration");
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break;
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default:
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break;
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}
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