clang-format
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@@ -1,10 +1,11 @@
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#include "asset.h"
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#include <SDL3/SDL.h>
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#include <fstream>
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#include <sstream>
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#include <algorithm>
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#include <filesystem>
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#include <fstream>
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#include <sstream>
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#include "utils.h"
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@@ -31,7 +32,8 @@ void Asset::addToMap(const std::string &file_path, Type type, bool required, boo
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// Verificar si ya existe el archivo
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if (file_list_.find(filename) != file_list_.end()) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Warning: Asset '%s' already exists, overwriting", filename.c_str());
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"Warning: Asset '%s' already exists, overwriting",
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filename.c_str());
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}
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file_list_.emplace(filename, Item{std::move(full_path), type, required});
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@@ -48,7 +50,8 @@ void Asset::loadFromFile(const std::string &config_file_path, const std::string
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std::ifstream file(config_file_path);
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if (!file.is_open()) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Error: Cannot open config file: %s", config_file_path.c_str());
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"Error: Cannot open config file: %s",
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config_file_path.c_str());
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return;
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}
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@@ -82,7 +85,8 @@ void Asset::loadFromFile(const std::string &config_file_path, const std::string
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// Verificar que tenemos al menos tipo y ruta
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if (parts.size() < 2) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Warning: Malformed line %d in config file (insufficient fields)", line_number);
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"Warning: Malformed line %d in config file (insufficient fields)",
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line_number);
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continue;
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}
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@@ -110,12 +114,15 @@ void Asset::loadFromFile(const std::string &config_file_path, const std::string
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} catch (const std::exception &e) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Error parsing line %d in config file: %s", line_number, e.what());
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"Error parsing line %d in config file: %s",
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line_number,
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e.what());
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}
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}
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Loaded %d assets from config file", static_cast<int>(file_list_.size()));
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"Loaded %d assets from config file",
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static_cast<int>(file_list_.size()));
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file.close();
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}
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@@ -143,7 +150,7 @@ auto Asset::check() const -> bool {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "\n** CHECKING FILES");
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// Agrupar por tipo para mostrar organizado
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std::unordered_map<Type, std::vector<const Item*>> by_type;
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std::unordered_map<Type, std::vector<const Item *>> by_type;
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for (const auto &[filename, item] : file_list_) {
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if (item.required) {
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@@ -157,7 +164,8 @@ auto Asset::check() const -> bool {
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if (by_type.find(asset_type) != by_type.end()) {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"\n>> %s FILES", getTypeName(asset_type).c_str());
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"\n>> %s FILES",
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getTypeName(asset_type).c_str());
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bool type_success = true;
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for (const auto *item : by_type[asset_type]) {
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@@ -191,7 +199,8 @@ auto Asset::checkFile(const std::string &path) -> bool {
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if (!success) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Checking file: %s [ ERROR ]", getFileName(path).c_str());
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"Checking file: %s [ ERROR ]",
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getFileName(path).c_str());
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}
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return success;
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@@ -233,16 +242,26 @@ auto Asset::parseAssetType(const std::string &type_str) -> Type {
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// Devuelve el nombre del tipo de recurso
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auto Asset::getTypeName(Type type) -> std::string {
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switch (type) {
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case Type::BITMAP: return "BITMAP";
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case Type::MUSIC: return "MUSIC";
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case Type::SOUND: return "SOUND";
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case Type::FONT: return "FONT";
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case Type::LANG: return "LANG";
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case Type::DATA: return "DATA";
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case Type::DEMODATA: return "DEMODATA";
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case Type::ANIMATION: return "ANIMATION";
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case Type::PALETTE: return "PALETTE";
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default: return "ERROR";
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case Type::BITMAP:
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return "BITMAP";
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case Type::MUSIC:
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return "MUSIC";
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case Type::SOUND:
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return "SOUND";
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case Type::FONT:
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return "FONT";
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case Type::LANG:
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return "LANG";
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case Type::DATA:
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return "DATA";
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case Type::DEMODATA:
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return "DEMODATA";
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case Type::ANIMATION:
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return "ANIMATION";
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case Type::PALETTE:
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return "PALETTE";
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default:
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return "ERROR";
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}
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}
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@@ -2,8 +2,8 @@
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include <utility>
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#include <vector>
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// Clase Asset: gestor optimizado de recursos (singleton)
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class Asset {
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@@ -460,26 +460,21 @@ void Player::setAnimation() {
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player_sprite_->setFlip(flipMode);
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break;
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}
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case State::WAITING:
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player_sprite_->setCurrentAnimation("hello");
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break;
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case State::ROLLING:
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case State::CONTINUE_TIME_OUT:
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player_sprite_->setCurrentAnimation("rolling");
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break;
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case State::LYING_ON_THE_FLOOR_FOREVER:
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case State::ENTERING_NAME:
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case State::CONTINUE:
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player_sprite_->setCurrentAnimation("dead");
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break;
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case State::CELEBRATING:
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player_sprite_->setCurrentAnimation("celebration");
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break;
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default:
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break;
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}
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@@ -13,25 +13,33 @@
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// --- Implementación de las estructuras de animación ---
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void MenuRenderer::ResizeAnimation::start(float from_w, float from_h, float to_w, float to_h) {
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start_width = from_w; start_height = from_h;
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target_width = to_w; target_height = to_h;
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start_width = from_w;
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start_height = from_h;
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target_width = to_w;
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target_height = to_h;
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elapsed = 0.0F;
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active = true;
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}
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void MenuRenderer::ResizeAnimation::stop() { active = false;
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void MenuRenderer::ResizeAnimation::stop() {
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active = false;
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elapsed = 0.0F;
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}
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void MenuRenderer::ShowHideAnimation::startShow(float to_w, float to_h) {
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type = Type::SHOWING; target_width = to_w; target_height = to_h;
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type = Type::SHOWING;
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target_width = to_w;
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target_height = to_h;
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elapsed = 0.0F;
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active = true;
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}
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void MenuRenderer::ShowHideAnimation::startHide() { type = Type::HIDING;
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void MenuRenderer::ShowHideAnimation::startHide() {
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type = Type::HIDING;
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elapsed = 0.0F;
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active = true;
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}
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void MenuRenderer::ShowHideAnimation::stop() { type = Type::NONE; active = false;
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void MenuRenderer::ShowHideAnimation::stop() {
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type = Type::NONE;
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active = false;
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elapsed = 0.0F;
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}
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@@ -110,7 +118,7 @@ void MenuRenderer::update(const ServiceMenu *menu_state) {
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// --- Nuevos métodos de control ---
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void MenuRenderer::show(const ServiceMenu* menu_state) {
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void MenuRenderer::show(const ServiceMenu *menu_state) {
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if (visible_) {
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return;
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}
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@@ -201,7 +209,6 @@ auto MenuRenderer::calculateNewRect(const ServiceMenu *menu_state) -> SDL_FRect
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return new_rect;
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}
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void MenuRenderer::resize(const ServiceMenu *menu_state) {
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SDL_FRect new_rect = calculateNewRect(menu_state);
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@@ -286,7 +293,6 @@ void MenuRenderer::updateResizeAnimation(float delta_time) {
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options_y_ = rect_.y + upper_height_ + lower_padding_;
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}
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void MenuRenderer::updatePosition() {
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switch (position_mode_) {
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case PositionMode::CENTERED:
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@@ -88,7 +88,9 @@ class MenuRenderer {
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} resize_animation_;
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struct ShowHideAnimation {
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enum class Type { NONE, SHOWING, HIDING };
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enum class Type { NONE,
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SHOWING,
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HIDING };
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Type type = Type::NONE;
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bool active = false;
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float target_width, target_height;
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@@ -26,13 +26,11 @@ void WindowMessage::render() {
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SDL_Renderer* renderer = Screen::get()->getRenderer();
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// Dibujar fondo con transparencia
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SDL_SetRenderDrawColor(renderer, config_.bg_color.r, config_.bg_color.g,
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config_.bg_color.b, config_.bg_color.a);
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SDL_SetRenderDrawColor(renderer, config_.bg_color.r, config_.bg_color.g, config_.bg_color.b, config_.bg_color.a);
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SDL_RenderFillRect(renderer, &rect_);
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// Dibujar borde
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SDL_SetRenderDrawColor(renderer, config_.border_color.r, config_.border_color.g,
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config_.border_color.b, config_.border_color.a);
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SDL_SetRenderDrawColor(renderer, config_.border_color.r, config_.border_color.g, config_.border_color.b, config_.border_color.a);
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SDL_RenderRect(renderer, &rect_);
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// Solo mostrar contenido si no estamos en animación de show/hide
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@@ -54,8 +52,7 @@ void WindowMessage::render() {
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// Línea separadora debajo del título (solo si hay título visible)
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if (!visible_title.empty()) {
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SDL_SetRenderDrawColor(renderer, config_.border_color.r, config_.border_color.g,
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config_.border_color.b, config_.border_color.a);
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SDL_SetRenderDrawColor(renderer, config_.border_color.r, config_.border_color.g, config_.border_color.b, config_.border_color.a);
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SDL_RenderLine(renderer,
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rect_.x + config_.padding,
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current_y - config_.title_separator_spacing / 2.0F,
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@@ -191,16 +188,14 @@ void WindowMessage::autoSize() {
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}
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void WindowMessage::updateStyles() {
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title_style_ = Text::Style(Text::CENTER | Text::COLOR, config_.title_color,
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config_.title_color, 0, -2);
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text_style_ = Text::Style(Text::CENTER | Text::COLOR, config_.text_color,
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config_.text_color, 0, -2);
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title_style_ = Text::Style(Text::CENTER | Text::COLOR, config_.title_color, config_.title_color, 0, -2);
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text_style_ = Text::Style(Text::CENTER | Text::COLOR, config_.text_color, config_.text_color, 0, -2);
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}
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void WindowMessage::updatePosition() {
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switch (position_mode_) {
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case PositionMode::CENTERED:
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rect_.x = anchor_.x- rect_.w / 2.0F;
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rect_.x = anchor_.x - rect_.w / 2.0F;
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rect_.y = anchor_.y - rect_.h / 2.0F;
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break;
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case PositionMode::FIXED:
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@@ -83,15 +83,24 @@ class WindowMessage {
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// Configuración de colores
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void setBackgroundColor(const Color& color) { config_.bg_color = color; }
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void setBorderColor(const Color& color) { config_.border_color = color; }
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void setTitleColor(const Color& color) { config_.title_color = color; updateStyles(); }
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void setTextColor(const Color& color) { config_.text_color = color; updateStyles(); }
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void setTitleColor(const Color& color) {
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config_.title_color = color;
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updateStyles();
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}
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void setTextColor(const Color& color) {
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config_.text_color = color;
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updateStyles();
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}
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// Configuración de espaciado
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void setPadding(float padding) { config_.padding = padding; }
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void setLineSpacing(float spacing) { config_.line_spacing = spacing; }
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// Configuración avanzada
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void setConfig(const Config& config) { config_ = config; updateStyles(); }
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void setConfig(const Config& config) {
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config_ = config;
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updateStyles();
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}
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[[nodiscard]] auto getConfig() const -> const Config& { return config_; }
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// Getters
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@@ -148,7 +157,9 @@ class WindowMessage {
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// Animación de mostrar/ocultar
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struct ShowHideAnimation {
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enum class Type { NONE, SHOWING, HIDING };
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enum class Type { NONE,
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SHOWING,
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HIDING };
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Type type = Type::NONE;
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bool active = false;
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