clang-format

This commit is contained in:
2025-08-10 14:49:49 +02:00
parent d21a474754
commit 8da2db9686
10 changed files with 297 additions and 269 deletions

View File

@@ -1,10 +1,11 @@
#include "asset.h"
#include <SDL3/SDL.h>
#include <fstream>
#include <sstream>
#include <algorithm>
#include <filesystem>
#include <fstream>
#include <sstream>
#include "utils.h"
@@ -27,13 +28,14 @@ auto Asset::get() -> Asset * {
void Asset::addToMap(const std::string &file_path, Type type, bool required, bool absolute) {
std::string full_path = absolute ? file_path : executable_path_ + file_path;
std::string filename = getFileName(full_path);
// Verificar si ya existe el archivo
if (file_list_.find(filename) != file_list_.end()) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Warning: Asset '%s' already exists, overwriting", filename.c_str());
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Warning: Asset '%s' already exists, overwriting",
filename.c_str());
}
file_list_.emplace(filename, Item{std::move(full_path), type, required});
}
@@ -47,76 +49,81 @@ void Asset::add(const std::string &file_path, Type type, bool required, bool abs
void Asset::loadFromFile(const std::string &config_file_path, const std::string &prefix, const std::string &system_folder) {
std::ifstream file(config_file_path);
if (!file.is_open()) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Error: Cannot open config file: %s", config_file_path.c_str());
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Error: Cannot open config file: %s",
config_file_path.c_str());
return;
}
std::string line;
int line_number = 0;
while (std::getline(file, line)) {
++line_number;
// Limpiar espacios en blanco al principio y final
line.erase(0, line.find_first_not_of(" \t\r"));
line.erase(line.find_last_not_of(" \t\r") + 1);
// DEBUG: mostrar línea leída (opcional, puedes comentar esta línea)
// SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Line %d: '%s'", line_number, line.c_str());
// Ignorar líneas vacías y comentarios
if (line.empty() || line[0] == '#' || line[0] == ';') {
continue;
}
// Dividir la línea por el separador '|'
std::vector<std::string> parts;
std::istringstream iss(line);
std::string part;
while (std::getline(iss, part, '|')) {
parts.push_back(part);
}
// Verificar que tenemos al menos tipo y ruta
if (parts.size() < 2) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Warning: Malformed line %d in config file (insufficient fields)", line_number);
"Warning: Malformed line %d in config file (insufficient fields)",
line_number);
continue;
}
try {
std::string type_str = parts[0];
std::string path = parts[1];
// Valores por defecto
bool required = true;
bool absolute = false;
// Si hay opciones en el tercer campo, parsearlas
if (parts.size() >= 3) {
parseOptions(parts[2], required, absolute);
}
// Reemplazar variables en la ruta
path = replaceVariables(path, prefix, system_folder);
// Parsear el tipo de asset
Type type = parseAssetType(type_str);
// Añadir al mapa
addToMap(path, type, required, absolute);
} catch (const std::exception &e) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Error parsing line %d in config file: %s", line_number, e.what());
"Error parsing line %d in config file: %s",
line_number,
e.what());
}
}
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Loaded %d assets from config file", static_cast<int>(file_list_.size()));
"Loaded %d assets from config file",
static_cast<int>(file_list_.size()));
file.close();
}
@@ -126,7 +133,7 @@ auto Asset::get(const std::string &filename) const -> std::string {
if (it != file_list_.end()) {
return it->second.file;
}
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Warning: file %s not found", filename.c_str());
return "";
}
@@ -139,26 +146,27 @@ auto Asset::exists(const std::string &filename) const -> bool {
// Comprueba que existen todos los elementos
auto Asset::check() const -> bool {
bool success = true;
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "\n** CHECKING FILES");
// Agrupar por tipo para mostrar organizado
std::unordered_map<Type, std::vector<const Item*>> by_type;
std::unordered_map<Type, std::vector<const Item *>> by_type;
for (const auto &[filename, item] : file_list_) {
if (item.required) {
by_type[item.type].push_back(&item);
}
}
// Verificar por tipo
for (int type = 0; type < static_cast<int>(Type::SIZE); ++type) {
Type asset_type = static_cast<Type>(type);
if (by_type.find(asset_type) != by_type.end()) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"\n>> %s FILES", getTypeName(asset_type).c_str());
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"\n>> %s FILES",
getTypeName(asset_type).c_str());
bool type_success = true;
for (const auto *item : by_type[asset_type]) {
if (!checkFile(item->file)) {
@@ -166,20 +174,20 @@ auto Asset::check() const -> bool {
type_success = false;
}
}
if (type_success) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, " All files are OK.");
}
}
}
// Resultado
if (success) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "\n** CHECKING FILES COMPLETED.\n");
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "\n** CHECKING FILES FAILED.\n");
}
return success;
}
@@ -188,12 +196,13 @@ auto Asset::checkFile(const std::string &path) -> bool {
std::ifstream file(path);
bool success = file.good();
file.close();
if (!success) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Checking file: %s [ ERROR ]", getFileName(path).c_str());
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Checking file: %s [ ERROR ]",
getFileName(path).c_str());
}
return success;
}
@@ -233,50 +242,60 @@ auto Asset::parseAssetType(const std::string &type_str) -> Type {
// Devuelve el nombre del tipo de recurso
auto Asset::getTypeName(Type type) -> std::string {
switch (type) {
case Type::BITMAP: return "BITMAP";
case Type::MUSIC: return "MUSIC";
case Type::SOUND: return "SOUND";
case Type::FONT: return "FONT";
case Type::LANG: return "LANG";
case Type::DATA: return "DATA";
case Type::DEMODATA: return "DEMODATA";
case Type::ANIMATION: return "ANIMATION";
case Type::PALETTE: return "PALETTE";
default: return "ERROR";
case Type::BITMAP:
return "BITMAP";
case Type::MUSIC:
return "MUSIC";
case Type::SOUND:
return "SOUND";
case Type::FONT:
return "FONT";
case Type::LANG:
return "LANG";
case Type::DATA:
return "DATA";
case Type::DEMODATA:
return "DEMODATA";
case Type::ANIMATION:
return "ANIMATION";
case Type::PALETTE:
return "PALETTE";
default:
return "ERROR";
}
}
// Devuelve la lista de recursos de un tipo
auto Asset::getListByType(Type type) const -> std::vector<std::string> {
std::vector<std::string> list;
for (const auto &[filename, item] : file_list_) {
if (item.type == type) {
list.push_back(item.file);
}
}
return list;
}
// Reemplaza variables en las rutas
auto Asset::replaceVariables(const std::string &path, const std::string &prefix, const std::string &system_folder) -> std::string {
std::string result = path;
// Reemplazar ${PREFIX}
size_t pos = 0;
while ((pos = result.find("${PREFIX}", pos)) != std::string::npos) {
result.replace(pos, 9, prefix); // 9 = longitud de "${PREFIX}"
pos += prefix.length();
}
// Reemplazar ${SYSTEM_FOLDER}
pos = 0;
while ((pos = result.find("${SYSTEM_FOLDER}", pos)) != std::string::npos) {
result.replace(pos, 16, system_folder); // 16 = longitud de "${SYSTEM_FOLDER}"
pos += system_folder.length();
}
return result;
}
@@ -288,12 +307,12 @@ auto Asset::parseOptions(const std::string &options, bool &required, bool &absol
std::istringstream iss(options);
std::string option;
while (std::getline(iss, option, ',')) {
// Eliminar espacios
option.erase(0, option.find_first_not_of(" \t"));
option.erase(option.find_last_not_of(" \t") + 1);
if (option == "optional") {
required = false;
} else if (option == "absolute") {

View File

@@ -2,8 +2,8 @@
#include <string>
#include <unordered_map>
#include <vector>
#include <utility>
#include <vector>
// Clase Asset: gestor optimizado de recursos (singleton)
class Asset {
@@ -32,7 +32,7 @@ class Asset {
// --- Métodos para la gestión de recursos ---
void add(const std::string &file_path, Type type, bool required = true, bool absolute = false);
void loadFromFile(const std::string &config_file_path, const std::string &prefix = "", const std::string &system_folder = ""); // Con soporte para variables
[[nodiscard]] auto get(const std::string &filename) const -> std::string; // Mantener nombre original
[[nodiscard]] auto get(const std::string &filename) const -> std::string; // Mantener nombre original
[[nodiscard]] auto check() const -> bool;
[[nodiscard]] auto getListByType(Type type) const -> std::vector<std::string>;
[[nodiscard]] auto exists(const std::string &filename) const -> bool; // Nueva función para verificar existencia
@@ -40,17 +40,17 @@ class Asset {
private:
// --- Estructura interna para almacenar información de cada recurso ---
struct Item {
std::string file; // Ruta completa del archivo (mantener nombre original)
Type type; // Tipo de recurso
bool required; // Indica si el archivo es obligatorio
std::string file; // Ruta completa del archivo (mantener nombre original)
Type type; // Tipo de recurso
bool required; // Indica si el archivo es obligatorio
Item(std::string path, Type asset_type, bool is_required)
: file(std::move(path)), type(asset_type), required(is_required) {}
Item(std::string path, Type asset_type, bool is_required)
: file(std::move(path)), type(asset_type), required(is_required) {}
};
// --- Variables internas ---
std::unordered_map<std::string, Item> file_list_; // Mapa para búsqueda O(1) (mantener nombre original)
std::string executable_path_; // Ruta del ejecutable
std::string executable_path_; // Ruta del ejecutable
// --- Métodos internos ---
[[nodiscard]] static auto checkFile(const std::string &path) -> bool;

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@@ -163,7 +163,7 @@ void Director::loadAssets() {
// Cargar la configuración de assets (también aplicar el prefijo al archivo de configuración)
std::string config_path = executable_path_ + prefix + "/data/config/assets.txt";
Asset::get()->loadFromFile(config_path, prefix, system_folder_);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Assets configuration loaded successfully");
// Si falta algun fichero, sale del programa

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@@ -247,7 +247,7 @@ class GamepadManager {
private:
static constexpr std::string_view UNASSIGNED_TEXT = "---";
static constexpr size_t MAX_PLAYERS = 2;
std::array<Gamepad, MAX_PLAYERS> gamepads_; // Punteros a las estructuras de mandos de Options
std::array<Gamepad, MAX_PLAYERS> gamepads_; // Punteros a las estructuras de mandos de Options
std::vector<std::shared_ptr<Player>> players_; // Punteros a los jugadores
// Convierte Player::Id a índice del array

View File

@@ -460,26 +460,21 @@ void Player::setAnimation() {
player_sprite_->setFlip(flipMode);
break;
}
case State::WAITING:
player_sprite_->setCurrentAnimation("hello");
break;
case State::ROLLING:
case State::CONTINUE_TIME_OUT:
player_sprite_->setCurrentAnimation("rolling");
break;
case State::LYING_ON_THE_FLOOR_FOREVER:
case State::ENTERING_NAME:
case State::CONTINUE:
player_sprite_->setCurrentAnimation("dead");
break;
case State::CELEBRATING:
player_sprite_->setCurrentAnimation("celebration");
break;
default:
break;
}

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@@ -13,25 +13,33 @@
// --- Implementación de las estructuras de animación ---
void MenuRenderer::ResizeAnimation::start(float from_w, float from_h, float to_w, float to_h) {
start_width = from_w; start_height = from_h;
target_width = to_w; target_height = to_h;
start_width = from_w;
start_height = from_h;
target_width = to_w;
target_height = to_h;
elapsed = 0.0F;
active = true;
}
void MenuRenderer::ResizeAnimation::stop() { active = false;
void MenuRenderer::ResizeAnimation::stop() {
active = false;
elapsed = 0.0F;
}
void MenuRenderer::ShowHideAnimation::startShow(float to_w, float to_h) {
type = Type::SHOWING; target_width = to_w; target_height = to_h;
type = Type::SHOWING;
target_width = to_w;
target_height = to_h;
elapsed = 0.0F;
active = true;
}
void MenuRenderer::ShowHideAnimation::startHide() { type = Type::HIDING;
void MenuRenderer::ShowHideAnimation::startHide() {
type = Type::HIDING;
elapsed = 0.0F;
active = true;
}
void MenuRenderer::ShowHideAnimation::stop() { type = Type::NONE; active = false;
void MenuRenderer::ShowHideAnimation::stop() {
type = Type::NONE;
active = false;
elapsed = 0.0F;
}
@@ -62,7 +70,7 @@ void MenuRenderer::render(const ServiceMenu *menu_state) {
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), BORDER_COLOR.r, BORDER_COLOR.g, BORDER_COLOR.b, 255);
SDL_RenderRect(Screen::get()->getRenderer(), &rect_);
SDL_RenderRect(Screen::get()->getRenderer(), &border_rect_);
// Solo renderizar contenido si la animación lo permite
if (shouldShowContent()) {
// Dibuja el título
@@ -101,7 +109,7 @@ void MenuRenderer::render(const ServiceMenu *menu_state) {
void MenuRenderer::update(const ServiceMenu *menu_state) {
float delta_time = 1.0F / 60.0F; // Asumiendo 60 FPS
updateAnimations(delta_time);
if (visible_) {
updateColorCounter();
param.service_menu.selected_color = getAnimatedSelectedColor();
@@ -110,7 +118,7 @@ void MenuRenderer::update(const ServiceMenu *menu_state) {
// --- Nuevos métodos de control ---
void MenuRenderer::show(const ServiceMenu* menu_state) {
void MenuRenderer::show(const ServiceMenu *menu_state) {
if (visible_) {
return;
}
@@ -118,13 +126,13 @@ void MenuRenderer::show(const ServiceMenu* menu_state) {
// Calcula el tamaño final y lo usa para la animación
SDL_FRect target_rect = calculateNewRect(menu_state);
// Detener cualquier animación anterior
resize_animation_.stop();
// Iniciar animación de mostrar
show_hide_animation_.startShow(target_rect.w, target_rect.h);
// El tamaño inicial es cero para la animación
rect_.w = 0.0F;
rect_.h = 0.0F;
@@ -194,14 +202,13 @@ auto MenuRenderer::calculateNewRect(const ServiceMenu *menu_state) -> SDL_FRect
const auto &display_options = menu_state->getDisplayOptions();
lower_height_ = ((!display_options.empty() ? display_options.size() - 1 : 0) * (options_height_ + options_padding_)) + options_height_ + (lower_padding_ * 2);
height_ = std::min(upper_height_ + lower_height_, max_menu_height_);
SDL_FRect new_rect = {0, 0, (float)width_, (float)height_};
// La posición x, y se establecerá en `updatePosition`
return new_rect;
}
void MenuRenderer::resize(const ServiceMenu *menu_state) {
SDL_FRect new_rect = calculateNewRect(menu_state);
@@ -219,7 +226,7 @@ void MenuRenderer::setSize(const ServiceMenu *menu_state) {
SDL_FRect new_rect = calculateNewRect(menu_state);
rect_.w = new_rect.w;
rect_.h = new_rect.h;
show_hide_animation_.stop();
resize_animation_.stop();
@@ -242,7 +249,7 @@ void MenuRenderer::updateAnimations(float delta_time) {
void MenuRenderer::updateShowHideAnimation(float delta_time) {
show_hide_animation_.elapsed += delta_time;
float duration = show_hide_animation_.duration;
if (show_hide_animation_.elapsed >= duration) {
if (show_hide_animation_.type == ShowHideAnimation::Type::SHOWING) {
rect_.w = show_hide_animation_.target_width;
@@ -286,7 +293,6 @@ void MenuRenderer::updateResizeAnimation(float delta_time) {
options_y_ = rect_.y + upper_height_ + lower_padding_;
}
void MenuRenderer::updatePosition() {
switch (position_mode_) {
case PositionMode::CENTERED:

View File

@@ -37,7 +37,7 @@ class MenuRenderer {
// --- Nuevos: Métodos de configuración de posición ---
void setPosition(float x, float y, PositionMode mode);
// Método para notificar al renderer que el layout puede haber cambiado
void onLayoutChanged(const ServiceMenu *menu_state);
void setLayout(const ServiceMenu *menu_state);
@@ -77,27 +77,29 @@ class MenuRenderer {
// --- Estructuras de Animación (inspirado en WindowMessage) ---
struct ResizeAnimation {
bool active = false;
float start_width, start_height;
float target_width, target_height;
float elapsed = 0.0F;
float duration = 0.2F;
bool active = false;
float start_width, start_height;
float target_width, target_height;
float elapsed = 0.0F;
float duration = 0.2F;
void start(float from_w, float from_h, float to_w, float to_h);
void stop();
void start(float from_w, float from_h, float to_w, float to_h);
void stop();
} resize_animation_;
struct ShowHideAnimation {
enum class Type { NONE, SHOWING, HIDING };
Type type = Type::NONE;
bool active = false;
float target_width, target_height;
float elapsed = 0.0F;
float duration = 0.25F;
enum class Type { NONE,
SHOWING,
HIDING };
Type type = Type::NONE;
bool active = false;
float target_width, target_height;
float elapsed = 0.0F;
float duration = 0.25F;
void startShow(float to_w, float to_h);
void startHide();
void stop();
void startShow(float to_w, float to_h);
void startHide();
void stop();
} show_hide_animation_;
// --- Anchos precalculados ---
@@ -109,7 +111,7 @@ class MenuRenderer {
auto calculateNewRect(const ServiceMenu *menu_state) -> SDL_FRect;
void resize(const ServiceMenu *menu_state);
void setSize(const ServiceMenu *menu_state);
void updateAnimations(float delta_time);
void updateResizeAnimation(float delta_time);
void updateShowHideAnimation(float delta_time);

View File

@@ -49,7 +49,7 @@ void ServiceMenu::toggle() {
}
playBackSound();
if (!enabled_) { // Si está cerrado, abrir
reset();
Options::gamepad_manager.assignAndLinkGamepads();

View File

@@ -26,13 +26,11 @@ void WindowMessage::render() {
SDL_Renderer* renderer = Screen::get()->getRenderer();
// Dibujar fondo con transparencia
SDL_SetRenderDrawColor(renderer, config_.bg_color.r, config_.bg_color.g,
config_.bg_color.b, config_.bg_color.a);
SDL_SetRenderDrawColor(renderer, config_.bg_color.r, config_.bg_color.g, config_.bg_color.b, config_.bg_color.a);
SDL_RenderFillRect(renderer, &rect_);
// Dibujar borde
SDL_SetRenderDrawColor(renderer, config_.border_color.r, config_.border_color.g,
config_.border_color.b, config_.border_color.a);
SDL_SetRenderDrawColor(renderer, config_.border_color.r, config_.border_color.g, config_.border_color.b, config_.border_color.a);
SDL_RenderRect(renderer, &rect_);
// Solo mostrar contenido si no estamos en animación de show/hide
@@ -54,8 +52,7 @@ void WindowMessage::render() {
// Línea separadora debajo del título (solo si hay título visible)
if (!visible_title.empty()) {
SDL_SetRenderDrawColor(renderer, config_.border_color.r, config_.border_color.g,
config_.border_color.b, config_.border_color.a);
SDL_SetRenderDrawColor(renderer, config_.border_color.r, config_.border_color.g, config_.border_color.b, config_.border_color.a);
SDL_RenderLine(renderer,
rect_.x + config_.padding,
current_y - config_.title_separator_spacing / 2.0F,
@@ -91,34 +88,34 @@ void WindowMessage::update() {
void WindowMessage::show() {
if (visible_) {
return; // Ya visible
return; // Ya visible
}
visible_ = true;
ensureTextFits();
// Detener cualquier animación anterior
resize_animation_.stop();
// Iniciar animación de mostrar desde tamaño 0
show_hide_animation_.startShow(rect_.w, rect_.h);
rect_.w = 0.0F;
rect_.h = 0.0F;
updatePosition(); // Reposicionar con tamaño 0
updatePosition(); // Reposicionar con tamaño 0
}
void WindowMessage::hide() {
if (!visible_) {
return; // Ya oculto
return; // Ya oculto
}
// Detener cualquier animación anterior
resize_animation_.stop();
// Guardar el tamaño actual para la animación
show_hide_animation_.target_width = rect_.w;
show_hide_animation_.target_height = rect_.h;
// Iniciar animación de ocultar hacia tamaño 0
show_hide_animation_.startHide();
}
@@ -158,7 +155,7 @@ void WindowMessage::setPosition(float x, float y, PositionMode mode) {
void WindowMessage::setSize(float width, float height) {
rect_.w = width;
rect_.h = height;
updatePosition(); // Reposicionar después de cambiar el tamaño
updatePosition(); // Reposicionar después de cambiar el tamaño
}
void WindowMessage::centerOnScreen() {
@@ -167,18 +164,18 @@ void WindowMessage::centerOnScreen() {
void WindowMessage::autoSize() {
if (show_hide_animation_.active) {
return; // No redimensionar durante show/hide
return; // No redimensionar durante show/hide
}
if (resize_animation_.active) {
resize_animation_.stop(); // Detener animación anterior
resize_animation_.stop(); // Detener animación anterior
}
float old_width = rect_.w;
float old_height = rect_.h;
calculateAutoSize();
// Solo animar si hay cambio en el tamaño y la ventana está visible
if (visible_ && (old_width != rect_.w || old_height != rect_.h)) {
resize_animation_.start(old_width, old_height, rect_.w, rect_.h);
@@ -186,21 +183,19 @@ void WindowMessage::autoSize() {
rect_.w = old_width;
rect_.h = old_height;
} else {
updatePosition(); // Reposicionar después de ajustar el tamaño
updatePosition(); // Reposicionar después de ajustar el tamaño
}
}
void WindowMessage::updateStyles() {
title_style_ = Text::Style(Text::CENTER | Text::COLOR, config_.title_color,
config_.title_color, 0, -2);
text_style_ = Text::Style(Text::CENTER | Text::COLOR, config_.text_color,
config_.text_color, 0, -2);
title_style_ = Text::Style(Text::CENTER | Text::COLOR, config_.title_color, config_.title_color, 0, -2);
text_style_ = Text::Style(Text::CENTER | Text::COLOR, config_.text_color, config_.text_color, 0, -2);
}
void WindowMessage::updatePosition() {
switch (position_mode_) {
case PositionMode::CENTERED:
rect_.x = anchor_.x- rect_.w / 2.0F;
rect_.x = anchor_.x - rect_.w / 2.0F;
rect_.y = anchor_.y - rect_.h / 2.0F;
break;
case PositionMode::FIXED:
@@ -217,10 +212,10 @@ void WindowMessage::updatePosition() {
void WindowMessage::ensureTextFits() {
float required_width = calculateContentWidth() + (config_.padding * 2) + config_.text_safety_margin;
float required_height = calculateContentHeight() + (config_.padding * 2) + config_.text_safety_margin;
// Verificar si el tamaño actual es suficiente
if (rect_.w < required_width || rect_.h < required_height) {
autoSize(); // Recalcular tamaño automáticamente
autoSize(); // Recalcular tamaño automáticamente
}
}
@@ -239,7 +234,7 @@ void WindowMessage::calculateAutoSize() {
// Aplicar límites máximos basados en el tamaño de pantalla
float max_width = getScreenWidth() * config_.max_width_ratio;
float max_height = getScreenHeight() * config_.max_height_ratio;
rect_.w = std::min(rect_.w, max_width);
rect_.h = std::min(rect_.h, max_height);
}
@@ -264,7 +259,7 @@ auto WindowMessage::calculateContentHeight() const -> float {
}
auto WindowMessage::calculateContentWidth() const -> float {
float max_width = config_.min_width - (config_.padding * 2); // Ancho mínimo sin padding
float max_width = config_.min_width - (config_.padding * 2); // Ancho mínimo sin padding
// Ancho del título
if (!title_.empty()) {
@@ -299,7 +294,7 @@ void WindowMessage::updateAnimation(float delta_time) {
if (show_hide_animation_.active) {
updateShowHideAnimation(delta_time);
}
if (resize_animation_.active) {
updateResizeAnimation(delta_time);
}
@@ -309,9 +304,9 @@ void WindowMessage::updateShowHideAnimation(float delta_time) {
if (!show_hide_animation_.active) {
return;
}
show_hide_animation_.elapsed += delta_time;
if (show_hide_animation_.isFinished(config_.animation_duration)) {
// Animación terminada
if (show_hide_animation_.type == ShowHideAnimation::Type::SHOWING) {
@@ -324,13 +319,13 @@ void WindowMessage::updateShowHideAnimation(float delta_time) {
rect_.h = 0.0F;
visible_ = false;
}
show_hide_animation_.stop();
updatePosition();
} else {
// Interpolar el tamaño
float progress = easeOut(show_hide_animation_.getProgress(config_.animation_duration));
if (show_hide_animation_.type == ShowHideAnimation::Type::SHOWING) {
// Crecer desde 0 hasta el tamaño objetivo
rect_.w = show_hide_animation_.target_width * progress;
@@ -340,8 +335,8 @@ void WindowMessage::updateShowHideAnimation(float delta_time) {
rect_.w = show_hide_animation_.target_width * (1.0F - progress);
rect_.h = show_hide_animation_.target_height * (1.0F - progress);
}
updatePosition(); // Mantener la posición centrada durante la animación
updatePosition(); // Mantener la posición centrada durante la animación
}
}
@@ -349,9 +344,9 @@ void WindowMessage::updateResizeAnimation(float delta_time) {
if (!resize_animation_.active) {
return;
}
resize_animation_.elapsed += delta_time;
if (resize_animation_.isFinished(config_.animation_duration)) {
// Animación terminada
rect_.w = resize_animation_.target_width;
@@ -361,13 +356,13 @@ void WindowMessage::updateResizeAnimation(float delta_time) {
} else {
// Interpolar el tamaño
float progress = easeOut(resize_animation_.getProgress(config_.animation_duration));
rect_.w = resize_animation_.start_width +
(resize_animation_.target_width - resize_animation_.start_width) * progress;
rect_.h = resize_animation_.start_height +
(resize_animation_.target_height - resize_animation_.start_height) * progress;
updatePosition(); // Mantener la posición centrada durante la animación
rect_.w = resize_animation_.start_width +
(resize_animation_.target_width - resize_animation_.start_width) * progress;
rect_.h = resize_animation_.start_height +
(resize_animation_.target_height - resize_animation_.start_height) * progress;
updatePosition(); // Mantener la posición centrada durante la animación
}
}
@@ -390,13 +385,13 @@ auto WindowMessage::getTruncatedText(const std::string& text, float available_wi
if (text.empty()) {
return text;
}
// Si el texto completo cabe, devolverlo tal como está
int text_width = text_renderer_->length(text, -2);
if (text_width <= available_width) {
return text;
}
// Si no hay espacio suficiente, devolver string vacío
if (available_width < 10.0F) { // Mínimo espacio para al menos un carácter
return "";
@@ -406,12 +401,12 @@ auto WindowMessage::getTruncatedText(const std::string& text, float available_wi
int left = 0;
int right = text.length();
int best_length = 0;
while (left <= right) {
int mid = (left + right) / 2;
std::string partial = text.substr(0, mid);
int partial_width = text_renderer_->length(partial, -2);
if (partial_width <= available_width) {
best_length = mid;
left = mid + 1;
@@ -419,6 +414,6 @@ auto WindowMessage::getTruncatedText(const std::string& text, float available_wi
right = mid - 1;
}
}
return text.substr(0, best_length);
}

View File

@@ -7,7 +7,7 @@
#include <vector>
#include "color.h"
#include "text.h"
#include "text.h"
class WindowMessage {
public:
@@ -17,34 +17,34 @@ class WindowMessage {
};
struct Config {
// Colores
Color bg_color;
Color border_color;
Color title_color;
Color text_color;
// Espaciado y dimensiones
float padding{15.0f};
float line_spacing{5.0f};
float title_separator_spacing{10.0f}; // Espacio extra para separador del título
// Colores
Color bg_color;
Color border_color;
Color title_color;
Color text_color;
// Límites de tamaño
float min_width{200.0f};
float min_height{100.0f};
float max_width_ratio{0.8f}; // % máximo de ancho de pantalla
float max_height_ratio{0.8f}; // % máximo de alto de pantalla
// Espaciado y dimensiones
float padding{15.0f};
float line_spacing{5.0f};
float title_separator_spacing{10.0f}; // Espacio extra para separador del título
// Margen de seguridad para texto
float text_safety_margin{20.0f}; // Margen extra para evitar texto cortado
// Límites de tamaño
float min_width{200.0f};
float min_height{100.0f};
float max_width_ratio{0.8f}; // % máximo de ancho de pantalla
float max_height_ratio{0.8f}; // % máximo de alto de pantalla
// Animaciones
float animation_duration{0.3f}; // Duración en segundos para todas las animaciones
// Margen de seguridad para texto
float text_safety_margin{20.0f}; // Margen extra para evitar texto cortado
// Constructor con valores por defecto
Config()
: bg_color{40, 40, 60, 220}, border_color{100, 100, 120, 255}, title_color{255, 255, 255, 255}, text_color{200, 200, 200, 255}
// Animaciones
float animation_duration{0.3f}; // Duración en segundos para todas las animaciones
{}
// Constructor con valores por defecto
Config()
: bg_color{40, 40, 60, 220}, border_color{100, 100, 120, 255}, title_color{255, 255, 255, 255}, text_color{200, 200, 200, 255}
{}
};
WindowMessage(
@@ -69,7 +69,7 @@ class WindowMessage {
void setTexts(const std::vector<std::string>& texts);
void addText(const std::string& text);
void clearTexts();
// Control de redimensionado automático
void enableAutoResize(bool enabled) { auto_resize_enabled_ = enabled; }
[[nodiscard]] auto isAutoResizeEnabled() const -> bool { return auto_resize_enabled_; }
@@ -78,20 +78,29 @@ class WindowMessage {
void setPosition(float x, float y, PositionMode mode = PositionMode::CENTERED);
void setSize(float width, float height);
void centerOnScreen();
void autoSize(); // Ajusta automáticamente al contenido y reposiciona si es necesario
void autoSize(); // Ajusta automáticamente al contenido y reposiciona si es necesario
// Configuración de colores
void setBackgroundColor(const Color& color) { config_.bg_color = color; }
void setBorderColor(const Color& color) { config_.border_color = color; }
void setTitleColor(const Color& color) { config_.title_color = color; updateStyles(); }
void setTextColor(const Color& color) { config_.text_color = color; updateStyles(); }
void setTitleColor(const Color& color) {
config_.title_color = color;
updateStyles();
}
void setTextColor(const Color& color) {
config_.text_color = color;
updateStyles();
}
// Configuración de espaciado
void setPadding(float padding) { config_.padding = padding; }
void setLineSpacing(float spacing) { config_.line_spacing = spacing; }
// Configuración avanzada
void setConfig(const Config& config) { config_ = config; updateStyles(); }
void setConfig(const Config& config) {
config_ = config;
updateStyles();
}
[[nodiscard]] auto getConfig() const -> const Config& { return config_; }
// Getters
@@ -102,15 +111,15 @@ class WindowMessage {
private:
std::shared_ptr<Text> text_renderer_;
Config config_;
// Estado de visibilidad y redimensionado
bool visible_ = false;
bool auto_resize_enabled_ = true; // Por defecto habilitado
bool auto_resize_enabled_ = true; // Por defecto habilitado
// Contenido
std::string title_;
std::vector<std::string> texts_;
// Posición y tamaño
SDL_FRect rect_{0, 0, 300, 200};
PositionMode position_mode_ = PositionMode::CENTERED;
@@ -118,94 +127,96 @@ class WindowMessage {
// Animación de redimensionado
struct ResizeAnimation {
bool active = false;
float start_width, start_height;
float target_width, target_height;
float elapsed = 0.0F;
bool active = false;
float start_width, start_height;
float target_width, target_height;
float elapsed = 0.0F;
void start(float from_w, float from_h, float to_w, float to_h) {
start_width = from_w;
start_height = from_h;
target_width = to_w;
target_height = to_h;
elapsed = 0.0F;
active = true;
}
void stop() {
active = false;
elapsed = 0.0F;
}
[[nodiscard]] auto isFinished(float duration) const -> bool {
return elapsed >= duration;
}
[[nodiscard]] auto getProgress(float duration) const -> float {
return std::min(elapsed / duration, 1.0F);
}
void start(float from_w, float from_h, float to_w, float to_h) {
start_width = from_w;
start_height = from_h;
target_width = to_w;
target_height = to_h;
elapsed = 0.0F;
active = true;
}
void stop() {
active = false;
elapsed = 0.0F;
}
[[nodiscard]] auto isFinished(float duration) const -> bool {
return elapsed >= duration;
}
[[nodiscard]] auto getProgress(float duration) const -> float {
return std::min(elapsed / duration, 1.0F);
}
} resize_animation_;
// Animación de mostrar/ocultar
struct ShowHideAnimation {
enum class Type { NONE, SHOWING, HIDING };
Type type = Type::NONE;
bool active = false;
float target_width, target_height; // Tamaño final al mostrar
float elapsed = 0.0F;
enum class Type { NONE,
SHOWING,
HIDING };
void startShow(float to_w, float to_h) {
type = Type::SHOWING;
target_width = to_w;
target_height = to_h;
elapsed = 0.0F;
active = true;
}
void startHide() {
type = Type::HIDING;
elapsed = 0.0F;
active = true;
}
void stop() {
type = Type::NONE;
active = false;
elapsed = 0.0F;
}
[[nodiscard]] auto isFinished(float duration) const -> bool {
return elapsed >= duration;
}
[[nodiscard]] auto getProgress(float duration) const -> float {
return std::min(elapsed / duration, 1.0F);
}
Type type = Type::NONE;
bool active = false;
float target_width, target_height; // Tamaño final al mostrar
float elapsed = 0.0F;
void startShow(float to_w, float to_h) {
type = Type::SHOWING;
target_width = to_w;
target_height = to_h;
elapsed = 0.0F;
active = true;
}
void startHide() {
type = Type::HIDING;
elapsed = 0.0F;
active = true;
}
void stop() {
type = Type::NONE;
active = false;
elapsed = 0.0F;
}
[[nodiscard]] auto isFinished(float duration) const -> bool {
return elapsed >= duration;
}
[[nodiscard]] auto getProgress(float duration) const -> float {
return std::min(elapsed / duration, 1.0F);
}
} show_hide_animation_;
// Estilos
Text::Style title_style_;
Text::Style text_style_;
// Métodos privados
void calculateAutoSize();
void updatePosition(); // Actualiza la posición según el modo y punto de anclaje
void updateStyles(); // Actualiza los estilos de texto cuando cambian los colores
void ensureTextFits(); // Verifica y ajusta para que todo el texto sea visible
void triggerAutoResize(); // Inicia redimensionado automático si está habilitado
void updateAnimation(float delta_time); // Actualiza la animación de redimensionado
void updateShowHideAnimation(float delta_time); // Actualiza la animación de mostrar/ocultar
void updateResizeAnimation(float delta_time); // Actualiza la animación de redimensionado
void updatePosition(); // Actualiza la posición según el modo y punto de anclaje
void updateStyles(); // Actualiza los estilos de texto cuando cambian los colores
void ensureTextFits(); // Verifica y ajusta para que todo el texto sea visible
void triggerAutoResize(); // Inicia redimensionado automático si está habilitado
void updateAnimation(float delta_time); // Actualiza la animación de redimensionado
void updateShowHideAnimation(float delta_time); // Actualiza la animación de mostrar/ocultar
void updateResizeAnimation(float delta_time); // Actualiza la animación de redimensionado
// Función de suavizado (ease-out)
[[nodiscard]] static auto easeOut(float t) -> float;
// Métodos para manejo de texto durante animación
[[nodiscard]] auto getTruncatedText(const std::string& text, float available_width) const -> std::string;
[[nodiscard]] auto getAvailableTextWidth() const -> float;
[[nodiscard]] auto shouldShowContent() const -> bool; // Si mostrar el contenido (texto, líneas, etc.)
[[nodiscard]] auto shouldShowContent() const -> bool; // Si mostrar el contenido (texto, líneas, etc.)
[[nodiscard]] auto calculateContentHeight() const -> float;
[[nodiscard]] auto calculateContentWidth() const -> float;
[[nodiscard]] static auto getScreenWidth() -> float;