afegides notificacions per als inputs externs al joc
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@@ -10,7 +10,7 @@ Notify::Notify(SDL_Renderer *renderer, std::string iconFile, std::string bitmapF
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this->renderer = renderer;
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this->options = options;
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bgColor = options->notification.color;
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waitTime = 300;
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waitTime = 100;
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// Crea objetos
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iconTexture = new Texture(renderer, iconFile);
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@@ -151,17 +151,20 @@ void Notify::showText(std::string text1, std::string text2, int icon)
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{
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// Inicializa variables
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const int iconSize = 16;
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const int padding = text->getCharacterSize();
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const int iconSpace = icon >= 0 ? iconSize + padding : 0;
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const int paddingOut = 1;
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const int paddingIn = text->getCharacterSize() / 2;
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const int iconSpace = icon >= 0 ? iconSize + paddingIn : 0;
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const std::string txt = text1.length() > text2.length() ? text1 : text2;
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const int width = text->lenght(txt) + (padding * 2) + iconSpace;
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const int height = (text->getCharacterSize() * 2) + (padding * 2);
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const int width = text->lenght(txt) + (paddingIn * 2) + iconSpace;
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const int numTexts = text2 == "" ? 1 : 2;
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const int height = (text->getCharacterSize() * numTexts) + (paddingIn * 2);
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const notification_shape_t shape = notification_shape_squared;
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// Posición horizontal
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int despH = 0;
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if (options->notification.posH == pos_left)
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{
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despH = padding;
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despH = paddingOut;
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}
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else if (options->notification.posH == pos_middle)
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{
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@@ -169,21 +172,21 @@ void Notify::showText(std::string text1, std::string text2, int icon)
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}
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else
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{
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despH = options->video.gameWidth - width - padding;
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despH = options->video.gameWidth - width - paddingOut;
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}
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// Posición vertical
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int despV = 0;
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if (options->notification.posV == pos_top)
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{
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despV = padding;
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despV = paddingOut;
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}
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else
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{
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despV = options->video.gameHeight - height - padding;
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despV = options->video.gameHeight - height - paddingOut;
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}
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const int travelDist = height + padding;
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const int travelDist = height + paddingOut;
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// Offset
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int offset = 0;
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@@ -206,6 +209,7 @@ void Notify::showText(std::string text1, std::string text2, int icon)
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n.state = ns_rising;
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n.text1 = text1;
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n.text2 = text2;
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n.shape = shape;
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if (options->notification.posV == pos_top)
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{
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n.rect = {despH, offset - travelDist, width, height};
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@@ -226,23 +230,32 @@ void Notify::showText(std::string text1, std::string text2, int icon)
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// Dibuja el fondo de la notificación
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SDL_SetRenderDrawColor(renderer, bgColor.r, bgColor.g, bgColor.b, 255);
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SDL_Rect rect;
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rect = {4, 0, width - (4 * 2), height};
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SDL_RenderFillRect(renderer, &rect);
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if (shape == notification_shape_rounded)
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{
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rect = {4, 0, width - (4 * 2), height};
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SDL_RenderFillRect(renderer, &rect);
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rect = {4 / 2, 1, width - 4, height - 2};
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SDL_RenderFillRect(renderer, &rect);
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rect = {4 / 2, 1, width - 4, height - 2};
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SDL_RenderFillRect(renderer, &rect);
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rect = {1, 4 / 2, width - 2, height - 4};
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SDL_RenderFillRect(renderer, &rect);
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rect = {1, 4 / 2, width - 2, height - 4};
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SDL_RenderFillRect(renderer, &rect);
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rect = {0, 4, width, height - (4 * 2)};
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SDL_RenderFillRect(renderer, &rect);
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}
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else if (shape == notification_shape_squared)
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{
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SDL_RenderClear(renderer);
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}
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rect = {0, 4, width, height - (4 * 2)};
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SDL_RenderFillRect(renderer, &rect);
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// Dibuja el icono de la notificación
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if (icon >= 0)
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if (icon >= 0 && numTexts == 2)
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{
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Sprite *sp = new Sprite({0, 0, iconSize, iconSize}, iconTexture);
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sp->setPos({padding, padding, iconSize, iconSize});
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sp->setPos({paddingIn, paddingIn, iconSize, iconSize});
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sp->setSpriteClip({iconSize * (icon % 10), iconSize * (icon / 10), iconSize, iconSize});
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sp->render();
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delete sp;
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@@ -250,21 +263,21 @@ void Notify::showText(std::string text1, std::string text2, int icon)
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// Escribe el texto de la notificación
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color_t color = {255, 255, 255};
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if (text2 != "")
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if (numTexts == 2)
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{ // Dos lineas de texto
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text->writeColored(padding + iconSpace, padding, text1, color);
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text->writeColored(padding + iconSpace, padding + text->getCharacterSize() + 1, text2, color);
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text->writeColored(paddingIn + iconSpace, paddingIn, text1, color);
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text->writeColored(paddingIn + iconSpace, paddingIn + text->getCharacterSize() + 1, text2, color);
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}
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else
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{ // Una linea de texto
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text->writeColored(padding + iconSpace, (height / 2) - (text->getCharacterSize() / 2), text1, color);
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text->writeColored(paddingIn + iconSpace, paddingIn, text1, color);
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}
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// Deja de dibujar en la textura
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SDL_SetRenderTarget(renderer, nullptr);
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// Crea el sprite de la notificación
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n.sprite = new Sprite(n.rect, n.texture, renderer);
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n.sprite = new Sprite(n.rect, n.texture);
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// Deja la notificación invisible
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n.texture->setAlpha(0);
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@@ -34,6 +34,12 @@ private:
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bottomRight
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};
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enum notification_shape_t
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{
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notification_shape_rounded,
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notification_shape_squared,
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};
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struct notification_t
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{
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std::string text1;
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@@ -46,6 +52,7 @@ private:
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SDL_Rect rect;
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int y;
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int travelDist;
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notification_shape_t shape;
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};
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// Objetos y punteros
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@@ -37,6 +37,9 @@ Screen::Screen(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, Input *
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shakeEffect.origin = 0;
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attenuateEffect = false;
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// Crea los objetos
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notify = new Notify(renderer, asset->get("notify.png"), asset->get("8bithud.png"), asset->get("8bithud.txt"), asset->get("notify.wav"), options);
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// Define el color del borde para el modo de pantalla completa
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borderColor = {0x00, 0x00, 0x00};
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@@ -53,6 +56,7 @@ Screen::Screen(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, Input *
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// Destructor
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Screen::~Screen()
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{
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delete notify;
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SDL_DestroyTexture(gameCanvas);
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}
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@@ -232,7 +236,7 @@ void Screen::setVideoMode(int videoMode)
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// Camibia entre pantalla completa y ventana
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void Screen::switchVideoMode()
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{
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options->video.mode = (options->video.mode == VIDEO_MODE_WINDOW) ? VIDEO_MODE_FULLSCREEN : VIDEO_MODE_WINDOW;
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options->video.mode = options->video.mode == VIDEO_MODE_WINDOW ? VIDEO_MODE_FULLSCREEN : VIDEO_MODE_WINDOW;
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setVideoMode(options->video.mode);
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}
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@@ -309,21 +313,29 @@ void Screen::checkInput()
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if (input->checkInput(input_window_fullscreen, DO_NOT_ALLOW_REPEAT))
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{
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switchVideoMode();
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const std::string mode = options->video.mode == VIDEO_MODE_WINDOW ? "Window" : "Fullscreen";
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showNotification(mode + " mode");
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}
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else if (input->checkInput(input_window_dec_size, DO_NOT_ALLOW_REPEAT))
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{
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decWindowSize();
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const std::string size = std::to_string(options->video.window.size);
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showNotification("Window size x" + size);
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}
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else if (input->checkInput(input_window_inc_size, DO_NOT_ALLOW_REPEAT))
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{
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incWindowSize();
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const std::string size = std::to_string(options->video.window.size);
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showNotification("Window size x" + size);
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}
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else if (input->checkInput(input_video_shaders, DO_NOT_ALLOW_REPEAT))
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{
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switchShaders();
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const std::string value = options->video.shaders ? "on" : "off";
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showNotification("Shaders " + value);
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}
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}
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