Corregido error cargando la configuración

This commit is contained in:
2024-06-13 22:51:27 +02:00
parent 50078084ab
commit 95f19c0cd8
2 changed files with 3 additions and 3 deletions

View File

@@ -22,7 +22,7 @@ const int SCOREBOARD_Y = GAMECANVAS_HEIGHT - SCOREBOARD_HEIGHT;
// Zona de juego // Zona de juego
const SDL_Rect windowArea = {0, 0, GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT}; const SDL_Rect windowArea = {0, 0, GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT};
const SDL_Rect playArea = {10, 10, GAMECANVAS_WIDTH - 20, GAMECANVAS_HEIGHT - SCOREBOARD_HEIGHT - 20}; const SDL_Rect playArea = {0, 0, GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT - SCOREBOARD_HEIGHT};
const int PLAY_AREA_TOP = 0; const int PLAY_AREA_TOP = 0;
const int PLAY_AREA_BOTTOM = playArea.h; const int PLAY_AREA_BOTTOM = playArea.h;
const int PLAY_AREA_LEFT = 0; const int PLAY_AREA_LEFT = 0;

View File

@@ -579,12 +579,12 @@ bool Director::saveConfigFile()
else if (options->video.mode == SDL_WINDOW_FULLSCREEN) else if (options->video.mode == SDL_WINDOW_FULLSCREEN)
{ {
file << "fullScreenMode=SDL_WINDOW_FULLSCREEN\n"; file << "mode=SDL_WINDOW_FULLSCREEN\n";
} }
else if (options->video.mode == SDL_WINDOW_FULLSCREEN_DESKTOP) else if (options->video.mode == SDL_WINDOW_FULLSCREEN_DESKTOP)
{ {
file << "fullScreenMode=SDL_WINDOW_FULLSCREEN_DESKTOP\n"; file << "mode=SDL_WINDOW_FULLSCREEN_DESKTOP\n";
} }
file << "window.size=" + std::to_string(options->video.window.size) + "\n"; file << "window.size=" + std::to_string(options->video.window.size) + "\n";