Pasaeta de include-what-you-use

This commit is contained in:
2024-10-13 21:58:36 +02:00
parent d0a6e4c572
commit 9825c7fb9b
28 changed files with 229 additions and 239 deletions

View File

@@ -1,17 +1,16 @@
#pragma once
#include <SDL2/SDL_events.h> // for SDL_Event
#include <SDL2/SDL_rect.h> // for SDL_Point, SDL_Rect
#include <SDL2/SDL_render.h> // for SDL_Texture, SDL_Renderer
#include <SDL2/SDL_stdinc.h> // for Uint32
#include <vector> // for vector
#include <memory>
#include "fade.h"
#include "sprite.h"
#include "text.h"
#include "texture.h"
#include "tiled_bg.h"
struct JA_Music_t;
#include <SDL2/SDL_rect.h> // for SDL_Point, SDL_Rect
#include <SDL2/SDL_render.h> // for SDL_Texture, SDL_Renderer
#include <SDL2/SDL_stdinc.h> // for Uint32
#include <memory> // for unique_ptr, shared_ptr
#include <vector> // for vector
class Fade;
class Sprite;
class Text;
class Texture;
class Tiledbg;
struct JA_Music_t; // lines 14-14
/*
Esta clase gestiona un estado del programa. Se encarga de poner en pantalla