ServiceMenu: reafegits comentaris que la IA s'havia ventilat
This commit is contained in:
@@ -1,3 +1,4 @@
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// --- Includes ---
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#include "service_menu.h"
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#include "service_menu.h"
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#include "MenuOption.h"
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#include "MenuOption.h"
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#include "screen.h"
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#include "screen.h"
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@@ -11,11 +12,19 @@
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// --- Singleton ---
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// --- Singleton ---
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ServiceMenu *ServiceMenu::instance_ = nullptr;
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ServiceMenu *ServiceMenu::instance_ = nullptr;
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// Inicializa la instancia singleton
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void ServiceMenu::init() { ServiceMenu::instance_ = new ServiceMenu(); }
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void ServiceMenu::init() { ServiceMenu::instance_ = new ServiceMenu(); }
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// Libera la instancia singleton
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void ServiceMenu::destroy() { delete ServiceMenu::instance_; }
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void ServiceMenu::destroy() { delete ServiceMenu::instance_; }
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// Devuelve la instancia singleton
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ServiceMenu *ServiceMenu::get() { return ServiceMenu::instance_; }
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ServiceMenu *ServiceMenu::get() { return ServiceMenu::instance_; }
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// --- Constructor ---
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// --- Constructor y setup ---
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// Constructor: inicializa textos, mensaje UI y estado inicial
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ServiceMenu::ServiceMenu()
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ServiceMenu::ServiceMenu()
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: element_text_(Resource::get()->getText("04b_25_flat")),
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: element_text_(Resource::get()->getText("04b_25_flat")),
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title_text_(Resource::get()->getText("04b_25_flat_2x")),
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title_text_(Resource::get()->getText("04b_25_flat_2x")),
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@@ -29,8 +38,18 @@ ServiceMenu::ServiceMenu()
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reset();
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reset();
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}
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}
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// --- Métodos públicos ---
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// Alterna la visibilidad del menú de servicio.
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// Si se desactiva, reinicia el menú al estado inicial.
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void ServiceMenu::toggle()
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{
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enabled_ = !enabled_;
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if (!enabled_)
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{
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reset();
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}
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}
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// Inicializa todas las opciones del menú
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void ServiceMenu::initializeOptions()
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void ServiceMenu::initializeOptions()
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{
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{
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options_.clear();
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options_.clear();
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@@ -75,6 +94,38 @@ void ServiceMenu::initializeOptions()
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precalculateMenuWidths();
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precalculateMenuWidths();
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}
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}
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// Reinicia el menú al estado inicial
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void ServiceMenu::reset()
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{
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selected_ = 0;
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previous_settings_group_ = current_settings_group_ = SettingsGroup::MAIN;
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title_ = settingsGroupToString(current_settings_group_);
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initializeOptions();
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updateMenu(current_settings_group_);
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setAnchors();
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}
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// --- Métodos de navegación y selección ---
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// Sube el selector una posición en la lista de opciones
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void ServiceMenu::setSelectorUp()
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{
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if (display_options_.empty())
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return;
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selected_ = (selected_ > 0) ? selected_ - 1 : display_options_.size() - 1;
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playMenuSound();
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}
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// Baja el selector una posición en la lista de opciones
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void ServiceMenu::setSelectorDown()
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{
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if (display_options_.empty())
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return;
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selected_ = (selected_ + 1) % display_options_.size();
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playMenuSound();
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}
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// Ajusta el valor de la opción seleccionada si es ajustable
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void ServiceMenu::adjustOption(bool adjust_up)
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void ServiceMenu::adjustOption(bool adjust_up)
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{
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{
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if (display_options_.empty() || selected_ >= display_options_.size())
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if (display_options_.empty() || selected_ >= display_options_.size())
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@@ -90,16 +141,19 @@ void ServiceMenu::adjustOption(bool adjust_up)
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}
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}
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}
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}
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// Ejecuta la acción de la opción seleccionada o navega a un submenú
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void ServiceMenu::selectOption()
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void ServiceMenu::selectOption()
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{
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{
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if (display_options_.empty() || selected_ >= display_options_.size())
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if (display_options_.empty() || selected_ >= display_options_.size())
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return;
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return;
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// Guarda la selección en el menú principal
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if (current_settings_group_ == SettingsGroup::MAIN)
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if (current_settings_group_ == SettingsGroup::MAIN)
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main_menu_selected_ = selected_;
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main_menu_selected_ = selected_;
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auto &selected_option = display_options_.at(selected_);
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auto &selected_option = display_options_.at(selected_);
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// Si es una carpeta, navega al subgrupo correspondiente
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if (auto folder = dynamic_cast<FolderOption *>(selected_option))
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if (auto folder = dynamic_cast<FolderOption *>(selected_option))
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{
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{
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previous_settings_group_ = current_settings_group_;
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previous_settings_group_ = current_settings_group_;
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@@ -112,14 +166,348 @@ void ServiceMenu::selectOption()
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return;
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return;
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}
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}
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// Si es una acción, ejecútala
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if (selected_option->getBehavior() == MenuOption::Behavior::SELECT)
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if (selected_option->getBehavior() == MenuOption::Behavior::SELECT)
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{
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{
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selected_option->executeAction();
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selected_option->executeAction();
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}
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}
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}
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}
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// --- Métodos de Cálculo de Ancho (Reincorporados y adaptados) ---
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// Vuelve al grupo de opciones anterior o cierra el menú si está en el principal
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void ServiceMenu::moveBack()
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{
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if (current_settings_group_ == SettingsGroup::MAIN)
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{
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enabled_ = false;
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return;
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}
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else
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{
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if (previous_settings_group_ == SettingsGroup::MAIN)
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selected_ = main_menu_selected_;
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else
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selected_ = 0;
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current_settings_group_ = previous_settings_group_;
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updateMenu(current_settings_group_);
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setOptionsPosition();
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playMenuSound();
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}
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}
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// --- Métodos de renderizado ---
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// Dibuja el menú de servicio y el mensaje de reinicio si corresponde
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void ServiceMenu::render()
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{
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if (!enabled_)
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return;
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// --- Fondo y marco del menú ---
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if (aspect_ == Aspect::ASPECT1)
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{
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SDL_FRect shadowRect = {rect_.x + 5, rect_.y + 5, rect_.w, rect_.h};
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SDL_SetRenderDrawColor(Screen::get()->getRenderer(), 0, 0, 0, 64);
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SDL_RenderFillRect(Screen::get()->getRenderer(), &shadowRect);
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}
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const Uint8 ALPHA = aspect_ == Aspect::ASPECT1 ? 255 : 255;
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SDL_SetRenderDrawColor(Screen::get()->getRenderer(), bg_color_.r, bg_color_.g, bg_color_.b, ALPHA);
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SDL_RenderFillRect(Screen::get()->getRenderer(), &rect_);
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SDL_SetRenderDrawColor(Screen::get()->getRenderer(), title_color_.r, title_color_.g, title_color_.b, 255);
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SDL_RenderRect(Screen::get()->getRenderer(), &rect_);
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// --- Mensaje de reinicio (animado) ---
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restart_message_ui_->render();
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// --- Título del menú ---
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int y = rect_.y + title_padding_;
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title_text_->writeDX(TEXT_COLOR | TEXT_CENTER, param.game.game_area.center_x, y, title_, -4, title_color_);
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// --- Línea separadora ---
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y = rect_.y + upper_height_;
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SDL_SetRenderDrawColor(Screen::get()->getRenderer(), title_color_.r, title_color_.g, title_color_.b, 255);
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SDL_RenderLine(Screen::get()->getRenderer(), rect_.x + OPTIONS_HORIZONTAL_PADDING_, y, rect_.x + rect_.w - OPTIONS_HORIZONTAL_PADDING_, y);
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// --- Opciones del menú ---
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y = options_y_;
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for (size_t i = 0; i < option_pairs_.size(); ++i)
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{
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if (getGroupAlignment(current_settings_group_) == GroupAlignment::LEFT)
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{
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// Opción alineada a la izquierda
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element_text_->writeColored(rect_.x + OPTIONS_HORIZONTAL_PADDING_, y, option_pairs_.at(i).first, i == selected_ ? selected_color_ : text_color_, -2);
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const int X = rect_.x + rect_.w - OPTIONS_HORIZONTAL_PADDING_ - element_text_->lenght(std::string(option_pairs_.at(i).second), -2);
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element_text_->writeColored(X, y, std::string(option_pairs_.at(i).second), i == selected_ ? selected_color_ : text_color_, -2);
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}
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else
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{
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// Opción centrada
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element_text_->writeDX(TEXT_CENTER | TEXT_COLOR, rect_.x + rect_.w / 2, y, option_pairs_.at(i).first, -2, i == selected_ ? selected_color_ : text_color_);
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}
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y += options_height_ + options_padding_;
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}
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}
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// --- Métodos de actualización y animación ---
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// Actualiza el estado del menú y la animación del mensaje de reinicio
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void ServiceMenu::update()
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{
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if (resizing_)
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{
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updateResizeAnimation();
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return;
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}
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if (enabled_)
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{
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updateCounter();
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selected_color_ = getSelectedColor();
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}
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// Detecta cambios en el estado de pending_changes y muestra/oculta el mensaje animado
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bool now_pending = Options::pending_changes.has_pending_changes;
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if (now_pending != last_pending_changes_)
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{
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if (now_pending)
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{
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const float MSG_X = param.game.game_area.center_x;
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const float MSG_Y = rect_.y + RESET_TEXT_POS_Y_;
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restart_message_ui_->show(MSG_X, MSG_Y);
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}
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else
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{
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restart_message_ui_->hide();
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}
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last_pending_changes_ = now_pending;
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}
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// Actualiza la animación del mensaje
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restart_message_ui_->update();
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}
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// --- Métodos de layout y animación del menú ---
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// Calcula y establece los anclajes y dimensiones del menú
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void ServiceMenu::setAnchors()
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{
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const size_t MAX_ENTRIES = findLargestGroupSize();
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options_height_ = element_text_->getCharacterSize();
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options_padding_ = 5;
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title_height_ = title_text_->getCharacterSize();
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title_padding_ = title_height_ / 2;
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upper_height_ = (title_padding_ * 2) + title_height_;
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lower_padding_ = (options_padding_ * 3);
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lower_height_ = ((MAX_ENTRIES > 0 ? MAX_ENTRIES - 1 : 0) * (options_height_ + options_padding_)) + options_height_ + (lower_padding_ * 2);
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width_ = 240;
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height_ = upper_height_ + lower_height_;
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rect_ = {(param.game.width - width_) / 2.0f, (param.game.height - height_) / 2.0f, static_cast<float>(width_), static_cast<float>(height_)};
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setOptionsPosition();
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}
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// Calcula la posición vertical de las opciones
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void ServiceMenu::setOptionsPosition()
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{
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resize();
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SDL_FRect new_rect = {(param.game.width - width_) / 2.0f, (param.game.height - height_) / 2.0f, static_cast<float>(width_), static_cast<float>(height_)};
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options_y_ = new_rect.y + upper_height_ + lower_padding_;
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}
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// Redimensiona el menú y prepara la animación si es necesario
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void ServiceMenu::resize()
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{
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int menu_width = getMenuWidthForGroup(current_settings_group_);
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width_ = menu_width;
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lower_height_ = ((display_options_.size() > 0 ? display_options_.size() - 1 : 0) * (options_height_ + options_padding_)) + options_height_ + (lower_padding_ * 2);
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height_ = upper_height_ + lower_height_;
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SDL_FRect new_rect = {(param.game.width - width_) / 2.0f, (param.game.height - height_) / 2.0f, static_cast<float>(width_), static_cast<float>(height_)};
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if (rect_.x != new_rect.x || rect_.y != new_rect.y || rect_.w != new_rect.w || rect_.h != new_rect.h)
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{
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rect_anim_from_ = rect_;
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rect_anim_to_ = new_rect;
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resize_anim_step_ = 0;
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resizing_ = true;
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}
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else
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{
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rect_ = new_rect;
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resizing_ = false;
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}
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}
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// Actualiza la animación de resize del menú y la posición del mensaje de reinicio
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void ServiceMenu::updateResizeAnimation()
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{
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if (!resizing_)
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return;
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++resize_anim_step_;
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float t = static_cast<float>(resize_anim_step_) / resize_anim_steps_;
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if (t >= 1.0f)
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{
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rect_ = rect_anim_to_;
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resizing_ = false;
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restart_message_ui_->setBaseY(rect_.y + RESET_TEXT_POS_Y_);
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return;
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}
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float ease = 1 - (1 - t) * (1 - t);
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rect_.x = rect_anim_from_.x + (rect_anim_to_.x - rect_anim_from_.x) * ease;
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rect_.y = rect_anim_from_.y + (rect_anim_to_.y - rect_anim_from_.y) * ease;
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rect_.w = rect_anim_from_.w + (rect_anim_to_.w - rect_anim_from_.w) * ease;
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rect_.h = rect_anim_from_.h + (rect_anim_to_.h - rect_anim_from_.h) * ease;
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}
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// --- Métodos utilitarios ---
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// Actualiza el contador interno para animaciones de color
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void ServiceMenu::updateCounter()
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{
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static Uint64 lastUpdate = SDL_GetTicks();
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Uint64 currentTicks = SDL_GetTicks();
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if (currentTicks - lastUpdate >= 50)
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{
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counter_++;
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lastUpdate = currentTicks;
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}
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}
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// Devuelve el color animado del elemento seleccionado
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Color ServiceMenu::getSelectedColor() const
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{
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static std::array<Color, 12> colors = {Color(0xFF, 0xFB, 0x8A), Color(0xFF, 0xE4, 0x5D), Color(0xFF, 0xD1, 0x3C), Color(0xFF, 0xBF, 0x23), Color(0xFF, 0xAA, 0x12), Color(0xE6, 0x9A, 0x08), Color(0xE6, 0x9A, 0x08), Color(0xFF, 0xAA, 0x12), Color(0xFF, 0xBF, 0x23), Color(0xFF, 0xD1, 0x3C), Color(0xFF, 0xE4, 0x5D), Color(0xFF, 0xFB, 0x8A)};
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return colors.at(counter_ % colors.size());
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}
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// Reproduce el sonido de navegación del menú
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void ServiceMenu::playMenuSound() { Audio::get()->playSound(MENU_SOUND_); }
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// Actualiza el menú según el grupo seleccionado
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void ServiceMenu::updateMenu(SettingsGroup group)
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{
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title_ = settingsGroupToString(group);
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AdjustListValues();
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option_pairs_ = getOptionPairs(group);
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display_options_ = getOptionsByGroup(group);
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resize();
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}
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// Devuelve el tamaño del grupo con más opciones
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int ServiceMenu::findLargestGroupSize() const
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{
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std::unordered_map<SettingsGroup, int> group_counts;
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for (const auto &option : options_)
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++group_counts[option->getGroup()];
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int max_size = 0;
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for (const auto &pair : group_counts)
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if (pair.second > max_size)
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max_size = pair.second;
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return max_size;
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}
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// Devuelve la alineación de las opciones para el grupo dado
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|
ServiceMenu::GroupAlignment ServiceMenu::getGroupAlignment(SettingsGroup group) const
|
||||||
|
{
|
||||||
|
switch (group)
|
||||||
|
{
|
||||||
|
case SettingsGroup::VIDEO:
|
||||||
|
case SettingsGroup::AUDIO:
|
||||||
|
case SettingsGroup::SETTINGS:
|
||||||
|
return GroupAlignment::LEFT;
|
||||||
|
default:
|
||||||
|
return GroupAlignment::CENTERED;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Devuelve el nombre del grupo como string para el título
|
||||||
|
std::string ServiceMenu::settingsGroupToString(SettingsGroup group) const
|
||||||
|
{
|
||||||
|
switch (group)
|
||||||
|
{
|
||||||
|
case SettingsGroup::MAIN:
|
||||||
|
return Lang::getText("[SERVICE_MENU] TITLE");
|
||||||
|
case SettingsGroup::VIDEO:
|
||||||
|
return Lang::getText("[SERVICE_MENU] VIDEO");
|
||||||
|
case SettingsGroup::AUDIO:
|
||||||
|
return Lang::getText("[SERVICE_MENU] AUDIO");
|
||||||
|
case SettingsGroup::SETTINGS:
|
||||||
|
return Lang::getText("[SERVICE_MENU] SETTINGS");
|
||||||
|
case SettingsGroup::SYSTEM:
|
||||||
|
return Lang::getText("[SERVICE_MENU] SYSTEM");
|
||||||
|
default:
|
||||||
|
return Lang::getText("[SERVICE_MENU] TITLE");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Devuelve las opciones del grupo como pares (nombre, valor)
|
||||||
|
ServiceMenu::OptionPairs ServiceMenu::getOptionPairs(SettingsGroup group) const
|
||||||
|
{
|
||||||
|
OptionPairs option_pairs;
|
||||||
|
for (const auto &option : options_)
|
||||||
|
{
|
||||||
|
if (option->getGroup() == group && !option->isHidden())
|
||||||
|
{
|
||||||
|
option_pairs.emplace_back(option->getCaption(), option->getValueAsString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return option_pairs;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Devuelve las opciones del grupo como un vector de punteros
|
||||||
|
std::vector<MenuOption *> ServiceMenu::getOptionsByGroup(SettingsGroup group)
|
||||||
|
{
|
||||||
|
std::vector<MenuOption *> filtered_options;
|
||||||
|
for (auto &option : options_)
|
||||||
|
{
|
||||||
|
if (option->getGroup() == group && !option->isHidden())
|
||||||
|
{
|
||||||
|
filtered_options.push_back(option.get());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return filtered_options;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Busca una opción por su caption
|
||||||
|
MenuOption *ServiceMenu::getOptionByCaption(const std::string &caption)
|
||||||
|
{
|
||||||
|
for (auto &option : options_)
|
||||||
|
{
|
||||||
|
if (option->getCaption() == caption)
|
||||||
|
{
|
||||||
|
return option.get();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Aplica la configuración del grupo seleccionado
|
||||||
|
void ServiceMenu::applySettings(SettingsGroup group)
|
||||||
|
{
|
||||||
|
if (group == SettingsGroup::VIDEO)
|
||||||
|
Screen::get()->applySettings();
|
||||||
|
if (group == SettingsGroup::AUDIO)
|
||||||
|
Audio::get()->applySettings();
|
||||||
|
if (group == SettingsGroup::SETTINGS)
|
||||||
|
{
|
||||||
|
auto option = getOptionByCaption(Lang::getText("[SERVICE_MENU] SHUTDOWN"));
|
||||||
|
if (option)
|
||||||
|
{
|
||||||
|
option->setHidden(!Options::settings.shutdown_enabled);
|
||||||
|
display_options_ = getOptionsByGroup(group);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Sincroniza los valores de las opciones tipo lista
|
||||||
|
void ServiceMenu::AdjustListValues()
|
||||||
|
{
|
||||||
|
for (auto &option : options_)
|
||||||
|
{
|
||||||
|
if (auto list_option = dynamic_cast<ListOption *>(option.get()))
|
||||||
|
{
|
||||||
|
list_option->sync();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// --- Métodos de cálculo de ancho de menú ---
|
||||||
|
|
||||||
|
// Calcula el ancho óptimo para cada grupo de menú
|
||||||
void ServiceMenu::precalculateMenuWidths()
|
void ServiceMenu::precalculateMenuWidths()
|
||||||
{
|
{
|
||||||
for (int &w : group_menu_widths_)
|
for (int &w : group_menu_widths_)
|
||||||
@@ -153,316 +541,8 @@ void ServiceMenu::precalculateMenuWidths()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Devuelve el ancho precalculado para un grupo de menú
|
||||||
int ServiceMenu::getMenuWidthForGroup(SettingsGroup group) const
|
int ServiceMenu::getMenuWidthForGroup(SettingsGroup group) const
|
||||||
{
|
{
|
||||||
return group_menu_widths_[static_cast<int>(group)];
|
return group_menu_widths_[static_cast<int>(group)];
|
||||||
}
|
}
|
||||||
|
|
||||||
// --- Resto de métodos ---
|
|
||||||
// (Incluyendo el resto de definiciones que ya tenías para que el archivo esté completo)
|
|
||||||
|
|
||||||
void ServiceMenu::toggle()
|
|
||||||
{
|
|
||||||
enabled_ = !enabled_;
|
|
||||||
if (!enabled_)
|
|
||||||
{
|
|
||||||
reset();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServiceMenu::render()
|
|
||||||
{
|
|
||||||
if (enabled_)
|
|
||||||
{
|
|
||||||
int y = rect_.y;
|
|
||||||
if (aspect_ == Aspect::ASPECT1)
|
|
||||||
{
|
|
||||||
SDL_FRect shadowRect = {rect_.x + 5, rect_.y + 5, rect_.w, rect_.h};
|
|
||||||
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), 0, 0, 0, 64);
|
|
||||||
SDL_RenderFillRect(Screen::get()->getRenderer(), &shadowRect);
|
|
||||||
}
|
|
||||||
const Uint8 ALPHA = aspect_ == Aspect::ASPECT1 ? 255 : 255;
|
|
||||||
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), bg_color_.r, bg_color_.g, bg_color_.b, ALPHA);
|
|
||||||
SDL_RenderFillRect(Screen::get()->getRenderer(), &rect_);
|
|
||||||
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), title_color_.r, title_color_.g, title_color_.b, 255);
|
|
||||||
SDL_RenderRect(Screen::get()->getRenderer(), &rect_);
|
|
||||||
restart_message_ui_->render();
|
|
||||||
y += title_padding_;
|
|
||||||
title_text_->writeDX(TEXT_COLOR | TEXT_CENTER, param.game.game_area.center_x, y, title_, -4, title_color_);
|
|
||||||
y = rect_.y + upper_height_;
|
|
||||||
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), title_color_.r, title_color_.g, title_color_.b, 255);
|
|
||||||
SDL_RenderLine(Screen::get()->getRenderer(), rect_.x + OPTIONS_HORIZONTAL_PADDING_, y, rect_.x + rect_.w - OPTIONS_HORIZONTAL_PADDING_, y);
|
|
||||||
y = options_y_;
|
|
||||||
for (size_t i = 0; i < option_pairs_.size(); ++i)
|
|
||||||
{
|
|
||||||
if (getGroupAlignment(current_settings_group_) == GroupAlignment::LEFT)
|
|
||||||
{
|
|
||||||
element_text_->writeColored(rect_.x + OPTIONS_HORIZONTAL_PADDING_, y, option_pairs_.at(i).first, i == selected_ ? selected_color_ : text_color_, -2);
|
|
||||||
const int X = rect_.x + rect_.w - OPTIONS_HORIZONTAL_PADDING_ - element_text_->lenght(std::string(option_pairs_.at(i).second), -2);
|
|
||||||
element_text_->writeColored(X, y, std::string(option_pairs_.at(i).second), i == selected_ ? selected_color_ : text_color_, -2);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
element_text_->writeDX(TEXT_CENTER | TEXT_COLOR, rect_.x + rect_.w / 2, y, option_pairs_.at(i).first, -2, i == selected_ ? selected_color_ : text_color_);
|
|
||||||
}
|
|
||||||
y += options_height_ + options_padding_;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
void ServiceMenu::update()
|
|
||||||
{
|
|
||||||
if (resizing_)
|
|
||||||
{
|
|
||||||
updateResizeAnimation();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (enabled_)
|
|
||||||
{
|
|
||||||
updateCounter();
|
|
||||||
selected_color_ = getSelectedColor();
|
|
||||||
}
|
|
||||||
bool now_pending = Options::pending_changes.has_pending_changes;
|
|
||||||
if (now_pending != last_pending_changes_)
|
|
||||||
{
|
|
||||||
if (now_pending)
|
|
||||||
{
|
|
||||||
const float MSG_X = param.game.game_area.center_x;
|
|
||||||
const float MSG_Y = rect_.y + RESET_TEXT_POS_Y_;
|
|
||||||
restart_message_ui_->show(MSG_X, MSG_Y);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
restart_message_ui_->hide();
|
|
||||||
}
|
|
||||||
last_pending_changes_ = now_pending;
|
|
||||||
}
|
|
||||||
restart_message_ui_->update();
|
|
||||||
}
|
|
||||||
void ServiceMenu::reset()
|
|
||||||
{
|
|
||||||
selected_ = 0;
|
|
||||||
previous_settings_group_ = current_settings_group_ = SettingsGroup::MAIN;
|
|
||||||
title_ = settingsGroupToString(current_settings_group_);
|
|
||||||
initializeOptions();
|
|
||||||
updateMenu(current_settings_group_);
|
|
||||||
setAnchors();
|
|
||||||
}
|
|
||||||
void ServiceMenu::setSelectorUp()
|
|
||||||
{
|
|
||||||
if (display_options_.empty())
|
|
||||||
return;
|
|
||||||
selected_ = (selected_ > 0) ? selected_ - 1 : display_options_.size() - 1;
|
|
||||||
playMenuSound();
|
|
||||||
}
|
|
||||||
void ServiceMenu::setSelectorDown()
|
|
||||||
{
|
|
||||||
if (display_options_.empty())
|
|
||||||
return;
|
|
||||||
selected_ = (selected_ + 1) % display_options_.size();
|
|
||||||
playMenuSound();
|
|
||||||
}
|
|
||||||
void ServiceMenu::moveBack()
|
|
||||||
{
|
|
||||||
if (current_settings_group_ == SettingsGroup::MAIN)
|
|
||||||
{
|
|
||||||
enabled_ = false;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (previous_settings_group_ == SettingsGroup::MAIN)
|
|
||||||
selected_ = main_menu_selected_;
|
|
||||||
else
|
|
||||||
selected_ = 0;
|
|
||||||
current_settings_group_ = previous_settings_group_;
|
|
||||||
updateMenu(current_settings_group_);
|
|
||||||
setOptionsPosition();
|
|
||||||
playMenuSound();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
void ServiceMenu::setAnchors()
|
|
||||||
{
|
|
||||||
const size_t MAX_ENTRIES = findLargestGroupSize();
|
|
||||||
options_height_ = element_text_->getCharacterSize();
|
|
||||||
options_padding_ = 5;
|
|
||||||
title_height_ = title_text_->getCharacterSize();
|
|
||||||
title_padding_ = title_height_ / 2;
|
|
||||||
upper_height_ = (title_padding_ * 2) + title_height_;
|
|
||||||
lower_padding_ = (options_padding_ * 3);
|
|
||||||
lower_height_ = ((MAX_ENTRIES > 0 ? MAX_ENTRIES - 1 : 0) * (options_height_ + options_padding_)) + options_height_ + (lower_padding_ * 2);
|
|
||||||
width_ = 240;
|
|
||||||
height_ = upper_height_ + lower_height_;
|
|
||||||
rect_ = {(param.game.width - width_) / 2.0f, (param.game.height - height_) / 2.0f, static_cast<float>(width_), static_cast<float>(height_)};
|
|
||||||
setOptionsPosition();
|
|
||||||
}
|
|
||||||
void ServiceMenu::setOptionsPosition()
|
|
||||||
{
|
|
||||||
resize();
|
|
||||||
SDL_FRect new_rect = {(param.game.width - width_) / 2.0f, (param.game.height - height_) / 2.0f, static_cast<float>(width_), static_cast<float>(height_)};
|
|
||||||
options_y_ = new_rect.y + upper_height_ + lower_padding_;
|
|
||||||
}
|
|
||||||
void ServiceMenu::resize()
|
|
||||||
{
|
|
||||||
int menu_width = getMenuWidthForGroup(current_settings_group_);
|
|
||||||
width_ = menu_width;
|
|
||||||
lower_height_ = ((display_options_.size() > 0 ? display_options_.size() - 1 : 0) * (options_height_ + options_padding_)) + options_height_ + (lower_padding_ * 2);
|
|
||||||
height_ = upper_height_ + lower_height_;
|
|
||||||
SDL_FRect new_rect = {(param.game.width - width_) / 2.0f, (param.game.height - height_) / 2.0f, static_cast<float>(width_), static_cast<float>(height_)};
|
|
||||||
if (rect_.x != new_rect.x || rect_.y != new_rect.y || rect_.w != new_rect.w || rect_.h != new_rect.h)
|
|
||||||
{
|
|
||||||
rect_anim_from_ = rect_;
|
|
||||||
rect_anim_to_ = new_rect;
|
|
||||||
resize_anim_step_ = 0;
|
|
||||||
resizing_ = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
rect_ = new_rect;
|
|
||||||
resizing_ = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
void ServiceMenu::updateResizeAnimation()
|
|
||||||
{
|
|
||||||
if (!resizing_)
|
|
||||||
return;
|
|
||||||
++resize_anim_step_;
|
|
||||||
float t = static_cast<float>(resize_anim_step_) / resize_anim_steps_;
|
|
||||||
if (t >= 1.0f)
|
|
||||||
{
|
|
||||||
rect_ = rect_anim_to_;
|
|
||||||
resizing_ = false;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
float ease = 1 - (1 - t) * (1 - t);
|
|
||||||
rect_.x = rect_anim_from_.x + (rect_anim_to_.x - rect_anim_from_.x) * ease;
|
|
||||||
rect_.y = rect_anim_from_.y + (rect_anim_to_.y - rect_anim_from_.y) * ease;
|
|
||||||
rect_.w = rect_anim_from_.w + (rect_anim_to_.w - rect_anim_from_.w) * ease;
|
|
||||||
rect_.h = rect_anim_from_.h + (rect_anim_to_.h - rect_anim_from_.h) * ease;
|
|
||||||
restart_message_ui_->setBaseY(rect_.y + RESET_TEXT_POS_Y_);
|
|
||||||
}
|
|
||||||
void ServiceMenu::updateCounter()
|
|
||||||
{
|
|
||||||
static Uint64 lastUpdate = SDL_GetTicks();
|
|
||||||
Uint64 currentTicks = SDL_GetTicks();
|
|
||||||
if (currentTicks - lastUpdate >= 50)
|
|
||||||
{
|
|
||||||
counter_++;
|
|
||||||
lastUpdate = currentTicks;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Color ServiceMenu::getSelectedColor() const
|
|
||||||
{
|
|
||||||
static std::array<Color, 12> colors = {Color(0xFF, 0xFB, 0x8A), Color(0xFF, 0xE4, 0x5D), Color(0xFF, 0xD1, 0x3C), Color(0xFF, 0xBF, 0x23), Color(0xFF, 0xAA, 0x12), Color(0xE6, 0x9A, 0x08), Color(0xE6, 0x9A, 0x08), Color(0xFF, 0xAA, 0x12), Color(0xFF, 0xBF, 0x23), Color(0xFF, 0xD1, 0x3C), Color(0xFF, 0xE4, 0x5D), Color(0xFF, 0xFB, 0x8A)};
|
|
||||||
return colors.at(counter_ % colors.size());
|
|
||||||
}
|
|
||||||
void ServiceMenu::playMenuSound() { Audio::get()->playSound(MENU_SOUND_); }
|
|
||||||
void ServiceMenu::updateMenu(SettingsGroup group)
|
|
||||||
{
|
|
||||||
title_ = settingsGroupToString(group);
|
|
||||||
AdjustListValues();
|
|
||||||
option_pairs_ = getOptionPairs(group);
|
|
||||||
display_options_ = getOptionsByGroup(group);
|
|
||||||
resize();
|
|
||||||
}
|
|
||||||
int ServiceMenu::findLargestGroupSize() const
|
|
||||||
{
|
|
||||||
std::unordered_map<SettingsGroup, int> group_counts;
|
|
||||||
for (const auto &option : options_)
|
|
||||||
++group_counts[option->getGroup()];
|
|
||||||
int max_size = 0;
|
|
||||||
for (const auto &pair : group_counts)
|
|
||||||
if (pair.second > max_size)
|
|
||||||
max_size = pair.second;
|
|
||||||
return max_size;
|
|
||||||
}
|
|
||||||
ServiceMenu::GroupAlignment ServiceMenu::getGroupAlignment(SettingsGroup group) const
|
|
||||||
{
|
|
||||||
switch (group)
|
|
||||||
{
|
|
||||||
case SettingsGroup::VIDEO:
|
|
||||||
case SettingsGroup::AUDIO:
|
|
||||||
case SettingsGroup::SETTINGS:
|
|
||||||
return GroupAlignment::LEFT;
|
|
||||||
default:
|
|
||||||
return GroupAlignment::CENTERED;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
std::string ServiceMenu::settingsGroupToString(SettingsGroup group) const
|
|
||||||
{
|
|
||||||
switch (group)
|
|
||||||
{
|
|
||||||
case SettingsGroup::MAIN:
|
|
||||||
return Lang::getText("[SERVICE_MENU] TITLE");
|
|
||||||
case SettingsGroup::VIDEO:
|
|
||||||
return Lang::getText("[SERVICE_MENU] VIDEO");
|
|
||||||
case SettingsGroup::AUDIO:
|
|
||||||
return Lang::getText("[SERVICE_MENU] AUDIO");
|
|
||||||
case SettingsGroup::SETTINGS:
|
|
||||||
return Lang::getText("[SERVICE_MENU] SETTINGS");
|
|
||||||
case SettingsGroup::SYSTEM:
|
|
||||||
return Lang::getText("[SERVICE_MENU] SYSTEM");
|
|
||||||
default:
|
|
||||||
return Lang::getText("[SERVICE_MENU] TITLE");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ServiceMenu::OptionPairs ServiceMenu::getOptionPairs(SettingsGroup group) const
|
|
||||||
{
|
|
||||||
OptionPairs option_pairs;
|
|
||||||
for (const auto &option : options_)
|
|
||||||
{
|
|
||||||
if (option->getGroup() == group && !option->isHidden())
|
|
||||||
{
|
|
||||||
option_pairs.emplace_back(option->getCaption(), option->getValueAsString());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return option_pairs;
|
|
||||||
}
|
|
||||||
std::vector<MenuOption *> ServiceMenu::getOptionsByGroup(SettingsGroup group)
|
|
||||||
{
|
|
||||||
std::vector<MenuOption *> filtered_options;
|
|
||||||
for (auto &option : options_)
|
|
||||||
{
|
|
||||||
if (option->getGroup() == group && !option->isHidden())
|
|
||||||
{
|
|
||||||
filtered_options.push_back(option.get());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return filtered_options;
|
|
||||||
}
|
|
||||||
MenuOption *ServiceMenu::getOptionByCaption(const std::string &caption)
|
|
||||||
{
|
|
||||||
for (auto &option : options_)
|
|
||||||
{
|
|
||||||
if (option->getCaption() == caption)
|
|
||||||
{
|
|
||||||
return option.get();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
void ServiceMenu::applySettings(SettingsGroup group)
|
|
||||||
{
|
|
||||||
if (group == SettingsGroup::VIDEO)
|
|
||||||
Screen::get()->applySettings();
|
|
||||||
if (group == SettingsGroup::AUDIO)
|
|
||||||
Audio::get()->applySettings();
|
|
||||||
if (group == SettingsGroup::SETTINGS)
|
|
||||||
{
|
|
||||||
auto option = getOptionByCaption(Lang::getText("[SERVICE_MENU] SHUTDOWN"));
|
|
||||||
if (option)
|
|
||||||
{
|
|
||||||
option->setHidden(!Options::settings.shutdown_enabled);
|
|
||||||
display_options_ = getOptionsByGroup(group);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
void ServiceMenu::AdjustListValues()
|
|
||||||
{
|
|
||||||
for (auto &option : options_)
|
|
||||||
{
|
|
||||||
if (auto list_option = dynamic_cast<ListOption *>(option.get()))
|
|
||||||
{
|
|
||||||
list_option->sync();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|||||||
Reference in New Issue
Block a user