Actualizado a makefile de Mon
This commit is contained in:
197
Makefile
197
Makefile
@@ -1,132 +1,125 @@
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executable = coffee_crisis_arcade_edition
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source = source/*.cpp source/common/*.cpp
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appName = Coffee Crisis Arcade Edition
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releaseFolder = ccae_release
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version = v0.01
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###############################################################################
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# #
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# DIRECTORIES #
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# #
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###############################################################################
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# Release names
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windowsRelease = $(executable)-$(version)-win32-x64.zip
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macosIntelRelease = $(executable)-$(version)-macos-intel.dmg
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macosAppleSiliconRelease = $(executable)-$(version)-macos-apple-silicon.dmg
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linuxRelease = $(executable)-$(version)-linux.tar.gz
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# Project root directory, so everything will be relative to it:
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DIR_ROOT:= $(dir $(abspath $(MAKEFILE_LIST)))
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windows:
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@echo off
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g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(executable).exe"
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strip -s -R .comment -R .gnu.version "$(executable).exe" --strip-unneeded
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# Root directory for the source code:
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DIR_SOURCES:= $(addsuffix /, $(DIR_ROOT)source)
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windows_debug:
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@echo off
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g++ $(source) -D DEBUG -std=c++11 -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(executable)_debug.exe"
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strip -s -R .comment -R .gnu.version "$(executable)_debug.exe" --strip-unneeded
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# Executables will be here.
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DIR_BIN:= $(addsuffix /, $(DIR_ROOT))
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windows_release:
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@echo off
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# Directories for build artifacts (.o and .d files):
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DIR_BUILD:= $(addsuffix /, $(DIR_ROOT)build)
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# Create release folder
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powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force}
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powershell if (-not (Test-Path "$(releaseFolder)")) {New-Item "$(releaseFolder)" -ItemType Directory}
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INCLUDES:= -I$(DIR_SOURCES)
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# Prepare data folder
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powershell Copy-Item -Path "data" -Destination "$(releaseFolder)" -recurse -Force
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###############################################################################
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# #
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# FLAGS #
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# #
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###############################################################################
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# Copy root files
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powershell Copy-Item "LICENSE" -Destination "$(releaseFolder)"
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powershell Copy-Item "README.md" -Destination "$(releaseFolder)"
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powershell Copy-Item "release\*.dll" -Destination "$(releaseFolder)"
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# Compiler flags (for the C++ compiler):
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CXXFLAGS:= -std=c++11 -Wall -Os -ffunction-sections -fdata-sections
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# Build
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g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(releaseFolder)/$(executable).exe"
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strip -s -R .comment -R .gnu.version "$(releaseFolder)/$(executable).exe" --strip-unneeded
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# Linker flags (SFML libraries):
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LDFLAGS:= -lSDL2
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# Create ZIP
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powershell if (Test-Path $(windowsRelease)) {Remove-Item $(windowsRelease)}
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powershell Compress-Archive -Path "$(releaseFolder)"/* -DestinationPath $(windowsRelease)
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###############################################################################
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# #
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# FILES #
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# #
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###############################################################################
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# Remove folder
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powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force}
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SOURCES := $(shell find $(DIR_SOURCES) -name '*.cpp')
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OBJECTS := $(subst $(DIR_SOURCES), $(DIR_BUILD), $(SOURCES))
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OBJECTS := $(OBJECTS:.cpp=.o)
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DEPENDENCIES:= $(OBJECTS:.o=.d)
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macos:
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clang++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o "$(executable)"
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###############################################################################
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# #
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# TARGETS #
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# #
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###############################################################################
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macos_debug:
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clang++ $(source) -D DEBUG -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o "$(executable)_debug"
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TARGET_NAME:= coffee_crisis_arcade_edition
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TARGET_FILE:= $(DIR_BIN)$(TARGET_NAME)
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macos_release:
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# Remove data and possible data from previous builds
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rm -rdf "$(releaseFolder)"
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rm -rdf Frameworks
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rm -f tmp.dmg
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rm -f "$(macosIntelRelease)"
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rm -f "$(macosAppleSiliconRelease)"
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###############################################################################
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# #
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# OTHER COMMANDS #
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# #
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###############################################################################
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# Create folders
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mkdir -p "$(releaseFolder)/$(appName).app/Contents/Frameworks"
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mkdir -p "$(releaseFolder)/$(appName).app/Contents/MacOS"
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mkdir -p "$(releaseFolder)/$(appName).app/Contents/Resources"
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mkdir -p Frameworks
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RM:= rm -rf
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# Copy folders and files
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cp -R data "$(releaseFolder)/$(appName).app/Contents/Resources"
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cp -R release/SDL2.framework "$(releaseFolder)/$(appName).app/Contents/Frameworks"
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cp -R release/SDL2.framework Frameworks
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###############################################################################
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# #
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# RULES #
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# #
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###############################################################################
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# Copy files
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cp release/*.icns "$(releaseFolder)/$(appName).app/Contents/Resources"
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cp release/Info.plist "$(releaseFolder)/$(appName).app/Contents"
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cp LICENSE "$(releaseFolder)"
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cp README.md "$(releaseFolder)"
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.PHONY: all a1
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# Create links
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ln -s /Applications "$(releaseFolder)"/Applications
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all: a1
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# Build INTEL
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clang++ $(source) -D MACOS_BUNDLE -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
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a1: $(TARGET_FILE)
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# Build INTEL DMG
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||||
hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)"
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hdiutil convert tmp.dmg -format UDZO -o "$(macosIntelRelease)"
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rm -f tmp.dmg
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$(TARGET_FILE): $(OBJECTS)
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mkdir -p $(@D)
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$(CXX) $(OBJECTS) $(LDFLAGS) -o $(TARGET_FILE)
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# Build APPLE SILICON
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||||
clang++ $(source) -D MACOS_BUNDLE -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
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$(DIR_BUILD)%.o: $(DIR_SOURCES)%.cpp
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mkdir -p $(@D)
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$(CXX) -c $< $(CXXFLAGS) $(INCLUDES) -o $@
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# Build APPLE SILICON DMG
|
||||
hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)"
|
||||
hdiutil convert tmp.dmg -format UDZO -o "$(macosAppleSiliconRelease)"
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rm -f tmp.dmg
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-include $(DEPENDENCIES)
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# Remove data
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rm -rdf Frameworks
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rm -rdf "$(releaseFolder)"
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###############################################################################
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# #
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# CLEAN #
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# #
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###############################################################################
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linux:
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g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(executable)"
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strip -s -R .comment -R .gnu.version "$(executable)" --strip-unneeded
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.PHONY: clean
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linux_debug:
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g++ $(source) -D DEBUG -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(executable)_debug"
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strip -s -R .comment -R .gnu.version "$(executable)_debug" --strip-unneeded
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clean:
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$(RM) $(DIR_BIN) $(DIR_BUILD)
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linux_release:
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# Remove data
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rm -rdf "$(releaseFolder)"
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###############################################################################
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# #
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# PRINT-VARIABLES #
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# #
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###############################################################################
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# Create folders
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mkdir -p "$(releaseFolder)"
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.PHONY: print-variables
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# Copy data
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cp -R data "$(releaseFolder)"
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cp LICENSE "$(releaseFolder)"
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cp README.md "$(releaseFolder)"
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print-variables:
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@echo MAKEFILE_LIST: $(MAKEFILE_LIST)
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@echo "DIR_ROOT :" $(DIR_ROOT)
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@echo "DIR_SOURCES:" $(DIR_SOURCES)
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@echo "DIR_BIN :" $(DIR_BIN)
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@echo "DIR_BUILD :" $(DIR_BUILD)
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# Build
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||||
g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(releaseFolder)/$(executable)"
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strip -s -R .comment -R .gnu.version "$(releaseFolder)/$(executable)" --strip-unneeded
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@echo "DIR_IMGUI :" $(DIR_IMGUI)
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@echo "DIR_IMGUI_SFML:" $(DIR_IMGUI_SFML)
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@echo "INCLUDES :" $(INCLUDES)
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# Pack files
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rm -f "$(linuxRelease)"
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cd "$(releaseFolder)" && tar -czvf "../$(linuxRelease)" *
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@echo CXX: $(CXX)
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@echo CXXFLAGS: $(CXXFLAGS)
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@echo LDFLAGS: $(LDFLAGS)
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# Remove data
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rm -rdf "$(releaseFolder)"
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@echo SOURCES: $(SOURCES)
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@echo OBJECTS: $(OBJECTS)
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@echo DEPENDENCIES: $(DEPENDENCIES)
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||||
|
||||
@echo TARGET_NAME: $(TARGET_NAME)
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@echo TARGET_FILE: $(TARGET_FILE)
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||||
|
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@echo RM: $(RM)
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132
Makefile.old
Normal file
132
Makefile.old
Normal file
@@ -0,0 +1,132 @@
|
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executable = coffee_crisis_arcade_edition
|
||||
source = source/*.cpp source/common/*.cpp
|
||||
appName = Coffee Crisis Arcade Edition
|
||||
releaseFolder = ccae_release
|
||||
version = v0.01
|
||||
|
||||
# Release names
|
||||
windowsRelease = $(executable)-$(version)-win32-x64.zip
|
||||
macosIntelRelease = $(executable)-$(version)-macos-intel.dmg
|
||||
macosAppleSiliconRelease = $(executable)-$(version)-macos-apple-silicon.dmg
|
||||
linuxRelease = $(executable)-$(version)-linux.tar.gz
|
||||
|
||||
windows:
|
||||
@echo off
|
||||
g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(executable).exe"
|
||||
strip -s -R .comment -R .gnu.version "$(executable).exe" --strip-unneeded
|
||||
|
||||
windows_debug:
|
||||
@echo off
|
||||
g++ $(source) -D DEBUG -std=c++11 -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(executable)_debug.exe"
|
||||
strip -s -R .comment -R .gnu.version "$(executable)_debug.exe" --strip-unneeded
|
||||
|
||||
windows_release:
|
||||
@echo off
|
||||
|
||||
# Create release folder
|
||||
powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force}
|
||||
powershell if (-not (Test-Path "$(releaseFolder)")) {New-Item "$(releaseFolder)" -ItemType Directory}
|
||||
|
||||
# Prepare data folder
|
||||
powershell Copy-Item -Path "data" -Destination "$(releaseFolder)" -recurse -Force
|
||||
|
||||
# Copy root files
|
||||
powershell Copy-Item "LICENSE" -Destination "$(releaseFolder)"
|
||||
powershell Copy-Item "README.md" -Destination "$(releaseFolder)"
|
||||
powershell Copy-Item "release\*.dll" -Destination "$(releaseFolder)"
|
||||
|
||||
# Build
|
||||
g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(releaseFolder)/$(executable).exe"
|
||||
strip -s -R .comment -R .gnu.version "$(releaseFolder)/$(executable).exe" --strip-unneeded
|
||||
|
||||
# Create ZIP
|
||||
powershell if (Test-Path $(windowsRelease)) {Remove-Item $(windowsRelease)}
|
||||
powershell Compress-Archive -Path "$(releaseFolder)"/* -DestinationPath $(windowsRelease)
|
||||
|
||||
# Remove folder
|
||||
powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force}
|
||||
|
||||
macos:
|
||||
clang++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o "$(executable)"
|
||||
|
||||
macos_debug:
|
||||
clang++ $(source) -D DEBUG -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o "$(executable)_debug"
|
||||
|
||||
macos_release:
|
||||
# Remove data and possible data from previous builds
|
||||
rm -rdf "$(releaseFolder)"
|
||||
rm -rdf Frameworks
|
||||
rm -f tmp.dmg
|
||||
rm -f "$(macosIntelRelease)"
|
||||
rm -f "$(macosAppleSiliconRelease)"
|
||||
|
||||
# Create folders
|
||||
mkdir -p "$(releaseFolder)/$(appName).app/Contents/Frameworks"
|
||||
mkdir -p "$(releaseFolder)/$(appName).app/Contents/MacOS"
|
||||
mkdir -p "$(releaseFolder)/$(appName).app/Contents/Resources"
|
||||
mkdir -p Frameworks
|
||||
|
||||
# Copy folders and files
|
||||
cp -R data "$(releaseFolder)/$(appName).app/Contents/Resources"
|
||||
cp -R release/SDL2.framework "$(releaseFolder)/$(appName).app/Contents/Frameworks"
|
||||
cp -R release/SDL2.framework Frameworks
|
||||
|
||||
# Copy files
|
||||
cp release/*.icns "$(releaseFolder)/$(appName).app/Contents/Resources"
|
||||
cp release/Info.plist "$(releaseFolder)/$(appName).app/Contents"
|
||||
cp LICENSE "$(releaseFolder)"
|
||||
cp README.md "$(releaseFolder)"
|
||||
|
||||
# Create links
|
||||
ln -s /Applications "$(releaseFolder)"/Applications
|
||||
|
||||
# Build INTEL
|
||||
clang++ $(source) -D MACOS_BUNDLE -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
|
||||
|
||||
# Build INTEL DMG
|
||||
hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)"
|
||||
hdiutil convert tmp.dmg -format UDZO -o "$(macosIntelRelease)"
|
||||
rm -f tmp.dmg
|
||||
|
||||
# Build APPLE SILICON
|
||||
clang++ $(source) -D MACOS_BUNDLE -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
|
||||
|
||||
# Build APPLE SILICON DMG
|
||||
hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)"
|
||||
hdiutil convert tmp.dmg -format UDZO -o "$(macosAppleSiliconRelease)"
|
||||
rm -f tmp.dmg
|
||||
|
||||
# Remove data
|
||||
rm -rdf Frameworks
|
||||
rm -rdf "$(releaseFolder)"
|
||||
|
||||
linux:
|
||||
g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(executable)"
|
||||
strip -s -R .comment -R .gnu.version "$(executable)" --strip-unneeded
|
||||
|
||||
linux_debug:
|
||||
g++ $(source) -D DEBUG -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(executable)_debug"
|
||||
strip -s -R .comment -R .gnu.version "$(executable)_debug" --strip-unneeded
|
||||
|
||||
linux_release:
|
||||
# Remove data
|
||||
rm -rdf "$(releaseFolder)"
|
||||
|
||||
# Create folders
|
||||
mkdir -p "$(releaseFolder)"
|
||||
|
||||
# Copy data
|
||||
cp -R data "$(releaseFolder)"
|
||||
cp LICENSE "$(releaseFolder)"
|
||||
cp README.md "$(releaseFolder)"
|
||||
|
||||
# Build
|
||||
g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(releaseFolder)/$(executable)"
|
||||
strip -s -R .comment -R .gnu.version "$(releaseFolder)/$(executable)" --strip-unneeded
|
||||
|
||||
# Pack files
|
||||
rm -f "$(linuxRelease)"
|
||||
cd "$(releaseFolder)" && tar -czvf "../$(linuxRelease)" *
|
||||
|
||||
# Remove data
|
||||
rm -rdf "$(releaseFolder)"
|
||||
125
Makefile_no
Normal file
125
Makefile_no
Normal file
@@ -0,0 +1,125 @@
|
||||
###############################################################################
|
||||
# #
|
||||
# DIRECTORIES #
|
||||
# #
|
||||
###############################################################################
|
||||
|
||||
# Project root directory, so everything will be relative to it:
|
||||
DIR_ROOT:= $(dir $(abspath $(MAKEFILE_LIST)))
|
||||
|
||||
# Root directory for the source code:
|
||||
DIR_SOURCES:= $(addsuffix /, $(DIR_ROOT)source)
|
||||
|
||||
# Executables will be here.
|
||||
DIR_BIN:= $(addsuffix /, $(DIR_ROOT))
|
||||
|
||||
# Directories for build artifacts (.o and .d files):
|
||||
DIR_BUILD:= $(addsuffix /, $(DIR_ROOT)build)
|
||||
|
||||
INCLUDES:= -I$(DIR_SOURCES)
|
||||
|
||||
###############################################################################
|
||||
# #
|
||||
# FLAGS #
|
||||
# #
|
||||
###############################################################################
|
||||
|
||||
# Compiler flags (for the C++ compiler):
|
||||
CXXFLAGS:= -std=c++11 -Wall -Os -ffunction-sections -fdata-sections
|
||||
|
||||
# Linker flags (SFML libraries):
|
||||
LDFLAGS:= -lSDL2
|
||||
|
||||
###############################################################################
|
||||
# #
|
||||
# FILES #
|
||||
# #
|
||||
###############################################################################
|
||||
|
||||
SOURCES := $(shell find $(DIR_SOURCES) -name '*.cpp')
|
||||
OBJECTS := $(subst $(DIR_SOURCES), $(DIR_BUILD), $(SOURCES))
|
||||
OBJECTS := $(OBJECTS:.cpp=.o)
|
||||
DEPENDENCIES:= $(OBJECTS:.o=.d)
|
||||
|
||||
###############################################################################
|
||||
# #
|
||||
# TARGETS #
|
||||
# #
|
||||
###############################################################################
|
||||
|
||||
TARGET_NAME:= coffee_crisis_arcade_edition
|
||||
TARGET_FILE:= $(DIR_BIN)$(TARGET_NAME)
|
||||
|
||||
###############################################################################
|
||||
# #
|
||||
# OTHER COMMANDS #
|
||||
# #
|
||||
###############################################################################
|
||||
|
||||
RM:= rm -rf
|
||||
|
||||
###############################################################################
|
||||
# #
|
||||
# RULES #
|
||||
# #
|
||||
###############################################################################
|
||||
|
||||
.PHONY: all a1
|
||||
|
||||
all: a1
|
||||
|
||||
a1: $(TARGET_FILE)
|
||||
|
||||
$(TARGET_FILE): $(OBJECTS)
|
||||
mkdir -p $(@D)
|
||||
$(CXX) $(SOURCES) $(CXXFLAGS) $(INCLUDES) $(LDFLAGS) -o $(TARGET_FILE)
|
||||
|
||||
$(DIR_BUILD)%.o: $(DIR_SOURCES)%.cpp
|
||||
mkdir -p $(@D)
|
||||
$(CXX) -c $< $(CXXFLAGS) $(INCLUDES) -o $@
|
||||
|
||||
-include $(DEPENDENCIES)
|
||||
|
||||
###############################################################################
|
||||
# #
|
||||
# CLEAN #
|
||||
# #
|
||||
###############################################################################
|
||||
|
||||
.PHONY: clean
|
||||
|
||||
clean:
|
||||
$(RM) $(DIR_BIN) $(DIR_BUILD)
|
||||
|
||||
###############################################################################
|
||||
# #
|
||||
# PRINT-VARIABLES #
|
||||
# #
|
||||
###############################################################################
|
||||
|
||||
.PHONY: print-variables
|
||||
|
||||
print-variables:
|
||||
@echo MAKEFILE_LIST: $(MAKEFILE_LIST)
|
||||
|
||||
@echo "DIR_ROOT :" $(DIR_ROOT)
|
||||
@echo "DIR_SOURCES:" $(DIR_SOURCES)
|
||||
@echo "DIR_BIN :" $(DIR_BIN)
|
||||
@echo "DIR_BUILD :" $(DIR_BUILD)
|
||||
|
||||
@echo "DIR_IMGUI :" $(DIR_IMGUI)
|
||||
@echo "DIR_IMGUI_SFML:" $(DIR_IMGUI_SFML)
|
||||
@echo "INCLUDES :" $(INCLUDES)
|
||||
|
||||
@echo CXX: $(CXX)
|
||||
@echo CXXFLAGS: $(CXXFLAGS)
|
||||
@echo LDFLAGS: $(LDFLAGS)
|
||||
|
||||
@echo SOURCES: $(SOURCES)
|
||||
@echo OBJECTS: $(OBJECTS)
|
||||
@echo DEPENDENCIES: $(DEPENDENCIES)
|
||||
|
||||
@echo TARGET_NAME: $(TARGET_NAME)
|
||||
@echo TARGET_FILE: $(TARGET_FILE)
|
||||
|
||||
@echo RM: $(RM)
|
||||
Reference in New Issue
Block a user