window_message: animació d'entrada i eixida de la finestra
This commit is contained in:
@@ -28,13 +28,14 @@ DefineButtons::DefineButtons()
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config.border_color = Color{100, 150, 200, 255}; // Borde azul claro
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config.title_color = Color{100, 150, 200, 255}; // Titulo azul claro
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config.text_color = Color{220, 220, 220, 255}; // Texto gris claro
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config.padding = 15.0f;
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config.line_spacing = 5.0f;
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config.padding = 15.0F;
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config.line_spacing = 5.0F;
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config.title_separator_spacing = 15;
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config.min_width = 250.0f;
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config.text_safety_margin = 15.0f;
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config.min_width = 250.0F;
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config.text_safety_margin = 15.0F;
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config.min_width = 100;
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config.min_height = 32;
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config.animation_duration = 0.5F;
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auto text_renderer = Resource::get()->getText("04b_25_flat");
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window_message_ = std::make_unique<WindowMessage>(
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@@ -157,8 +158,6 @@ void DefineButtons::checkEnd() {
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if (window_message_) {
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window_message_->clearTexts();
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window_message_->addText(Lang::getText("[DEFINE_BUTTONS] CONFIGURATION_COMPLETE"));
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//window_message_->autoSize();
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//window_message_->centerOnScreen();
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}
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// Se deshabilitará desde el ServiceMenu después de un breve delay
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@@ -55,7 +55,6 @@ class ServiceMenu {
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void adjustOption(bool adjust_up);
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void selectOption();
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void moveBack();
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void checkEvents(const SDL_Event &event); // Nuevo método para eventos
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// --- Método para manejar eventos (llamado desde GlobalEvents) ---
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void handleEvent(const SDL_Event &event);
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@@ -35,48 +35,53 @@ void WindowMessage::render() {
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config_.border_color.b, config_.border_color.a);
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SDL_RenderRect(renderer, &rect_);
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float current_y = rect_.y + config_.padding;
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float available_width = getAvailableTextWidth();
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// Solo mostrar contenido si no estamos en animación de show/hide
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if (shouldShowContent()) {
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float current_y = rect_.y + config_.padding;
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float available_width = getAvailableTextWidth();
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// Dibujar título si existe
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if (!title_.empty()) {
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std::string visible_title = getTruncatedText(title_, available_width);
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text_renderer_->writeStyle(
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rect_.x + rect_.w / 2.0f,
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current_y,
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visible_title,
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title_style_);
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current_y += text_renderer_->getCharacterSize() + config_.title_separator_spacing;
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// Dibujar título si existe
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if (!title_.empty()) {
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std::string visible_title = getTruncatedText(title_, available_width);
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if (!visible_title.empty()) {
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text_renderer_->writeStyle(
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rect_.x + rect_.w / 2.0f,
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current_y,
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visible_title,
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title_style_);
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}
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current_y += text_renderer_->getCharacterSize() + config_.title_separator_spacing;
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// Línea separadora debajo del título (solo si hay título visible)
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if (!visible_title.empty()) {
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SDL_SetRenderDrawColor(renderer, config_.border_color.r, config_.border_color.g,
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config_.border_color.b, config_.border_color.a);
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SDL_RenderLine(renderer,
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rect_.x + config_.padding,
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current_y - config_.title_separator_spacing / 2.0f,
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rect_.x + rect_.w - config_.padding,
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current_y - config_.title_separator_spacing / 2.0f);
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// Línea separadora debajo del título (solo si hay título visible)
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if (!visible_title.empty()) {
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SDL_SetRenderDrawColor(renderer, config_.border_color.r, config_.border_color.g,
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config_.border_color.b, config_.border_color.a);
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SDL_RenderLine(renderer,
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rect_.x + config_.padding,
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current_y - config_.title_separator_spacing / 2.0f,
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rect_.x + rect_.w - config_.padding,
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current_y - config_.title_separator_spacing / 2.0f);
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}
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}
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}
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// Dibujar textos
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for (const auto& text : texts_) {
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std::string visible_text = getTruncatedText(text, available_width);
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if (!visible_text.empty()) {
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text_renderer_->writeStyle(
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rect_.x + rect_.w / 2.0f,
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current_y,
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visible_text,
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text_style_);
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// Dibujar textos
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for (const auto& text : texts_) {
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std::string visible_text = getTruncatedText(text, available_width);
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if (!visible_text.empty()) {
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text_renderer_->writeStyle(
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rect_.x + rect_.w / 2.0f,
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current_y,
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visible_text,
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text_style_);
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}
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current_y += text_renderer_->getCharacterSize() + config_.line_spacing;
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}
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current_y += text_renderer_->getCharacterSize() + config_.line_spacing;
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}
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}
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void WindowMessage::update() {
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// Actualizar animación de redimensionado
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if (resize_animation_.active) {
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// Actualizar animaciones
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if (show_hide_animation_.active || resize_animation_.active) {
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// Aquí necesitarías el delta_time del game loop
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// Por ahora usamos un valor fijo, pero idealmente se pasaría como parámetro
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float delta_time = 1.0f / 60.0f; // Asumiendo 60 FPS
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@@ -85,12 +90,37 @@ void WindowMessage::update() {
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}
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void WindowMessage::show() {
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ensureTextFits();
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if (visible_) {
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return; // Ya visible
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}
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visible_ = true;
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ensureTextFits();
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// Detener cualquier animación anterior
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resize_animation_.stop();
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// Iniciar animación de mostrar desde tamaño 0
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show_hide_animation_.startShow(rect_.w, rect_.h);
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rect_.w = 0.0f;
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rect_.h = 0.0f;
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updatePosition(); // Reposicionar con tamaño 0
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}
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void WindowMessage::hide() {
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visible_ = false;
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if (!visible_) {
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return; // Ya oculto
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}
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// Detener cualquier animación anterior
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resize_animation_.stop();
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// Guardar el tamaño actual para la animación
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show_hide_animation_.target_width = rect_.w;
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show_hide_animation_.target_height = rect_.h;
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// Iniciar animación de ocultar hacia tamaño 0
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show_hide_animation_.startHide();
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}
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void WindowMessage::setTitle(const std::string& title) {
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@@ -137,6 +167,10 @@ void WindowMessage::centerOnScreen() {
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}
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void WindowMessage::autoSize() {
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if (show_hide_animation_.active) {
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return; // No redimensionar durante show/hide
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}
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if (resize_animation_.active) {
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resize_animation_.stop(); // Detener animación anterior
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}
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@@ -263,13 +297,63 @@ void WindowMessage::triggerAutoResize() {
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}
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void WindowMessage::updateAnimation(float delta_time) {
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if (show_hide_animation_.active) {
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updateShowHideAnimation(delta_time);
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}
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if (resize_animation_.active) {
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updateResizeAnimation(delta_time);
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}
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}
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void WindowMessage::updateShowHideAnimation(float delta_time) {
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if (!show_hide_animation_.active) {
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return;
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}
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show_hide_animation_.elapsed += delta_time;
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if (show_hide_animation_.isFinished(config_.animation_duration)) {
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// Animación terminada
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if (show_hide_animation_.type == ShowHideAnimation::Type::SHOWING) {
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// Mostrar completado
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rect_.w = show_hide_animation_.target_width;
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rect_.h = show_hide_animation_.target_height;
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} else if (show_hide_animation_.type == ShowHideAnimation::Type::HIDING) {
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// Ocultar completado
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rect_.w = 0.0f;
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rect_.h = 0.0f;
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visible_ = false;
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}
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show_hide_animation_.stop();
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updatePosition();
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} else {
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// Interpolar el tamaño
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float progress = easeOut(show_hide_animation_.getProgress(config_.animation_duration));
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if (show_hide_animation_.type == ShowHideAnimation::Type::SHOWING) {
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// Crecer desde 0 hasta el tamaño objetivo
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rect_.w = show_hide_animation_.target_width * progress;
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rect_.h = show_hide_animation_.target_height * progress;
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} else if (show_hide_animation_.type == ShowHideAnimation::Type::HIDING) {
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// Decrecer desde el tamaño actual hasta 0
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rect_.w = show_hide_animation_.target_width * (1.0f - progress);
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rect_.h = show_hide_animation_.target_height * (1.0f - progress);
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}
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updatePosition(); // Mantener la posición centrada durante la animación
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}
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}
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void WindowMessage::updateResizeAnimation(float delta_time) {
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if (!resize_animation_.active) {
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return;
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}
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resize_animation_.elapsed += delta_time;
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if (resize_animation_.isFinished()) {
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if (resize_animation_.isFinished(config_.animation_duration)) {
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// Animación terminada
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rect_.w = resize_animation_.target_width;
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rect_.h = resize_animation_.target_height;
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@@ -277,7 +361,7 @@ void WindowMessage::updateAnimation(float delta_time) {
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updatePosition();
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} else {
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// Interpolar el tamaño
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float progress = easeOut(resize_animation_.getProgress());
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float progress = easeOut(resize_animation_.getProgress(config_.animation_duration));
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rect_.w = resize_animation_.start_width +
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(resize_animation_.target_width - resize_animation_.start_width) * progress;
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@@ -288,6 +372,11 @@ void WindowMessage::updateAnimation(float delta_time) {
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}
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}
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auto WindowMessage::shouldShowContent() const -> bool {
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// No mostrar contenido durante animaciones de show/hide
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return !show_hide_animation_.active;
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}
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auto WindowMessage::easeOut(float t) const -> float {
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// Función de suavizado ease-out cuadrática
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return 1.0f - (1.0f - t) * (1.0f - t);
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@@ -37,6 +37,9 @@ class WindowMessage {
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// Margen de seguridad para texto
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float text_safety_margin; // Margen extra para evitar texto cortado
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// Animaciones
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float animation_duration; // Duración en segundos para todas las animaciones
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// Constructor con valores por defecto
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Config()
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: bg_color{40, 40, 60, 220}
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@@ -51,6 +54,7 @@ class WindowMessage {
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, max_width_ratio{0.8f}
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, max_height_ratio{0.8f}
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, text_safety_margin{20.0f}
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, animation_duration{0.3f}
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{}
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};
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@@ -68,6 +72,8 @@ class WindowMessage {
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void show();
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void hide();
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[[nodiscard]] auto isVisible() const -> bool { return visible_; }
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[[nodiscard]] auto isFullyVisible() const -> bool { return visible_ && !show_hide_animation_.active; }
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[[nodiscard]] auto isAnimating() const -> bool { return resize_animation_.active || show_hide_animation_.active; }
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// Configuración de contenido
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void setTitle(const std::string& title);
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@@ -128,7 +134,6 @@ class WindowMessage {
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bool active = false;
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float start_width, start_height;
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float target_width, target_height;
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float duration = 0.3f; // segundos
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float elapsed = 0.0f;
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void start(float from_w, float from_h, float to_w, float to_h) {
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@@ -145,15 +150,53 @@ class WindowMessage {
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elapsed = 0.0f;
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}
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[[nodiscard]] auto isFinished() const -> bool {
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[[nodiscard]] auto isFinished(float duration) const -> bool {
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return elapsed >= duration;
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}
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[[nodiscard]] auto getProgress() const -> float {
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[[nodiscard]] auto getProgress(float duration) const -> float {
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return std::min(elapsed / duration, 1.0f);
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}
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} resize_animation_;
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// Animación de mostrar/ocultar
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struct ShowHideAnimation {
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enum class Type { NONE, SHOWING, HIDING };
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Type type = Type::NONE;
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bool active = false;
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float target_width, target_height; // Tamaño final al mostrar
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float elapsed = 0.0f;
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void startShow(float to_w, float to_h) {
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type = Type::SHOWING;
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target_width = to_w;
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target_height = to_h;
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elapsed = 0.0f;
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active = true;
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}
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void startHide() {
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type = Type::HIDING;
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elapsed = 0.0f;
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active = true;
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}
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void stop() {
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type = Type::NONE;
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active = false;
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elapsed = 0.0f;
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}
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[[nodiscard]] auto isFinished(float duration) const -> bool {
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return elapsed >= duration;
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}
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[[nodiscard]] auto getProgress(float duration) const -> float {
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return std::min(elapsed / duration, 1.0f);
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}
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} show_hide_animation_;
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// Estilos
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Text::Style title_style_;
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Text::Style text_style_;
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@@ -165,6 +208,8 @@ class WindowMessage {
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void ensureTextFits(); // Verifica y ajusta para que todo el texto sea visible
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void triggerAutoResize(); // Inicia redimensionado automático si está habilitado
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void updateAnimation(float delta_time); // Actualiza la animación de redimensionado
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void updateShowHideAnimation(float delta_time); // Actualiza la animación de mostrar/ocultar
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void updateResizeAnimation(float delta_time); // Actualiza la animación de redimensionado
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// Función de suavizado (ease-out)
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[[nodiscard]] auto easeOut(float t) const -> float;
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@@ -172,6 +217,7 @@ class WindowMessage {
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// Métodos para manejo de texto durante animación
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[[nodiscard]] auto getTruncatedText(const std::string& text, float available_width) const -> std::string;
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[[nodiscard]] auto getAvailableTextWidth() const -> float;
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[[nodiscard]] auto shouldShowContent() const -> bool; // Si mostrar el contenido (texto, líneas, etc.)
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[[nodiscard]] auto calculateContentHeight() const -> float;
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[[nodiscard]] auto calculateContentWidth() const -> float;
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