window_message: animació d'entrada i eixida de la finestra

This commit is contained in:
2025-08-08 14:05:46 +02:00
parent add9f8df7a
commit a191a296f8
4 changed files with 180 additions and 47 deletions

View File

@@ -28,13 +28,14 @@ DefineButtons::DefineButtons()
config.border_color = Color{100, 150, 200, 255}; // Borde azul claro
config.title_color = Color{100, 150, 200, 255}; // Titulo azul claro
config.text_color = Color{220, 220, 220, 255}; // Texto gris claro
config.padding = 15.0f;
config.line_spacing = 5.0f;
config.padding = 15.0F;
config.line_spacing = 5.0F;
config.title_separator_spacing = 15;
config.min_width = 250.0f;
config.text_safety_margin = 15.0f;
config.min_width = 250.0F;
config.text_safety_margin = 15.0F;
config.min_width = 100;
config.min_height = 32;
config.animation_duration = 0.5F;
auto text_renderer = Resource::get()->getText("04b_25_flat");
window_message_ = std::make_unique<WindowMessage>(
@@ -157,8 +158,6 @@ void DefineButtons::checkEnd() {
if (window_message_) {
window_message_->clearTexts();
window_message_->addText(Lang::getText("[DEFINE_BUTTONS] CONFIGURATION_COMPLETE"));
//window_message_->autoSize();
//window_message_->centerOnScreen();
}
// Se deshabilitará desde el ServiceMenu después de un breve delay

View File

@@ -55,7 +55,6 @@ class ServiceMenu {
void adjustOption(bool adjust_up);
void selectOption();
void moveBack();
void checkEvents(const SDL_Event &event); // Nuevo método para eventos
// --- Método para manejar eventos (llamado desde GlobalEvents) ---
void handleEvent(const SDL_Event &event);

View File

@@ -35,48 +35,53 @@ void WindowMessage::render() {
config_.border_color.b, config_.border_color.a);
SDL_RenderRect(renderer, &rect_);
float current_y = rect_.y + config_.padding;
float available_width = getAvailableTextWidth();
// Solo mostrar contenido si no estamos en animación de show/hide
if (shouldShowContent()) {
float current_y = rect_.y + config_.padding;
float available_width = getAvailableTextWidth();
// Dibujar título si existe
if (!title_.empty()) {
std::string visible_title = getTruncatedText(title_, available_width);
text_renderer_->writeStyle(
rect_.x + rect_.w / 2.0f,
current_y,
visible_title,
title_style_);
current_y += text_renderer_->getCharacterSize() + config_.title_separator_spacing;
// Dibujar título si existe
if (!title_.empty()) {
std::string visible_title = getTruncatedText(title_, available_width);
if (!visible_title.empty()) {
text_renderer_->writeStyle(
rect_.x + rect_.w / 2.0f,
current_y,
visible_title,
title_style_);
}
current_y += text_renderer_->getCharacterSize() + config_.title_separator_spacing;
// Línea separadora debajo del título (solo si hay título visible)
if (!visible_title.empty()) {
SDL_SetRenderDrawColor(renderer, config_.border_color.r, config_.border_color.g,
config_.border_color.b, config_.border_color.a);
SDL_RenderLine(renderer,
rect_.x + config_.padding,
current_y - config_.title_separator_spacing / 2.0f,
rect_.x + rect_.w - config_.padding,
current_y - config_.title_separator_spacing / 2.0f);
// Línea separadora debajo del título (solo si hay título visible)
if (!visible_title.empty()) {
SDL_SetRenderDrawColor(renderer, config_.border_color.r, config_.border_color.g,
config_.border_color.b, config_.border_color.a);
SDL_RenderLine(renderer,
rect_.x + config_.padding,
current_y - config_.title_separator_spacing / 2.0f,
rect_.x + rect_.w - config_.padding,
current_y - config_.title_separator_spacing / 2.0f);
}
}
}
// Dibujar textos
for (const auto& text : texts_) {
std::string visible_text = getTruncatedText(text, available_width);
if (!visible_text.empty()) {
text_renderer_->writeStyle(
rect_.x + rect_.w / 2.0f,
current_y,
visible_text,
text_style_);
// Dibujar textos
for (const auto& text : texts_) {
std::string visible_text = getTruncatedText(text, available_width);
if (!visible_text.empty()) {
text_renderer_->writeStyle(
rect_.x + rect_.w / 2.0f,
current_y,
visible_text,
text_style_);
}
current_y += text_renderer_->getCharacterSize() + config_.line_spacing;
}
current_y += text_renderer_->getCharacterSize() + config_.line_spacing;
}
}
void WindowMessage::update() {
// Actualizar animación de redimensionado
if (resize_animation_.active) {
// Actualizar animaciones
if (show_hide_animation_.active || resize_animation_.active) {
// Aquí necesitarías el delta_time del game loop
// Por ahora usamos un valor fijo, pero idealmente se pasaría como parámetro
float delta_time = 1.0f / 60.0f; // Asumiendo 60 FPS
@@ -85,12 +90,37 @@ void WindowMessage::update() {
}
void WindowMessage::show() {
ensureTextFits();
if (visible_) {
return; // Ya visible
}
visible_ = true;
ensureTextFits();
// Detener cualquier animación anterior
resize_animation_.stop();
// Iniciar animación de mostrar desde tamaño 0
show_hide_animation_.startShow(rect_.w, rect_.h);
rect_.w = 0.0f;
rect_.h = 0.0f;
updatePosition(); // Reposicionar con tamaño 0
}
void WindowMessage::hide() {
visible_ = false;
if (!visible_) {
return; // Ya oculto
}
// Detener cualquier animación anterior
resize_animation_.stop();
// Guardar el tamaño actual para la animación
show_hide_animation_.target_width = rect_.w;
show_hide_animation_.target_height = rect_.h;
// Iniciar animación de ocultar hacia tamaño 0
show_hide_animation_.startHide();
}
void WindowMessage::setTitle(const std::string& title) {
@@ -137,6 +167,10 @@ void WindowMessage::centerOnScreen() {
}
void WindowMessage::autoSize() {
if (show_hide_animation_.active) {
return; // No redimensionar durante show/hide
}
if (resize_animation_.active) {
resize_animation_.stop(); // Detener animación anterior
}
@@ -263,13 +297,63 @@ void WindowMessage::triggerAutoResize() {
}
void WindowMessage::updateAnimation(float delta_time) {
if (show_hide_animation_.active) {
updateShowHideAnimation(delta_time);
}
if (resize_animation_.active) {
updateResizeAnimation(delta_time);
}
}
void WindowMessage::updateShowHideAnimation(float delta_time) {
if (!show_hide_animation_.active) {
return;
}
show_hide_animation_.elapsed += delta_time;
if (show_hide_animation_.isFinished(config_.animation_duration)) {
// Animación terminada
if (show_hide_animation_.type == ShowHideAnimation::Type::SHOWING) {
// Mostrar completado
rect_.w = show_hide_animation_.target_width;
rect_.h = show_hide_animation_.target_height;
} else if (show_hide_animation_.type == ShowHideAnimation::Type::HIDING) {
// Ocultar completado
rect_.w = 0.0f;
rect_.h = 0.0f;
visible_ = false;
}
show_hide_animation_.stop();
updatePosition();
} else {
// Interpolar el tamaño
float progress = easeOut(show_hide_animation_.getProgress(config_.animation_duration));
if (show_hide_animation_.type == ShowHideAnimation::Type::SHOWING) {
// Crecer desde 0 hasta el tamaño objetivo
rect_.w = show_hide_animation_.target_width * progress;
rect_.h = show_hide_animation_.target_height * progress;
} else if (show_hide_animation_.type == ShowHideAnimation::Type::HIDING) {
// Decrecer desde el tamaño actual hasta 0
rect_.w = show_hide_animation_.target_width * (1.0f - progress);
rect_.h = show_hide_animation_.target_height * (1.0f - progress);
}
updatePosition(); // Mantener la posición centrada durante la animación
}
}
void WindowMessage::updateResizeAnimation(float delta_time) {
if (!resize_animation_.active) {
return;
}
resize_animation_.elapsed += delta_time;
if (resize_animation_.isFinished()) {
if (resize_animation_.isFinished(config_.animation_duration)) {
// Animación terminada
rect_.w = resize_animation_.target_width;
rect_.h = resize_animation_.target_height;
@@ -277,7 +361,7 @@ void WindowMessage::updateAnimation(float delta_time) {
updatePosition();
} else {
// Interpolar el tamaño
float progress = easeOut(resize_animation_.getProgress());
float progress = easeOut(resize_animation_.getProgress(config_.animation_duration));
rect_.w = resize_animation_.start_width +
(resize_animation_.target_width - resize_animation_.start_width) * progress;
@@ -288,6 +372,11 @@ void WindowMessage::updateAnimation(float delta_time) {
}
}
auto WindowMessage::shouldShowContent() const -> bool {
// No mostrar contenido durante animaciones de show/hide
return !show_hide_animation_.active;
}
auto WindowMessage::easeOut(float t) const -> float {
// Función de suavizado ease-out cuadrática
return 1.0f - (1.0f - t) * (1.0f - t);

View File

@@ -37,6 +37,9 @@ class WindowMessage {
// Margen de seguridad para texto
float text_safety_margin; // Margen extra para evitar texto cortado
// Animaciones
float animation_duration; // Duración en segundos para todas las animaciones
// Constructor con valores por defecto
Config()
: bg_color{40, 40, 60, 220}
@@ -51,6 +54,7 @@ class WindowMessage {
, max_width_ratio{0.8f}
, max_height_ratio{0.8f}
, text_safety_margin{20.0f}
, animation_duration{0.3f}
{}
};
@@ -68,6 +72,8 @@ class WindowMessage {
void show();
void hide();
[[nodiscard]] auto isVisible() const -> bool { return visible_; }
[[nodiscard]] auto isFullyVisible() const -> bool { return visible_ && !show_hide_animation_.active; }
[[nodiscard]] auto isAnimating() const -> bool { return resize_animation_.active || show_hide_animation_.active; }
// Configuración de contenido
void setTitle(const std::string& title);
@@ -128,7 +134,6 @@ class WindowMessage {
bool active = false;
float start_width, start_height;
float target_width, target_height;
float duration = 0.3f; // segundos
float elapsed = 0.0f;
void start(float from_w, float from_h, float to_w, float to_h) {
@@ -145,15 +150,53 @@ class WindowMessage {
elapsed = 0.0f;
}
[[nodiscard]] auto isFinished() const -> bool {
[[nodiscard]] auto isFinished(float duration) const -> bool {
return elapsed >= duration;
}
[[nodiscard]] auto getProgress() const -> float {
[[nodiscard]] auto getProgress(float duration) const -> float {
return std::min(elapsed / duration, 1.0f);
}
} resize_animation_;
// Animación de mostrar/ocultar
struct ShowHideAnimation {
enum class Type { NONE, SHOWING, HIDING };
Type type = Type::NONE;
bool active = false;
float target_width, target_height; // Tamaño final al mostrar
float elapsed = 0.0f;
void startShow(float to_w, float to_h) {
type = Type::SHOWING;
target_width = to_w;
target_height = to_h;
elapsed = 0.0f;
active = true;
}
void startHide() {
type = Type::HIDING;
elapsed = 0.0f;
active = true;
}
void stop() {
type = Type::NONE;
active = false;
elapsed = 0.0f;
}
[[nodiscard]] auto isFinished(float duration) const -> bool {
return elapsed >= duration;
}
[[nodiscard]] auto getProgress(float duration) const -> float {
return std::min(elapsed / duration, 1.0f);
}
} show_hide_animation_;
// Estilos
Text::Style title_style_;
Text::Style text_style_;
@@ -165,6 +208,8 @@ class WindowMessage {
void ensureTextFits(); // Verifica y ajusta para que todo el texto sea visible
void triggerAutoResize(); // Inicia redimensionado automático si está habilitado
void updateAnimation(float delta_time); // Actualiza la animación de redimensionado
void updateShowHideAnimation(float delta_time); // Actualiza la animación de mostrar/ocultar
void updateResizeAnimation(float delta_time); // Actualiza la animación de redimensionado
// Función de suavizado (ease-out)
[[nodiscard]] auto easeOut(float t) const -> float;
@@ -172,6 +217,7 @@ class WindowMessage {
// Métodos para manejo de texto durante animación
[[nodiscard]] auto getTruncatedText(const std::string& text, float available_width) const -> std::string;
[[nodiscard]] auto getAvailableTextWidth() const -> float;
[[nodiscard]] auto shouldShowContent() const -> bool; // Si mostrar el contenido (texto, líneas, etc.)
[[nodiscard]] auto calculateContentHeight() const -> float;
[[nodiscard]] auto calculateContentWidth() const -> float;