window_message: animació d'entrada i eixida de la finestra

This commit is contained in:
2025-08-08 14:05:46 +02:00
parent add9f8df7a
commit a191a296f8
4 changed files with 180 additions and 47 deletions

View File

@@ -37,6 +37,9 @@ class WindowMessage {
// Margen de seguridad para texto
float text_safety_margin; // Margen extra para evitar texto cortado
// Animaciones
float animation_duration; // Duración en segundos para todas las animaciones
// Constructor con valores por defecto
Config()
: bg_color{40, 40, 60, 220}
@@ -51,6 +54,7 @@ class WindowMessage {
, max_width_ratio{0.8f}
, max_height_ratio{0.8f}
, text_safety_margin{20.0f}
, animation_duration{0.3f}
{}
};
@@ -68,6 +72,8 @@ class WindowMessage {
void show();
void hide();
[[nodiscard]] auto isVisible() const -> bool { return visible_; }
[[nodiscard]] auto isFullyVisible() const -> bool { return visible_ && !show_hide_animation_.active; }
[[nodiscard]] auto isAnimating() const -> bool { return resize_animation_.active || show_hide_animation_.active; }
// Configuración de contenido
void setTitle(const std::string& title);
@@ -128,7 +134,6 @@ class WindowMessage {
bool active = false;
float start_width, start_height;
float target_width, target_height;
float duration = 0.3f; // segundos
float elapsed = 0.0f;
void start(float from_w, float from_h, float to_w, float to_h) {
@@ -145,15 +150,53 @@ class WindowMessage {
elapsed = 0.0f;
}
[[nodiscard]] auto isFinished() const -> bool {
[[nodiscard]] auto isFinished(float duration) const -> bool {
return elapsed >= duration;
}
[[nodiscard]] auto getProgress() const -> float {
[[nodiscard]] auto getProgress(float duration) const -> float {
return std::min(elapsed / duration, 1.0f);
}
} resize_animation_;
// Animación de mostrar/ocultar
struct ShowHideAnimation {
enum class Type { NONE, SHOWING, HIDING };
Type type = Type::NONE;
bool active = false;
float target_width, target_height; // Tamaño final al mostrar
float elapsed = 0.0f;
void startShow(float to_w, float to_h) {
type = Type::SHOWING;
target_width = to_w;
target_height = to_h;
elapsed = 0.0f;
active = true;
}
void startHide() {
type = Type::HIDING;
elapsed = 0.0f;
active = true;
}
void stop() {
type = Type::NONE;
active = false;
elapsed = 0.0f;
}
[[nodiscard]] auto isFinished(float duration) const -> bool {
return elapsed >= duration;
}
[[nodiscard]] auto getProgress(float duration) const -> float {
return std::min(elapsed / duration, 1.0f);
}
} show_hide_animation_;
// Estilos
Text::Style title_style_;
Text::Style text_style_;
@@ -165,6 +208,8 @@ class WindowMessage {
void ensureTextFits(); // Verifica y ajusta para que todo el texto sea visible
void triggerAutoResize(); // Inicia redimensionado automático si está habilitado
void updateAnimation(float delta_time); // Actualiza la animación de redimensionado
void updateShowHideAnimation(float delta_time); // Actualiza la animación de mostrar/ocultar
void updateResizeAnimation(float delta_time); // Actualiza la animación de redimensionado
// Función de suavizado (ease-out)
[[nodiscard]] auto easeOut(float t) const -> float;
@@ -172,6 +217,7 @@ class WindowMessage {
// Métodos para manejo de texto durante animación
[[nodiscard]] auto getTruncatedText(const std::string& text, float available_width) const -> std::string;
[[nodiscard]] auto getAvailableTextWidth() const -> float;
[[nodiscard]] auto shouldShowContent() const -> bool; // Si mostrar el contenido (texto, líneas, etc.)
[[nodiscard]] auto calculateContentHeight() const -> float;
[[nodiscard]] auto calculateContentWidth() const -> float;