Actualitzat make i cmake

This commit is contained in:
2024-11-05 16:51:41 +01:00
parent e445a0b218
commit aa8d3502e2
2 changed files with 29 additions and 85 deletions

View File

@@ -13,6 +13,9 @@ endif()
set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED True) set(CMAKE_CXX_STANDARD_REQUIRED True)
# Configuración global de flags de compilación
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Os -ffunction-sections -fdata-sections")
# Define el directorio de los archivos fuente # Define el directorio de los archivos fuente
set(DIR_SOURCES "${CMAKE_SOURCE_DIR}/source") set(DIR_SOURCES "${CMAKE_SOURCE_DIR}/source")
@@ -26,18 +29,27 @@ endif()
# Configuración de SDL2 # Configuración de SDL2
find_package(SDL2 REQUIRED) find_package(SDL2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIRS}) if(SDL2_FOUND)
link_directories(${SDL2_LIBDIR}) message(STATUS "SDL2 encontrado: ${SDL2_INCLUDE_DIRS}")
include_directories(${SDL2_INCLUDE_DIRS})
link_directories(${SDL2_LIBDIR})
else()
message(FATAL_ERROR "SDL2 no encontrado")
endif()
# Incluye rutas de SDL2 obtenidas con pkg-config
include_directories(/usr/local/include /usr/local/include/SDL2)
link_directories(/usr/local/lib)
# Definir las bibliotecas comunes # Definir las bibliotecas comunes
set(LIBS SDL2main SDL2) set(LIBS SDL2)
# Configuración común de salida de ejecutables en el directorio raíz # Configuración común de salida de ejecutables en el directorio raíz
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR})
# Objetivos específicos por plataforma # Objetivos específicos por plataforma
if(WIN32) if(WIN32)
set(LIBS ${LIBS} mingw32 opengl32 gdi32 winmm imm32 ole32 version) set(LIBS ${LIBS} SDL2main mingw32 opengl32 gdi32 winmm imm32 ole32 version)
# Windows estándar # Windows estándar
add_executable(${PROJECT_NAME}_windows ${SOURCES}) add_executable(${PROJECT_NAME}_windows ${SOURCES})
@@ -60,6 +72,9 @@ if(WIN32)
elseif(APPLE) elseif(APPLE)
set(LIBS ${LIBS} "-framework OpenGL") set(LIBS ${LIBS} "-framework OpenGL")
# Añadir la flag de compilación para desactivar advertencias de obsolescencia
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-deprecated")
# macOS estándar # macOS estándar
add_executable(${PROJECT_NAME}_macos ${SOURCES}) add_executable(${PROJECT_NAME}_macos ${SOURCES})
target_compile_definitions(${PROJECT_NAME}_macos PRIVATE MACOS_BUILD) target_compile_definitions(${PROJECT_NAME}_macos PRIVATE MACOS_BUILD)

View File

@@ -50,84 +50,7 @@ else
endif endif
endif endif
OBJECTS := $(subst $(DIR_SOURCES), $(DIR_BUILD), $(SOURCES)) # Rules
OBJECTS := $(OBJECTS:.cpp=.o)
DEPENDENCIES:= $(OBJECTS:.o=.d)
###############################################################################
# #
# RULES #
# #
###############################################################################
.PHONY: all a1
all: a1
a1: $(TARGET_FILE)
$(TARGET_FILE): $(OBJECTS)
$(MKD) $(@D)
$(CXX) $(OBJECTS) $(LDFLAGS) -o $(TARGET_FILE)
$(DIR_BUILD)%.o: $(DIR_SOURCES)%.cpp
$(MKD) $(@D)
$(CXX) -c $< $(CXXFLAGS) $(INCLUDES) -o $@
-include $(DEPENDENCIES)
###############################################################################
# #
# CLEAN #
# #
###############################################################################
.PHONY: clean
clean:
$(RM) $(call FixPath,$(DIR_BUILD))
###############################################################################
# #
# PRINT-VARIABLES #
# #
###############################################################################
.PHONY: print-variables
print-variables:
@echo MAKEFILE_LIST: $(MAKEFILE_LIST)
@echo "DIR_ROOT :" $(DIR_ROOT)
@echo "DIR_SOURCES:" $(DIR_SOURCES)
@echo "DIR_BIN :" $(DIR_BIN)
@echo "DIR_BUILD :" $(DIR_BUILD)
@echo "DIR_IMGUI :" $(DIR_IMGUI)
@echo "DIR_IMGUI_SFML:" $(DIR_IMGUI_SFML)
@echo "INCLUDES :" $(INCLUDES)
@echo CXX: $(CXX)
@echo CXXFLAGS: $(CXXFLAGS)
@echo LDFLAGS: $(LDFLAGS)
@echo SOURCES: $(SOURCES)
@echo OBJECTS: $(OBJECTS)
@echo DEPENDENCIES: $(DEPENDENCIES)
@echo TARGET_NAME: $(TARGET_NAME)
@echo TARGET_FILE: $(TARGET_FILE)
@echo RM: $(RM)
raspi:
$(CXX) $(SOURCES) -D ARCADE -D VERBOSE $(CXXFLAGS) $(LDFLAGS) -o $(TARGET_FILE)
strip -s -R .comment -R .gnu.version $(TARGET_FILE) --strip-unneeded
raspi_debug:
$(CXX) $(SOURCES) -D ARCADE -D VERBOSE -D DEBUG $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
windows: windows:
@echo off @echo off
$(CXX) $(SOURCES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE).exe" $(CXX) $(SOURCES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE).exe"
@@ -249,6 +172,13 @@ linux_release:
# Elimina la carpeta temporal # Elimina la carpeta temporal
$(RM) "$(RELEASE_FOLDER)" $(RM) "$(RELEASE_FOLDER)"
raspi:
$(CXX) $(SOURCES) -D ARCADE -D VERBOSE $(CXXFLAGS) $(LDFLAGS) -o $(TARGET_FILE)
strip -s -R .comment -R .gnu.version $(TARGET_FILE) --strip-unneeded
raspi_debug:
$(CXX) $(SOURCES) -D ARCADE -D VERBOSE -D DEBUG $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
anbernic: anbernic:
# Elimina carpetas previas # Elimina carpetas previas
$(RM) "$(RELEASE_FOLDER)"_anbernic $(RM) "$(RELEASE_FOLDER)"_anbernic
@@ -259,6 +189,5 @@ anbernic:
# Copia ficheros # Copia ficheros
cp -R data "$(RELEASE_FOLDER)"_anbernic cp -R data "$(RELEASE_FOLDER)"_anbernic
# Complia # Compila
$(CXX) $(SOURCES) -D ANBERNIC -D NO_SHADERS -D ARCADE -D VERBOSE $(CXXFLAGS) $(LDFLAGS) -o $(RELEASE_FOLDER)_anbernic/$(TARGET_NAME) $(CXX) $(SOURCES) -D ANBERNIC -D NO_SHADERS -D ARCADE -D VERBOSE $(CXXFLAGS) $(LDFLAGS) -o $(RELEASE_FOLDER)_anbernic/$(TARGET_NAME)
$(CXX) $(SOURCES) -D ANBERNIC -D ARCADE -D VERBOSE $(CXXFLAGS) $(LDFLAGS) -o $(RELEASE_FOLDER)_anbernic/$(TARGET_NAME).shaders