CMakeLists.txt crea el executable en la arrel del projecte

This commit is contained in:
2024-11-05 13:13:43 +01:00
parent 3f9c4b887f
commit e445a0b218

View File

@@ -1,3 +1,5 @@
# CMakeLists.txt completo (incluyendo configuraciones anteriores)
cmake_minimum_required(VERSION 3.10)
project(coffee_crisis_arcade_edition VERSION 0.01)
@@ -30,6 +32,9 @@ link_directories(${SDL2_LIBDIR})
# Definir las bibliotecas comunes
set(LIBS SDL2main SDL2)
# Configuración común de salida de ejecutables en el directorio raíz
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR})
# Objetivos específicos por plataforma
if(WIN32)
set(LIBS ${LIBS} mingw32 opengl32 gdi32 winmm imm32 ole32 version)
@@ -37,19 +42,19 @@ if(WIN32)
# Windows estándar
add_executable(${PROJECT_NAME}_windows ${SOURCES})
target_compile_definitions(${PROJECT_NAME}_windows PRIVATE WINDOWS_BUILD)
set_target_properties(${PROJECT_NAME}_windows PROPERTIES OUTPUT_NAME "${PROJECT_NAME}")
set_target_properties(${PROJECT_NAME}_windows PROPERTIES OUTPUT_NAME "${PROJECT_NAME}_windows")
target_link_libraries(${PROJECT_NAME}_windows ${LIBS})
# Windows Debug
add_executable(${PROJECT_NAME}_windows_debug ${SOURCES})
target_compile_definitions(${PROJECT_NAME}_windows_debug PRIVATE WINDOWS_BUILD DEBUG VERBOSE)
set_target_properties(${PROJECT_NAME}_windows_debug PROPERTIES OUTPUT_NAME "${PROJECT_NAME}_debug")
set_target_properties(${PROJECT_NAME}_windows_debug PROPERTIES OUTPUT_NAME "${PROJECT_NAME}_windows_debug")
target_link_libraries(${PROJECT_NAME}_windows_debug ${LIBS})
# Windows Release
add_executable(${PROJECT_NAME}_windows_release ${SOURCES})
target_compile_definitions(${PROJECT_NAME}_windows_release PRIVATE WINDOWS_BUILD)
set_target_properties(${PROJECT_NAME}_windows_release PROPERTIES OUTPUT_NAME "${PROJECT_NAME}_release")
set_target_properties(${PROJECT_NAME}_windows_release PROPERTIES OUTPUT_NAME "${PROJECT_NAME}_windows_release")
target_link_libraries(${PROJECT_NAME}_windows_release ${LIBS})
elseif(APPLE)
@@ -58,19 +63,19 @@ elseif(APPLE)
# macOS estándar
add_executable(${PROJECT_NAME}_macos ${SOURCES})
target_compile_definitions(${PROJECT_NAME}_macos PRIVATE MACOS_BUILD)
set_target_properties(${PROJECT_NAME}_macos PROPERTIES OUTPUT_NAME "${PROJECT_NAME}")
set_target_properties(${PROJECT_NAME}_macos PROPERTIES OUTPUT_NAME "${PROJECT_NAME}_macos")
target_link_libraries(${PROJECT_NAME}_macos ${LIBS})
# macOS Debug
add_executable(${PROJECT_NAME}_macos_debug ${SOURCES})
target_compile_definitions(${PROJECT_NAME}_macos_debug PRIVATE MACOS_BUILD DEBUG VERBOSE)
set_target_properties(${PROJECT_NAME}_macos_debug PROPERTIES OUTPUT_NAME "${PROJECT_NAME}_debug")
set_target_properties(${PROJECT_NAME}_macos_debug PROPERTIES OUTPUT_NAME "${PROJECT_NAME}_macos_debug")
target_link_libraries(${PROJECT_NAME}_macos_debug ${LIBS})
# macOS Release
add_executable(${PROJECT_NAME}_macos_release ${SOURCES})
target_compile_definitions(${PROJECT_NAME}_macos_release PRIVATE MACOS_BUILD)
set_target_properties(${PROJECT_NAME}_macos_release PROPERTIES OUTPUT_NAME "${PROJECT_NAME}_release")
set_target_properties(${PROJECT_NAME}_macos_release PROPERTIES OUTPUT_NAME "${PROJECT_NAME}_macos_release")
target_link_libraries(${PROJECT_NAME}_macos_release ${LIBS})
elseif(UNIX AND NOT APPLE)
@@ -79,23 +84,23 @@ elseif(UNIX AND NOT APPLE)
# Linux estándar
add_executable(${PROJECT_NAME}_linux ${SOURCES})
target_compile_definitions(${PROJECT_NAME}_linux PRIVATE LINUX_BUILD)
set_target_properties(${PROJECT_NAME}_linux PROPERTIES OUTPUT_NAME "${PROJECT_NAME}")
set_target_properties(${PROJECT_NAME}_linux PROPERTIES OUTPUT_NAME "${PROJECT_NAME}_linux")
target_link_libraries(${PROJECT_NAME}_linux ${LIBS})
# Linux Debug
add_executable(${PROJECT_NAME}_linux_debug ${SOURCES})
target_compile_definitions(${PROJECT_NAME}_linux_debug PRIVATE LINUX_BUILD DEBUG VERBOSE)
set_target_properties(${PROJECT_NAME}_linux_debug PROPERTIES OUTPUT_NAME "${PROJECT_NAME}_debug")
set_target_properties(${PROJECT_NAME}_linux_debug PROPERTIES OUTPUT_NAME "${PROJECT_NAME}_linux_debug")
target_link_libraries(${PROJECT_NAME}_linux_debug ${LIBS})
# Linux Release
add_executable(${PROJECT_NAME}_linux_release ${SOURCES})
target_compile_definitions(${PROJECT_NAME}_linux_release PRIVATE LINUX_BUILD)
set_target_properties(${PROJECT_NAME}_linux_release PROPERTIES OUTPUT_NAME "${PROJECT_NAME}_release")
set_target_properties(${PROJECT_NAME}_linux_release PROPERTIES OUTPUT_NAME "${PROJECT_NAME}_linux_release")
target_link_libraries(${PROJECT_NAME}_linux_release ${LIBS})
endif()
# Agregar un custom target para cada tipo de build
# Agregar custom targets para invocar objetivos de build específicos
add_custom_target(build_windows_debug DEPENDS ${PROJECT_NAME}_windows_debug)
add_custom_target(build_windows_release DEPENDS ${PROJECT_NAME}_windows_release)
add_custom_target(build_macos_debug DEPENDS ${PROJECT_NAME}_macos_debug)