Actualitzat make i cmake
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@@ -13,6 +13,9 @@ endif()
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED True)
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# Configuración global de flags de compilación
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Os -ffunction-sections -fdata-sections")
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# Define el directorio de los archivos fuente
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set(DIR_SOURCES "${CMAKE_SOURCE_DIR}/source")
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@@ -26,18 +29,27 @@ endif()
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# Configuración de SDL2
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find_package(SDL2 REQUIRED)
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include_directories(${SDL2_INCLUDE_DIRS})
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link_directories(${SDL2_LIBDIR})
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if(SDL2_FOUND)
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message(STATUS "SDL2 encontrado: ${SDL2_INCLUDE_DIRS}")
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include_directories(${SDL2_INCLUDE_DIRS})
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link_directories(${SDL2_LIBDIR})
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else()
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message(FATAL_ERROR "SDL2 no encontrado")
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endif()
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# Incluye rutas de SDL2 obtenidas con pkg-config
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include_directories(/usr/local/include /usr/local/include/SDL2)
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link_directories(/usr/local/lib)
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# Definir las bibliotecas comunes
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set(LIBS SDL2main SDL2)
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set(LIBS SDL2)
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# Configuración común de salida de ejecutables en el directorio raíz
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR})
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# Objetivos específicos por plataforma
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if(WIN32)
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set(LIBS ${LIBS} mingw32 opengl32 gdi32 winmm imm32 ole32 version)
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set(LIBS ${LIBS} SDL2main mingw32 opengl32 gdi32 winmm imm32 ole32 version)
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# Windows estándar
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add_executable(${PROJECT_NAME}_windows ${SOURCES})
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@@ -60,6 +72,9 @@ if(WIN32)
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elseif(APPLE)
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set(LIBS ${LIBS} "-framework OpenGL")
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# Añadir la flag de compilación para desactivar advertencias de obsolescencia
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-deprecated")
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# macOS estándar
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add_executable(${PROJECT_NAME}_macos ${SOURCES})
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target_compile_definitions(${PROJECT_NAME}_macos PRIVATE MACOS_BUILD)
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91
Makefile
91
Makefile
@@ -50,84 +50,7 @@ else
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endif
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endif
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OBJECTS := $(subst $(DIR_SOURCES), $(DIR_BUILD), $(SOURCES))
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OBJECTS := $(OBJECTS:.cpp=.o)
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DEPENDENCIES:= $(OBJECTS:.o=.d)
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###############################################################################
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# #
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# RULES #
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# #
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###############################################################################
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.PHONY: all a1
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all: a1
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a1: $(TARGET_FILE)
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$(TARGET_FILE): $(OBJECTS)
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$(MKD) $(@D)
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$(CXX) $(OBJECTS) $(LDFLAGS) -o $(TARGET_FILE)
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$(DIR_BUILD)%.o: $(DIR_SOURCES)%.cpp
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$(MKD) $(@D)
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$(CXX) -c $< $(CXXFLAGS) $(INCLUDES) -o $@
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-include $(DEPENDENCIES)
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###############################################################################
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# #
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# CLEAN #
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# #
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###############################################################################
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.PHONY: clean
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clean:
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$(RM) $(call FixPath,$(DIR_BUILD))
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###############################################################################
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# #
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# PRINT-VARIABLES #
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# #
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###############################################################################
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.PHONY: print-variables
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print-variables:
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@echo MAKEFILE_LIST: $(MAKEFILE_LIST)
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@echo "DIR_ROOT :" $(DIR_ROOT)
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@echo "DIR_SOURCES:" $(DIR_SOURCES)
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@echo "DIR_BIN :" $(DIR_BIN)
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@echo "DIR_BUILD :" $(DIR_BUILD)
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@echo "DIR_IMGUI :" $(DIR_IMGUI)
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@echo "DIR_IMGUI_SFML:" $(DIR_IMGUI_SFML)
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@echo "INCLUDES :" $(INCLUDES)
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@echo CXX: $(CXX)
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@echo CXXFLAGS: $(CXXFLAGS)
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@echo LDFLAGS: $(LDFLAGS)
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@echo SOURCES: $(SOURCES)
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@echo OBJECTS: $(OBJECTS)
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@echo DEPENDENCIES: $(DEPENDENCIES)
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@echo TARGET_NAME: $(TARGET_NAME)
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@echo TARGET_FILE: $(TARGET_FILE)
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@echo RM: $(RM)
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raspi:
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$(CXX) $(SOURCES) -D ARCADE -D VERBOSE $(CXXFLAGS) $(LDFLAGS) -o $(TARGET_FILE)
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strip -s -R .comment -R .gnu.version $(TARGET_FILE) --strip-unneeded
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raspi_debug:
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$(CXX) $(SOURCES) -D ARCADE -D VERBOSE -D DEBUG $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
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# Rules
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windows:
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@echo off
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$(CXX) $(SOURCES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE).exe"
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@@ -249,6 +172,13 @@ linux_release:
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# Elimina la carpeta temporal
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$(RM) "$(RELEASE_FOLDER)"
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raspi:
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$(CXX) $(SOURCES) -D ARCADE -D VERBOSE $(CXXFLAGS) $(LDFLAGS) -o $(TARGET_FILE)
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strip -s -R .comment -R .gnu.version $(TARGET_FILE) --strip-unneeded
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raspi_debug:
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$(CXX) $(SOURCES) -D ARCADE -D VERBOSE -D DEBUG $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
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anbernic:
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# Elimina carpetas previas
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$(RM) "$(RELEASE_FOLDER)"_anbernic
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@@ -259,6 +189,5 @@ anbernic:
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# Copia ficheros
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cp -R data "$(RELEASE_FOLDER)"_anbernic
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# Complia
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$(CXX) $(SOURCES) -D ANBERNIC -D NO_SHADERS -D ARCADE -D VERBOSE $(CXXFLAGS) $(LDFLAGS) -o $(RELEASE_FOLDER)_anbernic/$(TARGET_NAME)
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$(CXX) $(SOURCES) -D ANBERNIC -D ARCADE -D VERBOSE $(CXXFLAGS) $(LDFLAGS) -o $(RELEASE_FOLDER)_anbernic/$(TARGET_NAME).shaders
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# Compila
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$(CXX) $(SOURCES) -D ANBERNIC -D NO_SHADERS -D ARCADE -D VERBOSE $(CXXFLAGS) $(LDFLAGS) -o $(RELEASE_FOLDER)_anbernic/$(TARGET_NAME)
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