Metal post-processing pipeline implementation
- Add custom Metal render target creation - Implement post-processing without GPU-CPU-GPU copies - Create Metal texture extraction system - Add Metal CRT shader pipeline integration - Modify screen rendering to use Metal when available - Enable shaders by default for testing 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -219,7 +219,7 @@ constexpr SDL_ScaleMode VIDEO_SCALE_MODE = SDL_ScaleMode::SDL_SCALEMODE_NEAREST;
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constexpr bool VIDEO_FULLSCREEN = false;
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constexpr bool VIDEO_VSYNC = true;
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constexpr bool VIDEO_INTEGER_SCALE = true;
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constexpr bool VIDEO_SHADERS = false;
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constexpr bool VIDEO_SHADERS = true;
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// Music
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constexpr bool MUSIC_ENABLED = true;
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