Definidas areas para cada zona del juego

This commit is contained in:
2024-06-01 18:17:03 +02:00
parent 75a18c5306
commit baa2f3effd
12 changed files with 116 additions and 58 deletions

View File

@@ -2,7 +2,6 @@
#include <SDL2/SDL.h>
#include "common/utils.h"
#include "lang.h"
#ifndef CONST_H
#define CONST_H
@@ -11,20 +10,24 @@
#define BLOCK 8
#define HALF_BLOCK BLOCK / 2
// Tamaño de la pantalla virtual
// Resolución nativa del juego
#define GAMECANVAS_WIDTH 256
#define GAMECANVAS_HEIGHT 192
// Marcador
const int SCOREBOARD_HEIGHT = (4 * BLOCK);
const int SCOREBOARD_WIDTH = GAMECANVAS_WIDTH;
const int SCOREBOARD_HEIGHT = 32;
const int SCOREBOARD_X = 0;
const int SCOREBOARD_Y = GAMECANVAS_HEIGHT - SCOREBOARD_HEIGHT;
// Zona de juego
const int PLAY_AREA_TOP = (0 * BLOCK);
const int PLAY_AREA_BOTTOM = GAMECANVAS_HEIGHT - SCOREBOARD_HEIGHT;
const int PLAY_AREA_LEFT = (0 * BLOCK);
const int PLAY_AREA_RIGHT = GAMECANVAS_WIDTH - (0 * BLOCK);
const int PLAY_AREA_WIDTH = PLAY_AREA_RIGHT - PLAY_AREA_LEFT;
const int PLAY_AREA_HEIGHT = PLAY_AREA_BOTTOM - PLAY_AREA_TOP;
const SDL_Rect playArea = {0, 0, GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT - SCOREBOARD_HEIGHT};
const int PLAY_AREA_TOP = playArea.y;
const int PLAY_AREA_BOTTOM = playArea.y + playArea.h;
const int PLAY_AREA_LEFT = playArea.x;
const int PLAY_AREA_RIGHT = playArea.x + playArea.w;
const int PLAY_AREA_WIDTH = playArea.w;
const int PLAY_AREA_HEIGHT = playArea.h;
const int PLAY_AREA_CENTER_X = PLAY_AREA_LEFT + (PLAY_AREA_WIDTH / 2);
const int PLAY_AREA_CENTER_FIRST_QUARTER_X = (PLAY_AREA_WIDTH / 4);
const int PLAY_AREA_CENTER_THIRD_QUARTER_X = (PLAY_AREA_WIDTH / 4) * 3;
@@ -64,5 +67,10 @@ const int GAMECANVAS_THIRD_QUARTER_Y = (GAMECANVAS_HEIGHT / 4) * 3;
const color_t bgColor = {0x27, 0x27, 0x36};
const color_t noColor = {0xFF, 0xFF, 0xFF};
const color_t shdwTxtColor = {0x43, 0x43, 0x4F};
const color_t separator = {0x0D, 0x1A, 0x2B};
const color_t scoreboardColor = {46, 63, 71};
const color_t difficultyEasyColor = {75, 105, 47};
const color_t difficultyNormalColor = {255, 122, 0};
const color_t difficultyHardColor = {118, 66, 138};
#endif