Definidas areas para cada zona del juego

This commit is contained in:
2024-06-01 18:17:03 +02:00
parent 75a18c5306
commit baa2f3effd
12 changed files with 116 additions and 58 deletions

View File

@@ -52,7 +52,7 @@ Scoreboard::Scoreboard(SDL_Renderer *renderer, Screen *screen, Asset *asset, Lan
powerMeterSprite = new Sprite(offsetPowerMeter.x - 20, offsetPowerMeter.y, 40, 7, gamePowerMeterTexture, renderer);
textScoreBoard = new Text(asset->get("8bithud.png"), asset->get("8bithud.txt"), renderer);
// Crea la textura dibujar el marcador
// Crea la textura para dibujar el marcador
background = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, rect.w, rect.h);
SDL_SetTextureBlendMode(background, SDL_BLENDMODE_BLEND);
@@ -245,6 +245,6 @@ void Scoreboard::fillBackgroundTexture()
textScoreBoard->writeCentered(offsetHiScoreLabel.x, offsetHiScoreLabel.y, lang->getText(56));
textScoreBoard->writeCentered(offsetHiScore.x, offsetHiScore.y, hiScoreName + updateScoreText(hiScore));
// Deja el renderizador apuntando a la pantalla
// Deja el renderizador apuntando donde estaba
SDL_SetRenderTarget(renderer, temp);
}