Definidas areas para cada zona del juego
This commit is contained in:
@@ -52,7 +52,7 @@ Scoreboard::Scoreboard(SDL_Renderer *renderer, Screen *screen, Asset *asset, Lan
|
||||
powerMeterSprite = new Sprite(offsetPowerMeter.x - 20, offsetPowerMeter.y, 40, 7, gamePowerMeterTexture, renderer);
|
||||
textScoreBoard = new Text(asset->get("8bithud.png"), asset->get("8bithud.txt"), renderer);
|
||||
|
||||
// Crea la textura dibujar el marcador
|
||||
// Crea la textura para dibujar el marcador
|
||||
background = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, rect.w, rect.h);
|
||||
SDL_SetTextureBlendMode(background, SDL_BLENDMODE_BLEND);
|
||||
|
||||
@@ -245,6 +245,6 @@ void Scoreboard::fillBackgroundTexture()
|
||||
textScoreBoard->writeCentered(offsetHiScoreLabel.x, offsetHiScoreLabel.y, lang->getText(56));
|
||||
textScoreBoard->writeCentered(offsetHiScore.x, offsetHiScore.y, hiScoreName + updateScoreText(hiScore));
|
||||
|
||||
// Deja el renderizador apuntando a la pantalla
|
||||
// Deja el renderizador apuntando donde estaba
|
||||
SDL_SetRenderTarget(renderer, temp);
|
||||
}
|
||||
Reference in New Issue
Block a user