Estandarizados los colores en hexadecimal
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@@ -36,11 +36,11 @@
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const color_t bgColor = {0x27, 0x27, 0x36};
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const color_t bgColor = {0x27, 0x27, 0x36};
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const color_t noColor = {0xFF, 0xFF, 0xFF};
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const color_t noColor = {0xFF, 0xFF, 0xFF};
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const color_t shdwTxtColor = {0x43, 0x43, 0x4F};
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const color_t shdwTxtColor = {0x43, 0x43, 0x4F};
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const color_t separator = {0x0D, 0x1A, 0x2B};
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const color_t separatorColor = {0x0D, 0x1A, 0x2B};
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const color_t scoreboardColor = {46, 63, 71};
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const color_t scoreboardColor = {0x2E, 0x3F, 0x47};
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const color_t difficultyEasyColor = {75, 105, 47};
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const color_t difficultyEasyColor = {0x4B, 0x69, 0x2F};
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const color_t difficultyNormalColor = {255, 122, 0};
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const color_t difficultyNormalColor = {0xFF, 0x7A, 0x00};
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const color_t difficultyHardColor = {118, 66, 138};
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const color_t difficultyHardColor = {0x76, 0x42, 0x8A};
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const color_t flashColor = {0xFF, 0xFF, 0xFF};
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const color_t flashColor = {0xFF, 0xFF, 0xFF};
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const color_t fadeColor = {0x27, 0x27, 0x36};
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const color_t fadeColor = {0x27, 0x27, 0x36};
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const color_t orangeColor = {0xFF, 0x7A, 0x00};
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const color_t orangeColor = {0xFF, 0x7A, 0x00};
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@@ -402,6 +402,6 @@ void Scoreboard::createPanelTextures()
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void Scoreboard::renderSeparator()
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void Scoreboard::renderSeparator()
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{
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{
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// Dibuja la linea que separa el marcador de la zona de juego
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// Dibuja la linea que separa el marcador de la zona de juego
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SDL_SetRenderDrawColor(renderer, separator.r, separator.g, separator.b, 255);
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SDL_SetRenderDrawColor(renderer, separatorColor.r, separatorColor.g, separatorColor.b, 255);
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SDL_RenderDrawLine(renderer, 0, 0, rect.w, 0);
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SDL_RenderDrawLine(renderer, 0, 0, rect.w, 0);
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}
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}
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