treballant en metal
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14
source/external/jail_shader.h
vendored
14
source/external/jail_shader.h
vendored
@@ -4,6 +4,18 @@
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#include <string> // Para basic_string, string
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namespace shader {
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bool init(SDL_Window *ventana, SDL_Texture *texturaBackBuffer, const std::string &vertexShader, const std::string &fragmentShader = "");
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bool init(SDL_Window *ventana, SDL_Texture *texturaBackBuffer, const std::string &shaderSource, const std::string &fragmentShader = "");
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void render();
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void cleanup();
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bool isUsingOpenGL();
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#ifdef __APPLE__
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namespace metal {
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bool initMetal(SDL_Window* window, SDL_Texture* backBuffer, const std::string& shaderFilename);
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void updateMetalTexture(SDL_Texture* backBuffer);
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void renderMetal();
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void cleanupMetal();
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}
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#endif
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} // namespace shader
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