clang-tidy

This commit is contained in:
2025-08-10 14:13:11 +02:00
parent 0204a8896a
commit c727cb6541
21 changed files with 255 additions and 209 deletions

View File

@@ -161,7 +161,7 @@ class GamepadManager {
}
void resyncGamepadsWithPlayers() {
for (auto player : players) {
for (auto player : players_) {
switch (player->getId()) {
case Player::Id::PLAYER1:
player->setGamepad(gamepads_[0].instance);
@@ -226,8 +226,8 @@ class GamepadManager {
return false;
}
void addPlayer(std::shared_ptr<Player> player) { players.push_back(player); } // Añade un jugador a la lista
void clearPlayers() { players.clear(); } // Limpia la lista de jugadores
void addPlayer(std::shared_ptr<Player> player) { players_.push_back(player); } // Añade un jugador a la lista
void clearPlayers() { players_.clear(); } // Limpia la lista de jugadores
// Asigna el mando a un jugador
void assignTo(Input::Gamepad gamepad, Player::Id player_id) {
@@ -248,7 +248,7 @@ class GamepadManager {
static constexpr std::string_view UNASSIGNED_TEXT = "---";
static constexpr size_t MAX_PLAYERS = 2;
std::array<Gamepad, MAX_PLAYERS> gamepads_; // Punteros a las estructuras de mandos de Options
std::vector<std::shared_ptr<Player>> players; // Punteros a los jugadores
std::vector<std::shared_ptr<Player>> players_; // Punteros a los jugadores
// Convierte Player::Id a índice del array
[[nodiscard]] static auto playerIdToIndex(Player::Id player_id) -> size_t {