clang-tidy
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@@ -51,7 +51,7 @@ Game::Game(Player::Id player_id, int current_stage, bool demo)
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input_(Input::get()),
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background_(std::make_unique<Background>()),
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canvas_(SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, param.game.play_area.rect.w, param.game.play_area.rect.h)),
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pause_manager_(std::make_unique<PauseManager>([this](bool isPaused) { onPauseStateChanged(isPaused); })),
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pause_manager_(std::make_unique<PauseManager>([this](bool is_paused) { onPauseStateChanged(is_paused); })),
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fade_in_(std::make_unique<Fade>()),
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fade_out_(std::make_unique<Fade>()),
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balloon_manager_(std::make_unique<BalloonManager>()),
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@@ -99,10 +99,10 @@ Game::Game(Player::Id player_id, int current_stage, bool demo)
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setTotalPower();
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// Registra callbacks
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ServiceMenu::get()->setStateChangeCallback([this](bool isActive) {
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ServiceMenu::get()->setStateChangeCallback([this](bool is_active) {
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// Solo aplicar pausa si NO estamos en modo demo
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if (!demo_.enabled) {
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pause_manager_->setServiceMenuPause(isActive);
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pause_manager_->setServiceMenuPause(is_active);
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}
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});
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@@ -1877,9 +1877,9 @@ void Game::sendPlayerToTheFront(const std::shared_ptr<Player> &player) {
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players_to_put_at_front_.push_back(player);
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}
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void Game::onPauseStateChanged(bool isPaused) {
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screen_->attenuate(isPaused);
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tabe_->pauseTimer(isPaused);
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void Game::onPauseStateChanged(bool is_paused) {
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screen_->attenuate(is_paused);
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tabe_->pauseTimer(is_paused);
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}
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#ifdef _DEBUG
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