clang-tidy

This commit is contained in:
2025-08-10 14:13:11 +02:00
parent 0204a8896a
commit c727cb6541
21 changed files with 255 additions and 209 deletions

View File

@@ -51,7 +51,7 @@ Game::Game(Player::Id player_id, int current_stage, bool demo)
input_(Input::get()),
background_(std::make_unique<Background>()),
canvas_(SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, param.game.play_area.rect.w, param.game.play_area.rect.h)),
pause_manager_(std::make_unique<PauseManager>([this](bool isPaused) { onPauseStateChanged(isPaused); })),
pause_manager_(std::make_unique<PauseManager>([this](bool is_paused) { onPauseStateChanged(is_paused); })),
fade_in_(std::make_unique<Fade>()),
fade_out_(std::make_unique<Fade>()),
balloon_manager_(std::make_unique<BalloonManager>()),
@@ -99,10 +99,10 @@ Game::Game(Player::Id player_id, int current_stage, bool demo)
setTotalPower();
// Registra callbacks
ServiceMenu::get()->setStateChangeCallback([this](bool isActive) {
ServiceMenu::get()->setStateChangeCallback([this](bool is_active) {
// Solo aplicar pausa si NO estamos en modo demo
if (!demo_.enabled) {
pause_manager_->setServiceMenuPause(isActive);
pause_manager_->setServiceMenuPause(is_active);
}
});
@@ -1877,9 +1877,9 @@ void Game::sendPlayerToTheFront(const std::shared_ptr<Player> &player) {
players_to_put_at_front_.push_back(player);
}
void Game::onPauseStateChanged(bool isPaused) {
screen_->attenuate(isPaused);
tabe_->pauseTimer(isPaused);
void Game::onPauseStateChanged(bool is_paused) {
screen_->attenuate(is_paused);
tabe_->pauseTimer(is_paused);
}
#ifdef _DEBUG