clang-tidy
This commit is contained in:
@@ -199,15 +199,33 @@ auto Asset::checkFile(const std::string &path) -> bool {
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// Parsea string a Type
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auto Asset::parseAssetType(const std::string &type_str) -> Type {
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if (type_str == "BITMAP") return Type::BITMAP;
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if (type_str == "MUSIC") return Type::MUSIC;
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if (type_str == "SOUND") return Type::SOUND;
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if (type_str == "FONT") return Type::FONT;
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if (type_str == "LANG") return Type::LANG;
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if (type_str == "DATA") return Type::DATA;
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if (type_str == "DEMODATA") return Type::DEMODATA;
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if (type_str == "ANIMATION") return Type::ANIMATION;
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if (type_str == "PALETTE") return Type::PALETTE;
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if (type_str == "BITMAP") {
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return Type::BITMAP;
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}
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if (type_str == "MUSIC") {
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return Type::MUSIC;
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}
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if (type_str == "SOUND") {
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return Type::SOUND;
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}
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if (type_str == "FONT") {
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return Type::FONT;
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}
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if (type_str == "LANG") {
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return Type::LANG;
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}
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if (type_str == "DATA") {
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return Type::DATA;
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}
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if (type_str == "DEMODATA") {
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return Type::DEMODATA;
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}
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if (type_str == "ANIMATION") {
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return Type::ANIMATION;
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}
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if (type_str == "PALETTE") {
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return Type::PALETTE;
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}
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throw std::runtime_error("Unknown asset type: " + type_str);
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}
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@@ -264,7 +282,9 @@ auto Asset::replaceVariables(const std::string &path, const std::string &prefix,
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// Parsea las opciones de una línea de configuración
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auto Asset::parseOptions(const std::string &options, bool &required, bool &absolute) -> void {
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if (options.empty()) return;
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if (options.empty()) {
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return;
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}
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std::istringstream iss(options);
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std::string option;
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@@ -187,7 +187,7 @@ void DefineButtons::checkEnd() {
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}
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}
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bool DefineButtons::isReadyToClose() const {
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auto DefineButtons::isReadyToClose() const -> bool {
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// Solo está listo para cerrar si:
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// 1. Terminó
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// 2. Ya mostró el mensaje
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@@ -198,7 +198,7 @@ bool DefineButtons::isReadyToClose() const {
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}
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void DefineButtons::updateWindowMessage() {
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if (!window_message_ || !options_gamepad_) {
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if (!window_message_ || (options_gamepad_ == nullptr)) {
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return;
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}
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@@ -34,7 +34,7 @@ class DefineButtons {
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void handleEvents(const SDL_Event &event);
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auto enable(Options::Gamepad *options_gamepad) -> bool;
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void disable();
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bool isReadyToClose() const;
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[[nodiscard]] auto isReadyToClose() const -> bool;
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[[nodiscard]] auto isEnabled() const -> bool { return enabled_; }
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[[nodiscard]] auto isFinished() const -> bool { return finished_; }
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@@ -157,7 +157,7 @@ void Director::loadAssets() {
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#ifdef MACOS_BUNDLE
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const std::string prefix = "/../Resources";
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#else
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const std::string prefix = "";
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const std::string prefix;
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#endif
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// Cargar la configuración de assets (también aplicar el prefijo al archivo de configuración)
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@@ -17,7 +17,9 @@ void handleInputEvents(const SDL_Event &event) {
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static auto *input_ = Input::get();
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auto message = input_->handleEvent(event);
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if (message.empty()) return;
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if (message.empty()) {
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return;
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}
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// Reemplazo de palabras clave por texto localizado
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size_t pos;
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@@ -158,7 +158,7 @@ auto checkServiceButton() -> bool {
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auto checkSystemInputs() -> bool {
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using Action = Input::Action;
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static const std::vector<std::pair<Action, std::function<void()>>> actions = {
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static const std::vector<std::pair<Action, std::function<void()>>> ACTIONS = {
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{Action::WINDOW_FULLSCREEN, toggleFullscreen},
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{Action::WINDOW_DEC_SIZE, decWindowSize},
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{Action::WINDOW_INC_SIZE, incWindowSize},
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@@ -175,7 +175,7 @@ auto checkSystemInputs() -> bool {
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#endif
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};
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for (const auto& [action, func] : actions) {
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for (const auto& [action, func] : ACTIONS) {
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if (Input::get()->checkAction(action, Input::DO_NOT_ALLOW_REPEAT, Input::CHECK_KEYBOARD)) {
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func();
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return true;
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@@ -315,14 +315,14 @@ auto Input::handleEvent(const SDL_Event &event) -> std::string {
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case SDL_EVENT_GAMEPAD_REMOVED:
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return removeGamepad(event.gdevice.which);
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}
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return std::string();
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return {};
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}
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auto Input::addGamepad(int device_index) -> std::string {
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SDL_Gamepad *pad = SDL_OpenGamepad(device_index);
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if (pad == nullptr) {
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std::cerr << "Error al abrir el gamepad: " << SDL_GetError() << std::endl;
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return std::string();
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return {};
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}
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auto gamepad = std::make_shared<Gamepad>(pad);
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@@ -344,10 +344,9 @@ auto Input::removeGamepad(SDL_JoystickID id) -> std::string {
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std::cout << "Gamepad disconnected (" << name << ")" << std::endl;
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gamepads_.erase(it);
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return name + " DISCONNECTED";
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} else {
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std::cerr << "No se encontró el gamepad con ID " << id << std::endl;
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return {};
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}
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std::cerr << "No se encontró el gamepad con ID " << id << std::endl;
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return {};
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}
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void Input::printConnectedGamepads() const {
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@@ -421,7 +421,8 @@ auto playerIdToString(Player::Id player_id) -> std::string {
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auto stringToPlayerId(std::string name) -> Player::Id {
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if (name == Lang::getText("[SERVICE_MENU] PLAYER1")) {
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return Player::Id::PLAYER1;
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} else if (name == Lang::getText("[SERVICE_MENU] PLAYER2")) {
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}
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if (name == Lang::getText("[SERVICE_MENU] PLAYER2")) {
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return Player::Id::PLAYER2;
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} else {
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return Player::Id::NO_PLAYER;
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@@ -161,7 +161,7 @@ class GamepadManager {
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}
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void resyncGamepadsWithPlayers() {
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for (auto player : players) {
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for (auto player : players_) {
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switch (player->getId()) {
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case Player::Id::PLAYER1:
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player->setGamepad(gamepads_[0].instance);
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@@ -226,8 +226,8 @@ class GamepadManager {
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return false;
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}
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void addPlayer(std::shared_ptr<Player> player) { players.push_back(player); } // Añade un jugador a la lista
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void clearPlayers() { players.clear(); } // Limpia la lista de jugadores
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void addPlayer(std::shared_ptr<Player> player) { players_.push_back(player); } // Añade un jugador a la lista
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void clearPlayers() { players_.clear(); } // Limpia la lista de jugadores
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// Asigna el mando a un jugador
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void assignTo(Input::Gamepad gamepad, Player::Id player_id) {
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@@ -248,7 +248,7 @@ class GamepadManager {
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static constexpr std::string_view UNASSIGNED_TEXT = "---";
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static constexpr size_t MAX_PLAYERS = 2;
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std::array<Gamepad, MAX_PLAYERS> gamepads_; // Punteros a las estructuras de mandos de Options
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std::vector<std::shared_ptr<Player>> players; // Punteros a los jugadores
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std::vector<std::shared_ptr<Player>> players_; // Punteros a los jugadores
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// Convierte Player::Id a índice del array
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[[nodiscard]] static auto playerIdToIndex(Player::Id player_id) -> size_t {
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@@ -3,6 +3,7 @@
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#include <cstdint>
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#include <functional>
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#include <string>
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#include <utility>
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// Clase dedicada para manejar el sistema de pausa
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class PauseManager {
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@@ -16,48 +17,48 @@ class PauseManager {
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};
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// Operadores para trabajar con las banderas (funciones friend)
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friend Source operator|(Source a, Source b) {
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friend auto operator|(Source a, Source b) -> Source {
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return static_cast<Source>(static_cast<uint8_t>(a) | static_cast<uint8_t>(b));
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}
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friend Source operator&(Source a, Source b) {
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friend auto operator&(Source a, Source b) -> Source {
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return static_cast<Source>(static_cast<uint8_t>(a) & static_cast<uint8_t>(b));
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}
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friend Source operator~(Source a) {
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friend auto operator~(Source a) -> Source {
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return static_cast<Source>(~static_cast<uint8_t>(a));
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}
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friend Source& operator|=(Source& a, Source b) {
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friend auto operator|=(Source& a, Source b) -> Source& {
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return a = a | b;
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}
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friend Source& operator&=(Source& a, Source b) {
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friend auto operator&=(Source& a, Source b) -> Source& {
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return a = a & b;
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}
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private:
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Source flags_ = Source::NONE;
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std::function<void(bool)> onPauseChangedCallback_;
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std::function<void(bool)> on_pause_changed_callback_;
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bool hasFlag(Source flag) const {
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[[nodiscard]] auto hasFlag(Source flag) const -> bool {
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return (flags_ & flag) != Source::NONE;
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}
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void notifyPauseChanged() {
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if (onPauseChangedCallback_) {
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onPauseChangedCallback_(isPaused());
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if (on_pause_changed_callback_) {
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on_pause_changed_callback_(isPaused());
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}
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}
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public:
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// Constructor con callback opcional
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explicit PauseManager(std::function<void(bool)> callback = nullptr)
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: onPauseChangedCallback_(callback) {}
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: on_pause_changed_callback_(std::move(callback)) {}
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// Establece/quita una fuente de pausa específica
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void setFlag(Source source, bool enable) {
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bool wasPaused = isPaused();
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bool was_paused = isPaused();
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if (enable) {
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flags_ |= source;
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@@ -66,7 +67,7 @@ class PauseManager {
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}
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// Solo notifica si cambió el estado general de pausa
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if (wasPaused != isPaused()) {
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if (was_paused != isPaused()) {
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notifyPauseChanged();
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}
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}
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@@ -80,13 +81,13 @@ class PauseManager {
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void togglePlayerPause() { setPlayerPause(!isPlayerPaused()); }
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// Getters
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bool isPaused() const { return flags_ != Source::NONE; }
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bool isPlayerPaused() const { return hasFlag(Source::PLAYER); }
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bool isServiceMenuPaused() const { return hasFlag(Source::SERVICE_MENU); }
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bool isFocusLossPaused() const { return hasFlag(Source::FOCUS_LOST); }
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[[nodiscard]] auto isPaused() const -> bool { return flags_ != Source::NONE; }
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[[nodiscard]] auto isPlayerPaused() const -> bool { return hasFlag(Source::PLAYER); }
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[[nodiscard]] auto isServiceMenuPaused() const -> bool { return hasFlag(Source::SERVICE_MENU); }
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[[nodiscard]] auto isFocusLossPaused() const -> bool { return hasFlag(Source::FOCUS_LOST); }
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// Obtiene las banderas actuales
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Source getFlags() const { return flags_; }
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[[nodiscard]] auto getFlags() const -> Source { return flags_; }
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// Limpia todas las pausas (útil para reset)
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void clearAll() {
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@@ -97,24 +98,32 @@ class PauseManager {
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}
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// Método para debug
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std::string getStatusString() const {
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if (flags_ == Source::NONE) return "Active";
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[[nodiscard]] auto getStatusString() const -> std::string {
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if (flags_ == Source::NONE) {
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return "Active";
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}
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std::string result = "Paused by: ";
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bool first = true;
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if (hasFlag(Source::PLAYER)) {
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if (!first) result += ", ";
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if (!first) {
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result += ", ";
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}
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result += "Player";
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first = false;
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}
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if (hasFlag(Source::SERVICE_MENU)) {
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if (!first) result += ", ";
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if (!first) {
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result += ", ";
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}
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result += "ServiceMenu";
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first = false;
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}
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if (hasFlag(Source::FOCUS_LOST)) {
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if (!first) result += ", ";
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if (!first) {
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result += ", ";
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}
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result += "FocusLoss";
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first = false;
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}
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@@ -124,6 +133,6 @@ class PauseManager {
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// Permite cambiar el callback en runtime
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void setCallback(std::function<void(bool)> callback) {
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onPauseChangedCallback_ = callback;
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on_pause_changed_callback_ = callback;
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}
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};
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@@ -51,7 +51,7 @@ Game::Game(Player::Id player_id, int current_stage, bool demo)
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input_(Input::get()),
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background_(std::make_unique<Background>()),
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canvas_(SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, param.game.play_area.rect.w, param.game.play_area.rect.h)),
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pause_manager_(std::make_unique<PauseManager>([this](bool isPaused) { onPauseStateChanged(isPaused); })),
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pause_manager_(std::make_unique<PauseManager>([this](bool is_paused) { onPauseStateChanged(is_paused); })),
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fade_in_(std::make_unique<Fade>()),
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fade_out_(std::make_unique<Fade>()),
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balloon_manager_(std::make_unique<BalloonManager>()),
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@@ -99,10 +99,10 @@ Game::Game(Player::Id player_id, int current_stage, bool demo)
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setTotalPower();
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// Registra callbacks
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ServiceMenu::get()->setStateChangeCallback([this](bool isActive) {
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ServiceMenu::get()->setStateChangeCallback([this](bool is_active) {
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// Solo aplicar pausa si NO estamos en modo demo
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if (!demo_.enabled) {
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pause_manager_->setServiceMenuPause(isActive);
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pause_manager_->setServiceMenuPause(is_active);
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}
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});
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@@ -1877,9 +1877,9 @@ void Game::sendPlayerToTheFront(const std::shared_ptr<Player> &player) {
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players_to_put_at_front_.push_back(player);
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}
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void Game::onPauseStateChanged(bool isPaused) {
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screen_->attenuate(isPaused);
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tabe_->pauseTimer(isPaused);
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void Game::onPauseStateChanged(bool is_paused) {
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screen_->attenuate(is_paused);
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tabe_->pauseTimer(is_paused);
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}
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#ifdef _DEBUG
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@@ -291,7 +291,7 @@ class Game {
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void sendPlayerToTheBack(const std::shared_ptr<Player> &player); // Mueve el jugador para pintarlo al fondo de la lista de jugadores
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void sendPlayerToTheFront(const std::shared_ptr<Player> &player); // Mueve el jugador para pintarlo el primero de la lista de jugadores
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void onPauseStateChanged(bool isPaused);
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void onPauseStateChanged(bool is_paused);
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// SISTEMA DE GRABACIÓN (CONDICIONAL)
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#ifdef RECORDING
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@@ -55,17 +55,17 @@ Text::Text(std::shared_ptr<Texture> texture, std::shared_ptr<Text::File> text_fi
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// Escribe texto en pantalla
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void Text::write(int x, int y, const std::string &text, int kerning, int length) {
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int shift = 0;
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const std::string_view visible_text = (length == -1) ? std::string_view(text) : std::string_view(text).substr(0, length);
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const std::string_view VISIBLE_TEXT = (length == -1) ? std::string_view(text) : std::string_view(text).substr(0, length);
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sprite_->setY(y);
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for (const auto ch : visible_text) {
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const auto index = static_cast<unsigned char>(ch);
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for (const auto CH : VISIBLE_TEXT) {
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const auto INDEX = static_cast<unsigned char>(CH);
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if (index < offset_.size()) {
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sprite_->setSpriteClip(offset_[index].x, offset_[index].y, box_width_, box_height_);
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if (INDEX < offset_.size()) {
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sprite_->setSpriteClip(offset_[INDEX].x, offset_[INDEX].y, box_width_, box_height_);
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sprite_->setX(x + shift);
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sprite_->render();
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shift += offset_[index].w + kerning;
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shift += offset_[INDEX].w + kerning;
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}
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}
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}
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@@ -73,20 +73,20 @@ void Text::write(int x, int y, const std::string &text, int kerning, int length)
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// Escribe el texto al doble de tamaño
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void Text::write2X(int x, int y, const std::string &text, int kerning, int length) {
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int shift = 0;
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const std::string_view visible_text = (length == -1) ? std::string_view(text) : std::string_view(text).substr(0, length);
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const std::string_view VISIBLE_TEXT = (length == -1) ? std::string_view(text) : std::string_view(text).substr(0, length);
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for (const auto ch : visible_text) {
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const auto index = static_cast<unsigned char>(ch);
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for (const auto CH : VISIBLE_TEXT) {
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const auto INDEX = static_cast<unsigned char>(CH);
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if (index < offset_.size()) {
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if (INDEX < offset_.size()) {
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SDL_FRect rect = {
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static_cast<float>(offset_[index].x),
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static_cast<float>(offset_[index].y),
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static_cast<float>(offset_[INDEX].x),
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static_cast<float>(offset_[INDEX].y),
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static_cast<float>(box_width_),
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static_cast<float>(box_height_)};
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sprite_->getTexture()->render(x + shift, y, &rect, 2.0F, 2.0F);
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shift += (offset_[index].w + kerning) * 2;
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shift += (offset_[INDEX].w + kerning) * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -190,11 +190,11 @@ auto Text::length(const std::string &text, int kerning) const -> int {
|
||||
int shift = 0;
|
||||
for (const auto &ch : text) {
|
||||
// Convertimos a unsigned char para obtener el valor ASCII correcto (0-255)
|
||||
const auto index = static_cast<unsigned char>(ch);
|
||||
const auto INDEX = static_cast<unsigned char>(ch);
|
||||
|
||||
// Verificamos si el carácter está dentro de los límites del array
|
||||
if (index < offset_.size()) {
|
||||
shift += (offset_[index].w + kerning);
|
||||
if (INDEX < offset_.size()) {
|
||||
shift += (offset_[INDEX].w + kerning);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -63,8 +63,8 @@ auto ActionListOption::findCurrentIndex() const -> size_t {
|
||||
return 0;
|
||||
}
|
||||
|
||||
const std::string current_value = value_getter_();
|
||||
auto it = std::find(options_.begin(), options_.end(), current_value);
|
||||
const std::string CURRENT_VALUE = value_getter_();
|
||||
auto it = std::find(options_.begin(), options_.end(), CURRENT_VALUE);
|
||||
|
||||
if (it != options_.end()) {
|
||||
return static_cast<size_t>(std::distance(options_.begin(), it));
|
||||
|
||||
@@ -183,7 +183,7 @@ class ActionListOption : public MenuOption {
|
||||
using ActionExecutor = std::function<void()>;
|
||||
|
||||
ActionListOption(const std::string &caption, ServiceMenu::SettingsGroup group, std::vector<std::string> options, ValueGetter getter, ValueSetter setter, ActionExecutor action_executor, bool hidden = false)
|
||||
: MenuOption(caption, group, hidden), options_(std::move(options)), value_getter_(std::move(getter)), value_setter_(std::move(setter)), action_executor_(std::move(action_executor)), current_index_(0) {
|
||||
: MenuOption(caption, group, hidden), options_(std::move(options)), value_getter_(std::move(getter)), value_setter_(std::move(setter)), action_executor_(std::move(action_executor)) {
|
||||
updateCurrentIndex();
|
||||
}
|
||||
|
||||
@@ -199,7 +199,7 @@ class ActionListOption : public MenuOption {
|
||||
ValueGetter value_getter_;
|
||||
ValueSetter value_setter_;
|
||||
ActionExecutor action_executor_;
|
||||
size_t current_index_;
|
||||
size_t current_index_{0};
|
||||
|
||||
void updateCurrentIndex();
|
||||
[[nodiscard]] auto findCurrentIndex() const -> size_t;
|
||||
|
||||
@@ -15,17 +15,25 @@
|
||||
void MenuRenderer::ResizeAnimation::start(float from_w, float from_h, float to_w, float to_h) {
|
||||
start_width = from_w; start_height = from_h;
|
||||
target_width = to_w; target_height = to_h;
|
||||
elapsed = 0.0f; active = true;
|
||||
elapsed = 0.0F;
|
||||
active = true;
|
||||
}
|
||||
void MenuRenderer::ResizeAnimation::stop() { active = false;
|
||||
elapsed = 0.0F;
|
||||
}
|
||||
void MenuRenderer::ResizeAnimation::stop() { active = false; elapsed = 0.0f; }
|
||||
|
||||
void MenuRenderer::ShowHideAnimation::startShow(float to_w, float to_h) {
|
||||
type = Type::SHOWING; target_width = to_w; target_height = to_h;
|
||||
elapsed = 0.0f; active = true;
|
||||
elapsed = 0.0F;
|
||||
active = true;
|
||||
}
|
||||
void MenuRenderer::ShowHideAnimation::startHide() { type = Type::HIDING;
|
||||
elapsed = 0.0F;
|
||||
active = true;
|
||||
}
|
||||
void MenuRenderer::ShowHideAnimation::stop() { type = Type::NONE; active = false;
|
||||
elapsed = 0.0F;
|
||||
}
|
||||
void MenuRenderer::ShowHideAnimation::startHide() { type = Type::HIDING; elapsed = 0.0f; active = true; }
|
||||
void MenuRenderer::ShowHideAnimation::stop() { type = Type::NONE; active = false; elapsed = 0.0f; }
|
||||
|
||||
|
||||
MenuRenderer::MenuRenderer(const ServiceMenu *menu_state, std::shared_ptr<Text> element_text, std::shared_ptr<Text> title_text)
|
||||
: element_text_(std::move(element_text)), title_text_(std::move(title_text)) {
|
||||
@@ -34,7 +42,9 @@ MenuRenderer::MenuRenderer(const ServiceMenu *menu_state, std::shared_ptr<Text>
|
||||
}
|
||||
|
||||
void MenuRenderer::render(const ServiceMenu *menu_state) {
|
||||
if (!visible_) return;
|
||||
if (!visible_) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Dibuja la sombra
|
||||
if (param.service_menu.drop_shadow) {
|
||||
@@ -57,7 +67,7 @@ void MenuRenderer::render(const ServiceMenu *menu_state) {
|
||||
if (shouldShowContent()) {
|
||||
// Dibuja el título
|
||||
float y = rect_.y + title_padding_;
|
||||
title_text_->writeDX(Text::COLOR | Text::CENTER, rect_.x + rect_.w / 2.0f, y, menu_state->getTitle(), -4, param.service_menu.title_color);
|
||||
title_text_->writeDX(Text::COLOR | Text::CENTER, rect_.x + rect_.w / 2.0F, y, menu_state->getTitle(), -4, param.service_menu.title_color);
|
||||
|
||||
// Dibuja la línea separadora
|
||||
y = rect_.y + upper_height_;
|
||||
@@ -73,15 +83,15 @@ void MenuRenderer::render(const ServiceMenu *menu_state) {
|
||||
const Color ¤t_color = IS_SELECTED ? param.service_menu.selected_color : param.service_menu.text_color;
|
||||
|
||||
if (menu_state->getCurrentGroupAlignment() == ServiceMenu::GroupAlignment::LEFT) {
|
||||
const int available_width = rect_.w - (ServiceMenu::OPTIONS_HORIZONTAL_PADDING * 2) - element_text_->length(option_pairs.at(i).first, -2) - ServiceMenu::MIN_GAP_OPTION_VALUE;
|
||||
std::string truncated_value = getTruncatedValue(option_pairs.at(i).second, available_width);
|
||||
const int AVAILABLE_WIDTH = rect_.w - (ServiceMenu::OPTIONS_HORIZONTAL_PADDING * 2) - element_text_->length(option_pairs.at(i).first, -2) - ServiceMenu::MIN_GAP_OPTION_VALUE;
|
||||
std::string truncated_value = getTruncatedValue(option_pairs.at(i).second, AVAILABLE_WIDTH);
|
||||
element_text_->writeColored(rect_.x + ServiceMenu::OPTIONS_HORIZONTAL_PADDING, y, option_pairs.at(i).first, current_color, -2);
|
||||
const int X = rect_.x + rect_.w - ServiceMenu::OPTIONS_HORIZONTAL_PADDING - element_text_->length(truncated_value, -2);
|
||||
element_text_->writeColored(X, y, truncated_value, current_color, -2);
|
||||
} else {
|
||||
const int available_width = rect_.w - (ServiceMenu::OPTIONS_HORIZONTAL_PADDING * 2);
|
||||
std::string truncated_caption = getTruncatedValue(option_pairs.at(i).first, available_width);
|
||||
element_text_->writeDX(Text::CENTER | Text::COLOR, rect_.x + rect_.w / 2.0f, y, truncated_caption, -2, current_color);
|
||||
const int AVAILABLE_WIDTH = rect_.w - (ServiceMenu::OPTIONS_HORIZONTAL_PADDING * 2);
|
||||
std::string truncated_caption = getTruncatedValue(option_pairs.at(i).first, AVAILABLE_WIDTH);
|
||||
element_text_->writeDX(Text::CENTER | Text::COLOR, rect_.x + rect_.w / 2.0F, y, truncated_caption, -2, current_color);
|
||||
}
|
||||
y += options_height_ + options_padding_;
|
||||
}
|
||||
@@ -89,7 +99,7 @@ void MenuRenderer::render(const ServiceMenu *menu_state) {
|
||||
}
|
||||
|
||||
void MenuRenderer::update(const ServiceMenu *menu_state) {
|
||||
float delta_time = 1.0f / 60.0f; // Asumiendo 60 FPS
|
||||
float delta_time = 1.0F / 60.0F; // Asumiendo 60 FPS
|
||||
updateAnimations(delta_time);
|
||||
|
||||
if (visible_) {
|
||||
@@ -101,7 +111,9 @@ void MenuRenderer::update(const ServiceMenu *menu_state) {
|
||||
// --- Nuevos métodos de control ---
|
||||
|
||||
void MenuRenderer::show(const ServiceMenu* menu_state) {
|
||||
if (visible_) return;
|
||||
if (visible_) {
|
||||
return;
|
||||
}
|
||||
visible_ = true;
|
||||
|
||||
// Calcula el tamaño final y lo usa para la animación
|
||||
@@ -114,13 +126,15 @@ void MenuRenderer::show(const ServiceMenu* menu_state) {
|
||||
show_hide_animation_.startShow(target_rect.w, target_rect.h);
|
||||
|
||||
// El tamaño inicial es cero para la animación
|
||||
rect_.w = 0.0f;
|
||||
rect_.h = 0.0f;
|
||||
rect_.w = 0.0F;
|
||||
rect_.h = 0.0F;
|
||||
updatePosition();
|
||||
}
|
||||
|
||||
void MenuRenderer::hide() {
|
||||
if (!visible_ || show_hide_animation_.type == ShowHideAnimation::Type::HIDING) return;
|
||||
if (!visible_ || show_hide_animation_.type == ShowHideAnimation::Type::HIDING) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Detener animación de resize si la hubiera
|
||||
resize_animation_.stop();
|
||||
@@ -234,7 +248,9 @@ void MenuRenderer::updateShowHideAnimation(float delta_time) {
|
||||
rect_.w = show_hide_animation_.target_width;
|
||||
rect_.h = show_hide_animation_.target_height;
|
||||
} else if (show_hide_animation_.type == ShowHideAnimation::Type::HIDING) {
|
||||
rect_.w = 0.0f; rect_.h = 0.0f; visible_ = false;
|
||||
rect_.w = 0.0F;
|
||||
rect_.h = 0.0F;
|
||||
visible_ = false;
|
||||
}
|
||||
show_hide_animation_.stop();
|
||||
updatePosition();
|
||||
@@ -244,8 +260,8 @@ void MenuRenderer::updateShowHideAnimation(float delta_time) {
|
||||
rect_.w = show_hide_animation_.target_width * progress;
|
||||
rect_.h = show_hide_animation_.target_height * progress;
|
||||
} else if (show_hide_animation_.type == ShowHideAnimation::Type::HIDING) {
|
||||
rect_.w = show_hide_animation_.target_width * (1.0f - progress);
|
||||
rect_.h = show_hide_animation_.target_height * (1.0f - progress);
|
||||
rect_.w = show_hide_animation_.target_width * (1.0F - progress);
|
||||
rect_.h = show_hide_animation_.target_height * (1.0F - progress);
|
||||
}
|
||||
updatePosition();
|
||||
}
|
||||
@@ -274,8 +290,8 @@ void MenuRenderer::updateResizeAnimation(float delta_time) {
|
||||
void MenuRenderer::updatePosition() {
|
||||
switch (position_mode_) {
|
||||
case PositionMode::CENTERED:
|
||||
rect_.x = anchor_x_ - rect_.w / 2.0f;
|
||||
rect_.y = anchor_y_ - rect_.h / 2.0f;
|
||||
rect_.x = anchor_x_ - rect_.w / 2.0F;
|
||||
rect_.y = anchor_y_ - rect_.h / 2.0F;
|
||||
break;
|
||||
case PositionMode::FIXED:
|
||||
rect_.x = anchor_x_;
|
||||
@@ -289,12 +305,17 @@ void MenuRenderer::updatePosition() {
|
||||
// Resto de métodos (sin cambios significativos)
|
||||
|
||||
void MenuRenderer::precalculateMenuWidths(const std::vector<std::unique_ptr<MenuOption>> &all_options, const ServiceMenu *menu_state) {
|
||||
for (int &w : group_menu_widths_) w = ServiceMenu::MIN_WIDTH;
|
||||
for (int &w : group_menu_widths_) {
|
||||
w = ServiceMenu::MIN_WIDTH;
|
||||
}
|
||||
for (int group = 0; group < 5; ++group) {
|
||||
auto sg = static_cast<ServiceMenu::SettingsGroup>(group);
|
||||
int max_option_width = 0, max_value_width = 0;
|
||||
int max_option_width = 0;
|
||||
int max_value_width = 0;
|
||||
for (const auto &option : all_options) {
|
||||
if (option->getGroup() != sg) continue;
|
||||
if (option->getGroup() != sg) {
|
||||
continue;
|
||||
}
|
||||
max_option_width = std::max(max_option_width, element_text_->length(option->getCaption(), -2));
|
||||
if (menu_state->getCurrentGroupAlignment() == ServiceMenu::GroupAlignment::LEFT) {
|
||||
int max_available_value_width = static_cast<int>(max_menu_width_) - max_option_width - (ServiceMenu::OPTIONS_HORIZONTAL_PADDING * 2) - ServiceMenu::MIN_GAP_OPTION_VALUE;
|
||||
@@ -302,7 +323,9 @@ void MenuRenderer::precalculateMenuWidths(const std::vector<std::unique_ptr<Menu
|
||||
}
|
||||
}
|
||||
size_t total_width = max_option_width + (ServiceMenu::OPTIONS_HORIZONTAL_PADDING * 2);
|
||||
if (menu_state->getCurrentGroupAlignment() == ServiceMenu::GroupAlignment::LEFT) total_width += ServiceMenu::MIN_GAP_OPTION_VALUE + max_value_width;
|
||||
if (menu_state->getCurrentGroupAlignment() == ServiceMenu::GroupAlignment::LEFT) {
|
||||
total_width += ServiceMenu::MIN_GAP_OPTION_VALUE + max_value_width;
|
||||
}
|
||||
group_menu_widths_[group] = std::min(std::max((int)ServiceMenu::MIN_WIDTH, (int)total_width), static_cast<int>(max_menu_width_));
|
||||
}
|
||||
}
|
||||
@@ -375,5 +398,5 @@ auto MenuRenderer::getTruncatedValue(const std::string &value, int available_wid
|
||||
return truncated;
|
||||
}
|
||||
|
||||
auto MenuRenderer::easeOut(float t) const -> float { return 1.0f - (1.0f - t) * (1.0f - t); }
|
||||
auto MenuRenderer::easeOut(float t) const -> float { return 1.0F - (1.0F - t) * (1.0F - t); }
|
||||
auto MenuRenderer::shouldShowContent() const -> bool { return !show_hide_animation_.active; }
|
||||
@@ -68,8 +68,8 @@ class MenuRenderer {
|
||||
|
||||
// --- Posicionamiento ---
|
||||
PositionMode position_mode_ = PositionMode::CENTERED;
|
||||
float anchor_x_ = 0.0f;
|
||||
float anchor_y_ = 0.0f;
|
||||
float anchor_x_ = 0.0F;
|
||||
float anchor_y_ = 0.0F;
|
||||
|
||||
// --- Límites de tamaño máximo ---
|
||||
size_t max_menu_width_ = 0;
|
||||
@@ -80,8 +80,8 @@ class MenuRenderer {
|
||||
bool active = false;
|
||||
float start_width, start_height;
|
||||
float target_width, target_height;
|
||||
float elapsed = 0.0f;
|
||||
float duration = 0.2f;
|
||||
float elapsed = 0.0F;
|
||||
float duration = 0.2F;
|
||||
|
||||
void start(float from_w, float from_h, float to_w, float to_h);
|
||||
void stop();
|
||||
@@ -92,8 +92,8 @@ class MenuRenderer {
|
||||
Type type = Type::NONE;
|
||||
bool active = false;
|
||||
float target_width, target_height;
|
||||
float elapsed = 0.0f;
|
||||
float duration = 0.25f;
|
||||
float elapsed = 0.0F;
|
||||
float duration = 0.25F;
|
||||
|
||||
void startShow(float to_w, float to_h);
|
||||
void startHide();
|
||||
|
||||
@@ -41,8 +41,12 @@ ServiceMenu::ServiceMenu()
|
||||
}
|
||||
|
||||
void ServiceMenu::toggle() {
|
||||
if (define_buttons_ && define_buttons_->isEnabled()) return;
|
||||
if (isAnimating() && !define_buttons_->isEnabled()) return;
|
||||
if (define_buttons_ && define_buttons_->isEnabled()) {
|
||||
return;
|
||||
}
|
||||
if (isAnimating() && !define_buttons_->isEnabled()) {
|
||||
return;
|
||||
}
|
||||
|
||||
playBackSound();
|
||||
|
||||
@@ -83,7 +87,9 @@ void ServiceMenu::update() {
|
||||
// El renderer siempre se actualiza para manejar sus animaciones
|
||||
renderer_->update(this);
|
||||
|
||||
if (!enabled_) return;
|
||||
if (!enabled_) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Lógica de actualización del mensaje de reinicio y botones
|
||||
bool now_pending = Options::pending_changes.has_pending_changes;
|
||||
@@ -294,7 +300,7 @@ void ServiceMenu::initializeOptions() {
|
||||
[this]() {
|
||||
// Acción: configurar botones del mando del jugador 1
|
||||
auto *gamepad = &Options::gamepad_manager.getGamepad(Player::Id::PLAYER1);
|
||||
if (gamepad && gamepad->instance) {
|
||||
if ((gamepad != nullptr) && gamepad->instance) {
|
||||
define_buttons_->enable(gamepad);
|
||||
}
|
||||
}));
|
||||
@@ -312,7 +318,7 @@ void ServiceMenu::initializeOptions() {
|
||||
[this]() {
|
||||
// Acción: configurar botones del mando del jugador 2
|
||||
auto *gamepad = &Options::gamepad_manager.getGamepad(Player::Id::PLAYER2);
|
||||
if (gamepad && gamepad->instance) {
|
||||
if ((gamepad != nullptr) && gamepad->instance) {
|
||||
define_buttons_->enable(gamepad);
|
||||
}
|
||||
}));
|
||||
@@ -565,17 +571,17 @@ void ServiceMenu::handleEvent(const SDL_Event &event) {
|
||||
}
|
||||
}
|
||||
|
||||
bool ServiceMenu::checkInput() {
|
||||
auto ServiceMenu::checkInput() -> bool {
|
||||
// --- Guardas ---
|
||||
// No procesar input si el menú no está habilitado, si se está animando o si se definen botones
|
||||
if (!enabled_ || isAnimating() || (define_buttons_ && define_buttons_->isEnabled())) {
|
||||
return false;
|
||||
}
|
||||
|
||||
static auto input = Input::get();
|
||||
static auto *input_ = Input::get();
|
||||
using Action = Input::Action;
|
||||
|
||||
const std::vector<std::pair<Action, std::function<void()>>> actions = {
|
||||
const std::vector<std::pair<Action, std::function<void()>>> ACTIONS = {
|
||||
{Action::UP, [this]() { setSelectorUp(); }},
|
||||
{Action::DOWN, [this]() { setSelectorDown(); }},
|
||||
{Action::RIGHT, [this]() { adjustOption(true); }},
|
||||
@@ -585,17 +591,17 @@ bool ServiceMenu::checkInput() {
|
||||
};
|
||||
|
||||
// Teclado
|
||||
for (const auto &[action, func] : actions) {
|
||||
if (input->checkAction(action, Input::DO_NOT_ALLOW_REPEAT, Input::CHECK_KEYBOARD)) {
|
||||
for (const auto &[action, func] : ACTIONS) {
|
||||
if (input_->checkAction(action, Input::DO_NOT_ALLOW_REPEAT, Input::CHECK_KEYBOARD)) {
|
||||
func();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Mandos
|
||||
for (auto gamepad : input->getGamepads()) {
|
||||
for (const auto &[action, func] : actions) {
|
||||
if (input->checkAction(action, Input::DO_NOT_ALLOW_REPEAT, Input::DO_NOT_CHECK_KEYBOARD, gamepad)) {
|
||||
for (auto gamepad : input_->getGamepads()) {
|
||||
for (const auto &[action, func] : ACTIONS) {
|
||||
if (input_->checkAction(action, Input::DO_NOT_ALLOW_REPEAT, Input::DO_NOT_CHECK_KEYBOARD, gamepad)) {
|
||||
func();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -33,7 +33,7 @@ class ServiceMenu {
|
||||
static constexpr size_t MIN_GAP_OPTION_VALUE = 30;
|
||||
static constexpr size_t SETTINGS_GROUP_SIZE = 6;
|
||||
|
||||
using StateChangeCallback = std::function<void(bool isActive)>;
|
||||
using StateChangeCallback = std::function<void(bool is_active)>;
|
||||
|
||||
// --- Métodos de singleton ---
|
||||
static void init();
|
||||
@@ -57,7 +57,7 @@ class ServiceMenu {
|
||||
|
||||
// --- Método para manejar eventos ---
|
||||
void handleEvent(const SDL_Event &event);
|
||||
bool checkInput();
|
||||
auto checkInput() -> bool;
|
||||
|
||||
// --- Método principal para refresco externo ---
|
||||
void refresh(); // Refresca los valores y el layout del menú bajo demanda
|
||||
|
||||
@@ -9,11 +9,11 @@
|
||||
|
||||
WindowMessage::WindowMessage(
|
||||
std::shared_ptr<Text> text_renderer,
|
||||
const std::string& title,
|
||||
std::string title,
|
||||
const Config& config)
|
||||
: text_renderer_(std::move(text_renderer)),
|
||||
config_(config),
|
||||
title_(title),
|
||||
title_(std::move(title)),
|
||||
title_style_(Text::CENTER | Text::COLOR, config_.title_color, config_.title_color, 0, -2),
|
||||
text_style_(Text::CENTER | Text::COLOR, config_.text_color, config_.text_color, 0, -2) {
|
||||
}
|
||||
@@ -45,7 +45,7 @@ void WindowMessage::render() {
|
||||
std::string visible_title = getTruncatedText(title_, available_width);
|
||||
if (!visible_title.empty()) {
|
||||
text_renderer_->writeStyle(
|
||||
rect_.x + rect_.w / 2.0f,
|
||||
rect_.x + rect_.w / 2.0F,
|
||||
current_y,
|
||||
visible_title,
|
||||
title_style_);
|
||||
@@ -58,9 +58,9 @@ void WindowMessage::render() {
|
||||
config_.border_color.b, config_.border_color.a);
|
||||
SDL_RenderLine(renderer,
|
||||
rect_.x + config_.padding,
|
||||
current_y - config_.title_separator_spacing / 2.0f,
|
||||
current_y - config_.title_separator_spacing / 2.0F,
|
||||
rect_.x + rect_.w - config_.padding,
|
||||
current_y - config_.title_separator_spacing / 2.0f);
|
||||
current_y - config_.title_separator_spacing / 2.0F);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -69,7 +69,7 @@ void WindowMessage::render() {
|
||||
std::string visible_text = getTruncatedText(text, available_width);
|
||||
if (!visible_text.empty()) {
|
||||
text_renderer_->writeStyle(
|
||||
rect_.x + rect_.w / 2.0f,
|
||||
rect_.x + rect_.w / 2.0F,
|
||||
current_y,
|
||||
visible_text,
|
||||
text_style_);
|
||||
@@ -84,7 +84,7 @@ void WindowMessage::update() {
|
||||
if (show_hide_animation_.active || resize_animation_.active) {
|
||||
// Aquí necesitarías el delta_time del game loop
|
||||
// Por ahora usamos un valor fijo, pero idealmente se pasaría como parámetro
|
||||
float delta_time = 1.0f / 60.0f; // Asumiendo 60 FPS
|
||||
float delta_time = 1.0F / 60.0F; // Asumiendo 60 FPS
|
||||
updateAnimation(delta_time);
|
||||
}
|
||||
}
|
||||
@@ -102,8 +102,8 @@ void WindowMessage::show() {
|
||||
|
||||
// Iniciar animación de mostrar desde tamaño 0
|
||||
show_hide_animation_.startShow(rect_.w, rect_.h);
|
||||
rect_.w = 0.0f;
|
||||
rect_.h = 0.0f;
|
||||
rect_.w = 0.0F;
|
||||
rect_.h = 0.0F;
|
||||
updatePosition(); // Reposicionar con tamaño 0
|
||||
}
|
||||
|
||||
@@ -150,8 +150,7 @@ void WindowMessage::clearTexts() {
|
||||
}
|
||||
|
||||
void WindowMessage::setPosition(float x, float y, PositionMode mode) {
|
||||
anchor_x_ = x;
|
||||
anchor_y_ = y;
|
||||
anchor_ = {x, y};
|
||||
position_mode_ = mode;
|
||||
updatePosition();
|
||||
}
|
||||
@@ -163,7 +162,7 @@ void WindowMessage::setSize(float width, float height) {
|
||||
}
|
||||
|
||||
void WindowMessage::centerOnScreen() {
|
||||
setPosition(getScreenWidth() / 2.0f, getScreenHeight() / 2.0f, PositionMode::CENTERED);
|
||||
setPosition(getScreenWidth() / 2.0F, getScreenHeight() / 2.0F, PositionMode::CENTERED);
|
||||
}
|
||||
|
||||
void WindowMessage::autoSize() {
|
||||
@@ -201,18 +200,18 @@ void WindowMessage::updateStyles() {
|
||||
void WindowMessage::updatePosition() {
|
||||
switch (position_mode_) {
|
||||
case PositionMode::CENTERED:
|
||||
rect_.x = anchor_x_ - rect_.w / 2.0f;
|
||||
rect_.y = anchor_y_ - rect_.h / 2.0f;
|
||||
rect_.x = anchor_.x- rect_.w / 2.0F;
|
||||
rect_.y = anchor_.y - rect_.h / 2.0F;
|
||||
break;
|
||||
case PositionMode::FIXED:
|
||||
rect_.x = anchor_x_;
|
||||
rect_.y = anchor_y_;
|
||||
rect_.x = anchor_.x;
|
||||
rect_.y = anchor_.y;
|
||||
break;
|
||||
}
|
||||
|
||||
// Asegurar que la ventana esté dentro de los límites de la pantalla
|
||||
rect_.x = std::max(0.0f, std::min(rect_.x, getScreenWidth() - rect_.w));
|
||||
rect_.y = std::max(0.0f, std::min(rect_.y, getScreenHeight() - rect_.h));
|
||||
rect_.x = std::max(0.0F, std::min(rect_.x, getScreenWidth() - rect_.w));
|
||||
rect_.y = std::max(0.0F, std::min(rect_.y, getScreenHeight() - rect_.h));
|
||||
}
|
||||
|
||||
void WindowMessage::ensureTextFits() {
|
||||
@@ -282,12 +281,12 @@ auto WindowMessage::calculateContentWidth() const -> float {
|
||||
return max_width;
|
||||
}
|
||||
|
||||
auto WindowMessage::getScreenWidth() const -> float {
|
||||
return static_cast<float>(param.game.width);
|
||||
auto WindowMessage::getScreenWidth() -> float {
|
||||
return param.game.width;
|
||||
}
|
||||
|
||||
auto WindowMessage::getScreenHeight() const -> float {
|
||||
return static_cast<float>(param.game.height);
|
||||
auto WindowMessage::getScreenHeight() -> float {
|
||||
return param.game.height;
|
||||
}
|
||||
|
||||
void WindowMessage::triggerAutoResize() {
|
||||
@@ -321,8 +320,8 @@ void WindowMessage::updateShowHideAnimation(float delta_time) {
|
||||
rect_.h = show_hide_animation_.target_height;
|
||||
} else if (show_hide_animation_.type == ShowHideAnimation::Type::HIDING) {
|
||||
// Ocultar completado
|
||||
rect_.w = 0.0f;
|
||||
rect_.h = 0.0f;
|
||||
rect_.w = 0.0F;
|
||||
rect_.h = 0.0F;
|
||||
visible_ = false;
|
||||
}
|
||||
|
||||
@@ -338,8 +337,8 @@ void WindowMessage::updateShowHideAnimation(float delta_time) {
|
||||
rect_.h = show_hide_animation_.target_height * progress;
|
||||
} else if (show_hide_animation_.type == ShowHideAnimation::Type::HIDING) {
|
||||
// Decrecer desde el tamaño actual hasta 0
|
||||
rect_.w = show_hide_animation_.target_width * (1.0f - progress);
|
||||
rect_.h = show_hide_animation_.target_height * (1.0f - progress);
|
||||
rect_.w = show_hide_animation_.target_width * (1.0F - progress);
|
||||
rect_.h = show_hide_animation_.target_height * (1.0F - progress);
|
||||
}
|
||||
|
||||
updatePosition(); // Mantener la posición centrada durante la animación
|
||||
@@ -377,14 +376,14 @@ auto WindowMessage::shouldShowContent() const -> bool {
|
||||
return !show_hide_animation_.active;
|
||||
}
|
||||
|
||||
auto WindowMessage::easeOut(float t) const -> float {
|
||||
auto WindowMessage::easeOut(float t) -> float {
|
||||
// Función de suavizado ease-out cuadrática
|
||||
return 1.0f - (1.0f - t) * (1.0f - t);
|
||||
return 1.0F - (1.0F - t) * (1.0F - t);
|
||||
}
|
||||
|
||||
auto WindowMessage::getAvailableTextWidth() const -> float {
|
||||
// Ancho disponible = ancho total - padding en ambos lados
|
||||
return rect_.w - (config_.padding * 2.0f);
|
||||
return rect_.w - (config_.padding * 2.0F);
|
||||
}
|
||||
|
||||
auto WindowMessage::getTruncatedText(const std::string& text, float available_width) const -> std::string {
|
||||
@@ -399,7 +398,7 @@ auto WindowMessage::getTruncatedText(const std::string& text, float available_wi
|
||||
}
|
||||
|
||||
// Si no hay espacio suficiente, devolver string vacío
|
||||
if (available_width < 10.0f) { // Mínimo espacio para al menos un carácter
|
||||
if (available_width < 10.0F) { // Mínimo espacio para al menos un carácter
|
||||
return "";
|
||||
}
|
||||
|
||||
|
||||
@@ -24,45 +24,33 @@ class WindowMessage {
|
||||
Color text_color;
|
||||
|
||||
// Espaciado y dimensiones
|
||||
float padding;
|
||||
float line_spacing;
|
||||
float title_separator_spacing; // Espacio extra para separador del título
|
||||
float padding{15.0f};
|
||||
float line_spacing{5.0f};
|
||||
float title_separator_spacing{10.0f}; // Espacio extra para separador del título
|
||||
|
||||
// Límites de tamaño
|
||||
float min_width;
|
||||
float min_height;
|
||||
float max_width_ratio; // % máximo de ancho de pantalla
|
||||
float max_height_ratio; // % máximo de alto de pantalla
|
||||
float min_width{200.0f};
|
||||
float min_height{100.0f};
|
||||
float max_width_ratio{0.8f}; // % máximo de ancho de pantalla
|
||||
float max_height_ratio{0.8f}; // % máximo de alto de pantalla
|
||||
|
||||
// Margen de seguridad para texto
|
||||
float text_safety_margin; // Margen extra para evitar texto cortado
|
||||
float text_safety_margin{20.0f}; // Margen extra para evitar texto cortado
|
||||
|
||||
// Animaciones
|
||||
float animation_duration; // Duración en segundos para todas las animaciones
|
||||
float animation_duration{0.3f}; // Duración en segundos para todas las animaciones
|
||||
|
||||
// Constructor con valores por defecto
|
||||
Config()
|
||||
: bg_color{40, 40, 60, 220}
|
||||
, border_color{100, 100, 120, 255}
|
||||
, title_color{255, 255, 255, 255}
|
||||
, text_color{200, 200, 200, 255}
|
||||
, padding{15.0f}
|
||||
, line_spacing{5.0f}
|
||||
, title_separator_spacing{10.0f}
|
||||
, min_width{200.0f}
|
||||
, min_height{100.0f}
|
||||
, max_width_ratio{0.8f}
|
||||
, max_height_ratio{0.8f}
|
||||
, text_safety_margin{20.0f}
|
||||
, animation_duration{0.3f}
|
||||
: bg_color{40, 40, 60, 220}, border_color{100, 100, 120, 255}, title_color{255, 255, 255, 255}, text_color{200, 200, 200, 255}
|
||||
|
||||
{}
|
||||
};
|
||||
|
||||
WindowMessage(
|
||||
std::shared_ptr<Text> text_renderer,
|
||||
const std::string& title = "",
|
||||
const Config& config = Config{}
|
||||
);
|
||||
std::string title = "",
|
||||
const Config& config = Config{});
|
||||
|
||||
// Métodos principales
|
||||
void render();
|
||||
@@ -109,7 +97,7 @@ class WindowMessage {
|
||||
// Getters
|
||||
[[nodiscard]] auto getRect() const -> const SDL_FRect& { return rect_; }
|
||||
[[nodiscard]] auto getPositionMode() const -> PositionMode { return position_mode_; }
|
||||
[[nodiscard]] auto getAnchorPoint() const -> std::pair<float, float> { return {anchor_x_, anchor_y_}; }
|
||||
[[nodiscard]] auto getAnchorPoint() const -> SDL_FPoint { return anchor_; }
|
||||
|
||||
private:
|
||||
std::shared_ptr<Text> text_renderer_;
|
||||
@@ -126,28 +114,27 @@ class WindowMessage {
|
||||
// Posición y tamaño
|
||||
SDL_FRect rect_{0, 0, 300, 200};
|
||||
PositionMode position_mode_ = PositionMode::CENTERED;
|
||||
float anchor_x_ = 0.0f;
|
||||
float anchor_y_ = 0.0f;
|
||||
SDL_FPoint anchor_{0.0f, 0.0f};
|
||||
|
||||
// Animación de redimensionado
|
||||
struct ResizeAnimation {
|
||||
bool active = false;
|
||||
float start_width, start_height;
|
||||
float target_width, target_height;
|
||||
float elapsed = 0.0f;
|
||||
float elapsed = 0.0F;
|
||||
|
||||
void start(float from_w, float from_h, float to_w, float to_h) {
|
||||
start_width = from_w;
|
||||
start_height = from_h;
|
||||
target_width = to_w;
|
||||
target_height = to_h;
|
||||
elapsed = 0.0f;
|
||||
elapsed = 0.0F;
|
||||
active = true;
|
||||
}
|
||||
|
||||
void stop() {
|
||||
active = false;
|
||||
elapsed = 0.0f;
|
||||
elapsed = 0.0F;
|
||||
}
|
||||
|
||||
[[nodiscard]] auto isFinished(float duration) const -> bool {
|
||||
@@ -155,7 +142,7 @@ class WindowMessage {
|
||||
}
|
||||
|
||||
[[nodiscard]] auto getProgress(float duration) const -> float {
|
||||
return std::min(elapsed / duration, 1.0f);
|
||||
return std::min(elapsed / duration, 1.0F);
|
||||
}
|
||||
} resize_animation_;
|
||||
|
||||
@@ -166,26 +153,26 @@ class WindowMessage {
|
||||
Type type = Type::NONE;
|
||||
bool active = false;
|
||||
float target_width, target_height; // Tamaño final al mostrar
|
||||
float elapsed = 0.0f;
|
||||
float elapsed = 0.0F;
|
||||
|
||||
void startShow(float to_w, float to_h) {
|
||||
type = Type::SHOWING;
|
||||
target_width = to_w;
|
||||
target_height = to_h;
|
||||
elapsed = 0.0f;
|
||||
elapsed = 0.0F;
|
||||
active = true;
|
||||
}
|
||||
|
||||
void startHide() {
|
||||
type = Type::HIDING;
|
||||
elapsed = 0.0f;
|
||||
elapsed = 0.0F;
|
||||
active = true;
|
||||
}
|
||||
|
||||
void stop() {
|
||||
type = Type::NONE;
|
||||
active = false;
|
||||
elapsed = 0.0f;
|
||||
elapsed = 0.0F;
|
||||
}
|
||||
|
||||
[[nodiscard]] auto isFinished(float duration) const -> bool {
|
||||
@@ -193,7 +180,7 @@ class WindowMessage {
|
||||
}
|
||||
|
||||
[[nodiscard]] auto getProgress(float duration) const -> float {
|
||||
return std::min(elapsed / duration, 1.0f);
|
||||
return std::min(elapsed / duration, 1.0F);
|
||||
}
|
||||
} show_hide_animation_;
|
||||
|
||||
@@ -212,7 +199,7 @@ class WindowMessage {
|
||||
void updateResizeAnimation(float delta_time); // Actualiza la animación de redimensionado
|
||||
|
||||
// Función de suavizado (ease-out)
|
||||
[[nodiscard]] auto easeOut(float t) const -> float;
|
||||
[[nodiscard]] static auto easeOut(float t) -> float;
|
||||
|
||||
// Métodos para manejo de texto durante animación
|
||||
[[nodiscard]] auto getTruncatedText(const std::string& text, float available_width) const -> std::string;
|
||||
@@ -221,6 +208,6 @@ class WindowMessage {
|
||||
|
||||
[[nodiscard]] auto calculateContentHeight() const -> float;
|
||||
[[nodiscard]] auto calculateContentWidth() const -> float;
|
||||
[[nodiscard]] auto getScreenWidth() const -> float;
|
||||
[[nodiscard]] auto getScreenHeight() const -> float;
|
||||
[[nodiscard]] static auto getScreenWidth() -> float;
|
||||
[[nodiscard]] static auto getScreenHeight() -> float;
|
||||
};
|
||||
Reference in New Issue
Block a user