difficulty: mogut desde options a un fitxer propi
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@@ -1537,21 +1537,21 @@ void Game::initScoreboard() {
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void Game::initDifficultyVars() {
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// Variables relacionadas con la dificultad
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switch (difficulty_) {
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case Options::DifficultyCode::EASY: {
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case Difficulty::Code::EASY: {
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balloon_manager_->setDefaultBalloonSpeed(BALLOON_SPEED[0]);
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difficulty_score_multiplier_ = 0.5F;
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scoreboard_->setColor(param.scoreboard.easy_color);
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break;
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}
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case Options::DifficultyCode::NORMAL: {
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case Difficulty::Code::NORMAL: {
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balloon_manager_->setDefaultBalloonSpeed(BALLOON_SPEED[0]);
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difficulty_score_multiplier_ = 1.0F;
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scoreboard_->setColor(param.scoreboard.normal_color);
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break;
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}
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case Options::DifficultyCode::HARD: {
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case Difficulty::Code::HARD: {
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balloon_manager_->setDefaultBalloonSpeed(BALLOON_SPEED[4]);
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difficulty_score_multiplier_ = 1.5F;
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scoreboard_->setColor(param.scoreboard.hard_color);
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@@ -1759,7 +1759,7 @@ void Game::evaluateAndSetMenace() {
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// Actualiza la velocidad de los globos en funcion del poder acumulado de la fase
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void Game::checkAndUpdateBalloonSpeed() {
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if (difficulty_ != Options::DifficultyCode::NORMAL) {
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if (difficulty_ != Difficulty::Code::NORMAL) {
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return;
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}
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