El modo demo ya no se pausa al perder el foco

This commit is contained in:
2024-07-05 23:51:43 +02:00
parent 3119e02d2c
commit d36f3539cc
2 changed files with 6 additions and 3 deletions

View File

@@ -193,7 +193,7 @@ bool Director::initSDL()
}
}
#ifndef RASPI
if (options->video.shaders)
//if (options->video.shaders)
if (!SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl"))
{
if (options->console)
@@ -229,7 +229,7 @@ bool Director::initSDL()
}
#ifndef RASPI
// La aceleración se activa según las opciones
if (options->video.shaders || true)
//if (options->video.shaders)
{
flags = flags | SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE;
}

View File

@@ -3224,7 +3224,10 @@ void Game::checkEvents()
{
if (eventHandler->window.event == SDL_WINDOWEVENT_FOCUS_LOST)
{
pause(true);
if (!demo.enabled)
{
pause(true);
}
}
if (eventHandler->window.event == SDL_WINDOWEVENT_FOCUS_GAINED)