Actualizado fichero Makefile
This commit is contained in:
212
Makefile
212
Makefile
@@ -1,62 +1,45 @@
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###############################################################################
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# #
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# DIRECTORIES #
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# #
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###############################################################################
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# Project root directory, so everything will be relative to it:
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DIR_ROOT:= $(dir $(abspath $(MAKEFILE_LIST)))
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# Root directory for the source code:
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# Directorios
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DIR_ROOT := $(dir $(abspath $(MAKEFILE_LIST)))
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DIR_SOURCES:= $(addsuffix /, $(DIR_ROOT)source)
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DIR_BIN := $(addsuffix /, $(DIR_ROOT))
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DIR_BUILD := $(addsuffix /, $(DIR_ROOT)build)
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# Executables will be here.
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DIR_BIN:= $(addsuffix /, $(DIR_ROOT))
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# Variables
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TARGET_NAME := coffee_crisis_arcade_edition
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TARGET_FILE := $(DIR_BIN)$(TARGET_NAME)
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APP_NAME := Coffee Crisis Arcade Edition
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RELEASE_FOLDER:= ccae_release
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RELEASE_FILE := $(RELEASE_FOLDER)/$(TARGET_NAME)
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VERSION := v0.01
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# Directories for build artifacts (.o and .d files):
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DIR_BUILD:= $(addsuffix /, $(DIR_ROOT)build)
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# Nombres para los ficheros de lanzamiento
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WINDOWS_RELEASE := $(TARGET_FILE)-$(VERSION)-win32-x64.zip
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MACOS_INTEL_RELEASE := $(TARGET_FILE)-$(VERSION)-macos-intel.dmg
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MACOS_APPLE_SILICON_RELEASE:= $(TARGET_FILE)-$(VERSION)-macos-apple-silicon.dmg
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LINUX_RELEASE := $(TARGET_FILE)-$(VERSION)-linux.tar.gz
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# Includes
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INCLUDES:= -I$(DIR_SOURCES)
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###############################################################################
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# #
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# FLAGS #
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# #
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###############################################################################
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# Variables según el sistema operativo
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ifeq ($(OS),Windows_NT)
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SOURCES := source/*.cpp source/common/*.cpp
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CXXFLAGS:= -std=c++11 -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows
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LDFLAGS := -lmingw32 -lws2_32 -lSDL2main -lSDL2
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RM:= rmdir /Q /S
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MKD:=
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else
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SOURCES := $(shell find $(DIR_SOURCES) -name '*.cpp')
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CXXFLAGS:= -std=c++11 -Wall -Os -ffunction-sections -fdata-sections
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LDFLAGS := -lSDL2
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RM:= rm -rdf
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MKD:= mkdir -p
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endif
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# Compiler flags (for the C++ compiler):
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CXXFLAGS:= -std=c++11 -Wall -Os -ffunction-sections -fdata-sections
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# Linker flags (SFML libraries):
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LDFLAGS:= -lSDL2
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###############################################################################
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# #
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# FILES #
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# #
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###############################################################################
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SOURCES := $(shell find $(DIR_SOURCES) -name '*.cpp')
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OBJECTS := $(subst $(DIR_SOURCES), $(DIR_BUILD), $(SOURCES))
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OBJECTS := $(OBJECTS:.cpp=.o)
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DEPENDENCIES:= $(OBJECTS:.o=.d)
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###############################################################################
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# #
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# TARGETS #
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# #
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###############################################################################
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TARGET_NAME:= coffee_crisis_arcade_edition
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TARGET_FILE:= $(DIR_BIN)$(TARGET_NAME)
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###############################################################################
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# #
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# OTHER COMMANDS #
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# #
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###############################################################################
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RM:= rm -rf
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###############################################################################
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# #
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@@ -123,3 +106,136 @@ print-variables:
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@echo TARGET_FILE: $(TARGET_FILE)
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@echo RM: $(RM)
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.PHONY: peiv
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peiv:
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if not exist peiv mkdir $(subst /,\,peiv)
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if exist peiv rmdir /Q /S peiv
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windows:
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@echo off
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$(CXX) $(SOURCES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE).exe"
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strip -s -R .comment -R .gnu.version "$(TARGET_FILE).exe" --strip-unneeded
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windows_debug:
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@echo off
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$(CXX) $(SOURCES) -D DEBUG $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)_debug.exe"
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strip -s -R .comment -R .gnu.version "$(TARGET_FILE)_debug.exe" --strip-unneeded
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windows_release:
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@echo off
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# Crea carpeta temporal 'RELEASE_FOLDER'
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powershell if (Test-Path "$(RELEASE_FOLDER)") {Remove-Item "$(RELEASE_FOLDER)" -Recurse -Force}
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powershell if (-not (Test-Path "$(RELEASE_FOLDER)")) {New-Item "$(RELEASE_FOLDER)" -ItemType Directory}
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# Copia la carpeta 'data'
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powershell Copy-Item -Path "data" -Destination "$(RELEASE_FOLDER)" -recurse -Force
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# Copia los ficheros que estan en la raíz del proyecto
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powershell Copy-Item "LICENSE" -Destination "$(RELEASE_FOLDER)"
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powershell Copy-Item "README.md" -Destination "$(RELEASE_FOLDER)"
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powershell Copy-Item "release\*.dll" -Destination "$(RELEASE_FOLDER)"
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# Compila
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$(CXX) $(SOURCES) $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FILE).exe"
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strip -s -R .comment -R .gnu.version "$(RELEASE_FOLDER)/$(TARGET_FILE).exe" --strip-unneeded
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# Crea el fichero .zip
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powershell if (Test-Path $(WINDOWS_RELEASE)) {Remove-Item $(WINDOWS_RELEASE)}
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powershell Compress-Archive -Path "$(RELEASE_FOLDER)"/* -DestinationPath $(WINDOWS_RELEASE)
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# Elimina la carpeta temporal 'RELEASE_FOLDER'
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powershell if (Test-Path "$(RELEASE_FOLDER)") {Remove-Item "$(RELEASE_FOLDER)" -Recurse -Force}
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macos:
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$(CXX) $(SOURCES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)"
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macos_debug:
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$(CXX) $(SOURCES) -D DEBUG $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
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macos_release:
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# Elimina datos de compilaciones anteriores
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rm -rdf "$(RELEASE_FOLDER)"
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rm -rdf Frameworks
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rm -f tmp.dmg
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rm -f "$(MACOS_INTEL_RELEASE)"
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rm -f "$(MACOS_APPLE_SILICON_RELEASE)"
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# Crea la carpeta temporal para hacer el trabajo y las carpetas obligatorias para crear una app de macos
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mkdir -p "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks"
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mkdir -p "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS"
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mkdir -p "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
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mkdir -p Frameworks
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# Copia carpetas y ficheros
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cp -R data "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
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cp -R release/SDL2.framework "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks"
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cp -R release/SDL2.framework Frameworks
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cp release/*.icns "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
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cp release/Info.plist "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents"
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cp LICENSE "$(RELEASE_FOLDER)"
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cp README.md "$(RELEASE_FOLDER)"
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# Crea enlaces
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ln -s /Applications "$(RELEASE_FOLDER)"/Applications
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# Compila la versión para procesadores Intel
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$(CXX) $(SOURCES) -D MACOS_BUNDLE $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_FILE)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
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# Empaqueta el .dmg de la versión Intel
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hdiutil create tmp.dmg -ov -volname "$(APP_NAME)" -fs HFS+ -srcfolder "$(RELEASE_FOLDER)"
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hdiutil convert tmp.dmg -format UDZO -o "$(MACOS_INTEL_RELEASE)"
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rm -f tmp.dmg
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# Compila la versión para procesadores Apple Silicon
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$(CXX) $(SOURCES) -D MACOS_BUNDLE $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_FILE)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
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# Empaqueta el .dmg de la versión Apple Silicon
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hdiutil create tmp.dmg -ov -volname "$(APP_NAME)" -fs HFS+ -srcfolder "$(RELEASE_FOLDER)"
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hdiutil convert tmp.dmg -format UDZO -o "$(MACOS_APPLE_SILICON_RELEASE)"
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rm -f tmp.dmg
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# Elimina las carpetas temporales
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$(RM) Frameworks
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$(RM) "$(RELEASE_FOLDER)"
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linux:
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$(CXX) $(SOURCES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)"
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strip -s -R .comment -R .gnu.version "$(TARGET_FILE)" --strip-unneeded
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linux_debug:
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$(CXX) $(SOURCES) -D DEBUG $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
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strip -s -R .comment -R .gnu.version "$(TARGET_FILE)_debug" --strip-unneeded
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linux_release:
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# Elimina carpetas previas
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$(RM) "$(RELEASE_FOLDER)"
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# Crea la carpeta temporal para realizar el lanzamiento
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mkdir -p "$(RELEASE_FOLDER)"
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# Copia ficheros
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cp -R data "$(RELEASE_FOLDER)"
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cp LICENSE "$(RELEASE_FOLDER)"
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cp README.md "$(RELEASE_FOLDER)"
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# Complia
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$(CXX) $(SOURCES) $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FILE)"
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strip -s -R .comment -R .gnu.version "$(RELEASE_FILE)" --strip-unneeded
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# Empaqueta ficheros
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$(RM) "$(LINUX_RELEASE)"
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cd "$(RELEASE_FOLDER)" && tar -czvf "../$(LINUX_RELEASE)" *
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# Elimina la carpeta temporal
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$(RM) "$(RELEASE_FOLDER)"
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132
Makefile.old
132
Makefile.old
@@ -1,132 +0,0 @@
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executable = coffee_crisis_arcade_edition
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source = source/*.cpp source/common/*.cpp
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appName = Coffee Crisis Arcade Edition
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releaseFolder = ccae_release
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version = v0.01
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# Release names
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windowsRelease = $(executable)-$(version)-win32-x64.zip
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macosIntelRelease = $(executable)-$(version)-macos-intel.dmg
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macosAppleSiliconRelease = $(executable)-$(version)-macos-apple-silicon.dmg
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linuxRelease = $(executable)-$(version)-linux.tar.gz
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windows:
|
||||
@echo off
|
||||
g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(executable).exe"
|
||||
strip -s -R .comment -R .gnu.version "$(executable).exe" --strip-unneeded
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||||
|
||||
windows_debug:
|
||||
@echo off
|
||||
g++ $(source) -D DEBUG -std=c++11 -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(executable)_debug.exe"
|
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strip -s -R .comment -R .gnu.version "$(executable)_debug.exe" --strip-unneeded
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||||
|
||||
windows_release:
|
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@echo off
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|
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# Create release folder
|
||||
powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force}
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powershell if (-not (Test-Path "$(releaseFolder)")) {New-Item "$(releaseFolder)" -ItemType Directory}
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# Prepare data folder
|
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powershell Copy-Item -Path "data" -Destination "$(releaseFolder)" -recurse -Force
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|
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# Copy root files
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powershell Copy-Item "LICENSE" -Destination "$(releaseFolder)"
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powershell Copy-Item "README.md" -Destination "$(releaseFolder)"
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powershell Copy-Item "release\*.dll" -Destination "$(releaseFolder)"
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|
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# Build
|
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g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(releaseFolder)/$(executable).exe"
|
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strip -s -R .comment -R .gnu.version "$(releaseFolder)/$(executable).exe" --strip-unneeded
|
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|
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# Create ZIP
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powershell if (Test-Path $(windowsRelease)) {Remove-Item $(windowsRelease)}
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powershell Compress-Archive -Path "$(releaseFolder)"/* -DestinationPath $(windowsRelease)
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# Remove folder
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powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force}
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macos:
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clang++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o "$(executable)"
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macos_debug:
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clang++ $(source) -D DEBUG -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o "$(executable)_debug"
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macos_release:
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# Remove data and possible data from previous builds
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rm -rdf "$(releaseFolder)"
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rm -rdf Frameworks
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rm -f tmp.dmg
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rm -f "$(macosIntelRelease)"
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rm -f "$(macosAppleSiliconRelease)"
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# Create folders
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mkdir -p "$(releaseFolder)/$(appName).app/Contents/Frameworks"
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mkdir -p "$(releaseFolder)/$(appName).app/Contents/MacOS"
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mkdir -p "$(releaseFolder)/$(appName).app/Contents/Resources"
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mkdir -p Frameworks
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# Copy folders and files
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cp -R data "$(releaseFolder)/$(appName).app/Contents/Resources"
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cp -R release/SDL2.framework "$(releaseFolder)/$(appName).app/Contents/Frameworks"
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cp -R release/SDL2.framework Frameworks
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# Copy files
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cp release/*.icns "$(releaseFolder)/$(appName).app/Contents/Resources"
|
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cp release/Info.plist "$(releaseFolder)/$(appName).app/Contents"
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cp LICENSE "$(releaseFolder)"
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cp README.md "$(releaseFolder)"
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# Create links
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ln -s /Applications "$(releaseFolder)"/Applications
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# Build INTEL
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clang++ $(source) -D MACOS_BUNDLE -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
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|
||||
# Build INTEL DMG
|
||||
hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)"
|
||||
hdiutil convert tmp.dmg -format UDZO -o "$(macosIntelRelease)"
|
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rm -f tmp.dmg
|
||||
|
||||
# Build APPLE SILICON
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clang++ $(source) -D MACOS_BUNDLE -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
|
||||
|
||||
# Build APPLE SILICON DMG
|
||||
hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)"
|
||||
hdiutil convert tmp.dmg -format UDZO -o "$(macosAppleSiliconRelease)"
|
||||
rm -f tmp.dmg
|
||||
|
||||
# Remove data
|
||||
rm -rdf Frameworks
|
||||
rm -rdf "$(releaseFolder)"
|
||||
|
||||
linux:
|
||||
g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(executable)"
|
||||
strip -s -R .comment -R .gnu.version "$(executable)" --strip-unneeded
|
||||
|
||||
linux_debug:
|
||||
g++ $(source) -D DEBUG -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(executable)_debug"
|
||||
strip -s -R .comment -R .gnu.version "$(executable)_debug" --strip-unneeded
|
||||
|
||||
linux_release:
|
||||
# Remove data
|
||||
rm -rdf "$(releaseFolder)"
|
||||
|
||||
# Create folders
|
||||
mkdir -p "$(releaseFolder)"
|
||||
|
||||
# Copy data
|
||||
cp -R data "$(releaseFolder)"
|
||||
cp LICENSE "$(releaseFolder)"
|
||||
cp README.md "$(releaseFolder)"
|
||||
|
||||
# Build
|
||||
g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(releaseFolder)/$(executable)"
|
||||
strip -s -R .comment -R .gnu.version "$(releaseFolder)/$(executable)" --strip-unneeded
|
||||
|
||||
# Pack files
|
||||
rm -f "$(linuxRelease)"
|
||||
cd "$(releaseFolder)" && tar -czvf "../$(linuxRelease)" *
|
||||
|
||||
# Remove data
|
||||
rm -rdf "$(releaseFolder)"
|
||||
125
Makefile_no
125
Makefile_no
@@ -1,125 +0,0 @@
|
||||
###############################################################################
|
||||
# #
|
||||
# DIRECTORIES #
|
||||
# #
|
||||
###############################################################################
|
||||
|
||||
# Project root directory, so everything will be relative to it:
|
||||
DIR_ROOT:= $(dir $(abspath $(MAKEFILE_LIST)))
|
||||
|
||||
# Root directory for the source code:
|
||||
DIR_SOURCES:= $(addsuffix /, $(DIR_ROOT)source)
|
||||
|
||||
# Executables will be here.
|
||||
DIR_BIN:= $(addsuffix /, $(DIR_ROOT))
|
||||
|
||||
# Directories for build artifacts (.o and .d files):
|
||||
DIR_BUILD:= $(addsuffix /, $(DIR_ROOT)build)
|
||||
|
||||
INCLUDES:= -I$(DIR_SOURCES)
|
||||
|
||||
###############################################################################
|
||||
# #
|
||||
# FLAGS #
|
||||
# #
|
||||
###############################################################################
|
||||
|
||||
# Compiler flags (for the C++ compiler):
|
||||
CXXFLAGS:= -std=c++11 -Wall -Os -ffunction-sections -fdata-sections
|
||||
|
||||
# Linker flags (SFML libraries):
|
||||
LDFLAGS:= -lSDL2
|
||||
|
||||
###############################################################################
|
||||
# #
|
||||
# FILES #
|
||||
# #
|
||||
###############################################################################
|
||||
|
||||
SOURCES := $(shell find $(DIR_SOURCES) -name '*.cpp')
|
||||
OBJECTS := $(subst $(DIR_SOURCES), $(DIR_BUILD), $(SOURCES))
|
||||
OBJECTS := $(OBJECTS:.cpp=.o)
|
||||
DEPENDENCIES:= $(OBJECTS:.o=.d)
|
||||
|
||||
###############################################################################
|
||||
# #
|
||||
# TARGETS #
|
||||
# #
|
||||
###############################################################################
|
||||
|
||||
TARGET_NAME:= coffee_crisis_arcade_edition
|
||||
TARGET_FILE:= $(DIR_BIN)$(TARGET_NAME)
|
||||
|
||||
###############################################################################
|
||||
# #
|
||||
# OTHER COMMANDS #
|
||||
# #
|
||||
###############################################################################
|
||||
|
||||
RM:= rm -rf
|
||||
|
||||
###############################################################################
|
||||
# #
|
||||
# RULES #
|
||||
# #
|
||||
###############################################################################
|
||||
|
||||
.PHONY: all a1
|
||||
|
||||
all: a1
|
||||
|
||||
a1: $(TARGET_FILE)
|
||||
|
||||
$(TARGET_FILE): $(OBJECTS)
|
||||
mkdir -p $(@D)
|
||||
$(CXX) $(SOURCES) $(CXXFLAGS) $(INCLUDES) $(LDFLAGS) -o $(TARGET_FILE)
|
||||
|
||||
$(DIR_BUILD)%.o: $(DIR_SOURCES)%.cpp
|
||||
mkdir -p $(@D)
|
||||
$(CXX) -c $< $(CXXFLAGS) $(INCLUDES) -o $@
|
||||
|
||||
-include $(DEPENDENCIES)
|
||||
|
||||
###############################################################################
|
||||
# #
|
||||
# CLEAN #
|
||||
# #
|
||||
###############################################################################
|
||||
|
||||
.PHONY: clean
|
||||
|
||||
clean:
|
||||
$(RM) $(DIR_BIN) $(DIR_BUILD)
|
||||
|
||||
###############################################################################
|
||||
# #
|
||||
# PRINT-VARIABLES #
|
||||
# #
|
||||
###############################################################################
|
||||
|
||||
.PHONY: print-variables
|
||||
|
||||
print-variables:
|
||||
@echo MAKEFILE_LIST: $(MAKEFILE_LIST)
|
||||
|
||||
@echo "DIR_ROOT :" $(DIR_ROOT)
|
||||
@echo "DIR_SOURCES:" $(DIR_SOURCES)
|
||||
@echo "DIR_BIN :" $(DIR_BIN)
|
||||
@echo "DIR_BUILD :" $(DIR_BUILD)
|
||||
|
||||
@echo "DIR_IMGUI :" $(DIR_IMGUI)
|
||||
@echo "DIR_IMGUI_SFML:" $(DIR_IMGUI_SFML)
|
||||
@echo "INCLUDES :" $(INCLUDES)
|
||||
|
||||
@echo CXX: $(CXX)
|
||||
@echo CXXFLAGS: $(CXXFLAGS)
|
||||
@echo LDFLAGS: $(LDFLAGS)
|
||||
|
||||
@echo SOURCES: $(SOURCES)
|
||||
@echo OBJECTS: $(OBJECTS)
|
||||
@echo DEPENDENCIES: $(DEPENDENCIES)
|
||||
|
||||
@echo TARGET_NAME: $(TARGET_NAME)
|
||||
@echo TARGET_FILE: $(TARGET_FILE)
|
||||
|
||||
@echo RM: $(RM)
|
||||
@@ -105,12 +105,11 @@ void Logo::checkInput()
|
||||
screen->incWindowSize();
|
||||
}
|
||||
|
||||
//else if (input->checkInput(input_pause, REPEAT_FALSE) || input->checkInput(input_accept, REPEAT_FALSE) || input->checkInput(input_jump, REPEAT_FALSE))
|
||||
//{
|
||||
// section->name = SECTION_PROG_TITLE;
|
||||
// section->subsection = SUBSECTION_TITLE_1;
|
||||
// endSection();
|
||||
//}
|
||||
else if (input->checkAnyInput())
|
||||
{
|
||||
section->name = SECTION_PROG_TITLE;
|
||||
section->subsection = SUBSECTION_TITLE_1;
|
||||
}
|
||||
}
|
||||
|
||||
// Gestiona el logo de JAILGAME
|
||||
|
||||
Reference in New Issue
Block a user