corregit el pixelart dels logos de JAILGAMES
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@@ -43,7 +43,7 @@ Director::Director(int argc, std::span<char*> argv) {
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Section::name = Section::Name::GAME;
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Section::options = Section::Options::GAME_PLAY_1P;
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#elif _DEBUG
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Section::name = Section::Name::GAME;
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Section::name = Section::Name::LOGO;
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Section::options = Section::Options::GAME_PLAY_1P;
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#else // NORMAL GAME
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Section::name = Section::Name::LOGO;
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