canvi de pc
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@@ -3,6 +3,7 @@
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#include <SDL3/SDL.h> // Para SDL_GamepadButton, SDL_ScaleMode
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#include <algorithm> // Para copy
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#include <array> // Para array
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#include <string> // Para allocator, string
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#include <vector> // Para vector
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@@ -83,14 +84,14 @@ struct SettingsOptions {
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// Reinicia las últimas entradas de puntuación
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void clearLastHiScoreEntries() {
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last_hi_score_entry[0] = INVALID_INDEX;
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last_hi_score_entry[1] = INVALID_INDEX;
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last_hi_score_entry.at(0) = INVALID_INDEX;
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last_hi_score_entry.at(1) = INVALID_INDEX;
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}
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};
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// --- Opciones de mando ---
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struct GamepadOptions {
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int index; // Índice en el vector de mandos
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Input::Gamepad gamepad; // Mando
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int player_id; // Jugador asociado al mando
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Input::Device type{Input::Device::CONTROLLER}; // Indica si se usará teclado, mando o ambos
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std::string name; // Nombre del dispositivo
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@@ -100,7 +101,7 @@ struct GamepadOptions {
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// Constructor por defecto
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GamepadOptions()
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: index(INVALID_INDEX),
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: gamepad(nullptr),
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player_id(INVALID_INDEX),
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inputs{
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Input::Action::FIRE_LEFT,
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@@ -114,6 +115,23 @@ struct GamepadOptions {
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SDL_GAMEPAD_BUTTON_EAST,
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SDL_GAMEPAD_BUTTON_START,
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SDL_GAMEPAD_BUTTON_BACK} {}
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// Constructor con player_id
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GamepadOptions(int custom_player_id)
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: gamepad(nullptr),
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player_id(custom_player_id),
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inputs{
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Input::Action::FIRE_LEFT,
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Input::Action::FIRE_CENTER,
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Input::Action::FIRE_RIGHT,
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Input::Action::START,
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Input::Action::SERVICE},
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buttons{
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SDL_GAMEPAD_BUTTON_WEST,
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SDL_GAMEPAD_BUTTON_NORTH,
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SDL_GAMEPAD_BUTTON_EAST,
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SDL_GAMEPAD_BUTTON_START,
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SDL_GAMEPAD_BUTTON_BACK} {}
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};
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// --- Opciones pendientes de aplicar ---
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