actualitzat makefile
This commit is contained in:
16
CLAUDE.md
16
CLAUDE.md
@@ -16,17 +16,15 @@ cmake -B build -DCMAKE_BUILD_TYPE=Debug # configure
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cmake --build build # build
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```
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### Makefile (direct compilation, platform-specific targets)
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### Makefile (delegates to CMake)
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```bash
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make linux # build for Linux
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make linux_debug # debug build with -DDEBUG -DVERBOSE
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make # build Release via cmake
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make debug # build Debug via cmake
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make release # create release package (auto-detects OS)
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make linux_release # release tar.gz with resources.pack
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make windows # build for Windows (cross-compile or native)
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make windows_debug # Windows debug build
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make macos # build for macOS (arm64)
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make raspi # build for Raspberry Pi
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make anbernic # build for Anbernic (no shaders, arcade mode)
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make no_audio # build without audio system
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make windows_release # release zip for Windows
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make macos_release # release dmg for macOS (Intel + Apple Silicon)
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make raspi_release # release tar.gz for Raspberry Pi
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```
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### Tools & Resources
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416
Makefile
416
Makefile
@@ -1,234 +1,168 @@
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# Directorios
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# ==============================================================================
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# DIRECTORIES
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# ==============================================================================
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DIR_ROOT := $(dir $(abspath $(MAKEFILE_LIST)))
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DIR_SOURCES := $(addsuffix /, $(DIR_ROOT)source)
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DIR_BIN := $(addsuffix /, $(DIR_ROOT))
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DIR_BUILD := $(addsuffix /, $(DIR_ROOT)build)
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DIR_TOOLS := $(addsuffix /, $(DIR_ROOT)tools)
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# Variables
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# ==============================================================================
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# TARGET NAMES
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# ==============================================================================
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TARGET_NAME := coffee_crisis_arcade_edition
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TARGET_FILE := $(DIR_BIN)$(TARGET_NAME)
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TARGET_FILE := $(DIR_ROOT)$(TARGET_NAME)
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APP_NAME := Coffee Crisis Arcade Edition
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DIST_DIR := dist
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RELEASE_FOLDER := dist/_tmp
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RELEASE_FILE := $(RELEASE_FOLDER)/$(TARGET_NAME)
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RESOURCE_FILE := release/windows/coffee.res
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# Variables para herramienta de empaquetado
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ifeq ($(OS),Windows_NT)
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PACK_TOOL := $(DIR_TOOLS)pack_resources/pack_resources.exe
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PACK_CXX := $(CXX)
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else
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PACK_TOOL := $(DIR_TOOLS)pack_resources/pack_resources
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PACK_CXX := $(CXX)
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endif
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PACK_SOURCES := $(DIR_TOOLS)pack_resources/pack_resources.cpp $(DIR_SOURCES)resource_pack.cpp
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PACK_INCLUDES := -I$(DIR_ROOT) -I$(DIR_BUILD)
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# ==============================================================================
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# TOOLS
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# ==============================================================================
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DIR_PACK_TOOL := $(DIR_TOOLS)pack_resources
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SHADER_SCRIPT := $(DIR_ROOT)tools/shaders/compile_spirv.sh
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# Versión automática basada en la fecha actual (específica por SO)
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# ==============================================================================
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# VERSION (fecha actual)
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# ==============================================================================
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ifeq ($(OS),Windows_NT)
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VERSION := $(shell powershell -Command "Get-Date -Format 'yyyy-MM-dd'")
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else
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VERSION := $(shell date +%Y-%m-%d)
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endif
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# Variables específicas para Windows (usando APP_NAME)
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# ==============================================================================
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# SHELL (Windows usa cmd.exe)
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# ==============================================================================
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ifeq ($(OS),Windows_NT)
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WIN_TARGET_FILE := $(DIR_BIN)$(APP_NAME)
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SHELL := cmd.exe
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endif
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# ==============================================================================
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# WINDOWS-SPECIFIC VARIABLES
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# ==============================================================================
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ifeq ($(OS),Windows_NT)
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WIN_TARGET_FILE := $(DIR_ROOT)$(APP_NAME)
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WIN_RELEASE_FILE := $(RELEASE_FOLDER)/$(APP_NAME)
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else
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WIN_TARGET_FILE := $(TARGET_FILE)
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WIN_RELEASE_FILE := $(RELEASE_FILE)
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endif
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# Nombres para los ficheros de lanzamiento
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# ==============================================================================
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# RELEASE NAMES
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# ==============================================================================
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WINDOWS_RELEASE := $(DIST_DIR)/$(TARGET_NAME)-$(VERSION)-win32-x64.zip
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MACOS_INTEL_RELEASE := $(DIST_DIR)/$(TARGET_NAME)-$(VERSION)-macos-intel.dmg
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MACOS_APPLE_SILICON_RELEASE := $(DIST_DIR)/$(TARGET_NAME)-$(VERSION)-macos-apple-silicon.dmg
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LINUX_RELEASE := $(DIST_DIR)/$(TARGET_NAME)-$(VERSION)-linux.tar.gz
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RASPI_RELEASE := $(DIST_DIR)/$(TARGET_NAME)-$(VERSION)-raspberry.tar.gz
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# Lista completa de archivos fuente (basada en CMakeLists.txt)
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APP_SOURCES := \
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source/asset.cpp \
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source/audio.cpp \
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source/director.cpp \
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source/global_events.cpp \
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source/global_inputs.cpp \
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source/input.cpp \
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source/lang.cpp \
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source/main.cpp \
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source/param.cpp \
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source/resource.cpp \
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source/resource_helper.cpp \
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source/resource_loader.cpp \
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source/resource_pack.cpp \
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source/screen.cpp \
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source/text.cpp \
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source/writer.cpp \
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source/ui/menu_option.cpp \
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source/ui/menu_renderer.cpp \
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source/ui/notifier.cpp \
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source/ui/service_menu.cpp \
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source/ui/ui_message.cpp \
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source/ui/window_message.cpp \
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source/balloon_formations.cpp \
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source/balloon_manager.cpp \
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source/balloon.cpp \
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source/bullet.cpp \
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source/bullet_manager.cpp \
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source/enter_name.cpp \
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source/explosions.cpp \
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source/game_logo.cpp \
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source/item.cpp \
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source/manage_hiscore_table.cpp \
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source/player.cpp \
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source/scoreboard.cpp \
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source/tabe.cpp \
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source/sections/credits.cpp \
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source/sections/game.cpp \
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source/sections/hiscore_table.cpp \
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source/sections/instructions.cpp \
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source/sections/intro.cpp \
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source/sections/logo.cpp \
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source/sections/title.cpp \
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source/animated_sprite.cpp \
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source/background.cpp \
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source/card_sprite.cpp \
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source/fade.cpp \
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source/moving_sprite.cpp \
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source/path_sprite.cpp \
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source/smart_sprite.cpp \
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source/sprite.cpp \
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source/texture.cpp \
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source/tiled_bg.cpp \
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source/color.cpp \
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source/demo.cpp \
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source/define_buttons.cpp \
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source/difficulty.cpp \
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source/input_types.cpp \
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source/mouse.cpp \
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source/options.cpp \
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source/shutdown.cpp \
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source/stage.cpp \
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source/system_utils.cpp \
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source/utils.cpp \
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source/external/jail_audio.cpp \
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source/external/gif.cpp \
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source/rendering/sdl3gpu/sdl3gpu_shader.cpp
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# Includes
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INCLUDES := -Isource -Isource/external -Isource/rendering -Isource/rendering/sdl3gpu -I$(DIR_BUILD)
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# Variables según el sistema operativo
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# ==============================================================================
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# PLATAFORMA
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# ==============================================================================
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ifeq ($(OS),Windows_NT)
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FixPath = $(subst /,\\,$1)
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CXXFLAGS := -std=c++20 -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -static-libgcc -Wl,-Bstatic -lpthread -Wl,-Bdynamic -Wl,-subsystem,windows -DWINDOWS_BUILD
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CXXFLAGS_DEBUG := -std=c++20 -Wall -g -D_DEBUG -DWINDOWS_BUILD
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LDFLAGS := -lmingw32 -lws2_32 -lSDL3
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RM := del /Q
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MKDIR := mkdir
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else
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FixPath = $1
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CXXFLAGS := -std=c++20 -Wall -Os -ffunction-sections -fdata-sections
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CXXFLAGS_DEBUG := -std=c++20 -Wall -g -D_DEBUG
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LDFLAGS := -lSDL3
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RMFILE := rm -f
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RMDIR := rm -rdf
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MKDIR := mkdir -p
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UNAME_S := $(shell uname -s)
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ifeq ($(UNAME_S),Linux)
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CXXFLAGS += -DLINUX_BUILD
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endif
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ifeq ($(UNAME_S),Darwin)
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CXXFLAGS += -DMACOS_BUILD
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CXXFLAGS_DEBUG += -DMACOS_BUILD
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# Configurar arquitectura (por defecto arm64, como en CMake)
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CXXFLAGS += -arch arm64
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CXXFLAGS_DEBUG += -arch arm64
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endif
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endif
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# Reglas para herramienta de empaquetado y resources.pack
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$(PACK_TOOL): FORCE
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@echo "Compilando herramienta de empaquetado..."
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$(PACK_CXX) -std=c++20 -Wall -Os $(PACK_INCLUDES) $(PACK_SOURCES) -o $(PACK_TOOL)
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@echo "✓ Herramienta de empaquetado lista: $(PACK_TOOL)"
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# ==============================================================================
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# COMPILACIÓN CON CMAKE
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# ==============================================================================
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all:
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@cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
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@cmake --build build
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pack_tool: $(PACK_TOOL)
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debug:
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@cmake -S . -B build -DCMAKE_BUILD_TYPE=Debug
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@cmake --build build
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resources.pack: $(PACK_TOOL)
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@echo "Generando resources.pack desde directorio data/..."
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$(PACK_TOOL) data resources.pack
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@echo "✓ resources.pack generado exitosamente"
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# ==============================================================================
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# RELEASE AUTOMÁTICO (detecta SO)
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# ==============================================================================
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release:
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ifeq ($(OS),Windows_NT)
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@"$(MAKE)" windows_release
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else
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ifeq ($(UNAME_S),Darwin)
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@$(MAKE) macos_release
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else
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@$(MAKE) linux_release
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endif
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endif
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# Reglas para compilación
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windows:
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@echo off
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@echo Compilando para Windows con nombre: "$(APP_NAME).exe"
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windres release/windows/coffee.rc -O coff -o $(RESOURCE_FILE)
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$(CXX) $(APP_SOURCES) $(RESOURCE_FILE) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(WIN_TARGET_FILE).exe"
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strip -s -R .comment -R .gnu.version "$(WIN_TARGET_FILE).exe" --strip-unneeded
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# ==============================================================================
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# REGLAS PARA HERRAMIENTA DE EMPAQUETADO Y RESOURCES.PACK
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# ==============================================================================
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pack_tool:
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@$(MAKE) -C $(DIR_PACK_TOOL)
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windows_rec:
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@echo off
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@echo Compilando version de grabacion para Windows: "$(APP_NAME)_rec.exe"
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$(CXX) $(APP_SOURCES) $(INCLUDES) -DRECORDING $(CXXFLAGS) $(LDFLAGS) -o "$(WIN_TARGET_FILE)_rec.exe"
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resources.pack: pack_tool
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@$(MAKE) -C $(DIR_PACK_TOOL) pack
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windows_debug:
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@echo off
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@echo Compilando version debug para Windows: "$(APP_NAME)_debug.exe"
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$(CXX) $(APP_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(WIN_TARGET_FILE)_debug.exe"
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# ==============================================================================
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# COMPILACIÓN DE SHADERS
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# ==============================================================================
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spirv:
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@echo "Compilando shaders SPIR-V..."
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$(SHADER_SCRIPT)
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# ==============================================================================
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# COMPILACIÓN PARA WINDOWS (RELEASE)
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# ==============================================================================
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windows_release:
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@$(MAKE) pack_tool
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@$(MAKE) resources.pack
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@echo off
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@echo Creando release para Windows - Version: $(VERSION)
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# Compila con cmake
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@cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
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@cmake --build build
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# Crea carpeta de distribución y carpeta temporal 'RELEASE_FOLDER'
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powershell if (-not (Test-Path "$(DIST_DIR)")) {New-Item "$(DIST_DIR)" -ItemType Directory}
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powershell if (Test-Path "$(RELEASE_FOLDER)") {Remove-Item "$(RELEASE_FOLDER)" -Recurse -Force}
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powershell if (-not (Test-Path "$(RELEASE_FOLDER)")) {New-Item "$(RELEASE_FOLDER)" -ItemType Directory}
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@powershell -Command "if (-not (Test-Path '$(DIST_DIR)')) {New-Item '$(DIST_DIR)' -ItemType Directory}"
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@powershell -Command "if (Test-Path '$(RELEASE_FOLDER)') {Remove-Item '$(RELEASE_FOLDER)' -Recurse -Force}"
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@powershell -Command "if (-not (Test-Path '$(RELEASE_FOLDER)')) {New-Item '$(RELEASE_FOLDER)' -ItemType Directory}"
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# Copia la carpeta 'config' y el archivo 'resources.pack'
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powershell Copy-Item -Path "config" -Destination "$(RELEASE_FOLDER)" -recurse -Force
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powershell Copy-Item -Path "resources.pack" -Destination "$(RELEASE_FOLDER)"
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@powershell -Command "Copy-Item -Path 'config' -Destination '$(RELEASE_FOLDER)' -recurse -Force"
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@powershell -Command "Copy-Item -Path 'resources.pack' -Destination '$(RELEASE_FOLDER)'"
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# Copia los ficheros que estan en la raíz del proyecto
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powershell Copy-Item "LICENSE" -Destination "$(RELEASE_FOLDER)"
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powershell Copy-Item "README.md" -Destination "$(RELEASE_FOLDER)"
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powershell Copy-Item "release\windows\dll\*.dll" -Destination "$(RELEASE_FOLDER)"
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# Compila
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windres release/windows/coffee.rc -O coff -o $(RESOURCE_FILE)
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$(CXX) $(APP_SOURCES) $(RESOURCE_FILE) $(INCLUDES) -DRELEASE_BUILD $(CXXFLAGS) $(LDFLAGS) -o "$(WIN_RELEASE_FILE).exe"
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@powershell -Command "Copy-Item 'LICENSE' -Destination '$(RELEASE_FOLDER)'"
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@powershell -Command "Copy-Item 'README.md' -Destination '$(RELEASE_FOLDER)'"
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@powershell -Command "Copy-Item 'release\windows\dll\*.dll' -Destination '$(RELEASE_FOLDER)'"
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@powershell -Command "Copy-Item -Path '$(TARGET_FILE)' -Destination '\"$(WIN_RELEASE_FILE).exe\"'"
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strip -s -R .comment -R .gnu.version "$(WIN_RELEASE_FILE).exe" --strip-unneeded
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# Crea el fichero .zip
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powershell if (Test-Path "$(WINDOWS_RELEASE)") {Remove-Item "$(WINDOWS_RELEASE)"}
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powershell Compress-Archive -Path "$(RELEASE_FOLDER)"/* -DestinationPath "$(WINDOWS_RELEASE)"
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@powershell -Command "if (Test-Path '$(WINDOWS_RELEASE)') {Remove-Item '$(WINDOWS_RELEASE)'}"
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@powershell -Command "Compress-Archive -Path '$(RELEASE_FOLDER)/*' -DestinationPath '$(WINDOWS_RELEASE)'"
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@echo Release creado: $(WINDOWS_RELEASE)
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# Elimina la carpeta temporal 'RELEASE_FOLDER'
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powershell if (Test-Path "$(RELEASE_FOLDER)") {Remove-Item "$(RELEASE_FOLDER)" -Recurse -Force}
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macos:
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@echo "Compilando para macOS: $(TARGET_NAME)"
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$(CXX) $(APP_SOURCES) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)"
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||||
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macos_debug:
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@echo "Compilando version debug para macOS: $(TARGET_NAME)_debug"
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||||
$(CXX) $(APP_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
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||||
@powershell -Command "if (Test-Path '$(RELEASE_FOLDER)') {Remove-Item '$(RELEASE_FOLDER)' -Recurse -Force}"
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||||
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||||
# ==============================================================================
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# COMPILACIÓN PARA MACOS (RELEASE)
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# ==============================================================================
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macos_release:
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@$(MAKE) pack_tool
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||||
@$(MAKE) resources.pack
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||||
@echo "Creando release para macOS - Version: $(VERSION)"
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||||
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||||
# Verificar e instalar create-dmg si es necesario
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||||
@which create-dmg > /dev/null || (echo "Instalando create-dmg..." && brew install create-dmg)
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||||
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||||
# Compila la versión para procesadores Intel con cmake
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||||
@cmake -S . -B build/intel -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=x86_64 -DCMAKE_OSX_DEPLOYMENT_TARGET=10.15
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||||
@cmake --build build/intel
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||||
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||||
# Elimina datos de compilaciones anteriores
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||||
$(RMDIR) "$(RELEASE_FOLDER)"
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||||
$(RMFILE) tmp.dmg
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||||
@@ -251,9 +185,8 @@ macos_release:
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||||
cp LICENSE "$(RELEASE_FOLDER)"
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||||
cp README.md "$(RELEASE_FOLDER)"
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||||
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||||
# Compila la versión para procesadores Intel
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||||
ifdef ENABLE_MACOS_X86_64
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||||
$(CXX) $(APP_SOURCES) $(INCLUDES) -DMACOS_BUNDLE -DMACOS_BUILD -DRELEASE_BUILD -std=c++20 -Wall -Os -Wno-deprecated -framework SDL3 -F release/macos/frameworks/SDL3.xcframework/macos-arm64_x86_64 -ffunction-sections -fdata-sections -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.15
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||||
# Copia el ejecutable Intel al bundle
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||||
cp "$(TARGET_FILE)" "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)"
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||||
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||||
# Firma la aplicación
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||||
codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app"
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||||
@@ -274,10 +207,11 @@ ifdef ENABLE_MACOS_X86_64
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"$(MACOS_INTEL_RELEASE)" \
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"$(RELEASE_FOLDER)" || true
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||||
@echo "Release Intel creado: $(MACOS_INTEL_RELEASE)"
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||||
endif
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||||
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||||
# Compila la versión para procesadores Apple Silicon
|
||||
$(CXX) $(APP_SOURCES) $(INCLUDES) -DMACOS_BUNDLE -DMACOS_BUILD -DRELEASE_BUILD -DSDL_DISABLE_IMMINTRIN_H -std=c++20 -Wall -Os -Wno-deprecated -framework SDL3 -F release/macos/frameworks/SDL3.xcframework/macos-arm64_x86_64 -ffunction-sections -fdata-sections -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
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||||
# Compila la versión para procesadores Apple Silicon con cmake
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||||
@cmake -S . -B build/arm -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=arm64 -DCMAKE_OSX_DEPLOYMENT_TARGET=11.0
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||||
@cmake --build build/arm
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||||
cp "$(TARGET_FILE)" "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)"
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||||
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||||
# Firma la aplicación
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||||
codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app"
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||||
@@ -301,22 +235,22 @@ endif
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||||
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||||
# Elimina las carpetas temporales
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
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||||
$(RMDIR) build/intel
|
||||
$(RMDIR) build/arm
|
||||
$(RMFILE) "$(DIST_DIR)"/rw.*
|
||||
|
||||
linux:
|
||||
@echo "Compilando para Linux: $(TARGET_NAME)"
|
||||
$(CXX) $(APP_SOURCES) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)"
|
||||
strip -s -R .comment -R .gnu.version "$(TARGET_FILE)" --strip-unneeded
|
||||
|
||||
linux_debug:
|
||||
@echo "Compilando version debug para Linux: $(TARGET_NAME)_debug"
|
||||
$(CXX) $(APP_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
|
||||
|
||||
# ==============================================================================
|
||||
# COMPILACIÓN PARA LINUX (RELEASE)
|
||||
# ==============================================================================
|
||||
linux_release:
|
||||
@$(MAKE) pack_tool
|
||||
@$(MAKE) resources.pack
|
||||
@echo "Creando release para Linux - Version: $(VERSION)"
|
||||
# Elimina carpetas previas y recrea (crea dist/ si no existe)
|
||||
|
||||
# Compila con cmake
|
||||
@cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
|
||||
@cmake --build build
|
||||
|
||||
# Elimina carpeta temporal previa y la recrea (crea dist/ si no existe)
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
$(MKDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
@@ -325,9 +259,7 @@ linux_release:
|
||||
cp resources.pack "$(RELEASE_FOLDER)"
|
||||
cp LICENSE "$(RELEASE_FOLDER)"
|
||||
cp README.md "$(RELEASE_FOLDER)"
|
||||
|
||||
# Compila
|
||||
$(CXX) $(APP_SOURCES) $(INCLUDES) -DRELEASE_BUILD $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FILE)"
|
||||
cp "$(TARGET_FILE)" "$(RELEASE_FILE)"
|
||||
strip -s -R .comment -R .gnu.version "$(RELEASE_FILE)" --strip-unneeded
|
||||
|
||||
# Empaqueta ficheros
|
||||
@@ -338,10 +270,17 @@ linux_release:
|
||||
# Elimina la carpeta temporal
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# ==============================================================================
|
||||
# COMPILACIÓN PARA LINUX (RELEASE CON INTEGRACIÓN DESKTOP)
|
||||
# ==============================================================================
|
||||
linux_release_desktop:
|
||||
@$(MAKE) pack_tool
|
||||
@$(MAKE) resources.pack
|
||||
@echo "Creando release con integracion desktop para Linux - Version: $(VERSION)"
|
||||
|
||||
# Compila con cmake
|
||||
@cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
|
||||
@cmake --build build
|
||||
|
||||
# Elimina carpetas previas y recrea (crea dist/ si no existe)
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
@@ -358,8 +297,8 @@ linux_release_desktop:
|
||||
cp LICENSE "$(RELEASE_FOLDER)/$(TARGET_NAME)/"
|
||||
cp README.md "$(RELEASE_FOLDER)/$(TARGET_NAME)/"
|
||||
|
||||
# Compila el ejecutable
|
||||
$(CXX) $(APP_SOURCES) $(INCLUDES) -DRELEASE_BUILD $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FOLDER)/$(TARGET_NAME)/bin/$(TARGET_NAME)"
|
||||
# Copia el ejecutable
|
||||
cp "$(TARGET_FILE)" "$(RELEASE_FOLDER)/$(TARGET_NAME)/bin/$(TARGET_NAME)"
|
||||
strip -s -R .comment -R .gnu.version "$(RELEASE_FOLDER)/$(TARGET_NAME)/bin/$(TARGET_NAME)" --strip-unneeded
|
||||
|
||||
# Crea el archivo .desktop
|
||||
@@ -433,19 +372,17 @@ linux_release_desktop:
|
||||
# Elimina la carpeta temporal
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
raspi:
|
||||
@echo "Compilando para Raspberry Pi: $(TARGET_NAME)"
|
||||
$(CXX) $(APP_SOURCES) $(INCLUDES) -DVERBOSE $(CXXFLAGS) $(LDFLAGS) -o $(TARGET_FILE)
|
||||
strip -s -R .comment -R .gnu.version $(TARGET_FILE) --strip-unneeded
|
||||
|
||||
raspi_debug:
|
||||
@echo "Compilando version debug para Raspberry Pi: $(TARGET_NAME)_debug"
|
||||
$(CXX) $(APP_SOURCES) $(INCLUDES) -DVERBOSE -DDEBUG $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
|
||||
|
||||
# ==============================================================================
|
||||
# COMPILACIÓN PARA RASPBERRY PI (RELEASE)
|
||||
# ==============================================================================
|
||||
raspi_release:
|
||||
@$(MAKE) pack_tool
|
||||
@$(MAKE) resources.pack
|
||||
@echo "Creando release para Raspberry Pi - Version: $(VERSION)"
|
||||
|
||||
# Compila con cmake
|
||||
@cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
|
||||
@cmake --build build
|
||||
|
||||
# Elimina carpetas previas y recrea (crea dist/ si no existe)
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
$(MKDIR) "$(RELEASE_FOLDER)"
|
||||
@@ -455,9 +392,7 @@ raspi_release:
|
||||
cp resources.pack "$(RELEASE_FOLDER)"
|
||||
cp LICENSE "$(RELEASE_FOLDER)"
|
||||
cp README.md "$(RELEASE_FOLDER)"
|
||||
|
||||
# Compila
|
||||
$(CXX) $(APP_SOURCES) $(INCLUDES) -DRELEASE_BUILD -DVERBOSE $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FILE)"
|
||||
cp "$(TARGET_FILE)" "$(RELEASE_FILE)"
|
||||
strip -s -R .comment -R .gnu.version "$(RELEASE_FILE)" --strip-unneeded
|
||||
|
||||
# Empaqueta ficheros
|
||||
@@ -468,59 +403,60 @@ raspi_release:
|
||||
# Elimina la carpeta temporal
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
anbernic:
|
||||
@$(MAKE) pack_tool
|
||||
@$(MAKE) resources.pack
|
||||
@echo "Compilando para Anbernic: $(TARGET_NAME)"
|
||||
# Elimina carpetas previas
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"_anbernic
|
||||
# ==============================================================================
|
||||
# CODE QUALITY (delegados a cmake)
|
||||
# ==============================================================================
|
||||
format:
|
||||
@cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
|
||||
@cmake --build build --target format
|
||||
|
||||
# Crea la carpeta temporal para realizar el lanzamiento
|
||||
$(MKDIR) "$(RELEASE_FOLDER)"_anbernic
|
||||
format-check:
|
||||
@cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
|
||||
@cmake --build build --target format-check
|
||||
|
||||
# Copia ficheros
|
||||
cp -R config "$(RELEASE_FOLDER)"_anbernic
|
||||
cp resources.pack "$(RELEASE_FOLDER)"_anbernic
|
||||
tidy:
|
||||
@cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
|
||||
@cmake --build build --target tidy
|
||||
|
||||
# Compila
|
||||
$(CXX) $(APP_SOURCES) $(INCLUDES) -DRELEASE_BUILD -DANBERNIC -DNO_SHADERS -DARCADE -DVERBOSE $(CXXFLAGS) $(LDFLAGS) -o $(RELEASE_FOLDER)_anbernic/$(TARGET_NAME)
|
||||
tidy-fix:
|
||||
@cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
|
||||
@cmake --build build --target tidy-fix
|
||||
|
||||
# Opción para deshabilitar audio (equivalente a la opción DISABLE_AUDIO de CMake)
|
||||
no_audio:
|
||||
@echo "Compilando sin audio: $(TARGET_NAME)_no_audio"
|
||||
$(CXX) $(filter-out source/external/jail_audio.cpp,$(APP_SOURCES)) $(INCLUDES) -DNO_AUDIO $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)_no_audio"
|
||||
|
||||
# Regla para mostrar la versión actual
|
||||
# ==============================================================================
|
||||
# REGLAS ESPECIALES
|
||||
# ==============================================================================
|
||||
show_version:
|
||||
@echo "Version actual: $(VERSION)"
|
||||
|
||||
# Regla de ayuda
|
||||
help:
|
||||
@echo "Makefile para Coffee Crisis Arcade Edition"
|
||||
@echo "Comandos disponibles:"
|
||||
@echo " windows - Compilar para Windows"
|
||||
@echo " windows_debug - Compilar debug para Windows"
|
||||
@echo " windows_release - Crear release completo para Windows"
|
||||
@echo " linux - Compilar para Linux"
|
||||
@echo " linux_debug - Compilar debug para Linux"
|
||||
@echo " linux_release - Crear release basico para Linux"
|
||||
@echo " linux_release_desktop - Crear release con integracion desktop para Linux"
|
||||
@echo " macos - Compilar para macOS"
|
||||
@echo " macos_debug - Compilar debug para macOS"
|
||||
@echo " macos_release - Crear release completo para macOS"
|
||||
@echo " raspi - Compilar para Raspberry Pi"
|
||||
@echo " raspi_release - Crear release completo para Raspberry Pi"
|
||||
@echo " anbernic - Compilar para Anbernic"
|
||||
@echo " no_audio - Compilar sin sistema de audio"
|
||||
@echo " pack_tool - Compilar herramienta de empaquetado"
|
||||
@echo " resources.pack - Generar pack de recursos desde data/"
|
||||
@echo " show_version - Mostrar version actual ($(VERSION))"
|
||||
@echo " help - Mostrar esta ayuda"
|
||||
@echo ""
|
||||
@echo " Compilacion:"
|
||||
@echo " make - Compilar con cmake (Release)"
|
||||
@echo " make debug - Compilar con cmake (Debug)"
|
||||
@echo ""
|
||||
@echo " Release:"
|
||||
@echo " make release - Crear release (detecta SO automaticamente)"
|
||||
@echo " make windows_release - Crear release para Windows"
|
||||
@echo " make linux_release - Crear release basico para Linux"
|
||||
@echo " make linux_release_desktop - Crear release con integracion desktop para Linux"
|
||||
@echo " make macos_release - Crear release para macOS"
|
||||
@echo " make raspi_release - Crear release para Raspberry Pi"
|
||||
@echo ""
|
||||
@echo " Herramientas:"
|
||||
@echo " make spirv - Compilar shaders SPIR-V"
|
||||
@echo " make pack_tool - Compilar herramienta de empaquetado"
|
||||
@echo " make resources.pack - Generar pack de recursos desde data/"
|
||||
@echo ""
|
||||
@echo " Calidad de codigo:"
|
||||
@echo " make format - Formatear codigo con clang-format"
|
||||
@echo " make format-check - Verificar formato sin modificar"
|
||||
@echo " make tidy - Analisis estatico con clang-tidy"
|
||||
@echo " make tidy-fix - Analisis estatico con auto-fix"
|
||||
@echo ""
|
||||
@echo " Otros:"
|
||||
@echo " make show_version - Mostrar version actual ($(VERSION))"
|
||||
@echo " make help - Mostrar esta ayuda"
|
||||
|
||||
spirv:
|
||||
@echo "Compilando shaders SPIR-V..."
|
||||
tools/shaders/compile_spirv.sh
|
||||
|
||||
.PHONY: windows windows_rec windows_debug windows_release macos macos_debug macos_release linux linux_debug linux_release linux_release_desktop raspi raspi_debug raspi_release anbernic no_audio show_version help pack_tool resources.pack spirv
|
||||
|
||||
FORCE:
|
||||
.PHONY: all debug release windows_release macos_release linux_release linux_release_desktop raspi_release pack_tool resources.pack spirv format format-check tidy tidy-fix show_version help
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
# Variables
|
||||
CXX := g++
|
||||
CXXFLAGS := -std=c++20 -Wall -Os -I../../
|
||||
CXXFLAGS := -std=c++20 -Wall -Os
|
||||
SOURCES := pack_resources.cpp ../../source/resource_pack.cpp
|
||||
TARGET := pack_resources
|
||||
CLEAN_FILES := pack_resources *.pack *.o
|
||||
@@ -21,7 +21,7 @@ else
|
||||
endif
|
||||
|
||||
# Reglas principales
|
||||
.PHONY: all pack_tool clean help test_pack
|
||||
.PHONY: all pack_tool pack clean help test_pack
|
||||
|
||||
# Compilar herramienta de empaquetado
|
||||
all: pack_tool
|
||||
@@ -37,6 +37,14 @@ clean:
|
||||
$(CLEAN_CMD) $(call FixPath,$(CLEAN_FILES))
|
||||
@echo "✓ Archivos limpiados"
|
||||
|
||||
# Crear pack de recursos final (invocado desde Makefile raíz)
|
||||
pack: pack_tool
|
||||
ifeq ($(OS),Windows_NT)
|
||||
.\$(TARGET) ..\..\data ..\..\resources.pack
|
||||
else
|
||||
./$(TARGET) ../../data ../../resources.pack
|
||||
endif
|
||||
|
||||
# Crear pack de recursos de prueba
|
||||
test_pack: pack_tool
|
||||
@echo "Creando pack de recursos de prueba..."
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "../source/resource_pack.hpp"
|
||||
#include "../build/version.h" // Para Version::APP_NAME
|
||||
#include "../../source/resource_pack.hpp"
|
||||
#include "../../build/version.h" // Para Version::APP_NAME
|
||||
#include <iostream>
|
||||
#include <filesystem>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user