actualitzat makefile

This commit is contained in:
2026-04-03 21:27:00 +02:00
parent 5f0d1f9577
commit e150097edc
4 changed files with 195 additions and 253 deletions

View File

@@ -16,17 +16,15 @@ cmake -B build -DCMAKE_BUILD_TYPE=Debug # configure
cmake --build build # build cmake --build build # build
``` ```
### Makefile (direct compilation, platform-specific targets) ### Makefile (delegates to CMake)
```bash ```bash
make linux # build for Linux make # build Release via cmake
make linux_debug # debug build with -DDEBUG -DVERBOSE make debug # build Debug via cmake
make release # create release package (auto-detects OS)
make linux_release # release tar.gz with resources.pack make linux_release # release tar.gz with resources.pack
make windows # build for Windows (cross-compile or native) make windows_release # release zip for Windows
make windows_debug # Windows debug build make macos_release # release dmg for macOS (Intel + Apple Silicon)
make macos # build for macOS (arm64) make raspi_release # release tar.gz for Raspberry Pi
make raspi # build for Raspberry Pi
make anbernic # build for Anbernic (no shaders, arcade mode)
make no_audio # build without audio system
``` ```
### Tools & Resources ### Tools & Resources

416
Makefile
View File

@@ -1,234 +1,168 @@
# Directorios # ==============================================================================
# DIRECTORIES
# ==============================================================================
DIR_ROOT := $(dir $(abspath $(MAKEFILE_LIST))) DIR_ROOT := $(dir $(abspath $(MAKEFILE_LIST)))
DIR_SOURCES := $(addsuffix /, $(DIR_ROOT)source)
DIR_BIN := $(addsuffix /, $(DIR_ROOT))
DIR_BUILD := $(addsuffix /, $(DIR_ROOT)build)
DIR_TOOLS := $(addsuffix /, $(DIR_ROOT)tools) DIR_TOOLS := $(addsuffix /, $(DIR_ROOT)tools)
# Variables # ==============================================================================
# TARGET NAMES
# ==============================================================================
TARGET_NAME := coffee_crisis_arcade_edition TARGET_NAME := coffee_crisis_arcade_edition
TARGET_FILE := $(DIR_BIN)$(TARGET_NAME) TARGET_FILE := $(DIR_ROOT)$(TARGET_NAME)
APP_NAME := Coffee Crisis Arcade Edition APP_NAME := Coffee Crisis Arcade Edition
DIST_DIR := dist DIST_DIR := dist
RELEASE_FOLDER := dist/_tmp RELEASE_FOLDER := dist/_tmp
RELEASE_FILE := $(RELEASE_FOLDER)/$(TARGET_NAME) RELEASE_FILE := $(RELEASE_FOLDER)/$(TARGET_NAME)
RESOURCE_FILE := release/windows/coffee.res RESOURCE_FILE := release/windows/coffee.res
# Variables para herramienta de empaquetado # ==============================================================================
ifeq ($(OS),Windows_NT) # TOOLS
PACK_TOOL := $(DIR_TOOLS)pack_resources/pack_resources.exe # ==============================================================================
PACK_CXX := $(CXX) DIR_PACK_TOOL := $(DIR_TOOLS)pack_resources
else SHADER_SCRIPT := $(DIR_ROOT)tools/shaders/compile_spirv.sh
PACK_TOOL := $(DIR_TOOLS)pack_resources/pack_resources
PACK_CXX := $(CXX)
endif
PACK_SOURCES := $(DIR_TOOLS)pack_resources/pack_resources.cpp $(DIR_SOURCES)resource_pack.cpp
PACK_INCLUDES := -I$(DIR_ROOT) -I$(DIR_BUILD)
# Versión automática basada en la fecha actual (específica por SO) # ==============================================================================
# VERSION (fecha actual)
# ==============================================================================
ifeq ($(OS),Windows_NT) ifeq ($(OS),Windows_NT)
VERSION := $(shell powershell -Command "Get-Date -Format 'yyyy-MM-dd'") VERSION := $(shell powershell -Command "Get-Date -Format 'yyyy-MM-dd'")
else else
VERSION := $(shell date +%Y-%m-%d) VERSION := $(shell date +%Y-%m-%d)
endif endif
# Variables específicas para Windows (usando APP_NAME) # ==============================================================================
# SHELL (Windows usa cmd.exe)
# ==============================================================================
ifeq ($(OS),Windows_NT) ifeq ($(OS),Windows_NT)
WIN_TARGET_FILE := $(DIR_BIN)$(APP_NAME) SHELL := cmd.exe
endif
# ==============================================================================
# WINDOWS-SPECIFIC VARIABLES
# ==============================================================================
ifeq ($(OS),Windows_NT)
WIN_TARGET_FILE := $(DIR_ROOT)$(APP_NAME)
WIN_RELEASE_FILE := $(RELEASE_FOLDER)/$(APP_NAME) WIN_RELEASE_FILE := $(RELEASE_FOLDER)/$(APP_NAME)
else else
WIN_TARGET_FILE := $(TARGET_FILE) WIN_TARGET_FILE := $(TARGET_FILE)
WIN_RELEASE_FILE := $(RELEASE_FILE) WIN_RELEASE_FILE := $(RELEASE_FILE)
endif endif
# Nombres para los ficheros de lanzamiento # ==============================================================================
# RELEASE NAMES
# ==============================================================================
WINDOWS_RELEASE := $(DIST_DIR)/$(TARGET_NAME)-$(VERSION)-win32-x64.zip WINDOWS_RELEASE := $(DIST_DIR)/$(TARGET_NAME)-$(VERSION)-win32-x64.zip
MACOS_INTEL_RELEASE := $(DIST_DIR)/$(TARGET_NAME)-$(VERSION)-macos-intel.dmg MACOS_INTEL_RELEASE := $(DIST_DIR)/$(TARGET_NAME)-$(VERSION)-macos-intel.dmg
MACOS_APPLE_SILICON_RELEASE := $(DIST_DIR)/$(TARGET_NAME)-$(VERSION)-macos-apple-silicon.dmg MACOS_APPLE_SILICON_RELEASE := $(DIST_DIR)/$(TARGET_NAME)-$(VERSION)-macos-apple-silicon.dmg
LINUX_RELEASE := $(DIST_DIR)/$(TARGET_NAME)-$(VERSION)-linux.tar.gz LINUX_RELEASE := $(DIST_DIR)/$(TARGET_NAME)-$(VERSION)-linux.tar.gz
RASPI_RELEASE := $(DIST_DIR)/$(TARGET_NAME)-$(VERSION)-raspberry.tar.gz RASPI_RELEASE := $(DIST_DIR)/$(TARGET_NAME)-$(VERSION)-raspberry.tar.gz
# Lista completa de archivos fuente (basada en CMakeLists.txt) # ==============================================================================
APP_SOURCES := \ # PLATAFORMA
source/asset.cpp \ # ==============================================================================
source/audio.cpp \
source/director.cpp \
source/global_events.cpp \
source/global_inputs.cpp \
source/input.cpp \
source/lang.cpp \
source/main.cpp \
source/param.cpp \
source/resource.cpp \
source/resource_helper.cpp \
source/resource_loader.cpp \
source/resource_pack.cpp \
source/screen.cpp \
source/text.cpp \
source/writer.cpp \
source/ui/menu_option.cpp \
source/ui/menu_renderer.cpp \
source/ui/notifier.cpp \
source/ui/service_menu.cpp \
source/ui/ui_message.cpp \
source/ui/window_message.cpp \
source/balloon_formations.cpp \
source/balloon_manager.cpp \
source/balloon.cpp \
source/bullet.cpp \
source/bullet_manager.cpp \
source/enter_name.cpp \
source/explosions.cpp \
source/game_logo.cpp \
source/item.cpp \
source/manage_hiscore_table.cpp \
source/player.cpp \
source/scoreboard.cpp \
source/tabe.cpp \
source/sections/credits.cpp \
source/sections/game.cpp \
source/sections/hiscore_table.cpp \
source/sections/instructions.cpp \
source/sections/intro.cpp \
source/sections/logo.cpp \
source/sections/title.cpp \
source/animated_sprite.cpp \
source/background.cpp \
source/card_sprite.cpp \
source/fade.cpp \
source/moving_sprite.cpp \
source/path_sprite.cpp \
source/smart_sprite.cpp \
source/sprite.cpp \
source/texture.cpp \
source/tiled_bg.cpp \
source/color.cpp \
source/demo.cpp \
source/define_buttons.cpp \
source/difficulty.cpp \
source/input_types.cpp \
source/mouse.cpp \
source/options.cpp \
source/shutdown.cpp \
source/stage.cpp \
source/system_utils.cpp \
source/utils.cpp \
source/external/jail_audio.cpp \
source/external/gif.cpp \
source/rendering/sdl3gpu/sdl3gpu_shader.cpp
# Includes
INCLUDES := -Isource -Isource/external -Isource/rendering -Isource/rendering/sdl3gpu -I$(DIR_BUILD)
# Variables según el sistema operativo
ifeq ($(OS),Windows_NT) ifeq ($(OS),Windows_NT)
FixPath = $(subst /,\\,$1) FixPath = $(subst /,\\,$1)
CXXFLAGS := -std=c++20 -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -static-libgcc -Wl,-Bstatic -lpthread -Wl,-Bdynamic -Wl,-subsystem,windows -DWINDOWS_BUILD
CXXFLAGS_DEBUG := -std=c++20 -Wall -g -D_DEBUG -DWINDOWS_BUILD
LDFLAGS := -lmingw32 -lws2_32 -lSDL3
RM := del /Q RM := del /Q
MKDIR := mkdir MKDIR := mkdir
else else
FixPath = $1 FixPath = $1
CXXFLAGS := -std=c++20 -Wall -Os -ffunction-sections -fdata-sections
CXXFLAGS_DEBUG := -std=c++20 -Wall -g -D_DEBUG
LDFLAGS := -lSDL3
RMFILE := rm -f RMFILE := rm -f
RMDIR := rm -rdf RMDIR := rm -rdf
MKDIR := mkdir -p MKDIR := mkdir -p
UNAME_S := $(shell uname -s) UNAME_S := $(shell uname -s)
ifeq ($(UNAME_S),Linux)
CXXFLAGS += -DLINUX_BUILD
endif
ifeq ($(UNAME_S),Darwin)
CXXFLAGS += -DMACOS_BUILD
CXXFLAGS_DEBUG += -DMACOS_BUILD
# Configurar arquitectura (por defecto arm64, como en CMake)
CXXFLAGS += -arch arm64
CXXFLAGS_DEBUG += -arch arm64
endif
endif endif
# Reglas para herramienta de empaquetado y resources.pack # ==============================================================================
$(PACK_TOOL): FORCE # COMPILACIÓN CON CMAKE
@echo "Compilando herramienta de empaquetado..." # ==============================================================================
$(PACK_CXX) -std=c++20 -Wall -Os $(PACK_INCLUDES) $(PACK_SOURCES) -o $(PACK_TOOL) all:
@echo "✓ Herramienta de empaquetado lista: $(PACK_TOOL)" @cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
@cmake --build build
pack_tool: $(PACK_TOOL) debug:
@cmake -S . -B build -DCMAKE_BUILD_TYPE=Debug
@cmake --build build
resources.pack: $(PACK_TOOL) # ==============================================================================
@echo "Generando resources.pack desde directorio data/..." # RELEASE AUTOMÁTICO (detecta SO)
$(PACK_TOOL) data resources.pack # ==============================================================================
@echo "✓ resources.pack generado exitosamente" release:
ifeq ($(OS),Windows_NT)
@"$(MAKE)" windows_release
else
ifeq ($(UNAME_S),Darwin)
@$(MAKE) macos_release
else
@$(MAKE) linux_release
endif
endif
# Reglas para compilación # ==============================================================================
windows: # REGLAS PARA HERRAMIENTA DE EMPAQUETADO Y RESOURCES.PACK
@echo off # ==============================================================================
@echo Compilando para Windows con nombre: "$(APP_NAME).exe" pack_tool:
windres release/windows/coffee.rc -O coff -o $(RESOURCE_FILE) @$(MAKE) -C $(DIR_PACK_TOOL)
$(CXX) $(APP_SOURCES) $(RESOURCE_FILE) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(WIN_TARGET_FILE).exe"
strip -s -R .comment -R .gnu.version "$(WIN_TARGET_FILE).exe" --strip-unneeded
windows_rec: resources.pack: pack_tool
@echo off @$(MAKE) -C $(DIR_PACK_TOOL) pack
@echo Compilando version de grabacion para Windows: "$(APP_NAME)_rec.exe"
$(CXX) $(APP_SOURCES) $(INCLUDES) -DRECORDING $(CXXFLAGS) $(LDFLAGS) -o "$(WIN_TARGET_FILE)_rec.exe"
windows_debug: # ==============================================================================
@echo off # COMPILACIÓN DE SHADERS
@echo Compilando version debug para Windows: "$(APP_NAME)_debug.exe" # ==============================================================================
$(CXX) $(APP_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(WIN_TARGET_FILE)_debug.exe" spirv:
@echo "Compilando shaders SPIR-V..."
$(SHADER_SCRIPT)
# ==============================================================================
# COMPILACIÓN PARA WINDOWS (RELEASE)
# ==============================================================================
windows_release: windows_release:
@$(MAKE) pack_tool
@$(MAKE) resources.pack @$(MAKE) resources.pack
@echo off @echo off
@echo Creando release para Windows - Version: $(VERSION) @echo Creando release para Windows - Version: $(VERSION)
# Compila con cmake
@cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
@cmake --build build
# Crea carpeta de distribución y carpeta temporal 'RELEASE_FOLDER' # Crea carpeta de distribución y carpeta temporal 'RELEASE_FOLDER'
powershell if (-not (Test-Path "$(DIST_DIR)")) {New-Item "$(DIST_DIR)" -ItemType Directory} @powershell -Command "if (-not (Test-Path '$(DIST_DIR)')) {New-Item '$(DIST_DIR)' -ItemType Directory}"
powershell if (Test-Path "$(RELEASE_FOLDER)") {Remove-Item "$(RELEASE_FOLDER)" -Recurse -Force} @powershell -Command "if (Test-Path '$(RELEASE_FOLDER)') {Remove-Item '$(RELEASE_FOLDER)' -Recurse -Force}"
powershell if (-not (Test-Path "$(RELEASE_FOLDER)")) {New-Item "$(RELEASE_FOLDER)" -ItemType Directory} @powershell -Command "if (-not (Test-Path '$(RELEASE_FOLDER)')) {New-Item '$(RELEASE_FOLDER)' -ItemType Directory}"
# Copia la carpeta 'config' y el archivo 'resources.pack' # Copia la carpeta 'config' y el archivo 'resources.pack'
powershell Copy-Item -Path "config" -Destination "$(RELEASE_FOLDER)" -recurse -Force @powershell -Command "Copy-Item -Path 'config' -Destination '$(RELEASE_FOLDER)' -recurse -Force"
powershell Copy-Item -Path "resources.pack" -Destination "$(RELEASE_FOLDER)" @powershell -Command "Copy-Item -Path 'resources.pack' -Destination '$(RELEASE_FOLDER)'"
# Copia los ficheros que estan en la raíz del proyecto # Copia los ficheros que estan en la raíz del proyecto
powershell Copy-Item "LICENSE" -Destination "$(RELEASE_FOLDER)" @powershell -Command "Copy-Item 'LICENSE' -Destination '$(RELEASE_FOLDER)'"
powershell Copy-Item "README.md" -Destination "$(RELEASE_FOLDER)" @powershell -Command "Copy-Item 'README.md' -Destination '$(RELEASE_FOLDER)'"
powershell Copy-Item "release\windows\dll\*.dll" -Destination "$(RELEASE_FOLDER)" @powershell -Command "Copy-Item 'release\windows\dll\*.dll' -Destination '$(RELEASE_FOLDER)'"
@powershell -Command "Copy-Item -Path '$(TARGET_FILE)' -Destination '\"$(WIN_RELEASE_FILE).exe\"'"
# Compila
windres release/windows/coffee.rc -O coff -o $(RESOURCE_FILE)
$(CXX) $(APP_SOURCES) $(RESOURCE_FILE) $(INCLUDES) -DRELEASE_BUILD $(CXXFLAGS) $(LDFLAGS) -o "$(WIN_RELEASE_FILE).exe"
strip -s -R .comment -R .gnu.version "$(WIN_RELEASE_FILE).exe" --strip-unneeded strip -s -R .comment -R .gnu.version "$(WIN_RELEASE_FILE).exe" --strip-unneeded
# Crea el fichero .zip # Crea el fichero .zip
powershell if (Test-Path "$(WINDOWS_RELEASE)") {Remove-Item "$(WINDOWS_RELEASE)"} @powershell -Command "if (Test-Path '$(WINDOWS_RELEASE)') {Remove-Item '$(WINDOWS_RELEASE)'}"
powershell Compress-Archive -Path "$(RELEASE_FOLDER)"/* -DestinationPath "$(WINDOWS_RELEASE)" @powershell -Command "Compress-Archive -Path '$(RELEASE_FOLDER)/*' -DestinationPath '$(WINDOWS_RELEASE)'"
@echo Release creado: $(WINDOWS_RELEASE) @echo Release creado: $(WINDOWS_RELEASE)
# Elimina la carpeta temporal 'RELEASE_FOLDER' # Elimina la carpeta temporal 'RELEASE_FOLDER'
powershell if (Test-Path "$(RELEASE_FOLDER)") {Remove-Item "$(RELEASE_FOLDER)" -Recurse -Force} @powershell -Command "if (Test-Path '$(RELEASE_FOLDER)') {Remove-Item '$(RELEASE_FOLDER)' -Recurse -Force}"
macos:
@echo "Compilando para macOS: $(TARGET_NAME)"
$(CXX) $(APP_SOURCES) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)"
macos_debug:
@echo "Compilando version debug para macOS: $(TARGET_NAME)_debug"
$(CXX) $(APP_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
# ==============================================================================
# COMPILACIÓN PARA MACOS (RELEASE)
# ==============================================================================
macos_release: macos_release:
@$(MAKE) pack_tool
@$(MAKE) resources.pack @$(MAKE) resources.pack
@echo "Creando release para macOS - Version: $(VERSION)" @echo "Creando release para macOS - Version: $(VERSION)"
# Verificar e instalar create-dmg si es necesario # Verificar e instalar create-dmg si es necesario
@which create-dmg > /dev/null || (echo "Instalando create-dmg..." && brew install create-dmg) @which create-dmg > /dev/null || (echo "Instalando create-dmg..." && brew install create-dmg)
# Compila la versión para procesadores Intel con cmake
@cmake -S . -B build/intel -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=x86_64 -DCMAKE_OSX_DEPLOYMENT_TARGET=10.15
@cmake --build build/intel
# Elimina datos de compilaciones anteriores # Elimina datos de compilaciones anteriores
$(RMDIR) "$(RELEASE_FOLDER)" $(RMDIR) "$(RELEASE_FOLDER)"
$(RMFILE) tmp.dmg $(RMFILE) tmp.dmg
@@ -251,9 +185,8 @@ macos_release:
cp LICENSE "$(RELEASE_FOLDER)" cp LICENSE "$(RELEASE_FOLDER)"
cp README.md "$(RELEASE_FOLDER)" cp README.md "$(RELEASE_FOLDER)"
# Compila la versión para procesadores Intel # Copia el ejecutable Intel al bundle
ifdef ENABLE_MACOS_X86_64 cp "$(TARGET_FILE)" "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)"
$(CXX) $(APP_SOURCES) $(INCLUDES) -DMACOS_BUNDLE -DMACOS_BUILD -DRELEASE_BUILD -std=c++20 -Wall -Os -Wno-deprecated -framework SDL3 -F release/macos/frameworks/SDL3.xcframework/macos-arm64_x86_64 -ffunction-sections -fdata-sections -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.15
# Firma la aplicación # Firma la aplicación
codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app" codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app"
@@ -274,10 +207,11 @@ ifdef ENABLE_MACOS_X86_64
"$(MACOS_INTEL_RELEASE)" \ "$(MACOS_INTEL_RELEASE)" \
"$(RELEASE_FOLDER)" || true "$(RELEASE_FOLDER)" || true
@echo "Release Intel creado: $(MACOS_INTEL_RELEASE)" @echo "Release Intel creado: $(MACOS_INTEL_RELEASE)"
endif
# Compila la versión para procesadores Apple Silicon # Compila la versión para procesadores Apple Silicon con cmake
$(CXX) $(APP_SOURCES) $(INCLUDES) -DMACOS_BUNDLE -DMACOS_BUILD -DRELEASE_BUILD -DSDL_DISABLE_IMMINTRIN_H -std=c++20 -Wall -Os -Wno-deprecated -framework SDL3 -F release/macos/frameworks/SDL3.xcframework/macos-arm64_x86_64 -ffunction-sections -fdata-sections -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11 @cmake -S . -B build/arm -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=arm64 -DCMAKE_OSX_DEPLOYMENT_TARGET=11.0
@cmake --build build/arm
cp "$(TARGET_FILE)" "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)"
# Firma la aplicación # Firma la aplicación
codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app" codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app"
@@ -301,22 +235,22 @@ endif
# Elimina las carpetas temporales # Elimina las carpetas temporales
$(RMDIR) "$(RELEASE_FOLDER)" $(RMDIR) "$(RELEASE_FOLDER)"
$(RMDIR) build/intel
$(RMDIR) build/arm
$(RMFILE) "$(DIST_DIR)"/rw.* $(RMFILE) "$(DIST_DIR)"/rw.*
linux: # ==============================================================================
@echo "Compilando para Linux: $(TARGET_NAME)" # COMPILACIÓN PARA LINUX (RELEASE)
$(CXX) $(APP_SOURCES) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)" # ==============================================================================
strip -s -R .comment -R .gnu.version "$(TARGET_FILE)" --strip-unneeded
linux_debug:
@echo "Compilando version debug para Linux: $(TARGET_NAME)_debug"
$(CXX) $(APP_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
linux_release: linux_release:
@$(MAKE) pack_tool
@$(MAKE) resources.pack @$(MAKE) resources.pack
@echo "Creando release para Linux - Version: $(VERSION)" @echo "Creando release para Linux - Version: $(VERSION)"
# Elimina carpetas previas y recrea (crea dist/ si no existe)
# Compila con cmake
@cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
@cmake --build build
# Elimina carpeta temporal previa y la recrea (crea dist/ si no existe)
$(RMDIR) "$(RELEASE_FOLDER)" $(RMDIR) "$(RELEASE_FOLDER)"
$(MKDIR) "$(RELEASE_FOLDER)" $(MKDIR) "$(RELEASE_FOLDER)"
@@ -325,9 +259,7 @@ linux_release:
cp resources.pack "$(RELEASE_FOLDER)" cp resources.pack "$(RELEASE_FOLDER)"
cp LICENSE "$(RELEASE_FOLDER)" cp LICENSE "$(RELEASE_FOLDER)"
cp README.md "$(RELEASE_FOLDER)" cp README.md "$(RELEASE_FOLDER)"
cp "$(TARGET_FILE)" "$(RELEASE_FILE)"
# Compila
$(CXX) $(APP_SOURCES) $(INCLUDES) -DRELEASE_BUILD $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FILE)"
strip -s -R .comment -R .gnu.version "$(RELEASE_FILE)" --strip-unneeded strip -s -R .comment -R .gnu.version "$(RELEASE_FILE)" --strip-unneeded
# Empaqueta ficheros # Empaqueta ficheros
@@ -338,10 +270,17 @@ linux_release:
# Elimina la carpeta temporal # Elimina la carpeta temporal
$(RMDIR) "$(RELEASE_FOLDER)" $(RMDIR) "$(RELEASE_FOLDER)"
# ==============================================================================
# COMPILACIÓN PARA LINUX (RELEASE CON INTEGRACIÓN DESKTOP)
# ==============================================================================
linux_release_desktop: linux_release_desktop:
@$(MAKE) pack_tool
@$(MAKE) resources.pack @$(MAKE) resources.pack
@echo "Creando release con integracion desktop para Linux - Version: $(VERSION)" @echo "Creando release con integracion desktop para Linux - Version: $(VERSION)"
# Compila con cmake
@cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
@cmake --build build
# Elimina carpetas previas y recrea (crea dist/ si no existe) # Elimina carpetas previas y recrea (crea dist/ si no existe)
$(RMDIR) "$(RELEASE_FOLDER)" $(RMDIR) "$(RELEASE_FOLDER)"
@@ -358,8 +297,8 @@ linux_release_desktop:
cp LICENSE "$(RELEASE_FOLDER)/$(TARGET_NAME)/" cp LICENSE "$(RELEASE_FOLDER)/$(TARGET_NAME)/"
cp README.md "$(RELEASE_FOLDER)/$(TARGET_NAME)/" cp README.md "$(RELEASE_FOLDER)/$(TARGET_NAME)/"
# Compila el ejecutable # Copia el ejecutable
$(CXX) $(APP_SOURCES) $(INCLUDES) -DRELEASE_BUILD $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FOLDER)/$(TARGET_NAME)/bin/$(TARGET_NAME)" cp "$(TARGET_FILE)" "$(RELEASE_FOLDER)/$(TARGET_NAME)/bin/$(TARGET_NAME)"
strip -s -R .comment -R .gnu.version "$(RELEASE_FOLDER)/$(TARGET_NAME)/bin/$(TARGET_NAME)" --strip-unneeded strip -s -R .comment -R .gnu.version "$(RELEASE_FOLDER)/$(TARGET_NAME)/bin/$(TARGET_NAME)" --strip-unneeded
# Crea el archivo .desktop # Crea el archivo .desktop
@@ -433,19 +372,17 @@ linux_release_desktop:
# Elimina la carpeta temporal # Elimina la carpeta temporal
$(RMDIR) "$(RELEASE_FOLDER)" $(RMDIR) "$(RELEASE_FOLDER)"
raspi: # ==============================================================================
@echo "Compilando para Raspberry Pi: $(TARGET_NAME)" # COMPILACIÓN PARA RASPBERRY PI (RELEASE)
$(CXX) $(APP_SOURCES) $(INCLUDES) -DVERBOSE $(CXXFLAGS) $(LDFLAGS) -o $(TARGET_FILE) # ==============================================================================
strip -s -R .comment -R .gnu.version $(TARGET_FILE) --strip-unneeded
raspi_debug:
@echo "Compilando version debug para Raspberry Pi: $(TARGET_NAME)_debug"
$(CXX) $(APP_SOURCES) $(INCLUDES) -DVERBOSE -DDEBUG $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
raspi_release: raspi_release:
@$(MAKE) pack_tool
@$(MAKE) resources.pack @$(MAKE) resources.pack
@echo "Creando release para Raspberry Pi - Version: $(VERSION)" @echo "Creando release para Raspberry Pi - Version: $(VERSION)"
# Compila con cmake
@cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
@cmake --build build
# Elimina carpetas previas y recrea (crea dist/ si no existe) # Elimina carpetas previas y recrea (crea dist/ si no existe)
$(RMDIR) "$(RELEASE_FOLDER)" $(RMDIR) "$(RELEASE_FOLDER)"
$(MKDIR) "$(RELEASE_FOLDER)" $(MKDIR) "$(RELEASE_FOLDER)"
@@ -455,9 +392,7 @@ raspi_release:
cp resources.pack "$(RELEASE_FOLDER)" cp resources.pack "$(RELEASE_FOLDER)"
cp LICENSE "$(RELEASE_FOLDER)" cp LICENSE "$(RELEASE_FOLDER)"
cp README.md "$(RELEASE_FOLDER)" cp README.md "$(RELEASE_FOLDER)"
cp "$(TARGET_FILE)" "$(RELEASE_FILE)"
# Compila
$(CXX) $(APP_SOURCES) $(INCLUDES) -DRELEASE_BUILD -DVERBOSE $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FILE)"
strip -s -R .comment -R .gnu.version "$(RELEASE_FILE)" --strip-unneeded strip -s -R .comment -R .gnu.version "$(RELEASE_FILE)" --strip-unneeded
# Empaqueta ficheros # Empaqueta ficheros
@@ -468,59 +403,60 @@ raspi_release:
# Elimina la carpeta temporal # Elimina la carpeta temporal
$(RMDIR) "$(RELEASE_FOLDER)" $(RMDIR) "$(RELEASE_FOLDER)"
anbernic: # ==============================================================================
@$(MAKE) pack_tool # CODE QUALITY (delegados a cmake)
@$(MAKE) resources.pack # ==============================================================================
@echo "Compilando para Anbernic: $(TARGET_NAME)" format:
# Elimina carpetas previas @cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
$(RMDIR) "$(RELEASE_FOLDER)"_anbernic @cmake --build build --target format
# Crea la carpeta temporal para realizar el lanzamiento format-check:
$(MKDIR) "$(RELEASE_FOLDER)"_anbernic @cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
@cmake --build build --target format-check
# Copia ficheros tidy:
cp -R config "$(RELEASE_FOLDER)"_anbernic @cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
cp resources.pack "$(RELEASE_FOLDER)"_anbernic @cmake --build build --target tidy
# Compila tidy-fix:
$(CXX) $(APP_SOURCES) $(INCLUDES) -DRELEASE_BUILD -DANBERNIC -DNO_SHADERS -DARCADE -DVERBOSE $(CXXFLAGS) $(LDFLAGS) -o $(RELEASE_FOLDER)_anbernic/$(TARGET_NAME) @cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
@cmake --build build --target tidy-fix
# Opción para deshabilitar audio (equivalente a la opción DISABLE_AUDIO de CMake) # ==============================================================================
no_audio: # REGLAS ESPECIALES
@echo "Compilando sin audio: $(TARGET_NAME)_no_audio" # ==============================================================================
$(CXX) $(filter-out source/external/jail_audio.cpp,$(APP_SOURCES)) $(INCLUDES) -DNO_AUDIO $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)_no_audio"
# Regla para mostrar la versión actual
show_version: show_version:
@echo "Version actual: $(VERSION)" @echo "Version actual: $(VERSION)"
# Regla de ayuda
help: help:
@echo "Makefile para Coffee Crisis Arcade Edition" @echo "Makefile para Coffee Crisis Arcade Edition"
@echo "Comandos disponibles:" @echo "Comandos disponibles:"
@echo " windows - Compilar para Windows" @echo ""
@echo " windows_debug - Compilar debug para Windows" @echo " Compilacion:"
@echo " windows_release - Crear release completo para Windows" @echo " make - Compilar con cmake (Release)"
@echo " linux - Compilar para Linux" @echo " make debug - Compilar con cmake (Debug)"
@echo " linux_debug - Compilar debug para Linux" @echo ""
@echo " linux_release - Crear release basico para Linux" @echo " Release:"
@echo " linux_release_desktop - Crear release con integracion desktop para Linux" @echo " make release - Crear release (detecta SO automaticamente)"
@echo " macos - Compilar para macOS" @echo " make windows_release - Crear release para Windows"
@echo " macos_debug - Compilar debug para macOS" @echo " make linux_release - Crear release basico para Linux"
@echo " macos_release - Crear release completo para macOS" @echo " make linux_release_desktop - Crear release con integracion desktop para Linux"
@echo " raspi - Compilar para Raspberry Pi" @echo " make macos_release - Crear release para macOS"
@echo " raspi_release - Crear release completo para Raspberry Pi" @echo " make raspi_release - Crear release para Raspberry Pi"
@echo " anbernic - Compilar para Anbernic" @echo ""
@echo " no_audio - Compilar sin sistema de audio" @echo " Herramientas:"
@echo " pack_tool - Compilar herramienta de empaquetado" @echo " make spirv - Compilar shaders SPIR-V"
@echo " resources.pack - Generar pack de recursos desde data/" @echo " make pack_tool - Compilar herramienta de empaquetado"
@echo " show_version - Mostrar version actual ($(VERSION))" @echo " make resources.pack - Generar pack de recursos desde data/"
@echo " help - Mostrar esta ayuda" @echo ""
@echo " Calidad de codigo:"
@echo " make format - Formatear codigo con clang-format"
@echo " make format-check - Verificar formato sin modificar"
@echo " make tidy - Analisis estatico con clang-tidy"
@echo " make tidy-fix - Analisis estatico con auto-fix"
@echo ""
@echo " Otros:"
@echo " make show_version - Mostrar version actual ($(VERSION))"
@echo " make help - Mostrar esta ayuda"
spirv: .PHONY: all debug release windows_release macos_release linux_release linux_release_desktop raspi_release pack_tool resources.pack spirv format format-check tidy tidy-fix show_version help
@echo "Compilando shaders SPIR-V..."
tools/shaders/compile_spirv.sh
.PHONY: windows windows_rec windows_debug windows_release macos macos_debug macos_release linux linux_debug linux_release linux_release_desktop raspi raspi_debug raspi_release anbernic no_audio show_version help pack_tool resources.pack spirv
FORCE:

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@@ -3,7 +3,7 @@
# Variables # Variables
CXX := g++ CXX := g++
CXXFLAGS := -std=c++20 -Wall -Os -I../../ CXXFLAGS := -std=c++20 -Wall -Os
SOURCES := pack_resources.cpp ../../source/resource_pack.cpp SOURCES := pack_resources.cpp ../../source/resource_pack.cpp
TARGET := pack_resources TARGET := pack_resources
CLEAN_FILES := pack_resources *.pack *.o CLEAN_FILES := pack_resources *.pack *.o
@@ -21,7 +21,7 @@ else
endif endif
# Reglas principales # Reglas principales
.PHONY: all pack_tool clean help test_pack .PHONY: all pack_tool pack clean help test_pack
# Compilar herramienta de empaquetado # Compilar herramienta de empaquetado
all: pack_tool all: pack_tool
@@ -37,6 +37,14 @@ clean:
$(CLEAN_CMD) $(call FixPath,$(CLEAN_FILES)) $(CLEAN_CMD) $(call FixPath,$(CLEAN_FILES))
@echo "✓ Archivos limpiados" @echo "✓ Archivos limpiados"
# Crear pack de recursos final (invocado desde Makefile raíz)
pack: pack_tool
ifeq ($(OS),Windows_NT)
.\$(TARGET) ..\..\data ..\..\resources.pack
else
./$(TARGET) ../../data ../../resources.pack
endif
# Crear pack de recursos de prueba # Crear pack de recursos de prueba
test_pack: pack_tool test_pack: pack_tool
@echo "Creando pack de recursos de prueba..." @echo "Creando pack de recursos de prueba..."

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@@ -1,5 +1,5 @@
#include "../source/resource_pack.hpp" #include "../../source/resource_pack.hpp"
#include "../build/version.h" // Para Version::APP_NAME #include "../../build/version.h" // Para Version::APP_NAME
#include <iostream> #include <iostream>
#include <filesystem> #include <filesystem>