Modificades les paletes de invulnerabilitat
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Before Width: | Height: | Size: 173 B After Width: | Height: | Size: 173 B |
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Before Width: | Height: | Size: 173 B After Width: | Height: | Size: 173 B |
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Before Width: | Height: | Size: 173 B |
BIN
data/gfx/player/player1_invencible_palette.gif
Normal file
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After Width: | Height: | Size: 174 B |
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Before Width: | Height: | Size: 172 B After Width: | Height: | Size: 172 B |
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Before Width: | Height: | Size: 172 B After Width: | Height: | Size: 172 B |
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Before Width: | Height: | Size: 172 B |
BIN
data/gfx/player/player2_invencible_palette.gif
Normal file
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After Width: | Height: | Size: 174 B |
@@ -40,8 +40,6 @@ Credits::Credits()
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throw std::runtime_error("Failed to create SDL texture for text.");
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}
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section::name = section::Name::CREDITS;
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// top_black_rect_ = {play_area_.x, 0, play_area_.w, black_bars_size_};
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// bottom_black_rect_ = {play_area_.x, param.game.game_area.rect.h - black_bars_size_, play_area_.w, black_bars_size_};
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balloon_manager_->setPlayArea(play_area_);
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fade_in_->setColor(fade_color.r, fade_color.g, fade_color.b);
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@@ -505,17 +505,17 @@ void Director::setFileList()
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{ // Jugador 1
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Asset::get()->add(prefix + "/data/gfx/player/player1.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/player/player1_one_coffee_palette.pal", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/gfx/player/player1_two_coffee_palette.pal", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/gfx/player/player1_all_white_palette.pal", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/gfx/player/player1_1_coffee_palette.gif", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/gfx/player/player1_2_coffee_palette.gif", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/gfx/player/player1_invencible_palette.gif", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/gfx/player/player1_power.png", AssetType::BITMAP);
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}
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{ // Jugador 2
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Asset::get()->add(prefix + "/data/gfx/player/player2.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/player/player2_one_coffee_palette.pal", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/gfx/player/player2_two_coffee_palette.pal", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/gfx/player/player2_all_white_palette.pal", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/gfx/player/player2_1_coffee_palette.gif", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/gfx/player/player2_2_coffee_palette.gif", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/gfx/player/player2_invencible_palette.gif", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/gfx/player/player2_power.png", AssetType::BITMAP);
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}
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@@ -254,14 +254,14 @@ void Resource::addPalettes()
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{
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// Jugador 1
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std::cout << "\n>> PALETTES" << std::endl;
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getTexture("player1.gif")->addPaletteFromFile(Asset::get()->get("player1_one_coffee_palette.pal"));
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getTexture("player1.gif")->addPaletteFromFile(Asset::get()->get("player1_two_coffee_palette.pal"));
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getTexture("player1.gif")->addPaletteFromFile(Asset::get()->get("player1_all_white_palette.pal"));
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getTexture("player1.gif")->addPaletteFromFile(Asset::get()->get("player1_1_coffee_palette.gif"));
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getTexture("player1.gif")->addPaletteFromFile(Asset::get()->get("player1_2_coffee_palette.gif"));
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getTexture("player1.gif")->addPaletteFromFile(Asset::get()->get("player1_invencible_palette.gif"));
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// Jugador 2
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getTexture("player2.gif")->addPaletteFromFile(Asset::get()->get("player2_one_coffee_palette.pal"));
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getTexture("player2.gif")->addPaletteFromFile(Asset::get()->get("player2_two_coffee_palette.pal"));
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getTexture("player2.gif")->addPaletteFromFile(Asset::get()->get("player2_all_white_palette.pal"));
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getTexture("player2.gif")->addPaletteFromFile(Asset::get()->get("player2_1_coffee_palette.gif"));
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getTexture("player2.gif")->addPaletteFromFile(Asset::get()->get("player2_2_coffee_palette.gif"));
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getTexture("player2.gif")->addPaletteFromFile(Asset::get()->get("player2_invencible_palette.gif"));
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// Fuentes
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getTexture("smb2.gif")->addPaletteFromFile(Asset::get()->get("smb2_palette1.pal"));
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