Modificades les paletes de invulnerabilitat
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@@ -40,8 +40,6 @@ Credits::Credits()
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throw std::runtime_error("Failed to create SDL texture for text.");
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}
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section::name = section::Name::CREDITS;
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// top_black_rect_ = {play_area_.x, 0, play_area_.w, black_bars_size_};
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// bottom_black_rect_ = {play_area_.x, param.game.game_area.rect.h - black_bars_size_, play_area_.w, black_bars_size_};
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balloon_manager_->setPlayArea(play_area_);
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fade_in_->setColor(fade_color.r, fade_color.g, fade_color.b);
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