Se puede definir la posición y tamaño del marcador
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@@ -25,6 +25,14 @@ Scoreboard::Scoreboard(SDL_Renderer *renderer, Screen *screen, Asset *asset, Lan
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power = 0;
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hiScoreName = "";
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color = {0, 0, 0};
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rect = {0, 0, 0, 0};
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offset1 = 0;
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offset2 = 0;
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offset3 = 0;
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offset4 = 0;
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offsetLeft = 0;
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offsetRight = 0;
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offsetCenterX = 0;
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}
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Scoreboard::~Scoreboard()
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@@ -81,22 +89,12 @@ void Scoreboard::render()
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{
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// Dibuja el fondo del marcador
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SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, 255);
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SDL_Rect rect = {0, 160, 256, 32};
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SDL_RenderFillRect(renderer, &rect);
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// Dibuja la linea que separa el marcador de la zona de juego
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SDL_SetRenderDrawColor(renderer, 13, 26, 43, 255);
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SDL_RenderDrawLine(renderer, 0, 160, 255, 160);
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// Anclas para los elementos
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const int offset1 = 162;
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const int offset2 = offset1 + 7;
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const int offset3 = offset2 + 7;
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const int offset4 = offset3 + 7;
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const int offsetLeft = PLAY_AREA_LEFT + 45;
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const int offsetRight = PLAY_AREA_RIGHT - 45;
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// PLAYER1 - SCORE
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textScoreBoard->writeCentered(offsetLeft, offset1, lang->getText(53));
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textScoreBoard->writeCentered(offsetLeft, offset2, updateScoreText(score1));
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@@ -114,7 +112,7 @@ void Scoreboard::render()
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textScoreBoard->writeCentered(offsetRight, offset4, std::to_string(mult2).substr(0, 3));
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// STAGE
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textScoreBoard->writeCentered(PLAY_AREA_CENTER_X, offset1, lang->getText(57) + std::to_string(stage));
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textScoreBoard->writeCentered(offsetCenterX, offset1, lang->getText(57) + std::to_string(stage));
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// POWERMETER
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powerMeterSprite->setPosY(offset2);
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@@ -124,8 +122,8 @@ void Scoreboard::render()
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powerMeterSprite->render();
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// HI-SCORE
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textScoreBoard->writeCentered(PLAY_AREA_CENTER_X, offset3, lang->getText(56));
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textScoreBoard->writeCentered(PLAY_AREA_CENTER_X, offset4, hiScoreName + updateScoreText(hiScore));
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textScoreBoard->writeCentered(offsetCenterX, offset3, lang->getText(56));
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textScoreBoard->writeCentered(offsetCenterX, offset4, hiScoreName + updateScoreText(hiScore));
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}
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void Scoreboard::setScore1(int score)
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@@ -172,3 +170,18 @@ void Scoreboard::setColor(color_t color)
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{
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this->color = color;
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}
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void Scoreboard::setPos(SDL_Rect rect)
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{
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this->rect = rect;
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// Anclas para los elementos
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offset1 = rect.y + 2;
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offset2 = offset1 + 7;
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offset3 = offset2 + 7;
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offset4 = offset3 + 7;
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offsetLeft = rect.x + 45;
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offsetRight = rect.x + rect.w - 45;
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offsetCenterX = rect.x + (rect.w / 2);
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}
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