Añadida información de la pantalla antes de crear la ventana
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@@ -45,10 +45,7 @@ Screen::Screen(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, Input *
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#endif
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SDL_DisplayMode DM;
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SDL_GetCurrentDisplayMode(0, &DM);
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displayWidth = DM.w;
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displayHeight = DM.h;
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displayRefreshRate = DM.refresh_rate;
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infoResolution = std::to_string(displayWidth) + " X " + std::to_string(displayHeight) + " AT " + std::to_string(displayRefreshRate) + " HZ";
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infoResolution = std::to_string(DM.w) + " X " + std::to_string(DM.h) + " AT " + std::to_string(DM.refresh_rate) + " HZ";
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// Crea los objetos
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notify = new Notify(renderer, asset->get("notify.png"), asset->get("8bithud.png"), asset->get("8bithud.txt"), asset->get("notify.wav"), options);
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@@ -144,7 +141,7 @@ void Screen::blit()
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void Screen::setVideoMode(int videoMode)
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{
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#ifdef ARCADE
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videoMode = SCREEN_VIDEO_MODE_WINDOW;
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//videoMode = SCREEN_VIDEO_MODE_WINDOW;
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#endif
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// Si está activo el modo ventana quita el borde
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