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ee0e43103f
| Author | SHA1 | Date | |
|---|---|---|---|
| ee0e43103f | |||
| 439f5fdb38 | |||
| ba2fa79d97 |
260
source/external/jail_audio.cpp
vendored
260
source/external/jail_audio.cpp
vendored
@@ -8,42 +8,42 @@
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struct JA_Sound_t
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{
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SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
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Uint32 length { 0 };
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Uint8 *buffer { NULL };
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SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
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Uint32 length{0};
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Uint8 *buffer{NULL};
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};
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struct JA_Channel_t
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{
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JA_Sound_t *sound { nullptr };
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int pos { 0 };
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int times { 0 };
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SDL_AudioStream *stream { nullptr };
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JA_Channel_state state { JA_CHANNEL_FREE };
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JA_Sound_t *sound{nullptr};
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int pos{0};
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int times{0};
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SDL_AudioStream *stream{nullptr};
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JA_Channel_state state{JA_CHANNEL_FREE};
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};
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struct JA_Music_t
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{
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SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
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Uint32 length { 0 };
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Uint8 *buffer { nullptr };
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SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
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Uint32 length{0};
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Uint8 *buffer{nullptr};
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int pos { 0 };
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int times { 0 };
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SDL_AudioStream *stream { nullptr };
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JA_Music_state state { JA_MUSIC_INVALID };
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int pos{0};
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int times{0};
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SDL_AudioStream *stream{nullptr};
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JA_Music_state state{JA_MUSIC_INVALID};
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};
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JA_Music_t *current_music { nullptr };
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JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
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JA_Music_t *current_music{nullptr};
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JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
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SDL_AudioSpec JA_audioSpec { SDL_AUDIO_S16, 2, 48000 };
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float JA_musicVolume { 1.0f };
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float JA_soundVolume { 0.5f };
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bool JA_musicEnabled { true };
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bool JA_soundEnabled { true };
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SDL_AudioDeviceID sdlAudioDevice { 0 };
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SDL_TimerID JA_timerID { 0 };
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SDL_AudioSpec JA_audioSpec{SDL_AUDIO_S16, 2, 48000};
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float JA_musicVolume{1.0f};
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float JA_soundVolume{0.5f};
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bool JA_musicEnabled{true};
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bool JA_soundEnabled{true};
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SDL_AudioDeviceID sdlAudioDevice{0};
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SDL_TimerID JA_timerID{0};
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bool fading = false;
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int fade_start_time;
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@@ -92,50 +92,59 @@ Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
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{
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if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING)
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{
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if (fading) {
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if (fading)
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{
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int time = SDL_GetTicks();
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if (time > (fade_start_time+fade_duration)) {
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if (time > (fade_start_time + fade_duration))
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{
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fading = false;
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JA_StopMusic();
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return 30;
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} else {
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}
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else
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{
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const int time_passed = time - fade_start_time;
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const float percent = (float)time_passed / (float)fade_duration;
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SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume*(1.0 - percent));
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SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume * (1.0 - percent));
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}
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}
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if (current_music->times != 0)
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{
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if ((Uint32)SDL_GetAudioStreamAvailable(current_music->stream) < (current_music->length/2)) {
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if ((Uint32)SDL_GetAudioStreamAvailable(current_music->stream) < (current_music->length / 2))
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{
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SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length);
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}
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if (current_music->times>0) current_music->times--;
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if (current_music->times > 0)
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current_music->times--;
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}
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else
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{
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if (SDL_GetAudioStreamAvailable(current_music->stream) == 0) JA_StopMusic();
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if (SDL_GetAudioStreamAvailable(current_music->stream) == 0)
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JA_StopMusic();
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}
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}
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if (JA_soundEnabled)
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{
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for (int i=0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
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if (channels[i].state == JA_CHANNEL_PLAYING)
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{
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if (channels[i].times != 0)
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{
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if ((Uint32)SDL_GetAudioStreamAvailable(channels[i].stream) < (channels[i].sound->length/2)) {
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if ((Uint32)SDL_GetAudioStreamAvailable(channels[i].stream) < (channels[i].sound->length / 2))
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{
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SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length);
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if (channels[i].times>0) channels[i].times--;
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if (channels[i].times > 0)
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channels[i].times--;
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}
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}
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else
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{
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if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0) JA_StopChannel(i);
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if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0)
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JA_StopChannel(i);
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}
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}
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}
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return 30;
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@@ -143,29 +152,33 @@ Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
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void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels)
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{
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#ifdef DEBUG
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#ifdef DEBUG
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SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
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#endif
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#endif
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SDL_Log("Iniciant JailAudio...");
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JA_audioSpec = {format, num_channels, freq };
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if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
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JA_audioSpec = {format, num_channels, freq};
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if (!sdlAudioDevice)
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SDL_CloseAudioDevice(sdlAudioDevice);
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sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec);
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SDL_Log( (sdlAudioDevice==0) ? "Failed to initialize SDL audio!\n" : "OK!\n");
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for (int i=0;i<JA_MAX_SIMULTANEOUS_CHANNELS;++i) channels[i].state = JA_CHANNEL_FREE;
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//SDL_PauseAudioDevice(sdlAudioDevice);
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SDL_Log((sdlAudioDevice == 0) ? "Failed to initialize SDL audio!\n" : "OK!\n");
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
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channels[i].state = JA_CHANNEL_FREE;
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// SDL_PauseAudioDevice(sdlAudioDevice);
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JA_timerID = SDL_AddTimer(30, JA_UpdateCallback, nullptr);
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}
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void JA_Quit()
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{
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if (JA_timerID) SDL_RemoveTimer(JA_timerID);
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if (JA_timerID)
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SDL_RemoveTimer(JA_timerID);
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if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
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if (!sdlAudioDevice)
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SDL_CloseAudioDevice(sdlAudioDevice);
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sdlAudioDevice = 0;
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}
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JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length)
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JA_Music_t *JA_LoadMusic(Uint8 *buffer, Uint32 length)
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{
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JA_Music_t *music = new JA_Music_t();
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@@ -176,7 +189,7 @@ JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length)
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music->spec.channels = chan;
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music->spec.freq = samplerate;
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music->spec.format = SDL_AUDIO_S16;
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music->buffer = (Uint8*)SDL_malloc(music->length);
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music->buffer = (Uint8 *)SDL_malloc(music->length);
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SDL_memcpy(music->buffer, output, music->length);
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free(output);
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music->pos = 0;
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@@ -185,15 +198,16 @@ JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length)
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return music;
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}
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JA_Music_t *JA_LoadMusic(const char* filename)
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JA_Music_t *JA_LoadMusic(const char *filename)
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{
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// [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid.
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FILE *f = fopen(filename, "rb");
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fseek(f, 0, SEEK_END);
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long fsize = ftell(f);
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fseek(f, 0, SEEK_SET);
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Uint8 *buffer = (Uint8*)malloc(fsize + 1);
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if (fread(buffer, fsize, 1, f)!=1) return NULL;
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Uint8 *buffer = (Uint8 *)malloc(fsize + 1);
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if (fread(buffer, fsize, 1, f) != 1)
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return NULL;
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fclose(f);
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JA_Music_t *music = JA_LoadMusic(buffer, fsize);
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@@ -205,7 +219,8 @@ JA_Music_t *JA_LoadMusic(const char* filename)
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void JA_PlayMusic(JA_Music_t *music, const int loop)
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{
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if (!JA_musicEnabled) return;
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if (!JA_musicEnabled)
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return;
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JA_StopMusic();
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@@ -215,48 +230,61 @@ void JA_PlayMusic(JA_Music_t *music, const int loop)
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current_music->times = loop;
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current_music->stream = SDL_CreateAudioStream(¤t_music->spec, &JA_audioSpec);
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if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length)) printf("[ERROR] SDL_PutAudioStreamData failed!\n");
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if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length))
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printf("[ERROR] SDL_PutAudioStreamData failed!\n");
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SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
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if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) printf("[ERROR] SDL_BindAudioStream failed!\n");
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//SDL_ResumeAudioStreamDevice(current_music->stream);
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if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream))
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{
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printf("[ERROR] SDL_BindAudioStream failed: %s\n", SDL_GetError());
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}
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// SDL_ResumeAudioStreamDevice(current_music->stream);
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}
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void JA_PauseMusic()
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{
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if (!JA_musicEnabled) return;
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if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
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if (!JA_musicEnabled)
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return;
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if (!current_music || current_music->state == JA_MUSIC_INVALID)
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return;
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current_music->state = JA_MUSIC_PAUSED;
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//SDL_PauseAudioStreamDevice(current_music->stream);
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// SDL_PauseAudioStreamDevice(current_music->stream);
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SDL_UnbindAudioStream(current_music->stream);
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}
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void JA_ResumeMusic()
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{
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if (!JA_musicEnabled) return;
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if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
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if (!JA_musicEnabled)
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return;
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if (!current_music || current_music->state == JA_MUSIC_INVALID)
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return;
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current_music->state = JA_MUSIC_PLAYING;
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//SDL_ResumeAudioStreamDevice(current_music->stream);
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// SDL_ResumeAudioStreamDevice(current_music->stream);
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SDL_BindAudioStream(sdlAudioDevice, current_music->stream);
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}
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void JA_StopMusic()
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{
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if (!JA_musicEnabled) return;
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if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
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if (!JA_musicEnabled)
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return;
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if (!current_music || current_music->state == JA_MUSIC_INVALID)
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return;
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current_music->pos = 0;
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current_music->state = JA_MUSIC_STOPPED;
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//SDL_PauseAudioStreamDevice(current_music->stream);
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// SDL_PauseAudioStreamDevice(current_music->stream);
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SDL_DestroyAudioStream(current_music->stream);
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current_music->stream = nullptr;
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}
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void JA_FadeOutMusic(const int milliseconds)
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{
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if (!JA_musicEnabled) return;
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if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
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if (!JA_musicEnabled)
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return;
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if (current_music == NULL || current_music->state == JA_MUSIC_INVALID)
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return;
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fading = true;
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fade_start_time = SDL_GetTicks();
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@@ -266,51 +294,55 @@ void JA_FadeOutMusic(const int milliseconds)
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JA_Music_state JA_GetMusicState()
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{
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if (!JA_musicEnabled) return JA_MUSIC_DISABLED;
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if (!current_music) return JA_MUSIC_INVALID;
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if (!JA_musicEnabled)
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return JA_MUSIC_DISABLED;
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if (!current_music)
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return JA_MUSIC_INVALID;
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return current_music->state;
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}
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void JA_DeleteMusic(JA_Music_t *music)
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{
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if (current_music == music) current_music = nullptr;
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if (current_music == music)
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current_music = nullptr;
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SDL_free(music->buffer);
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if (music->stream) SDL_DestroyAudioStream(music->stream);
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if (music->stream)
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SDL_DestroyAudioStream(music->stream);
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delete music;
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}
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float JA_SetMusicVolume(float volume)
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{
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JA_musicVolume = SDL_clamp( volume, 0.0f, 1.0f );
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if (current_music) SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
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JA_musicVolume = SDL_clamp(volume, 0.0f, 1.0f);
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if (current_music)
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SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
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return JA_musicVolume;
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}
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void JA_SetMusicPosition(float value)
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{
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if (!current_music) return;
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if (!current_music)
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return;
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current_music->pos = value * current_music->spec.freq;
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}
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float JA_GetMusicPosition()
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{
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if (!current_music) return 0;
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return float(current_music->pos)/float(current_music->spec.freq);
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if (!current_music)
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return 0;
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return float(current_music->pos) / float(current_music->spec.freq);
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}
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void JA_EnableMusic(const bool value)
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{
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if ( !value && current_music && (current_music->state==JA_MUSIC_PLAYING) ) JA_StopMusic();
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if (!value && current_music && (current_music->state == JA_MUSIC_PLAYING))
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JA_StopMusic();
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JA_musicEnabled = value;
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}
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JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length)
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JA_Sound_t *JA_NewSound(Uint8 *buffer, Uint32 length)
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{
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JA_Sound_t *sound = new JA_Sound_t();
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sound->buffer = buffer;
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@@ -318,15 +350,15 @@ JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length)
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return sound;
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}
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JA_Sound_t *JA_LoadSound(uint8_t* buffer, uint32_t size)
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JA_Sound_t *JA_LoadSound(uint8_t *buffer, uint32_t size)
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{
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JA_Sound_t *sound = new JA_Sound_t();
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SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size),1, &sound->spec, &sound->buffer, &sound->length);
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SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size), 1, &sound->spec, &sound->buffer, &sound->length);
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return sound;
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}
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JA_Sound_t *JA_LoadSound(const char* filename)
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JA_Sound_t *JA_LoadSound(const char *filename)
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{
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JA_Sound_t *sound = new JA_Sound_t();
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SDL_LoadWAV(filename, &sound->spec, &sound->buffer, &sound->length);
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@@ -336,11 +368,16 @@ JA_Sound_t *JA_LoadSound(const char* filename)
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int JA_PlaySound(JA_Sound_t *sound, const int loop)
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{
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if (!JA_soundEnabled) return -1;
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if (!JA_soundEnabled)
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return -1;
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int channel = 0;
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while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; }
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if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) channel = 0;
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while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE)
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{
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channel++;
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}
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if (channel == JA_MAX_SIMULTANEOUS_CHANNELS)
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channel = 0;
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JA_StopChannel(channel);
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channels[channel].sound = sound;
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@@ -357,9 +394,11 @@ int JA_PlaySound(JA_Sound_t *sound, const int loop)
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int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop)
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{
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if (!JA_soundEnabled) return -1;
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if (!JA_soundEnabled)
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return -1;
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if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return -1;
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if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS)
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return -1;
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JA_StopChannel(channel);
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channels[channel].sound = sound;
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@@ -376,8 +415,10 @@ int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop)
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void JA_DeleteSound(JA_Sound_t *sound)
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{
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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if (channels[i].sound == sound) JA_StopChannel(i);
|
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
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{
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if (channels[i].sound == sound)
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JA_StopChannel(i);
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}
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SDL_free(sound->buffer);
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delete sound;
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@@ -385,7 +426,8 @@ void JA_DeleteSound(JA_Sound_t *sound)
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||||
void JA_PauseChannel(const int channel)
|
||||
{
|
||||
if (!JA_soundEnabled) return;
|
||||
if (!JA_soundEnabled)
|
||||
return;
|
||||
|
||||
if (channel == -1)
|
||||
{
|
||||
@@ -393,7 +435,7 @@ void JA_PauseChannel(const int channel)
|
||||
if (channels[i].state == JA_CHANNEL_PLAYING)
|
||||
{
|
||||
channels[i].state = JA_CHANNEL_PAUSED;
|
||||
//SDL_PauseAudioStreamDevice(channels[i].stream);
|
||||
// SDL_PauseAudioStreamDevice(channels[i].stream);
|
||||
SDL_UnbindAudioStream(channels[i].stream);
|
||||
}
|
||||
}
|
||||
@@ -402,7 +444,7 @@ void JA_PauseChannel(const int channel)
|
||||
if (channels[channel].state == JA_CHANNEL_PLAYING)
|
||||
{
|
||||
channels[channel].state = JA_CHANNEL_PAUSED;
|
||||
//SDL_PauseAudioStreamDevice(channels[channel].stream);
|
||||
// SDL_PauseAudioStreamDevice(channels[channel].stream);
|
||||
SDL_UnbindAudioStream(channels[channel].stream);
|
||||
}
|
||||
}
|
||||
@@ -410,7 +452,8 @@ void JA_PauseChannel(const int channel)
|
||||
|
||||
void JA_ResumeChannel(const int channel)
|
||||
{
|
||||
if (!JA_soundEnabled) return;
|
||||
if (!JA_soundEnabled)
|
||||
return;
|
||||
|
||||
if (channel == -1)
|
||||
{
|
||||
@@ -418,7 +461,7 @@ void JA_ResumeChannel(const int channel)
|
||||
if (channels[i].state == JA_CHANNEL_PAUSED)
|
||||
{
|
||||
channels[i].state = JA_CHANNEL_PLAYING;
|
||||
//SDL_ResumeAudioStreamDevice(channels[i].stream);
|
||||
// SDL_ResumeAudioStreamDevice(channels[i].stream);
|
||||
SDL_BindAudioStream(sdlAudioDevice, channels[i].stream);
|
||||
}
|
||||
}
|
||||
@@ -427,7 +470,7 @@ void JA_ResumeChannel(const int channel)
|
||||
if (channels[channel].state == JA_CHANNEL_PAUSED)
|
||||
{
|
||||
channels[channel].state = JA_CHANNEL_PLAYING;
|
||||
//SDL_ResumeAudioStreamDevice(channels[channel].stream);
|
||||
// SDL_ResumeAudioStreamDevice(channels[channel].stream);
|
||||
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
|
||||
}
|
||||
}
|
||||
@@ -435,12 +478,15 @@ void JA_ResumeChannel(const int channel)
|
||||
|
||||
void JA_StopChannel(const int channel)
|
||||
{
|
||||
if (!JA_soundEnabled) return;
|
||||
if (!JA_soundEnabled)
|
||||
return;
|
||||
|
||||
if (channel == -1)
|
||||
{
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
||||
if (channels[i].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[i].stream);
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||
{
|
||||
if (channels[i].state != JA_CHANNEL_FREE)
|
||||
SDL_DestroyAudioStream(channels[i].stream);
|
||||
channels[channel].stream = nullptr;
|
||||
channels[i].state = JA_CHANNEL_FREE;
|
||||
channels[i].pos = 0;
|
||||
@@ -449,7 +495,8 @@ void JA_StopChannel(const int channel)
|
||||
}
|
||||
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
|
||||
{
|
||||
if (channels[channel].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[channel].stream);
|
||||
if (channels[channel].state != JA_CHANNEL_FREE)
|
||||
SDL_DestroyAudioStream(channels[channel].stream);
|
||||
channels[channel].stream = nullptr;
|
||||
channels[channel].state = JA_CHANNEL_FREE;
|
||||
channels[channel].pos = 0;
|
||||
@@ -459,19 +506,21 @@ void JA_StopChannel(const int channel)
|
||||
|
||||
JA_Channel_state JA_GetChannelState(const int channel)
|
||||
{
|
||||
if (!JA_soundEnabled) return JA_SOUND_DISABLED;
|
||||
if (!JA_soundEnabled)
|
||||
return JA_SOUND_DISABLED;
|
||||
|
||||
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID;
|
||||
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS)
|
||||
return JA_CHANNEL_INVALID;
|
||||
|
||||
return channels[channel].state;
|
||||
}
|
||||
|
||||
float JA_SetSoundVolume(float volume)
|
||||
{
|
||||
JA_soundVolume = SDL_clamp( volume, 0.0f, 1.0f );
|
||||
JA_soundVolume = SDL_clamp(volume, 0.0f, 1.0f);
|
||||
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||
if ( (channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED) )
|
||||
if ((channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED))
|
||||
SDL_SetAudioStreamGain(channels[i].stream, JA_soundVolume);
|
||||
|
||||
return JA_soundVolume;
|
||||
@@ -481,7 +530,8 @@ void JA_EnableSound(const bool value)
|
||||
{
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||
{
|
||||
if (channels[i].state == JA_CHANNEL_PLAYING) JA_StopChannel(i);
|
||||
if (channels[i].state == JA_CHANNEL_PLAYING)
|
||||
JA_StopChannel(i);
|
||||
}
|
||||
JA_soundEnabled = value;
|
||||
}
|
||||
|
||||
@@ -31,34 +31,6 @@ namespace Options
|
||||
// Inicializa las opciones del programa
|
||||
void init()
|
||||
{
|
||||
// Opciones de ventana
|
||||
window.caption = "Coffee Crisis Arcade Edition";
|
||||
window.size = 2;
|
||||
|
||||
// Opciones de video
|
||||
video.fullscreen = false;
|
||||
video.scale_mode = SDL_ScaleMode::SDL_SCALEMODE_NEAREST;
|
||||
video.v_sync = true;
|
||||
video.integer_scale = true;
|
||||
video.shaders = false;
|
||||
|
||||
// Opciones de audio
|
||||
audio.enabled = true;
|
||||
audio.volume = 100;
|
||||
audio.music.enabled = true;
|
||||
audio.music.volume = 100;
|
||||
audio.sound.enabled = true;
|
||||
audio.sound.volume = 50;
|
||||
|
||||
// Opciones de configuracion
|
||||
settings.difficulty = DifficultyCode::NORMAL;
|
||||
settings.language = Lang::Code::VALENCIAN;
|
||||
settings.autofire = true;
|
||||
settings.shutdown_enabled = false;
|
||||
settings.is_y_axis_inverted = false;
|
||||
settings.clearLastHiScoreEntries();
|
||||
settings.config_file = Asset::get()->get("config.txt");
|
||||
|
||||
// Opciones de control
|
||||
controllers.clear();
|
||||
controllers.resize(2);
|
||||
|
||||
129
source/options.h
129
source/options.h
@@ -6,6 +6,9 @@
|
||||
#include <vector> // Para std::vector
|
||||
#include "input.h" // Para InputAction, InputDeviceToUse
|
||||
#include "manage_hiscore_table.h" // Para HiScoreEntry
|
||||
#include "asset.h"
|
||||
|
||||
static constexpr int INVALID_INDEX = -1;
|
||||
|
||||
namespace Lang
|
||||
{
|
||||
@@ -32,12 +35,18 @@ namespace Options
|
||||
: code(c), name(n) {}
|
||||
};
|
||||
|
||||
// --- Opciones de la ventana ---
|
||||
// --- Opciones de ventana ---
|
||||
struct WindowOptions
|
||||
{
|
||||
std::string caption; // Texto que aparece en la barra de título de la ventana
|
||||
int size = 1; // Valor por el que se multiplica el tamaño de la ventana
|
||||
int max_size = 1; // Tamaño máximo para que la ventana no sea mayor que la pantalla
|
||||
int size; // Valor por el que se multiplica el tamaño de la ventana
|
||||
int max_size; // Tamaño máximo para que la ventana no sea mayor que la pantalla
|
||||
|
||||
// Constructor por defecto con valores iniciales
|
||||
WindowOptions()
|
||||
: caption("Coffee Crisis Arcade Edition"),
|
||||
size(2),
|
||||
max_size(2) {}
|
||||
};
|
||||
|
||||
// --- Opciones de vídeo ---
|
||||
@@ -49,6 +58,15 @@ namespace Options
|
||||
bool integer_scale; // Indica si se usa escalado entero
|
||||
bool shaders; // Indica si se usan shaders para los filtros de vídeo
|
||||
std::string info; // Información sobre el modo de vídeo
|
||||
|
||||
// Constructor por defecto con valores iniciales
|
||||
VideoOptions()
|
||||
: scale_mode(SDL_ScaleMode::SDL_SCALEMODE_NEAREST),
|
||||
fullscreen(false),
|
||||
v_sync(true),
|
||||
integer_scale(true),
|
||||
shaders(false),
|
||||
info() {}
|
||||
};
|
||||
|
||||
// --- Opciones de música ---
|
||||
@@ -56,6 +74,11 @@ namespace Options
|
||||
{
|
||||
bool enabled; // Indica si la música suena o no
|
||||
int volume; // Volumen de la música
|
||||
|
||||
// Constructor por defecto
|
||||
MusicOptions()
|
||||
: enabled(true),
|
||||
volume(100) {}
|
||||
};
|
||||
|
||||
// --- Opciones de sonido ---
|
||||
@@ -63,6 +86,11 @@ namespace Options
|
||||
{
|
||||
bool enabled; // Indica si los sonidos suenan o no
|
||||
int volume; // Volumen de los sonidos
|
||||
|
||||
// Constructor por defecto
|
||||
SoundOptions()
|
||||
: enabled(true),
|
||||
volume(100) {}
|
||||
};
|
||||
|
||||
// --- Opciones de audio ---
|
||||
@@ -72,25 +100,42 @@ namespace Options
|
||||
SoundOptions sound; // Opciones para los efectos de sonido
|
||||
bool enabled; // Indica si el audio está activo o no
|
||||
int volume; // Volumen general del audio
|
||||
|
||||
// Constructor por defecto
|
||||
AudioOptions()
|
||||
: music(),
|
||||
sound(),
|
||||
enabled(true),
|
||||
volume(100) {}
|
||||
};
|
||||
|
||||
// --- Opciones de configuracion ---
|
||||
// --- Opciones de configuración ---
|
||||
struct SettingsOptions
|
||||
{
|
||||
DifficultyCode difficulty; // Dificultad del juego
|
||||
Lang::Code language; // Idioma usado en el juego
|
||||
bool autofire; // Indicador de autofire
|
||||
bool shutdown_enabled; // Especifica si se puede apagar el sistema
|
||||
bool is_y_axis_inverted; // Indica si hay que invertir el eje Y de los controles
|
||||
std::vector<HiScoreEntry> hi_score_table; // Tabla de mejores puntuaciones
|
||||
std::vector<int> last_hi_score_entry = {-1, -1}; // Últimas posiciones de entrada en la tabla
|
||||
std::string config_file; // Ruta al fichero donde guardar la configuracion y las opciones del juego
|
||||
DifficultyCode difficulty; // Dificultad del juego
|
||||
Lang::Code language; // Idioma usado en el juego
|
||||
bool autofire; // Indicador de autofire
|
||||
bool shutdown_enabled; // Especifica si se puede apagar el sistema
|
||||
bool is_y_axis_inverted; // Indica si hay que invertir el eje Y de los controles
|
||||
std::vector<HiScoreEntry> hi_score_table; // Tabla de mejores puntuaciones
|
||||
std::vector<int> last_hi_score_entry; // Últimas posiciones de entrada en la tabla
|
||||
std::string config_file; // Ruta al fichero donde guardar la configuración y las opciones del juego
|
||||
|
||||
// Constructor por defecto con valores iniciales
|
||||
SettingsOptions()
|
||||
: difficulty(DifficultyCode::NORMAL),
|
||||
language(Lang::Code::VALENCIAN),
|
||||
autofire(true),
|
||||
shutdown_enabled(false),
|
||||
is_y_axis_inverted(false),
|
||||
last_hi_score_entry({INVALID_INDEX, INVALID_INDEX}),
|
||||
config_file(Asset::get()->get("config.txt")) {}
|
||||
|
||||
// Reinicia las últimas entradas de puntuación
|
||||
void clearLastHiScoreEntries()
|
||||
{
|
||||
last_hi_score_entry[0] = -1;
|
||||
last_hi_score_entry[1] = -1;
|
||||
last_hi_score_entry[0] = INVALID_INDEX;
|
||||
last_hi_score_entry[1] = INVALID_INDEX;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -107,17 +152,37 @@ namespace Options
|
||||
|
||||
// Constructor por defecto
|
||||
GamepadOptions()
|
||||
: index(-1), player_id(-1), type(InputDeviceToUse::CONTROLLER), name(""), plugged(false),
|
||||
inputs{InputAction::FIRE_LEFT, InputAction::FIRE_CENTER, InputAction::FIRE_RIGHT, InputAction::START, InputAction::SERVICE},
|
||||
buttons{SDL_GAMEPAD_BUTTON_WEST, SDL_GAMEPAD_BUTTON_NORTH, SDL_GAMEPAD_BUTTON_EAST, SDL_GAMEPAD_BUTTON_START, SDL_GAMEPAD_BUTTON_BACK} {}
|
||||
: index(INVALID_INDEX),
|
||||
player_id(INVALID_INDEX),
|
||||
type(InputDeviceToUse::CONTROLLER),
|
||||
name(),
|
||||
plugged(false),
|
||||
inputs{
|
||||
InputAction::FIRE_LEFT,
|
||||
InputAction::FIRE_CENTER,
|
||||
InputAction::FIRE_RIGHT,
|
||||
InputAction::START,
|
||||
InputAction::SERVICE},
|
||||
buttons{
|
||||
SDL_GAMEPAD_BUTTON_WEST,
|
||||
SDL_GAMEPAD_BUTTON_NORTH,
|
||||
SDL_GAMEPAD_BUTTON_EAST,
|
||||
SDL_GAMEPAD_BUTTON_START,
|
||||
SDL_GAMEPAD_BUTTON_BACK} {}
|
||||
};
|
||||
|
||||
// --- Opciones pendientes de aplicar ---
|
||||
struct PendingChanges
|
||||
{
|
||||
Lang::Code new_language; // Idioma en espera de aplicar
|
||||
DifficultyCode new_difficulty; // Dificultad en espera de aplicar
|
||||
bool has_pending_changes = false; // Indica si hay cambios pendientes
|
||||
Lang::Code new_language; // Idioma en espera de aplicar
|
||||
DifficultyCode new_difficulty; // Dificultad en espera de aplicar
|
||||
bool has_pending_changes; // Indica si hay cambios pendientes
|
||||
|
||||
// Constructor por defecto con valores iniciales
|
||||
PendingChanges()
|
||||
: new_language(Lang::Code::VALENCIAN),
|
||||
new_difficulty(DifficultyCode::NORMAL),
|
||||
has_pending_changes(false) {}
|
||||
};
|
||||
|
||||
// --- Variables globales ---
|
||||
@@ -127,18 +192,18 @@ namespace Options
|
||||
extern AudioOptions audio; // Opciones de audio
|
||||
extern std::vector<GamepadOptions> controllers; // Opciones de mando para cada jugador
|
||||
extern PendingChanges pending_changes; // Opciones que se aplican al cerrar
|
||||
extern std::vector<Difficulty> difficulties;
|
||||
extern std::vector<Difficulty> difficulties; // Lista de los diferentes tipos de dificultad
|
||||
|
||||
// --- Funciones de configuración ---
|
||||
void init(); // Inicializa las opciones del programa
|
||||
bool loadFromFile(); // Carga el fichero de configuración
|
||||
bool saveToFile(); // Guarda el fichero de configuración
|
||||
void setKeyboardToPlayer(int player_id); // Asigna el teclado al jugador
|
||||
void swapKeyboard(); // Intercambia el teclado de jugador
|
||||
void swapControllers(); // Intercambia los jugadores asignados a los dos primeros mandos
|
||||
int getPlayerWhoUsesKeyboard(); // Averigua quién está usando el teclado
|
||||
void applyPendingChanges(); // Aplica los cambios pendientes copiando los valores a sus variables
|
||||
void checkPendingChanges();
|
||||
DifficultyCode getDifficultyCodeFromName(const std::string &name);
|
||||
std::string getDifficultyNameFromCode(DifficultyCode code);
|
||||
void init(); // Inicializa las opciones del programa
|
||||
bool loadFromFile(); // Carga el fichero de configuración
|
||||
bool saveToFile(); // Guarda el fichero de configuración
|
||||
void setKeyboardToPlayer(int player_id); // Asigna el teclado al jugador
|
||||
void swapKeyboard(); // Intercambia el teclado de jugador
|
||||
void swapControllers(); // Intercambia los jugadores asignados a los dos primeros mandos
|
||||
int getPlayerWhoUsesKeyboard(); // Averigua quién está usando el teclado
|
||||
void applyPendingChanges(); // Aplica los cambios pendientes copiando los valores a sus variables
|
||||
void checkPendingChanges(); // Verifica si hay cambios pendientes
|
||||
DifficultyCode getDifficultyCodeFromName(const std::string &name); // Obtiene el código de dificultad a partir del nombre
|
||||
std::string getDifficultyNameFromCode(DifficultyCode code); // Obtiene el nombre de la dificultad a partir del código
|
||||
} // namespace Options
|
||||
@@ -55,7 +55,7 @@ void initParam()
|
||||
param.title.title_c_c_position = 11;
|
||||
|
||||
// BACKGROUND
|
||||
param.background.attenuate_color = Color(255, 255, 255);
|
||||
param.background.attenuate_color = Color(255, 255, 255, 0);
|
||||
|
||||
// BALLOONS
|
||||
param.balloon.emplace_back(0.09f, 2.60f);
|
||||
@@ -67,9 +67,7 @@ void initParam()
|
||||
param.notification.pos_v = NotifyPosition::TOP;
|
||||
param.notification.pos_h = NotifyPosition::LEFT;
|
||||
param.notification.sound = false;
|
||||
param.notification.color.r = 48;
|
||||
param.notification.color.g = 48;
|
||||
param.notification.color.b = 48;
|
||||
param.notification.color = Color(48, 48, 48);
|
||||
}
|
||||
|
||||
// Carga los parámetros desde un archivo
|
||||
|
||||
Reference in New Issue
Block a user