balloon_formation: els pools de formacions es carreguen ara desde fitxer i ja no hi ha ni llimit de pools ni llimit de formacions per pool falta: revisar les formacions i els pools que algo no quadra
423 lines
14 KiB
C++
423 lines
14 KiB
C++
#include "balloon_formations.h"
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#include <algorithm> // Para max
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#include <array> // Para array
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#include <cctype> // Para isdigit
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#include <cstddef> // Para size_t
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#include <exception> // Para exception
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#include <fstream> // Para basic_istream, basic_ifstream, ifstream, istringstream
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#include <map> // Para map, operator==
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#include <sstream> // Para basic_istringstream
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#include <string> // Para allocator, char_traits, operator==, string, operator<=>, basic_string, stoi, getline
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#include "asset.h" // Para Asset
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#include "balloon.h" // Para Balloon::SIZE, Balloon::Size, Balloon::Type, Balloon::VELX_NEGATIVE, Balloon::VELX_POSITIVE
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#include "param.h" // Para Param, ParamGame, param
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#include "utils.h" // Para Zone, BLOCK
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void BalloonFormations::initFormations() {
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// Calcular posiciones base
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const int DEFAULT_POS_Y = param.game.play_area.rect.h - BALLOON_SPAWN_HEIGHT;
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const int X3_0 = param.game.play_area.rect.x;
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const int X3_25 = param.game.play_area.first_quarter_x - (Balloon::WIDTH.at(3) / 2);
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const int X3_75 = param.game.play_area.third_quarter_x - (Balloon::WIDTH.at(3) / 2);
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const int X3_100 = param.game.play_area.rect.w - Balloon::WIDTH.at(3);
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const int X2_0 = param.game.play_area.rect.x;
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const int X2_100 = param.game.play_area.rect.w - Balloon::WIDTH.at(2);
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const int X1_0 = param.game.play_area.rect.x;
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const int X1_100 = param.game.play_area.rect.w - Balloon::WIDTH.at(1);
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const int X0_0 = param.game.play_area.rect.x;
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const int X0_50 = param.game.play_area.center_x - (Balloon::WIDTH.at(0) / 2);
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const int X0_100 = param.game.play_area.rect.w - Balloon::WIDTH.at(0);
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// Mapa de variables para reemplazar en el archivo
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std::map<std::string, float> variables = {
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{"X1_0", X0_0},
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{"X1_50", X0_50},
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{"X1_100", X0_100},
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{"X2_0", X1_0},
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{"X2_100", X1_100},
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{"X3_0", X2_0},
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{"X3_100", X2_100},
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{"X4_0", X3_0},
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{"X4_100", X3_100},
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{"X3_25", X3_25},
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{"X3_75", X3_75},
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{"DEFAULT_POS_Y", DEFAULT_POS_Y},
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{"RIGHT", Balloon::VELX_POSITIVE},
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{"LEFT", Balloon::VELX_NEGATIVE}};
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if (!loadFormationsFromFile(Asset::get()->get("balloon_formations.txt"), variables)) {
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// Fallback: cargar formaciones por defecto si falla la carga del archivo
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loadDefaultFormations();
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}
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}
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auto BalloonFormations::loadFormationsFromFile(const std::string& filename, const std::map<std::string, float>& variables) -> bool {
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std::ifstream file(filename);
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if (!file.is_open()) {
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return false;
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}
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std::string line;
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int current_formation = -1;
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std::vector<SpawnParams> current_params;
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while (std::getline(file, line)) {
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// Eliminar espacios en blanco al inicio y final
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line = trim(line);
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// Saltar líneas vacías y comentarios
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if (line.empty() || line.at(0) == '#') {
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continue;
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}
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// Verificar si es una nueva formación
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if (line.substr(0, 10) == "formation:") {
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// Guardar formación anterior si existe
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if (current_formation >= 0 && !current_params.empty()) {
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formations_.emplace_back(current_params);
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}
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// Iniciar nueva formación
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current_formation = std::stoi(line.substr(10));
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current_params.clear();
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continue;
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}
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// Procesar línea de parámetros de balloon
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if (current_formation >= 0) {
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auto params = parseBalloonLine(line, variables);
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if (params.has_value()) {
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current_params.push_back(params.value());
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}
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}
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}
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// Guardar última formación
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if (current_formation >= 0 && !current_params.empty()) {
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formations_.emplace_back(current_params);
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}
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// Crear variantes flotantes (formaciones 50-99)
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createFloaterVariants();
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#ifdef _DEBUG
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// Añadir formación de prueba
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addTestFormation();
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#endif
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file.close();
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return true;
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}
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auto BalloonFormations::parseBalloonLine(const std::string& line, const std::map<std::string, float>& variables) -> std::optional<SpawnParams> {
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std::istringstream iss(line);
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std::string token;
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std::vector<std::string> tokens;
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// Dividir por comas
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while (std::getline(iss, token, ',')) {
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tokens.push_back(trim(token));
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}
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if (tokens.size() != 7) {
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return std::nullopt;
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}
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try {
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int x = evaluateExpression(tokens.at(0), variables);
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int offset = evaluateExpression(tokens.at(1), variables);
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int y = evaluateExpression(tokens.at(2), variables);
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float vel_x = evaluateExpression(tokens.at(3), variables);
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Balloon::Type type = (tokens.at(4) == "BALLOON") ? Balloon::Type::BALLOON : Balloon::Type::FLOATER;
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Balloon::Size size;
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if (tokens.at(5) == "SMALL") {
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size = Balloon::Size::SMALL;
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offset = offset * (Balloon::WIDTH.at(0) + 1);
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} else if (tokens.at(5) == "MEDIUM") {
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size = Balloon::Size::MEDIUM;
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offset = offset * (Balloon::WIDTH.at(1) + 1);
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} else if (tokens.at(5) == "LARGE") {
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size = Balloon::Size::LARGE;
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offset = offset * (Balloon::WIDTH.at(2) + 1);
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} else if (tokens.at(5) == "EXTRALARGE") {
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size = Balloon::Size::EXTRALARGE;
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offset = offset * (Balloon::WIDTH.at(3) + 1);
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} else {
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return std::nullopt;
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}
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int creation_time = DEFAULT_CREATION_TIME + evaluateExpression(tokens.at(6), variables);
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return SpawnParams(x + offset, y, vel_x, type, size, creation_time);
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} catch (const std::exception&) {
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return std::nullopt;
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}
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}
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auto BalloonFormations::evaluateExpression(const std::string& expr, const std::map<std::string, float>& variables) -> float {
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std::string trimmed_expr = trim(expr);
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// Si es un número directo
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if ((std::isdigit(trimmed_expr.at(0)) != 0) || (trimmed_expr.at(0) == '-' && trimmed_expr.length() > 1)) {
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return std::stoi(trimmed_expr);
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}
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// Si es una variable simple
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if (variables.find(trimmed_expr) != variables.end()) {
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return variables.at(trimmed_expr);
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}
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// Evaluación de expresiones simples (suma, resta, multiplicación)
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return evaluateSimpleExpression(trimmed_expr, variables);
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}
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auto BalloonFormations::evaluateSimpleExpression(const std::string& expr, const std::map<std::string, float>& variables) -> float {
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// Buscar operadores (+, -, *, /)
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for (size_t i = 1; i < expr.length(); ++i) {
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char op = expr.at(i);
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if (op == '+' || op == '-' || op == '*' || op == '/') {
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std::string left = trim(expr.substr(0, i));
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std::string right = trim(expr.substr(i + 1));
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int left_val = evaluateExpression(left, variables);
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int right_val = evaluateExpression(right, variables);
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switch (op) {
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case '+':
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return left_val + right_val;
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case '-':
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return left_val - right_val;
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case '*':
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return left_val * right_val;
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case '/':
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return right_val != 0 ? left_val / right_val : 0;
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}
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}
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}
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// Si no se encuentra operador, intentar como variable o número
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return variables.find(expr) != variables.end() ? variables.at(expr) : std::stoi(expr);
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}
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auto BalloonFormations::trim(const std::string& str) -> std::string {
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size_t start = str.find_first_not_of(" \t\r\n");
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if (start == std::string::npos) {
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return "";
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}
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size_t end = str.find_last_not_of(" \t\r\n");
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return str.substr(start, end - start + 1);
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}
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void BalloonFormations::createFloaterVariants() {
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formations_.resize(100);
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// Crear variantes flotantes de las primeras 50 formaciones
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for (size_t k = 0; k < 50 && k < formations_.size(); k++) {
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std::vector<SpawnParams> floater_params;
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floater_params.reserve(formations_.at(k).balloons.size());
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for (size_t i = 0; i < formations_.at(k).balloons.size(); i++) {
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const auto& original = formations_.at(k).balloons.at(i);
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floater_params.emplace_back(original.x, original.y, original.vel_x, Balloon::Type::FLOATER, original.size, original.creation_counter);
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}
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formations_.at(k + 50) = Formation(floater_params);
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}
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}
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#ifdef _DEBUG
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void BalloonFormations::addTestFormation() {
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std::vector<SpawnParams> test_params = {
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{10, -BLOCK, 0, Balloon::Type::FLOATER, Balloon::Size::SMALL, 200},
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{50, -BLOCK, 0, Balloon::Type::FLOATER, Balloon::Size::MEDIUM, 200},
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{90, -BLOCK, 0, Balloon::Type::FLOATER, Balloon::Size::LARGE, 200},
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{140, -BLOCK, 0, Balloon::Type::FLOATER, Balloon::Size::EXTRALARGE, 200}};
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formations_.at(99) = Formation(test_params);
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}
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#endif
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void BalloonFormations::loadDefaultFormations() {
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// Código de fallback con algunas formaciones básicas hardcodeadas
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// para que el juego funcione aunque falle la carga del archivo
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const int DEFAULT_POS_Y = param.game.play_area.rect.h - BALLOON_SPAWN_HEIGHT;
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const int X4_0 = param.game.play_area.rect.x;
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const int X4_100 = param.game.play_area.rect.w - Balloon::WIDTH.at(3);
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// Formación básica #00
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std::vector<SpawnParams> basic_formation = {
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SpawnParams(X4_0, DEFAULT_POS_Y, Balloon::VELX_POSITIVE, Balloon::Type::BALLOON, Balloon::Size::EXTRALARGE, DEFAULT_CREATION_TIME),
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SpawnParams(X4_100, DEFAULT_POS_Y, Balloon::VELX_NEGATIVE, Balloon::Type::BALLOON, Balloon::Size::EXTRALARGE, DEFAULT_CREATION_TIME)};
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formations_.emplace_back(basic_formation);
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}
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// Nuevas implementaciones para el sistema de pools flexible
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void BalloonFormations::initFormationPools() {
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// Intentar cargar pools desde archivo
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if (!loadPoolsFromFile(Asset::get()->get("balloon_pools.txt"))) {
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// Fallback: cargar pools por defecto si falla la carga del archivo
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loadDefaultPools();
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}
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}
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auto BalloonFormations::loadPoolsFromFile(const std::string& filename) -> bool {
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std::ifstream file(filename);
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if (!file.is_open()) {
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return false;
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}
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std::string line;
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pools_.clear(); // Limpiar pools existentes
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// Map temporal para ordenar los pools por ID
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std::map<int, std::vector<int>> temp_pools;
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while (std::getline(file, line)) {
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// Eliminar espacios en blanco al inicio y final
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line = trim(line);
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// Saltar líneas vacías y comentarios
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if (line.empty() || line.at(0) == '#') {
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continue;
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}
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// Procesar línea de pool
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auto pool_data = parsePoolLine(line);
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if (pool_data.has_value()) {
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temp_pools[pool_data->first] = pool_data->second;
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}
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}
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file.close();
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// Convertir el map ordenado a vector
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// Redimensionar el vector para el pool con ID más alto
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if (!temp_pools.empty()) {
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int max_pool_id = temp_pools.rbegin()->first;
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pools_.resize(max_pool_id + 1);
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for (const auto& [pool_id, formations] : temp_pools) {
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pools_[pool_id] = formations;
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}
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}
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return !pools_.empty();
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}
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auto BalloonFormations::parsePoolLine(const std::string& line) -> std::optional<std::pair<int, std::vector<int>>> {
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// Formato esperado: "POOL: 0 FORMATIONS: 1, 2, 14, 3, 5, 5"
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// Buscar "POOL:"
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size_t pool_pos = line.find("POOL:");
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if (pool_pos == std::string::npos) {
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return std::nullopt;
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}
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// Buscar "FORMATIONS:"
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size_t formations_pos = line.find("FORMATIONS:");
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if (formations_pos == std::string::npos) {
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return std::nullopt;
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}
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try {
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// Extraer el ID del pool
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std::string pool_id_str = trim(line.substr(pool_pos + 5, formations_pos - pool_pos - 5));
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int pool_id = std::stoi(pool_id_str);
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// Extraer la lista de formaciones
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std::string formations_str = trim(line.substr(formations_pos + 11));
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std::vector<int> formation_ids;
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// Parsear la lista de formaciones separadas por comas
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std::istringstream iss(formations_str);
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std::string token;
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while (std::getline(iss, token, ',')) {
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token = trim(token);
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if (!token.empty()) {
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int formation_id = std::stoi(token);
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// Validar que el ID de formación existe
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if (formation_id >= 0 && formation_id < static_cast<int>(formations_.size())) {
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formation_ids.push_back(formation_id);
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}
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}
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}
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if (!formation_ids.empty()) {
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return std::make_pair(pool_id, formation_ids);
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}
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} catch (const std::exception&) {
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// Error de conversión o parsing
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return std::nullopt;
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}
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return std::nullopt;
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}
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void BalloonFormations::loadDefaultPools() {
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// Pools por defecto como fallback
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pools_.clear();
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// Crear algunos pools básicos si tenemos formaciones disponibles
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if (formations_.empty()) {
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return;
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}
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size_t total_formations = formations_.size();
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// Pool 0: Primeras 10 formaciones (o las que haya disponibles)
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Pool pool0;
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for (size_t i = 0; i < std::min(size_t(10), total_formations); ++i) {
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pool0.push_back(static_cast<int>(i));
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}
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if (!pool0.empty()) {
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pools_.push_back(pool0);
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}
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// Pool 1: Formaciones 10-19 (si existen)
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if (total_formations > 10) {
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Pool pool1;
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for (size_t i = 10; i < std::min(size_t(20), total_formations); ++i) {
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pool1.push_back(static_cast<int>(i));
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}
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if (!pool1.empty()) {
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pools_.push_back(pool1);
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}
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}
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// Pool 2: Mix de formaciones normales y floaters (50+)
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if (total_formations > 50) {
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Pool pool2;
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// Agregar algunas formaciones básicas
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for (size_t i = 0; i < std::min(size_t(5), total_formations); ++i) {
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pool2.push_back(static_cast<int>(i));
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}
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// Agregar algunas floaters si existen
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for (size_t i = 50; i < std::min(size_t(55), total_formations); ++i) {
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pool2.push_back(static_cast<int>(i));
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}
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if (!pool2.empty()) {
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pools_.push_back(pool2);
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}
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}
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// Pool 3: Solo floaters (si existen formaciones 50+)
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if (total_formations > 50) {
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Pool pool3;
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for (size_t i = 50; i < std::min(size_t(70), total_formations); ++i) {
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pool3.push_back(static_cast<int>(i));
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}
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if (!pool3.empty()) {
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pools_.push_back(pool3);
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}
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}
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} |