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coffee_crisis_arcade_edition/source/external/jail_shader.h
Sergio f6228ae0c1 iwyu
clang-format
2025-07-20 19:33:06 +02:00

9 lines
311 B
C++

#pragma once
#include <SDL3/SDL.h> // Para SDL_Texture, SDL_Window
#include <string> // Para basic_string, string
namespace shader {
bool init(SDL_Window *ventana, SDL_Texture *texturaBackBuffer, const std::string &vertexShader, const std::string &fragmentShader = "");
void render();
} // namespace shader