Files
coffee_crisis_arcade_edition/source/resource_loader.cpp

135 lines
3.7 KiB
C++

#include "resource_loader.hpp"
#include <algorithm>
#include <filesystem>
#include <fstream>
#include <iostream>
std::unique_ptr<ResourceLoader> ResourceLoader::instance = nullptr;
ResourceLoader::ResourceLoader()
: resourcePack(nullptr),
fallbackToFiles(true) {}
ResourceLoader& ResourceLoader::getInstance() {
if (!instance) {
instance = std::unique_ptr<ResourceLoader>(new ResourceLoader());
}
return *instance;
}
ResourceLoader::~ResourceLoader() {
shutdown();
}
bool ResourceLoader::initialize(const std::string& packFile, bool enableFallback) {
shutdown();
fallbackToFiles = enableFallback;
packPath = packFile;
if (std::filesystem::exists(packFile)) {
resourcePack = new ResourcePack();
if (resourcePack->loadPack(packFile)) {
std::cout << "Resource pack loaded successfully: " << packFile << std::endl;
std::cout << "Resources available: " << resourcePack->getResourceCount() << std::endl;
return true;
} else {
delete resourcePack;
resourcePack = nullptr;
std::cerr << "Failed to load resource pack: " << packFile << std::endl;
}
}
if (fallbackToFiles) {
std::cout << "Using fallback mode: loading resources from data/ directory" << std::endl;
return true;
}
std::cerr << "Resource pack not found and fallback disabled: " << packFile << std::endl;
return false;
}
void ResourceLoader::shutdown() {
if (resourcePack) {
delete resourcePack;
resourcePack = nullptr;
}
}
std::vector<uint8_t> ResourceLoader::loadResource(const std::string& filename) {
if (resourcePack && resourcePack->hasResource(filename)) {
return resourcePack->getResource(filename);
}
if (fallbackToFiles) {
return loadFromFile(filename);
}
std::cerr << "Resource not found: " << filename << std::endl;
return {};
}
bool ResourceLoader::resourceExists(const std::string& filename) {
if (resourcePack && resourcePack->hasResource(filename)) {
return true;
}
if (fallbackToFiles) {
std::string fullPath = getDataPath(filename);
return std::filesystem::exists(fullPath);
}
return false;
}
std::vector<uint8_t> ResourceLoader::loadFromFile(const std::string& filename) {
std::string fullPath = getDataPath(filename);
std::ifstream file(fullPath, std::ios::binary | std::ios::ate);
if (!file) {
std::cerr << "Error: Could not open file: " << fullPath << std::endl;
return {};
}
std::streamsize fileSize = file.tellg();
file.seekg(0, std::ios::beg);
std::vector<uint8_t> data(fileSize);
if (!file.read(reinterpret_cast<char*>(data.data()), fileSize)) {
std::cerr << "Error: Could not read file: " << fullPath << std::endl;
return {};
}
return data;
}
std::string ResourceLoader::getDataPath(const std::string& filename) {
return "data/" + filename;
}
size_t ResourceLoader::getLoadedResourceCount() const {
if (resourcePack) {
return resourcePack->getResourceCount();
}
return 0;
}
std::vector<std::string> ResourceLoader::getAvailableResources() const {
if (resourcePack) {
return resourcePack->getResourceList();
}
std::vector<std::string> result;
if (fallbackToFiles && std::filesystem::exists("data")) {
for (const auto& entry : std::filesystem::recursive_directory_iterator("data")) {
if (entry.is_regular_file()) {
std::string filename = std::filesystem::relative(entry.path(), "data").string();
std::replace(filename.begin(), filename.end(), '\\', '/');
result.push_back(filename);
}
}
}
return result;
}