139 lines
2.4 KiB
C++
139 lines
2.4 KiB
C++
#include "sprite.h"
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// Constructor
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Sprite::Sprite(std::shared_ptr<Texture> texture, int x, int y, int w, int h)
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: texture_(texture),
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pos_((SDL_Rect){x, y, w, h}),
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sprite_clip_((SDL_Rect){0, 0, pos_.w, pos_.h}) {}
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Sprite::Sprite(std::shared_ptr<Texture> texture, SDL_Rect rect)
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: texture_(texture),
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pos_(rect),
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sprite_clip_((SDL_Rect){0, 0, pos_.w, pos_.h}) {}
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Sprite::Sprite(std::shared_ptr<Texture> texture)
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: texture_(texture),
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pos_({0, 0, texture_->getWidth(), texture_->getHeight()}),
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sprite_clip_(pos_) {}
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// Muestra el sprite por pantalla
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void Sprite::render()
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{
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texture_->render(pos_.x, pos_.y, &sprite_clip_);
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}
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// Obten el valor de la variable
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int Sprite::getX() const
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{
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return pos_.x;
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}
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// Obten el valor de la variable
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int Sprite::getY() const
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{
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return pos_.y;
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}
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// Obten el valor de la variable
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int Sprite::getWidth() const
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{
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return pos_.w;
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}
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// Obten el valor de la variable
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int Sprite::getHeight() const
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{
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return pos_.h;
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}
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// Establece la posición del objeto
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void Sprite::setPosition(int x, int y)
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{
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pos_.x = x;
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pos_.y = y;
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}
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// Establece la posición del objeto
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void Sprite::setPosition(SDL_Point p)
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{
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pos_.x = p.x;
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pos_.y = p.y;
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}
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// Establece la posición del objeto
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void Sprite::setPosition(SDL_Rect r)
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{
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pos_ = r;
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}
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// Establece el valor de la variable
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void Sprite::setX(int x)
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{
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pos_.x = x;
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}
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// Establece el valor de la variable
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void Sprite::setY(int y)
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{
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pos_.y = y;
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}
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// Establece el valor de la variable
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void Sprite::setWidth(int w)
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{
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pos_.w = w;
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}
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// Establece el valor de la variable
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void Sprite::setHeight(int h)
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{
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pos_.h = h;
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}
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// Obten el valor de la variable
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SDL_Rect Sprite::getSpriteClip() const
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{
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return sprite_clip_;
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}
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// Establece el valor de la variable
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void Sprite::setSpriteClip(SDL_Rect rect)
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{
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sprite_clip_ = rect;
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}
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// Establece el valor de la variable
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void Sprite::setSpriteClip(int x, int y, int w, int h)
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{
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sprite_clip_ = (SDL_Rect){x, y, w, h};
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}
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// Obten el valor de la variable
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std::shared_ptr<Texture> Sprite::getTexture() const
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{
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return texture_;
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}
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// Establece el valor de la variable
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void Sprite::setTexture(std::shared_ptr<Texture> texture)
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{
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texture_ = texture;
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}
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// Devuelve el rectangulo donde está el sprite
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SDL_Rect Sprite::getPosition() const
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{
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return pos_;
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}
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// Incrementa el valor de la variable
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void Sprite::incX(int value)
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{
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pos_.x += value;
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}
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// Incrementa el valor de la variable
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void Sprite::incY(int value)
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{
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pos_.y += value;
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} |