58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
#include "explosions.h"
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#include <algorithm> // Para max
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#include "animated_sprite.h" // Para AnimatedSprite
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class Texture; // lines 4-4
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// Actualiza la lógica de la clase
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void Explosions::update() {
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for (auto &explosion : explosions_) {
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explosion->update();
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}
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// Vacia el vector de elementos finalizados
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freeExplosions();
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}
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// Dibuja el objeto en pantalla
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void Explosions::render() {
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for (auto &explosion : explosions_) {
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explosion->render();
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}
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}
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// Añade texturas al objeto
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void Explosions::addTexture(int size, const std::shared_ptr<Texture> &texture, const std::vector<std::string> &animation) {
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textures_.emplace_back(size, texture, animation);
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}
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// Añade una explosión
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void Explosions::add(int x, int y, int size) {
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const auto INDEX = getIndexBySize(size);
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explosions_.emplace_back(std::make_unique<AnimatedSprite>(textures_[INDEX].texture, textures_[INDEX].animation));
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explosions_.back()->setPos(x, y);
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}
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// Vacia el vector de elementos finalizados
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void Explosions::freeExplosions() {
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if (!explosions_.empty()) {
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for (int i = explosions_.size() - 1; i >= 0; --i) {
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if (explosions_[i]->animationIsCompleted()) {
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explosions_.erase(explosions_.begin() + i);
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}
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}
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}
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}
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// Busca una textura a partir del tamaño
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auto Explosions::getIndexBySize(int size) -> int {
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for (int i = 0; i < (int)textures_.size(); ++i) {
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if (size == textures_[i].size) {
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return i;
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}
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}
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return 0;
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} |