263 lines
9.0 KiB
Makefile
263 lines
9.0 KiB
Makefile
# Directorios
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DIR_ROOT := $(dir $(abspath $(MAKEFILE_LIST)))
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DIR_SOURCES:= $(addsuffix /, $(DIR_ROOT)source)
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DIR_BIN := $(addsuffix /, $(DIR_ROOT))
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DIR_BUILD := $(addsuffix /, $(DIR_ROOT)build)
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# Variables
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TARGET_NAME := coffee_crisis_arcade_edition
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TARGET_FILE := $(DIR_BIN)$(TARGET_NAME)
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APP_NAME := Coffee Crisis Arcade Edition
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RELEASE_FOLDER:= ccae_release
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RELEASE_FILE := $(RELEASE_FOLDER)/$(TARGET_NAME)
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VERSION := v0.01
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# Nombres para los ficheros de lanzamiento
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WINDOWS_RELEASE := $(TARGET_FILE)-$(VERSION)-win32-x64.zip
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MACOS_INTEL_RELEASE := $(TARGET_FILE)-$(VERSION)-macos-intel.dmg
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MACOS_APPLE_SILICON_RELEASE:= $(TARGET_FILE)-$(VERSION)-macos-apple-silicon.dmg
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LINUX_RELEASE := $(TARGET_FILE)-$(VERSION)-linux.tar.gz
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# Includes
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INCLUDES:= -I$(DIR_SOURCES)
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# Variables según el sistema operativo
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ifeq ($(OS),Windows_NT)
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FixPath = $(subst /,\,$1)
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SOURCES := source/*.cpp
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CXXFLAGS:= -std=c++11 -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows
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CXXFLAGS_DEBUG:= -std=c++11 -Wall
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LDFLAGS := -lmingw32 -lws2_32 -lSDL2main -lSDL2 -lopengl32
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RM = del /Q
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MKD:= mkdir
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else
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FixPath = $1
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SOURCES := $(shell find $(DIR_SOURCES) -name '*.cpp')
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SOURCES := source/*.cpp
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CXXFLAGS:= -std=c++11 -Wall -Os -ffunction-sections -fdata-sections
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CXXFLAGS_DEBUG:= -std=c++11 -Wall
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LDFLAGS := -lSDL2
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RM = rm -f
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MKD:= mkdir -p
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UNAME_S := $(shell uname -s)
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ifeq ($(UNAME_S),Linux)
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LDFLAGS += -lGL
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endif
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ifeq ($(UNAME_S),Darwin)
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CXXFLAGS += -Wno-deprecated
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CXXFLAGS_DEBUG += -Wno-deprecated
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LDFLAGS += -framework OpenGL
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endif
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endif
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OBJECTS := $(subst $(DIR_SOURCES), $(DIR_BUILD), $(SOURCES))
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OBJECTS := $(OBJECTS:.cpp=.o)
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DEPENDENCIES:= $(OBJECTS:.o=.d)
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###############################################################################
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# #
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# RULES #
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# #
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###############################################################################
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.PHONY: all a1
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all: a1
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a1: $(TARGET_FILE)
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$(TARGET_FILE): $(OBJECTS)
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$(MKD) $(@D)
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$(CXX) $(OBJECTS) $(LDFLAGS) -o $(TARGET_FILE)
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$(DIR_BUILD)%.o: $(DIR_SOURCES)%.cpp
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$(MKD) $(@D)
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$(CXX) -c $< $(CXXFLAGS) $(INCLUDES) -o $@
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-include $(DEPENDENCIES)
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###############################################################################
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# #
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# CLEAN #
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# #
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###############################################################################
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.PHONY: clean
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clean:
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$(RM) $(call FixPath,$(DIR_BUILD))
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###############################################################################
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# #
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# PRINT-VARIABLES #
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# #
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###############################################################################
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.PHONY: print-variables
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print-variables:
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@echo MAKEFILE_LIST: $(MAKEFILE_LIST)
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@echo "DIR_ROOT :" $(DIR_ROOT)
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@echo "DIR_SOURCES:" $(DIR_SOURCES)
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@echo "DIR_BIN :" $(DIR_BIN)
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@echo "DIR_BUILD :" $(DIR_BUILD)
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@echo "DIR_IMGUI :" $(DIR_IMGUI)
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@echo "DIR_IMGUI_SFML:" $(DIR_IMGUI_SFML)
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@echo "INCLUDES :" $(INCLUDES)
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@echo CXX: $(CXX)
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@echo CXXFLAGS: $(CXXFLAGS)
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@echo LDFLAGS: $(LDFLAGS)
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@echo SOURCES: $(SOURCES)
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@echo OBJECTS: $(OBJECTS)
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@echo DEPENDENCIES: $(DEPENDENCIES)
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@echo TARGET_NAME: $(TARGET_NAME)
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@echo TARGET_FILE: $(TARGET_FILE)
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@echo RM: $(RM)
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raspi:
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$(CXX) $(SOURCES) -D ARCADE -D VERBOSE $(CXXFLAGS) $(LDFLAGS) -o $(TARGET_FILE)
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strip -s -R .comment -R .gnu.version $(TARGET_FILE) --strip-unneeded
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raspi_debug:
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$(CXX) $(SOURCES) -D ARCADE -D VERBOSE -D DEBUG $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
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windows:
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@echo off
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$(CXX) $(SOURCES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE).exe"
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strip -s -R .comment -R .gnu.version "$(TARGET_FILE).exe" --strip-unneeded
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windows_rec:
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@echo off
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$(CXX) $(SOURCES) -D RECORDING $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)_rec.exe"
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windows_debug:
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@echo off
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$(CXX) $(SOURCES) -D DEBUG -D VERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug.exe"
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windows_release:
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@echo off
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# Crea carpeta temporal 'RELEASE_FOLDER'
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powershell if (Test-Path "$(RELEASE_FOLDER)") {Remove-Item "$(RELEASE_FOLDER)" -Recurse -Force}
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powershell if (-not (Test-Path "$(RELEASE_FOLDER)")) {New-Item "$(RELEASE_FOLDER)" -ItemType Directory}
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# Copia la carpeta 'data'
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powershell Copy-Item -Path "data" -Destination "$(RELEASE_FOLDER)" -recurse -Force
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# Copia los ficheros que estan en la raíz del proyecto
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powershell Copy-Item "LICENSE" -Destination "$(RELEASE_FOLDER)"
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powershell Copy-Item "README.md" -Destination "$(RELEASE_FOLDER)"
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powershell Copy-Item "release\*.dll" -Destination "$(RELEASE_FOLDER)"
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# Compila
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$(CXX) $(SOURCES) $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FILE).exe"
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strip -s -R .comment -R .gnu.version "$(RELEASE_FOLDER)/$(TARGET_FILE).exe" --strip-unneeded
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# Crea el fichero .zip
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powershell if (Test-Path $(WINDOWS_RELEASE)) {Remove-Item $(WINDOWS_RELEASE)}
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powershell Compress-Archive -Path "$(RELEASE_FOLDER)"/* -DestinationPath $(WINDOWS_RELEASE)
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# Elimina la carpeta temporal 'RELEASE_FOLDER'
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powershell if (Test-Path "$(RELEASE_FOLDER)") {Remove-Item "$(RELEASE_FOLDER)" -Recurse -Force}
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macos:
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$(CXX) $(SOURCES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)"
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macos_debug:
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$(CXX) $(SOURCES) -D DEBUG -D VERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
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macos_release:
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# Elimina datos de compilaciones anteriores
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rm -rdf "$(RELEASE_FOLDER)"
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rm -rdf Frameworks
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rm -f tmp.dmg
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rm -f "$(MACOS_INTEL_RELEASE)"
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rm -f "$(MACOS_APPLE_SILICON_RELEASE)"
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# Crea la carpeta temporal para hacer el trabajo y las carpetas obligatorias para crear una app de macos
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mkdir -p "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks"
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mkdir -p "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS"
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mkdir -p "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
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mkdir -p Frameworks
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# Copia carpetas y ficheros
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cp -R data "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
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cp -R release/SDL2.framework "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks"
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cp -R release/SDL2.framework Frameworks
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cp release/*.icns "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
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cp release/Info.plist "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents"
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cp LICENSE "$(RELEASE_FOLDER)"
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cp README.md "$(RELEASE_FOLDER)"
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# Crea enlaces
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ln -s /Applications "$(RELEASE_FOLDER)"/Applications
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# Compila la versión para procesadores Intel
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$(CXX) $(SOURCES) -D MACOS_BUNDLE $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_FILE)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
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# Empaqueta el .dmg de la versión Intel
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hdiutil create tmp.dmg -ov -volname "$(APP_NAME)" -fs HFS+ -srcfolder "$(RELEASE_FOLDER)"
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hdiutil convert tmp.dmg -format UDZO -o "$(MACOS_INTEL_RELEASE)"
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rm -f tmp.dmg
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# Compila la versión para procesadores Apple Silicon
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$(CXX) $(SOURCES) -D MACOS_BUNDLE $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_FILE)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
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# Empaqueta el .dmg de la versión Apple Silicon
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hdiutil create tmp.dmg -ov -volname "$(APP_NAME)" -fs HFS+ -srcfolder "$(RELEASE_FOLDER)"
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hdiutil convert tmp.dmg -format UDZO -o "$(MACOS_APPLE_SILICON_RELEASE)"
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rm -f tmp.dmg
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# Elimina las carpetas temporales
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$(RM) Frameworks
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$(RM) "$(RELEASE_FOLDER)"
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linux:
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$(CXX) $(SOURCES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)"
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strip -s -R .comment -R .gnu.version "$(TARGET_FILE)" --strip-unneeded
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linux_debug:
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$(CXX) $(SOURCES) -D DEBUG -D VERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
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linux_release:
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# Elimina carpetas previas
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$(RM) "$(RELEASE_FOLDER)"
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# Crea la carpeta temporal para realizar el lanzamiento
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mkdir -p "$(RELEASE_FOLDER)"
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# Copia ficheros
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cp -R data "$(RELEASE_FOLDER)"
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cp LICENSE "$(RELEASE_FOLDER)"
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cp README.md "$(RELEASE_FOLDER)"
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# Complia
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$(CXX) $(SOURCES) $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FILE)"
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strip -s -R .comment -R .gnu.version "$(RELEASE_FILE)" --strip-unneeded
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# Empaqueta ficheros
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$(RM) "$(LINUX_RELEASE)"
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cd "$(RELEASE_FOLDER)" && tar -czvf "../$(LINUX_RELEASE)" *
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# Elimina la carpeta temporal
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$(RM) "$(RELEASE_FOLDER)"
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anbernic:
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# Elimina carpetas previas
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$(RM) "$(RELEASE_FOLDER)"_anbernic
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# Crea la carpeta temporal para realizar el lanzamiento
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mkdir -p "$(RELEASE_FOLDER)"_anbernic
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# Copia ficheros
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cp -R data "$(RELEASE_FOLDER)"_anbernic
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# Complia
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$(CXX) $(SOURCES) -D ANBERNIC -D NO_SHADERS -D ARCADE -D VERBOSE $(CXXFLAGS) $(LDFLAGS) -o $(RELEASE_FOLDER)_anbernic/$(TARGET_NAME).game
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