297 lines
11 KiB
Makefile
297 lines
11 KiB
Makefile
# Directorios
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DIR_ROOT := $(dir $(abspath $(MAKEFILE_LIST)))
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DIR_SOURCES := $(addsuffix /, $(DIR_ROOT)source)
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DIR_BIN := $(addsuffix /, $(DIR_ROOT))
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DIR_BUILD := $(addsuffix /, $(DIR_ROOT)build)
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# Variables
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TARGET_NAME := coffee_crisis_arcade_edition
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TARGET_FILE := $(DIR_BIN)$(TARGET_NAME)
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APP_NAME := Coffee Crisis Arcade Edition
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RELEASE_FOLDER := ccae_release
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RELEASE_FILE := $(RELEASE_FOLDER)/$(TARGET_NAME)
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RESOURCE_FILE := release/coffee.res
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VERSION := 2025-08-10
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# Nombres para los ficheros de lanzamiento
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WINDOWS_RELEASE := $(TARGET_NAME)-$(VERSION)-win32-x64.zip
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MACOS_INTEL_RELEASE := $(TARGET_FILE)-$(VERSION)-macos-intel.dmg
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MACOS_APPLE_SILICON_RELEASE := $(TARGET_FILE)-$(VERSION)-macos-apple-silicon.dmg
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LINUX_RELEASE := $(TARGET_FILE)-$(VERSION)-linux.tar.gz
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RASPI_RELEASE := $(TARGET_FILE)-$(VERSION)-raspberry.tar.gz
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# Lista completa de archivos fuente (basada en CMakeLists.txt)
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APP_SOURCES := \
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source/asset.cpp \
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source/audio.cpp \
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source/director.cpp \
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source/global_events.cpp \
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source/global_inputs.cpp \
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source/input.cpp \
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source/lang.cpp \
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source/main.cpp \
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source/param.cpp \
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source/resource.cpp \
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source/screen.cpp \
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source/text.cpp \
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source/writer.cpp \
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source/ui/menu_option.cpp \
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source/ui/menu_renderer.cpp \
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source/ui/notifier.cpp \
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source/ui/service_menu.cpp \
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source/ui/ui_message.cpp \
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source/ui/window_message.cpp \
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source/balloon_formations.cpp \
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source/balloon_manager.cpp \
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source/balloon.cpp \
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source/bullet.cpp \
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source/enter_name.cpp \
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source/explosions.cpp \
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source/game_logo.cpp \
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source/item.cpp \
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source/manage_hiscore_table.cpp \
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source/player.cpp \
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source/scoreboard.cpp \
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source/tabe.cpp \
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source/sections/credits.cpp \
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source/sections/game.cpp \
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source/sections/hiscore_table.cpp \
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source/sections/instructions.cpp \
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source/sections/intro.cpp \
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source/sections/logo.cpp \
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source/sections/title.cpp \
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source/animated_sprite.cpp \
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source/background.cpp \
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source/fade.cpp \
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source/moving_sprite.cpp \
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source/path_sprite.cpp \
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source/smart_sprite.cpp \
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source/sprite.cpp \
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source/texture.cpp \
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source/tiled_bg.cpp \
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source/color.cpp \
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source/define_buttons.cpp \
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source/difficulty.cpp \
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source/input_types.cpp \
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source/mouse.cpp \
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source/options.cpp \
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source/stage.cpp \
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source/utils.cpp \
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source/external/jail_shader.cpp \
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source/external/jail_audio.cpp \
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source/external/gif.cpp
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# Includes
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INCLUDES := -Isource -Isource/external
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# Variables según el sistema operativo
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ifeq ($(OS),Windows_NT)
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FixPath = $(subst /,\\,$1)
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CXXFLAGS := -std=c++20 -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -DWINDOWS_BUILD
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CXXFLAGS_DEBUG := -std=c++20 -Wall -g -D_DEBUG -DWINDOWS_BUILD
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LDFLAGS := -lmingw32 -lws2_32 -lSDL3 -lopengl32
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RM := del /Q
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MKDIR := mkdir
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else
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FixPath = $1
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CXXFLAGS := -std=c++20 -Wall -Os -ffunction-sections -fdata-sections
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CXXFLAGS_DEBUG := -std=c++20 -Wall -g -D_DEBUG
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LDFLAGS := -lSDL3
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RMFILE := rm -f
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RMDIR := rm -rdf
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MKDIR := mkdir -p
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UNAME_S := $(shell uname -s)
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ifeq ($(UNAME_S),Linux)
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CXXFLAGS += -DLINUX_BUILD
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LDFLAGS += -lGL
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endif
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ifeq ($(UNAME_S),Darwin)
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CXXFLAGS += -Wno-deprecated -DMACOS_BUILD
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CXXFLAGS_DEBUG += -Wno-deprecated -DMACOS_BUILD
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LDFLAGS += -framework OpenGL
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# Configurar arquitectura (por defecto arm64, como en CMake)
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CXXFLAGS += -arch arm64
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CXXFLAGS_DEBUG += -arch arm64
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endif
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endif
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# Reglas para compilación
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windows:
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@echo off
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windres release/coffee.rc -O coff -o $(RESOURCE_FILE)
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$(CXX) $(APP_SOURCES) $(RESOURCE_FILE) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE).exe"
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strip -s -R .comment -R .gnu.version "$(TARGET_FILE).exe" --strip-unneeded
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windows_rec:
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@echo off
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$(CXX) $(APP_SOURCES) $(INCLUDES) -DRECORDING $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)_rec.exe"
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windows_debug:
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@echo off
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$(CXX) $(APP_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug.exe"
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windows_release:
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@echo off
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# Crea carpeta temporal 'RELEASE_FOLDER'
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powershell if (Test-Path "$(RELEASE_FOLDER)") {Remove-Item "$(RELEASE_FOLDER)" -Recurse -Force}
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powershell if (-not (Test-Path "$(RELEASE_FOLDER)")) {New-Item "$(RELEASE_FOLDER)" -ItemType Directory}
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# Copia la carpeta 'data'
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powershell Copy-Item -Path "data" -Destination "$(RELEASE_FOLDER)" -recurse -Force
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# Copia los ficheros que estan en la raíz del proyecto
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powershell Copy-Item "LICENSE" -Destination "$(RELEASE_FOLDER)"
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powershell Copy-Item "README.md" -Destination "$(RELEASE_FOLDER)"
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powershell Copy-Item "release\*.dll" -Destination "$(RELEASE_FOLDER)"
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# Compila
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windres release/coffee.rc -O coff -o $(RESOURCE_FILE)
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$(CXX) $(APP_SOURCES) $(RESOURCE_FILE) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FILE).exe"
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strip -s -R .comment -R .gnu.version "$(RELEASE_FILE).exe" --strip-unneeded
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# Crea el fichero .zip
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powershell if (Test-Path "$(WINDOWS_RELEASE)") {Remove-Item "$(WINDOWS_RELEASE)"}
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powershell Compress-Archive -Path "$(RELEASE_FOLDER)"/* -DestinationPath "$(WINDOWS_RELEASE)"
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# Elimina la carpeta temporal 'RELEASE_FOLDER'
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powershell if (Test-Path "$(RELEASE_FOLDER)") {Remove-Item "$(RELEASE_FOLDER)" -Recurse -Force}
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macos:
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$(CXX) $(APP_SOURCES) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)"
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macos_debug:
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$(CXX) $(APP_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
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macos_release:
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# Elimina datos de compilaciones anteriores
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$(RMDIR) "$(RELEASE_FOLDER)"
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$(RMDIR) Frameworks
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$(RMFILE) tmp.dmg
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$(RMFILE) "$(MACOS_INTEL_RELEASE)"
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$(RMFILE) "$(MACOS_APPLE_SILICON_RELEASE)"
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# Crea la carpeta temporal para hacer el trabajo y las carpetas obligatorias para crear una app de macos
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$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks"
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$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS"
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$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
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$(MKDIR) Frameworks
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# Copia carpetas y ficheros
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cp -R data "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
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cp -R release/SDL3.framework "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks"
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cp -R release/SDL3.framework Frameworks
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cp release/*.icns "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
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cp release/Info.plist "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents"
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cp LICENSE "$(RELEASE_FOLDER)"
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cp README.md "$(RELEASE_FOLDER)"
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# Crea enlaces
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ln -s /Applications "$(RELEASE_FOLDER)"/Applications
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# Compila la versión para procesadores Intel
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ifdef ENABLE_MACOS_X86_64
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$(CXX) $(APP_SOURCES) $(INCLUDES) -DMACOS_BUNDLE $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.15
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# Firma la aplicación
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codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app"
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# Empaqueta el .dmg de la versión Intel
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hdiutil create tmp.dmg -ov -volname "$(APP_NAME)" -fs HFS+ -srcfolder "$(RELEASE_FOLDER)"
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hdiutil convert tmp.dmg -format UDZO -o "$(MACOS_INTEL_RELEASE)"
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$(RMFILE) tmp.dmg
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endif
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# Compila la versión para procesadores Apple Silicon
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$(CXX) $(APP_SOURCES) $(INCLUDES) -DMACOS_BUNDLE -DSDL_DISABLE_IMMINTRIN_H $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
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# Firma la aplicación
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codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app"
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# Empaqueta el .dmg de la versión Apple Silicon
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hdiutil create tmp.dmg -ov -volname "$(APP_NAME)" -fs HFS+ -srcfolder "$(RELEASE_FOLDER)"
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hdiutil convert tmp.dmg -format UDZO -o "$(MACOS_APPLE_SILICON_RELEASE)"
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$(RMFILE) tmp.dmg
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# Elimina las carpetas temporales
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$(RMDIR) Frameworks
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$(RMDIR) "$(RELEASE_FOLDER)"
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linux:
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$(CXX) $(APP_SOURCES) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)"
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strip -s -R .comment -R .gnu.version "$(TARGET_FILE)" --strip-unneeded
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linux_debug:
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$(CXX) $(APP_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
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linux_release:
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# Elimina carpetas previas
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$(RMDIR) "$(RELEASE_FOLDER)"
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# Crea la carpeta temporal para realizar el lanzamiento
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$(MKDIR) "$(RELEASE_FOLDER)"
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# Copia ficheros
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cp -R data "$(RELEASE_FOLDER)"
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cp LICENSE "$(RELEASE_FOLDER)"
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cp README.md "$(RELEASE_FOLDER)"
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# Compila
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$(CXX) $(APP_SOURCES) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FILE)"
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strip -s -R .comment -R .gnu.version "$(RELEASE_FILE)" --strip-unneeded
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# Empaqueta ficheros
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$(RMFILE) "$(LINUX_RELEASE)"
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cd "$(RELEASE_FOLDER)" && tar -czvf "../$(LINUX_RELEASE)" *
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# Elimina la carpeta temporal
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$(RMDIR) "$(RELEASE_FOLDER)"
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raspi:
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$(CXX) $(APP_SOURCES) $(INCLUDES) -DVERBOSE $(CXXFLAGS) $(LDFLAGS) -o $(TARGET_FILE)
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strip -s -R .comment -R .gnu.version $(TARGET_FILE) --strip-unneeded
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raspi_debug:
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$(CXX) $(APP_SOURCES) $(INCLUDES) -DVERBOSE -DDEBUG $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
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raspi_release:
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# Elimina carpetas previas
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$(RMDIR) "$(RELEASE_FOLDER)"
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# Crea la carpeta temporal para realizar el lanzamiento
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$(MKDIR) "$(RELEASE_FOLDER)"
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# Copia ficheros
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cp -R data "$(RELEASE_FOLDER)"
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cp LICENSE "$(RELEASE_FOLDER)"
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cp README.md "$(RELEASE_FOLDER)"
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# Compila
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$(CXX) $(APP_SOURCES) $(INCLUDES) -DVERBOSE $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FILE)"
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strip -s -R .comment -R .gnu.version "$(RELEASE_FILE)" --strip-unneeded
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# Empaqueta ficheros
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$(RMFILE) "$(RASPI_RELEASE)"
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cd "$(RELEASE_FOLDER)" && tar -czvf "../$(RASPI_RELEASE)" *
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# Elimina la carpeta temporal
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$(RMDIR) "$(RELEASE_FOLDER)"
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anbernic:
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# Elimina carpetas previas
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$(RMDIR) "$(RELEASE_FOLDER)"_anbernic
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# Crea la carpeta temporal para realizar el lanzamiento
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$(MKDIR) "$(RELEASE_FOLDER)"_anbernic
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# Copia ficheros
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cp -R data "$(RELEASE_FOLDER)"_anbernic
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# Compila
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$(CXX) $(APP_SOURCES) $(INCLUDES) -DANBERNIC -DNO_SHADERS -DARCADE -DVERBOSE $(CXXFLAGS) $(LDFLAGS) -o $(RELEASE_FOLDER)_anbernic/$(TARGET_NAME)
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# Opción para deshabilitar audio (equivalente a la opción DISABLE_AUDIO de CMake)
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no_audio:
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$(CXX) $(filter-out source/external/jail_audio.cpp,$(APP_SOURCES)) $(INCLUDES) -DNO_AUDIO $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)_no_audio"
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.PHONY: windows windows_rec windows_debug windows_release macos macos_debug macos_release linux linux_debug linux_release raspi raspi_debug raspi_release anbernic no_audio |