135 lines
4.6 KiB
C++
135 lines
4.6 KiB
C++
#pragma once
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#include <cstdint>
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#include <functional>
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#include <string>
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#include <utility>
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// --- Clase PauseManager: maneja el sistema de pausa del juego ---
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class PauseManager {
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public:
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// --- Enums ---
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enum class Source : uint8_t { // Fuentes de pausa
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NONE = 0,
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PLAYER = 1 << 0, // 0001
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SERVICE_MENU = 1 << 1, // 0010
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FOCUS_LOST = 1 << 2 // 0100
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};
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// --- Operadores friend ---
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friend auto operator|(Source a, Source b) -> Source {
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return static_cast<Source>(static_cast<uint8_t>(a) | static_cast<uint8_t>(b));
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}
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friend auto operator&(Source a, Source b) -> Source {
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return static_cast<Source>(static_cast<uint8_t>(a) & static_cast<uint8_t>(b));
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}
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friend auto operator~(Source a) -> uint8_t {
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return ~static_cast<uint8_t>(a);
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}
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friend auto operator&=(Source& a, uint8_t b) -> Source& {
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a = static_cast<Source>(static_cast<uint8_t>(a) & b);
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return a;
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}
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friend auto operator|=(Source& a, Source b) -> Source& {
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return a = a | b;
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}
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friend auto operator&=(Source& a, Source b) -> Source& {
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return a = a & b;
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}
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// --- Constructor y destructor ---
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explicit PauseManager(std::function<void(bool)> callback = nullptr) // Constructor con callback opcional
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: on_pause_changed_callback_(std::move(callback)) {}
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// --- Métodos principales ---
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void setFlag(Source source, bool enable) { // Establece/quita una fuente de pausa específica
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bool was_paused = isPaused();
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if (enable) {
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flags_ |= source;
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} else {
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flags_ &= ~source; // Ahora funciona: Source &= uint8_t
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}
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if (was_paused != isPaused()) {
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notifyPauseChanged();
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}
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}
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// --- Métodos específicos para cada fuente ---
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void setPlayerPause(bool enable) { setFlag(Source::PLAYER, enable); }
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void setServiceMenuPause(bool enable) { setFlag(Source::SERVICE_MENU, enable); }
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void setFocusLossPause(bool enable) { setFlag(Source::FOCUS_LOST, enable); }
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void togglePlayerPause() { setPlayerPause(!isPlayerPaused()); } // Toggle para el jugador (más común)
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// --- Getters ---
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[[nodiscard]] auto isPaused() const -> bool { return flags_ != Source::NONE; }
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[[nodiscard]] auto isPlayerPaused() const -> bool { return hasFlag(Source::PLAYER); }
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[[nodiscard]] auto isServiceMenuPaused() const -> bool { return hasFlag(Source::SERVICE_MENU); }
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[[nodiscard]] auto isFocusLossPaused() const -> bool { return hasFlag(Source::FOCUS_LOST); }
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[[nodiscard]] auto getFlags() const -> Source { return flags_; } // Obtiene las banderas actuales
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// --- Métodos de utilidad ---
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void clearAll() { // Limpia todas las pausas (útil para reset)
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if (isPaused()) {
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flags_ = Source::NONE;
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notifyPauseChanged();
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}
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}
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[[nodiscard]] auto getStatusString() const -> std::string { // Método para debug
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if (flags_ == Source::NONE) {
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return "Active";
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}
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std::string result = "Paused by: ";
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bool first = true;
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if (hasFlag(Source::PLAYER)) {
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if (!first) {
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result += ", ";
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}
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result += "Player";
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first = false;
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}
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if (hasFlag(Source::SERVICE_MENU)) {
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if (!first) {
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result += ", ";
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}
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result += "ServiceMenu";
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first = false;
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}
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if (hasFlag(Source::FOCUS_LOST)) {
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if (!first) {
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result += ", ";
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}
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result += "FocusLoss";
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}
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return result;
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}
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void setCallback(std::function<void(bool)> callback) { // Permite cambiar el callback en runtime
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on_pause_changed_callback_ = callback;
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}
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private:
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// --- Variables ---
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Source flags_ = Source::NONE;
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std::function<void(bool)> on_pause_changed_callback_;
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// --- Métodos internos ---
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[[nodiscard]] auto hasFlag(Source flag) const -> bool {
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return (flags_ & flag) != Source::NONE;
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}
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void notifyPauseChanged() {
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if (on_pause_changed_callback_) {
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on_pause_changed_callback_(isPaused());
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}
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}
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}; |