Files
coffee_crisis_arcade_edition/source/options.cpp

394 lines
12 KiB
C++

#include "options.h"
#include <SDL2/SDL_gamecontroller.h> // for SDL_GameControllerButton, SDL_C...
#include <algorithm> // for max, min
#include <fstream> // for basic_ostream, operator<<, basi...
#include <iostream> // for cout
#include <vector> // for vector
#include "input.h" // for inputs_e, INPUT_USE_ANY, INPUT_...
#include "lang.h" // for lang_e
#include "screen.h" // for ScreenVideoMode, ScreenFilter
#include "utils.h" // for OptionsController, Options, op_...
// Variables
Options options;
// Declaraciones
bool setOptions(const std::string &var, const std::string &value);
// Inicializa las opciones del programa
void initOptions()
{
// Opciones de video
#ifdef ANBERNIC
options.video.mode = ScreenVideoMode::WINDOW;
options.video.window.size = 3;
#else
options.video.mode = ScreenVideoMode::WINDOW;
options.video.window.size = 2;
#endif
options.video.filter = ScreenFilter::NEAREST;
options.video.v_sync = true;
options.video.integer_scale = true;
options.video.shaders = true;
// Opciones de audio
options.audio.music.enabled = true;
options.audio.music.volume = 128;
options.audio.sound.enabled = true;
options.audio.sound.volume = 64;
// Opciones de juego
options.game.difficulty = GameDifficulty::NORMAL;
options.game.language = lang::Code::ba_BA;
options.game.autofire = true;
// Opciones de control
options.controller.clear();
OptionsController c;
constexpr int num_players = 2;
for (int index = 0; index < num_players; ++index)
{
c.index = index;
c.player_id = index + 1;
c.device_type = INPUT_USE_GAMECONTROLLER;
c.name = "NO NAME";
c.plugged = false;
// Inputs que se guardan en las opciones y, por tanto, a disco
c.inputs.clear();
c.inputs.push_back(InputType::FIRE_LEFT);
c.inputs.push_back(InputType::FIRE_CENTER);
c.inputs.push_back(InputType::FIRE_RIGHT);
c.inputs.push_back(InputType::START);
c.inputs.push_back(InputType::SERVICE);
// Botones asociados a los inputs anteriores
c.buttons.clear();
c.buttons.push_back(SDL_CONTROLLER_BUTTON_X);
c.buttons.push_back(SDL_CONTROLLER_BUTTON_Y);
c.buttons.push_back(SDL_CONTROLLER_BUTTON_B);
c.buttons.push_back(SDL_CONTROLLER_BUTTON_START);
c.buttons.push_back(SDL_CONTROLLER_BUTTON_BACK);
options.controller.push_back(c);
}
options.controller[0].device_type = INPUT_USE_ANY; // El primer jugador puede usar tanto el teclado como el primer mando
}
// Carga el fichero de configuración
bool loadOptionsFile(std::string file_path)
{
// Inicializa las opciones del programa
initOptions();
// Indicador de éxito en la carga
bool success = true;
// Variables para manejar el fichero
const std::string file_name = file_path.substr(file_path.find_last_of("\\/") + 1);
std::ifstream file(file_path);
// Si el fichero se puede abrir
if (file.good())
{
// Procesa el fichero linea a linea
std::cout << "Reading file: " << file_name << std::endl;
std::string line;
while (std::getline(file, line))
{
// Comprueba que la linea no sea un comentario
if (line.substr(0, 1) != "#")
{
// Encuentra la posición del caracter '='
int pos = line.find("=");
// Procesa las dos subcadenas
if (!setOptions(line.substr(0, pos), line.substr(pos + 1, line.length())))
{
std::cout << "Warning: file " << file_name << std::endl;
std::cout << "Unknown parameter " << line.substr(0, pos).c_str() << std::endl;
success = false;
}
}
}
// Cierra el fichero
file.close();
}
// El fichero no existe
else
{ // Crea el fichero con los valores por defecto
saveOptionsFile(file_path);
}
// Normaliza los valores
const bool a = options.video.mode == ScreenVideoMode::WINDOW;
const bool b = options.video.mode == ScreenVideoMode::FULLSCREEN;
if (!(a || b))
{
options.video.mode = ScreenVideoMode::WINDOW;
}
if (options.video.window.size < 1 || options.video.window.size > 4)
{
options.video.window.size = 3;
}
if (options.game.language != lang::Code::en_UK && options.game.language != lang::Code::ba_BA && options.game.language != lang::Code::es_ES)
{
options.game.language = lang::Code::en_UK;
}
return success;
}
// Guarda el fichero de configuración
bool saveOptionsFile(std::string file_path)
{
const std::string file_name = file_path.substr(file_path.find_last_of("\\/") + 1);
std::ofstream file(file_path);
if (!file.good())
{
std::cout << file_name << " can't be opened" << std::endl;
return false;
}
std::cout << "Writing file: " << file_name << std::endl;
// Opciones de video
const auto value_video_mode_winow = std::to_string(static_cast<int>(ScreenVideoMode::WINDOW));
const auto value_video_mode_fullscreen = std::to_string(static_cast<int>(ScreenVideoMode::FULLSCREEN));
const auto value_filter_nearest = std::to_string(static_cast<int>(ScreenFilter::NEAREST));
const auto value_filter_lineal = std::to_string(static_cast<int>(ScreenFilter::LINEAL));
file << "## VIDEO\n";
file << "## video.mode [" << value_video_mode_winow << ": window, " << value_video_mode_fullscreen << ": fullscreen]\n";
file << "## video.filter [" << value_filter_nearest << ": nearest, " << value_filter_lineal << ": lineal]\n";
file << "\n";
const auto valueVideoMode = std::to_string(static_cast<int>(options.video.mode));
file << "video.mode=" << valueVideoMode << "\n";
file << "video.window.size=" + std::to_string(options.video.window.size) + "\n";
const auto valueFilter = std::to_string(static_cast<int>(options.video.filter));
file << "video.filter=" << valueFilter << "\n";
file << "video.v_sync=" + boolToString(options.video.v_sync) + "\n";
file << "video.integer_scale=" + boolToString(options.video.integer_scale) + "\n";
file << "video.shaders=" + boolToString(options.video.shaders) + "\n";
// Opciones de audio
file << "\n\n## AUDIO\n";
file << "## volume [0 .. 128]\n";
file << "\n";
file << "audio.music.enabled=" + boolToString(options.audio.music.enabled) + "\n";
file << "audio.music.volume=" + std::to_string(options.audio.music.volume) + "\n";
file << "audio.sound.enabled=" + boolToString(options.audio.sound.enabled) + "\n";
file << "audio.sound.volume=" + std::to_string(options.audio.sound.volume) + "\n";
// Opciones del juego
const auto value_difficulty_easy = std::to_string(static_cast<int>(GameDifficulty::EASY));
const auto value_difficulty_normal = std::to_string(static_cast<int>(GameDifficulty::NORMAL));
const auto value_difficulty_hard = std::to_string(static_cast<int>(GameDifficulty::HARD));
file << "\n\n## GAME\n";
file << "## game.language [0: spanish, 1: valencian, 2: english]\n";
file << "## game.difficulty [" << value_difficulty_easy << ": easy, " << value_difficulty_normal << ": normal, " << value_difficulty_hard << ": hard]\n";
file << "\n";
file << "game.language=" + std::to_string(static_cast<int>(options.game.language)) + "\n";
file << "game.difficulty=" + std::to_string(static_cast<int>(options.game.difficulty)) + "\n";
file << "game.autofire=" + boolToString(options.game.autofire) + "\n";
// Opciones de mandos
file << "\n\n## CONTROLLERS\n";
file << "\n";
const int num_players = 2;
for (int index = 0; index < num_players; ++index)
{
const std::string joyIndex = std::to_string(index + 1);
file << "controller" + joyIndex + ".name=" + options.controller[index].name + "\n";
file << "controller" + joyIndex + ".player=" + std::to_string(options.controller[index].player_id) + "\n";
file << "controller" + joyIndex + ".button.fire_left=" + std::to_string((int)options.controller[index].buttons[0]) + "\n";
file << "controller" + joyIndex + ".button.fire_center=" + std::to_string((int)options.controller[index].buttons[1]) + "\n";
file << "controller" + joyIndex + ".button.fire_right=" + std::to_string((int)options.controller[index].buttons[2]) + "\n";
file << "controller" + joyIndex + ".button.start=" + std::to_string((int)options.controller[index].buttons[3]) + "\n";
file << "controller" + joyIndex + ".button.service=" + std::to_string((int)options.controller[index].buttons[4]) + "\n";
if (index < num_players - 1)
{
file << "\n";
}
}
// Cierra el fichero
file.close();
return true;
}
// Asigna variables a partir de dos cadenas
bool setOptions(const std::string &var, const std::string &value)
{
// Indicador de éxito en la asignación
auto success = true;
// Opciones de video
if (var == "video.mode")
{
options.video.mode = static_cast<ScreenVideoMode>(std::stoi(value));
}
else if (var == "video.window.size")
{
options.video.window.size = std::stoi(value);
if ((options.video.window.size < 1) || (options.video.window.size > 4))
{
options.video.window.size = 3;
}
}
else if (var == "video.filter")
{
options.video.filter = static_cast<ScreenFilter>(std::stoi(value));
}
else if (var == "video.shaders")
{
options.video.shaders = stringToBool(value);
}
else if (var == "video.integer_scale")
{
options.video.integer_scale = stringToBool(value);
}
else if (var == "video.v_sync")
{
options.video.v_sync = stringToBool(value);
}
// Opciones de audio
else if (var == "audio.music.enabled")
{
options.audio.music.enabled = stringToBool(value);
}
else if (var == "audio.music.volume")
{
options.audio.music.volume = std::stoi(value);
}
else if (var == "audio.sound.enabled")
{
options.audio.sound.enabled = stringToBool(value);
}
else if (var == "audio.sound.volume")
{
options.audio.sound.volume = std::stoi(value);
}
// Opciones de juego
else if (var == "game.language")
{
options.game.language = static_cast<lang::Code>(std::stoi(value));
}
else if (var == "game.difficulty")
{
options.game.difficulty = static_cast<GameDifficulty>(std::stoi(value));
}
else if (var == "game.autofire")
{
options.game.autofire = stringToBool(value);
}
// Opciones de mandos
else if (var == "controller1.name")
{
options.controller[0].name = value;
}
else if (var == "controller1.player")
{
options.controller[0].player_id = std::max(1, std::min(2, std::stoi(value)));
}
else if (var == "controller1.button.fire_left")
{
options.controller[0].buttons[0] = (SDL_GameControllerButton)std::stoi(value);
}
else if (var == "controller1.button.fire_center")
{
options.controller[0].buttons[1] = (SDL_GameControllerButton)std::stoi(value);
}
else if (var == "controller1.button.fire_right")
{
options.controller[0].buttons[2] = (SDL_GameControllerButton)std::stoi(value);
}
else if (var == "controller1.button.start")
{
options.controller[0].buttons[3] = (SDL_GameControllerButton)std::stoi(value);
}
else if (var == "controller1.button.service")
{
options.controller[0].buttons[4] = (SDL_GameControllerButton)std::stoi(value);
}
else if (var == "controller2.name")
{
options.controller[1].name = value;
}
else if (var == "controller2.player")
{
options.controller[1].player_id = std::max(1, std::min(2, std::stoi(value)));
}
else if (var == "controller2.button.fire_left")
{
options.controller[1].buttons[0] = (SDL_GameControllerButton)std::stoi(value);
}
else if (var == "controller2.button.fire_center")
{
options.controller[1].buttons[1] = (SDL_GameControllerButton)std::stoi(value);
}
else if (var == "controller2.button.fire_right")
{
options.controller[1].buttons[2] = (SDL_GameControllerButton)std::stoi(value);
}
else if (var == "controller2.button.start")
{
options.controller[1].buttons[3] = (SDL_GameControllerButton)std::stoi(value);
}
else if (var == "controller2.button.service")
{
options.controller[1].buttons[4] = (SDL_GameControllerButton)std::stoi(value);
}
// Lineas vacias o que empiezan por comentario
else if (var.empty() || var.starts_with("#"))
{
}
else
{
success = false;
}
return success;
}