Files
coffee_crisis_arcade_edition/source/external/jail_shader.h
Sergio Valor b3f6e2fcf0 Metal post-processing pipeline implementation
- Add custom Metal render target creation
- Implement post-processing without GPU-CPU-GPU copies
- Create Metal texture extraction system
- Add Metal CRT shader pipeline integration
- Modify screen rendering to use Metal when available
- Enable shaders by default for testing

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-16 07:42:03 +02:00

750 B