406 lines
12 KiB
C++
406 lines
12 KiB
C++
#include "options.h"
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#include <SDL2/SDL_gamecontroller.h> // for SDL_GameControllerButton, SDL_C...
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#include <algorithm> // for max, min
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#include <fstream> // for basic_ostream, operator<<, basi...
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#include <iostream> // for cout
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#include <vector> // for vector
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#include "input.h" // for inputs_e, INPUT_USE_ANY, INPUT_...
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#include "lang.h" // for lang_e
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#include "screen.h" // for ScreenVideoMode, ScreenFilter
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#include "utils.h" // for OptionsController, Options, op_...
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// Variables
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Options options;
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// Declaraciones
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bool setOptions(const std::string &var, const std::string &value);
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// Inicializa las opciones del programa
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void initOptions()
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{
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// Opciones de video
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#ifdef ANBERNIC
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options.video.mode = ScreenVideoMode::WINDOW;
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options.video.window.size = 3;
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#else
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options.video.mode = ScreenVideoMode::WINDOW;
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options.video.window.size = 2;
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#endif
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options.video.filter = ScreenFilter::NEAREST;
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options.video.v_sync = true;
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options.video.integer_scale = true;
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options.video.shaders = true;
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// Opciones de audio
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options.audio.music.enabled = true;
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options.audio.music.volume = 128;
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options.audio.sound.enabled = true;
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options.audio.sound.volume = 64;
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// Opciones de juego
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options.game.difficulty = GameDifficulty::NORMAL;
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options.game.language = lang::Code::ba_BA;
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options.game.autofire = true;
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// Opciones de control
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options.controller.clear();
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OptionsController c;
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constexpr int num_players = 2;
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for (int index = 0; index < num_players; ++index)
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{
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c.index = index;
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c.player_id = index + 1;
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c.device_type = INPUT_USE_GAMECONTROLLER;
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c.name = "NO NAME";
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c.plugged = false;
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// Inputs que se guardan en las opciones y, por tanto, a disco
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c.inputs.clear();
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c.inputs.push_back(InputType::FIRE_LEFT);
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c.inputs.push_back(InputType::FIRE_CENTER);
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c.inputs.push_back(InputType::FIRE_RIGHT);
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c.inputs.push_back(InputType::START);
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c.inputs.push_back(InputType::SERVICE);
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// Botones asociados a los inputs anteriores
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c.buttons.clear();
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c.buttons.push_back(SDL_CONTROLLER_BUTTON_X);
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c.buttons.push_back(SDL_CONTROLLER_BUTTON_Y);
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c.buttons.push_back(SDL_CONTROLLER_BUTTON_B);
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c.buttons.push_back(SDL_CONTROLLER_BUTTON_START);
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c.buttons.push_back(SDL_CONTROLLER_BUTTON_BACK);
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options.controller.push_back(c);
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}
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options.controller[0].device_type = INPUT_USE_ANY; // El primer jugador puede usar tanto el teclado como el primer mando
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}
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// Carga el fichero de configuración
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bool loadOptionsFile(std::string file_path)
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{
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// Inicializa las opciones del programa
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initOptions();
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// Indicador de éxito en la carga
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bool success = true;
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// Variables para manejar el fichero
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#ifdef VERBOSE
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const std::string file_name = file_path.substr(file_path.find_last_of("\\/") + 1);
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#endif
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std::ifstream file(file_path);
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// Si el fichero se puede abrir
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if (file.good())
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{
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// Procesa el fichero linea a linea
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#ifdef VERBOSE
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std::cout << "Reading file: " << file_name << std::endl;
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#endif
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std::string line;
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while (std::getline(file, line))
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{
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// Comprueba que la linea no sea un comentario
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if (line.substr(0, 1) != "#")
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{
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// Encuentra la posición del caracter '='
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int pos = line.find("=");
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// Procesa las dos subcadenas
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if (!setOptions(line.substr(0, pos), line.substr(pos + 1, line.length())))
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{
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#ifdef VERBOSE
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std::cout << "Warning: file " << file_name << std::endl;
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std::cout << "Unknown parameter " << line.substr(0, pos).c_str() << std::endl;
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#endif
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success = false;
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}
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}
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}
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// Cierra el fichero
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file.close();
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}
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// El fichero no existe
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else
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{ // Crea el fichero con los valores por defecto
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saveOptionsFile(file_path);
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}
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// Normaliza los valores
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const bool a = options.video.mode == ScreenVideoMode::WINDOW;
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const bool b = options.video.mode == ScreenVideoMode::FULLSCREEN;
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if (!(a || b))
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{
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options.video.mode = ScreenVideoMode::WINDOW;
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}
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if (options.video.window.size < 1 || options.video.window.size > 4)
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{
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options.video.window.size = 3;
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}
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if (options.game.language != lang::Code::en_UK && options.game.language != lang::Code::ba_BA && options.game.language != lang::Code::es_ES)
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{
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options.game.language = lang::Code::en_UK;
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}
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return success;
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}
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// Guarda el fichero de configuración
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bool saveOptionsFile(std::string file_path)
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{
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#ifdef VERBOSE
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const std::string file_name = file_path.substr(file_path.find_last_of("\\/") + 1);
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#endif
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std::ofstream file(file_path);
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if (!file.good())
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{
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#ifdef VERBOSE
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std::cout << file_name << " can't be opened" << std::endl;
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#endif
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return false;
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}
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#ifdef VERBOSE
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std::cout << "Writing file: " << file_name << std::endl;
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#endif
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// Opciones de video
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const auto value_video_mode_winow = std::to_string(static_cast<int>(ScreenVideoMode::WINDOW));
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const auto value_video_mode_fullscreen = std::to_string(static_cast<int>(ScreenVideoMode::FULLSCREEN));
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const auto value_filter_nearest = std::to_string(static_cast<int>(ScreenFilter::NEAREST));
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const auto value_filter_lineal = std::to_string(static_cast<int>(ScreenFilter::LINEAL));
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file << "## VIDEO\n";
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file << "## video.mode [" << value_video_mode_winow << ": window, " << value_video_mode_fullscreen << ": fullscreen]\n";
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file << "## video.filter [" << value_filter_nearest << ": nearest, " << value_filter_lineal << ": lineal]\n";
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file << "\n";
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const auto valueVideoMode = std::to_string(static_cast<int>(options.video.mode));
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file << "video.mode=" << valueVideoMode << "\n";
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file << "video.window.size=" + std::to_string(options.video.window.size) + "\n";
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const auto valueFilter = std::to_string(static_cast<int>(options.video.filter));
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file << "video.filter=" << valueFilter << "\n";
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file << "video.v_sync=" + boolToString(options.video.v_sync) + "\n";
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file << "video.integer_scale=" + boolToString(options.video.integer_scale) + "\n";
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file << "video.shaders=" + boolToString(options.video.shaders) + "\n";
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// Opciones de audio
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file << "\n\n## AUDIO\n";
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file << "## volume [0 .. 128]\n";
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file << "\n";
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file << "audio.music.enabled=" + boolToString(options.audio.music.enabled) + "\n";
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file << "audio.music.volume=" + std::to_string(options.audio.music.volume) + "\n";
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file << "audio.sound.enabled=" + boolToString(options.audio.sound.enabled) + "\n";
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file << "audio.sound.volume=" + std::to_string(options.audio.sound.volume) + "\n";
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// Opciones del juego
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const auto value_difficulty_easy = std::to_string(static_cast<int>(GameDifficulty::EASY));
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const auto value_difficulty_normal = std::to_string(static_cast<int>(GameDifficulty::NORMAL));
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const auto value_difficulty_hard = std::to_string(static_cast<int>(GameDifficulty::HARD));
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file << "\n\n## GAME\n";
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file << "## game.language [0: spanish, 1: valencian, 2: english]\n";
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file << "## game.difficulty [" << value_difficulty_easy << ": easy, " << value_difficulty_normal << ": normal, " << value_difficulty_hard << ": hard]\n";
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file << "\n";
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file << "game.language=" + std::to_string(static_cast<int>(options.game.language)) + "\n";
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file << "game.difficulty=" + std::to_string(static_cast<int>(options.game.difficulty)) + "\n";
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file << "game.autofire=" + boolToString(options.game.autofire) + "\n";
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// Opciones de mandos
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file << "\n\n## CONTROLLERS\n";
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file << "\n";
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const int num_players = 2;
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for (int index = 0; index < num_players; ++index)
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{
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const std::string joyIndex = std::to_string(index + 1);
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file << "controller" + joyIndex + ".name=" + options.controller[index].name + "\n";
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file << "controller" + joyIndex + ".player=" + std::to_string(options.controller[index].player_id) + "\n";
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file << "controller" + joyIndex + ".button.fire_left=" + std::to_string((int)options.controller[index].buttons[0]) + "\n";
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file << "controller" + joyIndex + ".button.fire_center=" + std::to_string((int)options.controller[index].buttons[1]) + "\n";
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file << "controller" + joyIndex + ".button.fire_right=" + std::to_string((int)options.controller[index].buttons[2]) + "\n";
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file << "controller" + joyIndex + ".button.start=" + std::to_string((int)options.controller[index].buttons[3]) + "\n";
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file << "controller" + joyIndex + ".button.service=" + std::to_string((int)options.controller[index].buttons[4]) + "\n";
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if (index < num_players - 1)
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{
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file << "\n";
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}
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}
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// Cierra el fichero
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file.close();
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return true;
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}
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// Asigna variables a partir de dos cadenas
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bool setOptions(const std::string &var, const std::string &value)
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{
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// Indicador de éxito en la asignación
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auto success = true;
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// Opciones de video
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if (var == "video.mode")
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{
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options.video.mode = static_cast<ScreenVideoMode>(std::stoi(value));
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}
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else if (var == "video.window.size")
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{
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options.video.window.size = std::stoi(value);
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if ((options.video.window.size < 1) || (options.video.window.size > 4))
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{
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options.video.window.size = 3;
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}
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}
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else if (var == "video.filter")
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{
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options.video.filter = static_cast<ScreenFilter>(std::stoi(value));
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}
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else if (var == "video.shaders")
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{
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options.video.shaders = stringToBool(value);
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}
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else if (var == "video.integer_scale")
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{
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options.video.integer_scale = stringToBool(value);
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}
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else if (var == "video.v_sync")
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{
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options.video.v_sync = stringToBool(value);
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}
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// Opciones de audio
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else if (var == "audio.music.enabled")
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{
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options.audio.music.enabled = stringToBool(value);
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}
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else if (var == "audio.music.volume")
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{
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options.audio.music.volume = std::stoi(value);
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}
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else if (var == "audio.sound.enabled")
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{
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options.audio.sound.enabled = stringToBool(value);
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}
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else if (var == "audio.sound.volume")
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{
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options.audio.sound.volume = std::stoi(value);
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}
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// Opciones de juego
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else if (var == "game.language")
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{
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options.game.language = static_cast<lang::Code>(std::stoi(value));
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}
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else if (var == "game.difficulty")
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{
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options.game.difficulty = static_cast<GameDifficulty>(std::stoi(value));
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}
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else if (var == "game.autofire")
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{
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options.game.autofire = stringToBool(value);
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}
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// Opciones de mandos
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else if (var == "controller1.name")
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{
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options.controller[0].name = value;
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}
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else if (var == "controller1.player")
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{
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options.controller[0].player_id = std::max(1, std::min(2, std::stoi(value)));
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}
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else if (var == "controller1.button.fire_left")
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{
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options.controller[0].buttons[0] = (SDL_GameControllerButton)std::stoi(value);
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}
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else if (var == "controller1.button.fire_center")
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{
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options.controller[0].buttons[1] = (SDL_GameControllerButton)std::stoi(value);
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}
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else if (var == "controller1.button.fire_right")
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{
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options.controller[0].buttons[2] = (SDL_GameControllerButton)std::stoi(value);
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}
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else if (var == "controller1.button.start")
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{
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options.controller[0].buttons[3] = (SDL_GameControllerButton)std::stoi(value);
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}
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else if (var == "controller1.button.service")
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{
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options.controller[0].buttons[4] = (SDL_GameControllerButton)std::stoi(value);
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}
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else if (var == "controller2.name")
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{
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options.controller[1].name = value;
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}
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else if (var == "controller2.player")
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{
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options.controller[1].player_id = std::max(1, std::min(2, std::stoi(value)));
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}
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else if (var == "controller2.button.fire_left")
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{
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options.controller[1].buttons[0] = (SDL_GameControllerButton)std::stoi(value);
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}
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else if (var == "controller2.button.fire_center")
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{
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options.controller[1].buttons[1] = (SDL_GameControllerButton)std::stoi(value);
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}
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else if (var == "controller2.button.fire_right")
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{
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options.controller[1].buttons[2] = (SDL_GameControllerButton)std::stoi(value);
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}
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else if (var == "controller2.button.start")
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{
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options.controller[1].buttons[3] = (SDL_GameControllerButton)std::stoi(value);
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}
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else if (var == "controller2.button.service")
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{
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options.controller[1].buttons[4] = (SDL_GameControllerButton)std::stoi(value);
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}
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// Lineas vacias o que empiezan por comentario
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else if (var.empty() || var.starts_with("#"))
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{
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}
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else
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{
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success = false;
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}
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return success;
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} |