Files
coffee_crisis_arcade_edition/source/external/jail_shader.h
2025-09-10 23:14:18 +02:00

21 lines
582 B
C++

#pragma once
#include <SDL3/SDL.h> // Para SDL_Texture, SDL_Window
#include <string> // Para basic_string, string
namespace shader {
bool init(SDL_Window *ventana, SDL_Texture *texturaBackBuffer, const std::string &shaderSource, const std::string &fragmentShader = "");
void render();
void cleanup();
bool isUsingOpenGL();
#ifdef __APPLE__
namespace metal {
bool initMetal(SDL_Window* window, SDL_Texture* backBuffer, const std::string& shaderFilename);
void updateMetalTexture(SDL_Texture* backBuffer);
void renderMetal();
void cleanupMetal();
}
#endif
} // namespace shader