Files
coffee_crisis_arcade_edition/source/jail_shader.h
2025-03-25 14:13:58 +01:00

11 lines
310 B
C++

#pragma once
#include <SDL3/SDL_render.h> // Para SDL_Texture
#include <SDL3/SDL_video.h> // Para SDL_Window
#include <string>
namespace shader
{
bool init(SDL_Window *ventana, SDL_Texture *texturaBackBuffer, const std::string &vertexShader, const std::string &fragmentShader = "");
void render();
}