Files
coffee_crisis_arcade_edition/source/common/surface.cpp

204 lines
3.9 KiB
C++

#include "surface.h"
#include "gif.c"
struct jSurface_s
{
Uint8 *data;
Uint16 w, h;
};
// Constructor
Surface::Surface(const char *filename, jSurface dest)
{
surface = loadSurface(filename);
destSurface = dest;
texture = nullptr;
loadPalette(filename);
transparentColor = 0;
}
// Constructor
Surface::Surface(int width, int height, SDL_Texture *tex)
{
surface = newSurface(width, height);
destSurface = nullptr;
texture = tex;
clearPalette(0);
transparentColor = 0;
}
// Destructor
Surface::~Surface()
{
deleteSurface(surface);
deleteSurface(destSurface);
}
// Crea una surface
jSurface Surface::newSurface(int w, int h)
{
jSurface surf = (jSurface)malloc(sizeof(jSurface_s));
surf->w = w;
surf->h = h;
surf->data = (Uint8 *)malloc(w * h);
return surf;
}
// Borra una surface
void Surface::deleteSurface(jSurface surf)
{
if (surf == nullptr)
{
return;
}
if (surf->data != nullptr)
{
free(surf->data);
}
free(surf);
}
// Establece una surface de destino donde hacer el blit
void Surface::setDest(jSurface surf)
{
destSurface = surf;
}
// Establece una textura donde hacer el flip
void Surface::setTexture(SDL_Texture *tex)
{
texture = tex;
}
// Crea una surface a partir de un fichero .gif
jSurface Surface::loadSurface(const char *filename)
{
FILE *f = fopen(filename, "rb");
if (!f)
{
return nullptr;
}
fseek(f, 0, SEEK_END);
long size = ftell(f);
fseek(f, 0, SEEK_SET);
Uint8 *buffer = (Uint8 *)malloc(size);
fread(buffer, size, 1, f);
fclose(f);
Uint16 w, h;
Uint8 *pixels = LoadGif(buffer, &w, &h);
if (pixels == nullptr)
{
return nullptr;
}
jSurface surf = (jSurface)malloc(sizeof(jSurface_s));
surf->w = w;
surf->h = h;
surf->data = pixels;
free(buffer);
return surf;
}
// Carga una palette desde un fichero .gif
void Surface::loadPalette(const char *filename)
{
FILE *f = fopen(filename, "rb");
if (!f)
{
return;
}
fseek(f, 0, SEEK_END);
long size = ftell(f);
fseek(f, 0, SEEK_SET);
Uint8 *buffer = (Uint8 *)malloc(size);
fread(buffer, size, 1, f);
fclose(f);
Uint32 *pal = LoadPalette(buffer);
if (pal == nullptr)
{
return;
}
free(buffer);
for (int i = 0; i < 256; ++i)
{
palette[i] = pal[i];
}
}
// Cambia un color de la palette
void Surface::setPaletteColor(int index, Uint32 color)
{
palette[index] = color;
}
// Limpia la surface
void Surface::cls(Uint8 color)
{
for (int i = 0; i < surface->w * surface->h; ++i)
{
surface->data[i] = color;
}
}
// Volca la surface a una textura
void Surface::flip(SDL_Texture *texture)
{
Uint32 *pixels;
int pitch;
SDL_LockTexture(texture, nullptr, (void **)&pixels, &pitch);
for (int i = 0; i < surface->w * surface->h; ++i)
{
pixels[i] = palette[surface->data[i]];
}
SDL_UnlockTexture(texture);
}
// Escribe pixels en destSurface
void Surface::putPixel(int x, int y, Uint8 color)
{
// if (x < 0 || y < 0 || x >= jDestSurf->w || y >= jDestSurf->h || color == transparentColor)
if (x < 0 || y < 0 || x >= destSurface->w || y >= destSurface->h)
{
return;
}
destSurface->data[x + y * destSurface->w] = color;
}
// Lee pixels en surface
Uint8 Surface::getPixel(int x, int y)
{
return surface->data[x + y * surface->w];
}
// Copia pixels desde surface a destSurface
void Surface::blit(int dx, int dy, int sx, int sy, int w, int h)
{
if (surface == nullptr)
{
return;
}
for (int iy = 0; iy < h; ++iy)
{
for (int ix = 0; ix < w; ++ix)
{
putPixel(dx + ix, dy + iy, getPixel(sx + ix, sy + iy));
}
}
}
// Limpia la paleta
void Surface::clearPalette(Uint32 color)
{
for (int i = 0; i < 256; ++i)
{
palette[i] = color;
}
}