Añadidos ficheros .gif

This commit is contained in:
2024-02-05 16:33:53 +01:00
parent 07caf71ce3
commit 16baf48d8c
4 changed files with 46 additions and 17 deletions

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@@ -391,29 +391,32 @@ void checkEvents()
break;
case SDL_SCANCODE_F3:
++fx %= fxTotal;
break;
case SDL_SCANCODE_F4:
--fireModifier;
fireModifier = max(0, fireModifier);
break;
case SDL_SCANCODE_F4:
case SDL_SCANCODE_F5:
++fireModifier;
fireModifier = min(30, fireModifier);
break;
case SDL_SCANCODE_SPACE:
++fx %= fxTotal;
break;
case SDL_SCANCODE_N:
case SDL_SCANCODE_F6:
screen->showNotification("Ejemplo de notificacion", "con 2 lineas de texto", 0);
break;
case SDL_SCANCODE_T:
case SDL_SCANCODE_F7:
if (osk == nullptr)
initOnScreenKeyboard();
else
deleteOnScreenKeyboard();
break;
case SDL_SCANCODE_F8:
break;
default:
break;
@@ -628,19 +631,45 @@ void renderFX()
// Dibuja el texto
void renderText()
{
const string text1 = "Jail Engine DEMO";
const string text2 = "2023,2024 JailDesigner";
const string text3 = "Pulsa 'F1' o 'F2' para disminuir o aumentar la ventana";
const string text4 = "Pulsa 'F3' para cambiar el efecto de fondo: ";
const string text5 = "Pulsa 'F4' o 'F5' para modificar el efecto de fuego: ";
const string text6 = "Pulsa 'F6' para mostrar una notificacion";
const string text7 = "Pulsa 'F7' para mostrar u ocultar el teclado";
const string text8 = "Pulsa 'F8' para añadir o eliminar sprites";
const string text9 = "Controles:";
const string text10 = "Pulsa 'ESCAPE' para terminar el programa";
const string fxName = fx == 0 ? "Degradado" : "Fuego";
const int center = options->screen.nativeWidth / 2;
text->setZoom(2);
text->writeDX(TXT_CENTER | TXT_STROKE, options->screen.nativeWidth / 2, text->getCharacterSize(), "Jail Engine DEMO", 1, {255, 255, 255}, 1, {0, 0, 192});
text->writeDX(TXT_CENTER | TXT_STROKE, center, text->getCharacterSize(), text1, 1, {255, 255, 255}, 1, {0, 0, 192});
text->disableZoom();
text->writeDX(TXT_CENTER | TXT_COLOR | TXT_STROKE, options->screen.nativeWidth / 2, text->getCharacterSize() * 4, "2023 JailDesigner", 1, {240, 240, 240}, 1, {0, 0, 192});
debugText->writeDX(TXT_CENTER | TXT_COLOR | TXT_STROKE, options->screen.nativeWidth / 2, text->getCharacterSize() * 7, "Pulsa 'F1' o 'F2' para disminuir o aumentar la ventana", 1, {240, 240, 240}, 1, {0, 0, 192});
debugText->writeDX(TXT_CENTER | TXT_COLOR | TXT_STROKE, options->screen.nativeWidth / 2, text->getCharacterSize() * 9, "Pulsa 'ESPACIO' para cambiar el efecto de fondo: " + fxName, 1, {240, 240, 240}, 1, {0, 0, 192});
text->writeDX(TXT_CENTER | TXT_COLOR | TXT_STROKE, center, text->getCharacterSize() * 4, text2, 1, {240, 240, 240}, 1, {0, 0, 192});
debugText->writeDX(TXT_CENTER | TXT_COLOR | TXT_STROKE, center, text->getCharacterSize() * 7, text3, 1, {240, 240, 240}, 1, {0, 0, 192});
debugText->writeDX(TXT_CENTER | TXT_COLOR | TXT_STROKE, center, text->getCharacterSize() * 9, text4 + fxName, 1, {240, 240, 240}, 1, {0, 0, 192});
if (fxName == "Fuego")
debugText->writeDX(TXT_CENTER | TXT_COLOR | TXT_STROKE, options->screen.nativeWidth / 2, text->getCharacterSize() * 11, "Pulsa 'F3' o 'F4' para modificar el fuego: " + to_string(fireModifier), 1, {240, 240, 240}, 1, {0, 0, 192});
debugText->writeDX(TXT_CENTER | TXT_COLOR | TXT_STROKE, options->screen.nativeWidth / 2, text->getCharacterSize() * 13, "Pulsa 'N' para mostrar una notificacion", 1, {240, 240, 240}, 1, {0, 0, 192});
debugText->writeDX(TXT_CENTER | TXT_COLOR | TXT_STROKE, options->screen.nativeWidth / 2, text->getCharacterSize() * 15, controllerName, 1, {240, 240, 240}, 1, {0, 0, 192});
debugText->writeDX(TXT_CENTER | TXT_COLOR | TXT_STROKE, options->screen.nativeWidth / 2, text->getCharacterSize() * 17, inputPressed, 1, {240, 240, 240}, 1, {0, 0, 192});
debugText->writeDX(TXT_CENTER | TXT_COLOR | TXT_STROKE, options->screen.nativeWidth / 2, options->screen.nativeHeight - (text->getCharacterSize() * 2), "Pulsa 'ESCAPE' para terminar el programa", 1, {240, 240, 240}, 1, {0, 0, 192});
debugText->writeDX(TXT_CENTER | TXT_COLOR | TXT_STROKE, center, text->getCharacterSize() * 10, text5 + to_string(fireModifier), 1, {240, 240, 240}, 1, {0, 0, 192});
debugText->writeDX(TXT_CENTER | TXT_COLOR | TXT_STROKE, center, text->getCharacterSize() * 12, text6, 1, {240, 240, 240}, 1, {0, 0, 192});
debugText->writeDX(TXT_CENTER | TXT_COLOR | TXT_STROKE, center, text->getCharacterSize() * 13, text7, 1, {240, 240, 240}, 1, {0, 0, 192});
debugText->writeDX(TXT_CENTER | TXT_COLOR | TXT_STROKE, center, text->getCharacterSize() * 14, text8, 1, {240, 240, 240}, 1, {0, 0, 192});
debugText->writeDX(TXT_CENTER | TXT_COLOR | TXT_STROKE, center, text->getCharacterSize() * 16, text9, 1, {240, 240, 240}, 1, {0, 0, 192});
debugText->writeDX(TXT_CENTER | TXT_COLOR | TXT_STROKE, center, text->getCharacterSize() * 17, controllerName, 1, {240, 240, 240}, 1, {0, 0, 192});
debugText->writeDX(TXT_CENTER | TXT_COLOR | TXT_STROKE, center, text->getCharacterSize() * 18, inputPressed, 1, {240, 240, 240}, 1, {0, 0, 192});
debugText->writeDX(TXT_CENTER | TXT_COLOR | TXT_STROKE, center, options->screen.nativeHeight - (text->getCharacterSize() * 2), text10, 1, {240, 240, 240}, 1, {0, 0, 192});
}
// Dibuja los elementos del programa en pantalla
@@ -658,7 +687,7 @@ void render()
// Dinuja el texto
renderText();
// Dibuja el teclado en pantalla
renderOnScreenKeyboard();